==8.5s -> 8.5t==
*Fixed freeze effect lasting too long.
-Starting SSG ammo in Loadout LMS 12 -> 16

==8.5r -> 8.5s==
*Fixed freezing behavior in TLMS to mirror regular LMS
*Fixed invulnerability not apply while in Loadout menu
*Fixed Freeze Rifle refiring too quickly
*Fixed Freeze Rifle Brightmaps
*Fixed some grenade frames not being properly translucent
+Added colored freeze for team modes
+Added Loadout Menu keybind in 'Customize Controls' menu
+Added Loadout reset button on the loadout menu
+Added Loadout random button on the loadout menu
-Adjusted the additional rocket thrust to only take effect when rocket jumping
-Players will only be affected by a rocket's standard explosion thrust when hit
-Capped multiple ammo amounts in T/LMS
-Laser: 55, Rocket: 15, Grenade: 20, Rail: 15, Freeze: 3, Lightning: 150
-Adjusted Lightning Gun volume

==8.5q -> 8.5r==
-In LMS modes, frozen players can still aim and fire back
-Adjusted LMS starting ammo amounts
-Starting SG ammo in Loadout LMS 15 -> 18
-Starting SSG ammo in Loadout LMS 10 -> 12
-Staring Freeze ammo in Loadout LMS 1 -> 2

==8.5p -> 8.5q==
-Reduced floor fire time by half in DM
-Reduced burning damage in DM from 30 -> 14

==8.5o -> 8.5p==
*Fixed spawn telefragging causing ammo issues in Team LMS
*Rectified ammo amount on weapon gain
+Added an extra pellet to the Shotgun attack in LMS modes
+sv_useteamstartsindm is true only for the first spawn in TLMS
+Respawning in TLMS will use any DM spawn on the map
+Added cvar, eon_togglestartsintlms, to enable behavior noted above
-Laser Chaingun damage changed in LMS modes from 13 -> 14
-Reduced starting grenade ammo in T/LMS 20 -> 10
-Reduced starting cell ammo in T/LMS 125 -> 100
-Health Bonus depletes 2 times after first pull: 100->80->50
-Obtaining Armor bonus while having Red Armor also grants +30 health

==8.5n -> 8.5o==
*Fixed burning continuing through instant respawns
*Fixed stock weapon ammo not fully adjusting in LMS modes
+Winner HP/Armor is display in Team LMS when 1 player is left
-In LMS modes, 1 pellet of the Shotgun is always accurate
-Grenade Launcher is now a starting weapon in T/LMS instead of Rocket Launcher

==8.5m -> 8.5n==
*Fixed instances where a weapon would not be given if player died during pull
*Fixed ticket system not fully resetting on player disconnect/spectate
*Rectified auto switching while firing after pulling a weapon
*Fixed SavedAmmo not fully resetting on player disconnect/reconnect
*Fixed SoundQueue not clearing out on player disconnect/reconnect
*Fixed ammo not being given out on respawn for unobtained weapons
+Added CVAR 'eon_newlms' to switch between classic lms style and new lms style
+Item bonuses In LMS are now weighted: Health: 35, Armor: 30, Ammo: 35
+Item pulls cycle through each item once then reset when all have been drawn
+Added black lightning gun variant

==8.5l -> 8.5m==
*Fixed debug message showing during game
-Adjusted LMS backpack amount for Laser ammo 10 -> 15
-Adjusted ticket gain amount for Railgun & LaserCG

==8.5k -> 8.5l==
*Fixed pull notification bug
+Added sound queue so sounds don't over lap
+Added Item Tickets for bonus item pulls
+New Pull Items: +100 health, 100+ armor, Ammo backpack
-Weapon Tickets don't reset on death
-Floor fire no longer gives tickets on damage

==RC8.5j -> 8.5k==
+Complete LMS Overhaul+
-Rocket splash damage changed from 100 -> 90
-Rocket full radius damage on splash changed from 12 -> 16
-Burning damage won't kill a player if their own fire caused it

==RC8.5i -> 8.5j==
+Added Team colors for Laser Chaingun, Flamethrower
-Reduced burning damage from 35 -> 30
-Floor fire now extinguishes when ran over

==RC8.5h -> 8.5i==
-Reduced burning flash amount
-Reduced flame ammo in LMS modes 150 -> 125

==RC8.5g -> 8.5h==
*Fixed Freeze Rifle regression
*Fixed Railgun bug in LMS
-Flamethrower projectile spawns fire when hitting walls/ceilings
+Added Fade effect when player is Burning

==RC8.5f -> RC8.5g==
*Fixed Freeze Rifle blast not freezing in rare instances
+Added particle effect while frozen
+Added Gold Railgun trail variant
+Added Rainbow Railgun trail variant
-Reduced Laser Chaingun ammo in LMS modes from 50 -> 40
-Reduced Laser Chaingun damage in LMS modes from 15 -> 13
-Reduced Rockets and Grenade ammo in LMS from 25 -> 20
-Reduced Flamethrower projectile damage from 16 -> 11
+Added Damage over time, 'Burning', if hit by FlameThrower fire
+Burning time set to 3 seconds dealing 35 damage over time.
+Added visual burning effect on the player

==RC8.5e -> RC8.5f==
-Increased LMS amount for blue armor from 100 -> 150
-Changed Flamethrower main fire damage from 15 -> 16
-Reduced Laser Chaingun damage in LMS modes from 20 -> 15
+Added Laser Chaingun hit sound

==RC8.5d -> RC8.5e==
*Fixed slot priorities and selection orders
-Adjusted ammo amounts for Flamethrower, FreezeRifle and Laser CG in LMS modes

==RC8.5c -> RC8.5d==
-Adjusted flamethrower projectile speed from 35 -> 38

==RC8.5b -> RC8.5c==
*Fixed freeze rifle regression

==RC8.5 -> RC8.5b==
*Fixed issue of additional keybindings not working
-Changed firing delay of RL from 6 -> 4 and kept firing rate the same
-Adjusted sprite name for weapon pickups to avoid override

== RC8.4 -> RC8.5 ==
*Fixed Laser CG desync when running out of ammo
*Fixed GLDef error
*Fixed skins going invisible when frozen
-Reduced frozen state from 50 -> 45 tics

== RC8.3 -> RC8.4 ==
-Changed flamethrower mainfire damage from 10 -> 15
-Changed flamethrower mainfire radius from 4 -> 5
-Reduced flamethrower floor fire damage to 1 per 2 tics
-Buffed freeze rifle damage from 50 -> 150
-Freeze rifle floor spikes changed from 16 -> 12
-Changed freeze rifle firing sequence
+Laser Chaingun sound change
+Added colored border to weapon pickup sprites
+Added the ability to bind extra weapons in weapons menu

== RC8.2 -> RC8.3 ==
*Fixed missing decals
*Fixed freeze rifle sprite alignment
*Fixed lightning gun team color override
-Adjusted flamethrower floor fire radius damage

== RC8.1 -> RC8.2 ==
*Fixed GLDefs: Blue Team Plasma, health5 bonus, gold plasma, green plasma and armor
-Adjusted Black Rail color
-Removed no autofire flag from rocketlauncher
-Slight increase to railgun ROF outside of FFA
+Lightning gun visual update
+Added Menu option to select Lightning color
-Chaingun nerfed dps 116 -> 105, and increased spread from 3.0 -> 4.0 outside of FFA mode
+Added FreonDM weapons: Laser Chaingun, Flamethrower, Freeze Rifle

== RC8 -> RC8.1 ==
-Starting Lightning ammo reduced to 75 in TLMS

== RC7 -> RC8 ==
+Added support for green and gold team projectile colors
+New Chaingun visual
+New CVAR Eon_AllowLightningGun toggles the weapon in LMS modes
+New CVAR Eon_AllowGrenadeLauncher toggles the weapon in LMS modes
-Changed railgun lms ammo amount; now 15

== RC6 -> RC7 ==
*Fixed armor bonus GLDef
*Fixed armor bonus 5 missing HUD icon
+New railgun colors
+Added support for railgun color selection
+Added player hit sound for Railgun and LGun
+Reworked Lightning gun trail
+New Chaingun sprites
-Chaingun now only deals damage in a factor of 5
-Changed Yellow armor HUD icon

== RC5 -> RC6 ==
+Improved rocket jumping
+Improved grenade hop
+New Railgun Visuals
*Fixed Silent Chaingun bug
*Fixed team colored plasma bug
*Fixed missing armor gldef
*Fixed LGun 3.0 sound issue
*Fixed Chainsaw sound issue
*Fixed custom sphere armor behavior
*Fixed armor bonus issue with armor tracking
*Armor pickup sound is not overridden
-Changed LGun lightning trail
-Remove Order Def lump; uses native Zan pwo
-PNG'd a lot of sprites
-Weapons now use vanilla switch speed after spawning for 2 seconds

== RC4 -> RC5 ==
+New Stackable Armor System system
+New CVAR eon_teamprojectilecolor gives teams colored projectiles (red and blue only currently)
+New CVAR eon_bluearmorlms gives vanilla blue armor in LMS mode
+New CVAR eon_rotatingweapons shows rotations for vanilla pickup sprites
-Buffed Fist's normal damage vs players
-Reworked Pistol
-Smaller spread for CG
-Nerfed rocket speed and while increasing splash damage
-Nerfed grenade damage range while increasing explode damage
-Reworked firing states for GL, LG and RG
-Dehacked lump removed
-Vanilla max ammo amounts restored; ammo taken in LMS
-Custom ammo amounts reworked
-Deathmatch versions of some weapons:
+Chaingun does 7/14/21 with vanilla firing rate in DM; vanilla DMG in 3 tics in LMS/Duel
+Lightning Gun does 15 damage in DM, 13 in LMS/Duel
+Railgun does 100 damage in DM, 80 in LMS/Duel

== RC3 -> RC4 ==
+Added hit sounds for Railgun and Lightning gun
+Added Yellow Armor with 66% reduction
+Added Red armor with 83% reduction
+Added accompanying yellow and red megaspheres
+Added new armor+5 and health+5 bonus items
+Added new GLDefs entries
+Added new grendade box ammo sprite
-Changed lightning ammo pickup sprite
-Changed rail pickup and ammo sprites
-Changed pistol base damage from 5 to 7
-Reduced Chaingun spread 4.7 to 4.6
-Plasma minimum damage changed from 5 to 10
-Changed backpack amount of grenades 15 -> 5
-Lightning gun trail visual tweak
*Fixed missing LGun ammo height and radius
*Fixed missing Grenade ammo height and radius
-Changed Railgun item pickup height
-Changed Max railgun damage from 100 to 110
*Fixed missing railgun ammo pickup height and radius

== RC2 -> RC3 ==
+Added player weaponslot definitions
+Added Railgun and ammo
-Reduced chaingun spread from 4.8 to 4.7
-Rocket launcher gives 10 ammo regardless of skill
-Cleaned up lightning gun & ammo DECORATE definition
-Cleaned up grenade launcher & ammo DECORATE definition