
//==============================================================================
//		PLUTONIA

//==============================================================================
//		EVILUTION

fader GoAwayMaser
{
   DecayStart 0.1
   DecayTime 0.8
}

decal MaserScorch
{
	pic OGLPC0
	add 1.0
	x-scale 0.35
	y-scale 0.35
	fullbright
	randomflipx
	randomflipy
	animator GoAwayMaser
}

//==============================================================================
//		DOOM II

//==============================================================================
//		ANCIENT ALIENS

//==============================================================================
//		JPCP

//==============================================================================
//		BACK TO SATURN X

//==============================================================================
//		HELLBOUND

decal HammeriteDecal
{
	pic HBD_HAMR
	translucent 1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}

Decal TotenheimScorch
{
	pic HBD_TOTE
	translucent 1
	shade "00 00 00"
	randomflipx
	randomflipy
}

//==============================================================================
//		ALIEN VENDETTA

colorchanger TachyonColorChanger
{
   Color "00 00 00"
   FadeStart 1.0
   FadeTime 10.0
}

decal TachyonScorchLower
{
	pic WMD_SCO3
	shade "00 00 00" //"fd 2c fe"
	randomflipx
	randomflipy
//	animator TachyonColorChanger
}

decal TachyonScorch
{
	pic WMD_TACH
	add 1.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway2
	lowerdecal TachyonScorchLower
}

decal VendettaScorchLower1
{
	pic AVD_VEN2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal VendettaScorchLower2
{
	pic AVD_VEN1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal VendettaScorch1
{
	pic VBPXA0
	add 1.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway2
	lowerdecal VendettaScorchLower1
}

decal VendettaScorch2
{
	pic VBPXB0
	add 1.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway2
	lowerdecal VendettaScorchLower2
}

decalgroup VendettaScorch
{
	VendettaScorch1  1
	VendettaScorch2  1
}

//==============================================================================
//		WHITEMARE

decal HeatSlashLower
{
	pic WMD_SCO4
	shade "00 00 00"
}

decal HeatSlash
{
	pic WMD_SLAS
	add 1.0
	fullbright
	animator GoAway2
	lowerdecal HeatSlashLower
}

decal SmallFireScorchLower
{
	pic WMD_SCO2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal SmallFireScorch
{
	pic WMD_FIR2
	add 1.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal SmallFireScorchLower
}

decal BigFireScorchLower
{
	pic WMD_SCO1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal BigFireScorch
{
	pic WMD_FIR1
	add 1.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway2
	lowerdecal BigFireScorchLower
}
/*
decal FlamethrowerFireScorchLower
{
	pic WMD_SCO5
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal FlamethrowerFireScorch
{
	pic WMD_FIR3
	add 1.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway
	lowerdecal FlamethrowerFireScorchLower
}
*/

decal FlamethrowerFireScorch1
{
	pic WMD_SCO5
	shade "00 00 00"
	x-scale 0.8
	y-scale 0.8
	randomflipx
	randomflipy
}

decal FlamethrowerFireScorch2
{
	pic WMD_SCO5
	shade "00 00 00"
	x-scale 0.9
	y-scale 0.9
	randomflipx
	randomflipy
}

decal FlamethrowerFireScorch3
{
	pic WMD_SCO5
	shade "00 00 00"
	x-scale 1.0
	y-scale 1.0
	randomflipx
	randomflipy
}

decal FlamethrowerFireScorch4
{
	pic WMD_SCO5
	shade "00 00 00"
	x-scale 1.1
	y-scale 1.1
	randomflipx
	randomflipy
}

decal FlamethrowerFireScorch5
{
	pic WMD_SCO5
	shade "00 00 00"
	x-scale 1.2
	y-scale 1.2
	randomflipx
	randomflipy
}

decalgroup FlamethrowerFireScorch
{
	FlamethrowerFireScorch1  1
	FlamethrowerFireScorch2  1
	FlamethrowerFireScorch3  1
	FlamethrowerFireScorch4  1
	FlamethrowerFireScorch5  1
}

decal HugeFireScorchLower
{
	pic WMD_SCO5
	shade "00 00 00"
	x-scale 1.5
	y-scale 1.5
	randomflipx
	randomflipy
}

decal HugeFireScorch
{
	pic WMD_FIR3
	add 1.0
	x-scale 2.0
	y-scale 2.0
	fullbright
	randomflipx
	randomflipy
	animator GoAway2
	lowerdecal HugeFireScorchLower
}
