// Texture definitions generated by SLADE3
// on Mon Nov 13 14:55:05 2017

Sprite PFISJ0, 320, 200
{
	Offset 0, 31
	Patch PFISC0, 0, 0
	{
		FlipX
	}
}

Sprite PFISK0, 320, 200
{
	Offset 0, 31
	Patch PFISD0, 0, 0
	{
		FlipX
	}
}

Sprite PFISL0, 320, 200
{
	Offset 0, 31
	Patch PFISE0, 0, 0
	{
		FlipX
	}
}

Sprite PFISM0, 320, 200
{
	Offset 0, 31
	Patch PFISF0, 0, 0
	{
		FlipX
	}
}

Sprite PFISN0, 320, 200
{
	Offset 0, 31
	Patch PFISG0, 0, 0
	{
		FlipX
	}
}

Sprite PFISO0, 320, 200
{
	Offset 0, 31
	Patch PFISH0, 0, 0
	{
		FlipX
	}
}

Sprite PFISP0, 320, 200
{
	Offset 0, 31
	Patch PFISI0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2C0, 320, 200
{
	Offset 0, 31
	Patch TFISC0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2D0, 320, 200
{
	Offset 0, 31
	Patch TFISD0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2E0, 320, 200
{
	Offset 0, 31
	Patch TFISE0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2F0, 320, 200
{
	Offset 0, 31
	Patch TFISF0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2G0, 320, 200
{
	Offset 0, 31
	Patch TFISG0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2H0, 320, 200
{
	Offset 0, 31
	Patch TFISH0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2I0, 320, 200
{
	Offset 0, 31
	Patch TFISI0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2J0, 320, 200
{
	Offset 0, 31
	Patch TFISJ0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2K0, 320, 200
{
	Offset 0, 31
	Patch TFISK0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2L0, 320, 200
{
	Offset 0, 31
	Patch TFISL0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2M0, 320, 200
{
	Offset 0, 31
	Patch TFISM0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2N0, 320, 200
{
	Offset 0, 31
	Patch TFISN0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2O0, 320, 200
{
	Offset 0, 31
	Patch TFISO0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2P0, 320, 200
{
	Offset 0, 31
	Patch TFISP0, 0, 0
	{
		FlipX
	}
}

Graphic PLFIST, 17, 7
{
	XScale 0.500
	YScale 0.500
	Patch PFISZ0, 0, 0
}

Graphic PLCHAINS, 39, 13
{
	XScale 0.500
	YScale 0.500
	Patch PSAWZ0, 0, 0
}

Graphic PLPISTOL, 25, 15
{
	XScale 0.500
	YScale 0.500
	Patch PPISZ0, 0, 0
}

Graphic PLSHOTGU, 54, 16
{
	XScale 0.500
	YScale 0.500
	Patch PSHTZ0, 0, 0
}

Graphic PLSUPERS, 40, 11
{
	XScale 0.500
	YScale 0.500
	Patch PSSGZ0, 0, 0
}

Graphic PLCHAING, 43, 13
{
	XScale 0.500
	YScale 0.500
	Patch PCHGZ0, 0, 0
}

Graphic PLROCKET, 58, 19
{
	XScale 0.500
	YScale 0.500
	Patch PROKZ0, 0, 0
}

Graphic PLPLASMA, 50, 14
{
	XScale 0.500
	YScale 0.500
	Patch PPLAZ0, 0, 0
}

Graphic PLBFG900, 57, 20
{
	XScale 0.500
	YScale 0.500
	Patch PBFGZ0, 0, 0
}

Graphic TNFIST, 26, 15
{
	XScale 0.500
	YScale 0.500
	Patch TFISZ0, 0, 0
	Patch TFISZ0, 14, 0
	{
		FlipX
	}
}

Graphic TNCHAINS, 25, 15
{
	XScale 0.500
	YScale 0.500
	Patch TSAWZ0, 0, 0
}

Graphic TNPISTOL, 22, 18
{
	XScale 0.500
	YScale 0.500
	Patch TPISZ0, 0, 0
}

Graphic TNSHOTGU, 43, 13
{
	XScale 0.500
	YScale 0.500
	Patch TSHTZ0, 0, 0
}

Graphic TNSUPERS, 42, 17
{
	XScale 0.500
	YScale 0.500
	Patch TSSGZ0, 0, 0
}

Graphic TNCHAING, 25, 27
{
	XScale 0.500
	YScale 0.500
	Patch TCHGZ0, 0, 0
	Patch TCHGZ0, 6, 4
}

Graphic TNROCKET, 51, 18
{
	XScale 0.500
	YScale 0.500
	Patch TROKZ0, 0, 0
}

Graphic TNPLASMA, 37, 14
{
	XScale 0.500
	YScale 0.500
	Patch TPLAZ0, 0, 0
}

Graphic TNBFG900, 58, 25
{
	XScale 0.500
	YScale 0.500
	Patch TBFGZ0, 0, 0
}

Graphic D2FIST, 28, 17
{
	XScale 0.500
	YScale 0.500
	Patch DFISZ0, 0, 0
}

Graphic D2CHAINS, 62, 24
{
	XScale 0.500
	YScale 0.500
	Patch DSAWZ0, 0, 0
}

Graphic D2PISTOL, 29, 15
{
	XScale 0.500
	YScale 0.500
	Patch DPISZ0, 0, 0
}

Graphic D2SHOTGU, 63, 12
{
	XScale 0.500
	YScale 0.500
	Patch DSHTZ0, 0, 0
}

Graphic D2SUPERS, 54, 14
{
	XScale 0.500
	YScale 0.500
	Patch DSSGZ0, 0, 0
}

Graphic D2CHAING, 54, 16
{
	XScale 0.500
	YScale 0.500
	Patch DCHGZ0, 0, 0
}

Graphic D2ROCKET, 62, 16
{
	XScale 0.500
	YScale 0.500
	Patch DROKZ0, 0, 0
}

Graphic D2PLASMA, 54, 16
{
	XScale 0.500
	YScale 0.500
	Patch DPLAZ0, 0, 0
}

Graphic D2BFG900, 61, 36
{
	XScale 0.500
	YScale 0.500
	Patch DBFGZ0, 0, 0
}

Graphic AAFIST, 38, 11
{
	XScale 0.500
	YScale 0.500
	Patch AFISZ0, 0, 0
}

Graphic AACHAINS, 54, 12
{
	XScale 0.500
	YScale 0.500
	Patch ASAWZ0, 0, 0
}

Graphic AAPISTOL, 28, 13
{
	XScale 0.500
	YScale 0.500
	Patch APISZ0, 0, 0
}

Graphic AASHOTGU, 42, 9
{
	XScale 0.500
	YScale 0.500
	Patch ASHTZ0, 0, 0
}

Graphic AASUPERS, 42, 17
{
	XScale 0.500
	YScale 0.500
	Patch ASSGZ0, 0, 0
}

Graphic AACHAING, 47, 15
{
	XScale 0.500
	YScale 0.500
	Patch ACHGZ0, 0, 0
}

Graphic AAROCKET, 50, 7
{
	XScale 0.500
	YScale 0.500
	Patch AROKZ0, 0, 0
}

Graphic AAPLASMA, 40, 16
{
	XScale 0.500
	YScale 0.500
	Patch APLAZ0, 0, 0
}

Graphic AABFG900, 51, 25
{
	XScale 0.500
	YScale 0.500
	Patch ABFGZ0, 0, 0
}

Graphic JPFIST, 60, 10
{
	XScale 0.500
	YScale 0.500
	Patch JFISZ0, 0, 0
}

Graphic JPCHAINS, 61, 17
{
	XScale 0.500
	YScale 0.500
	Patch JSAWZ0, 0, 0
}

Graphic JPPISTOL, 40, 14
{
	XScale 0.500
	YScale 0.500
	Patch JPISZ0, 0, 0
}

Graphic JPSHOTGU, 45, 12
{
	XScale 0.500
	YScale 0.500
	Patch JSHTZ0, 0, 0
}

Graphic JPSUPERS, 41, 14
{
	XScale 0.500
	YScale 0.500
	Patch JSSGZ0, 0, 0
}

Graphic JPCHAING, 44, 18
{
	XScale 0.500
	YScale 0.500
	Patch JCHGZ0, 0, 0
}

Graphic JPROCKET, 57, 16
{
	XScale 0.500
	YScale 0.500
	Patch JROKZ0, 0, 0
}

Graphic JPPLASMA, 45, 18
{
	XScale 0.500
	YScale 0.500
	Patch JPLAZ0, 0, 0
}

Graphic JPBFG900, 60, 16
{
	XScale 0.500
	YScale 0.500
	Patch JBFGZ0, 0, 0
}

Graphic BXFIST, 38, 12
{
	XScale 0.500
	YScale 0.500
	Patch XFISZ0, 0, 0
}

Graphic BXCHAINS, 30, 17
{
	XScale 0.500
	YScale 0.500
	Patch XSAWZ0, 0, 0
}

Graphic BXPISTOL, 27, 15
{
	XScale 0.500
	YScale 0.500
	Patch XPISZ0, 0, 0
}

Graphic BXSHOTGU, 51, 13
{
	XScale 0.500
	YScale 0.500
	Patch XSHTZ0, 0, 0
}

Graphic BXSUPERS, 38, 15
{
	XScale 0.500
	YScale 0.500
	Patch XSSGZ0, 0, 0
}

Graphic BXCHAING, 47, 14
{
	XScale 0.500
	YScale 0.500
	Patch XCHGZ0, 0, 0
}

Graphic BXROCKET, 58, 17
{
	XScale 0.500
	YScale 0.500
	Patch XROKZ0, 0, 0
}

Graphic BXPLASMA, 68, 20
{
	XScale 0.500
	YScale 0.500
	Patch XPLAZ0, 0, 0
}

Graphic BXBFG900, 58, 20
{
	XScale 0.500
	YScale 0.500
	Patch XBFGZ0, 0, 0
}

// End of texture definitions
