
server	int		FD_gunsmoke = 1;
server	bool	FD_guncasings = true;
//server	float	FD_casingvolume = 0.7; fug I can't actually use this
server	bool	FD_casingsound = true;
server	int		FD_guncasingstimer = 30;
server	int		FD_bulletpuffs = 2;
server	float	FD_bulletvolume = 0.7;
server	bool	FD_quakes = true;
server	bool	FD_particles = true;
server	int		FD_itemvisuals = 1;
server	bool	FD_dynamicvisuals = true;
server	int		FD_enemyeffects = 0;

server	int		FD_bfgammosystem = 0;
server	bool	FD_vanillabalance = false;
server	bool	FD_forwardscompat = false;

user	float	FD_recoil = 1.0;
user	int		FD_simplemaser = 0;
user	int		FD_fancyprojectiles = 0;
user	bool	FD_jpcphud = false;
user	bool	FD_weaponambience = true;
user	bool	FD_pistolstart = false;
user	int		FD_pistolammo = 0;
user	int		FD_pistolreload = 0;
user	float	FD_ammopickupamount = 1.0;
user	float	FD_bfgammoamount = 0.5;
user	float	FD_droppedammoamount = 0.5;
user	int		FD_berserkswitch = 1;

user	bool	FD_btsxpulsepump = true;
user	bool	FD_btsxnanovisuals = true;
user	int		FD_btsxnanotype = 0;
user	int		FD_jpcpkatanasheathe = 0;
user	bool	FD_tnthaldermanicons = true;
user	int		FD_tntburstshotgun = 0;
user	int		FD_hellboundc4type = 1;
user	bool	FD_wannasledge = false;