

marine/see DSNOWAY
marine/punch DSPUNCH
marine/pain DSPLPAIN

m/d1 DSPLDETH
m/d2 DSPDIEHI

$Random marine/death { m/d1 m/d2 }

water/drop WALTER

entry/small/pickup EIPCK
entry/big/pickup EBIPCK



gaapk/see GAPKS
gaapk/death GAPKD
gaapk/pain GAPKP
gaapk/idle GAPKI

garg/see GARGSIT
garg/pain GARGHIT
garp/dead GARGDIE
$random garp/idle { g/i1 , g/i2 } 
g/i1 GARGIDL1
g/i2 GARGIDL2

Garg/Ball/Act FLSHBBSS
Garg/Ball/Explode FLSHBBSD



spider/shoot DMCHAAIN

cyber/normal DSCYAT1
cyber/big DSCYAT2

jeff/jeffdied JEFFDIED

gas/explode GASEXP
gas/pickup GASCPICK



crack/lmao CRAK

anti/see ANTIS
anti/death ANTID
anti/pain ANTIP

rotter/see ROTTS
rotter/pain ROTTP
rotter/idle ROTTI


Titan/See TITNS
Titan/Idle TITNI
Titan/Pain TITNP
Titan/Death TITND

Nail/Gun/Shot NGSHT
Nail/Break NAILB

Fuck/You FUCKYOU

TurboPinky/Wakeup TPWUS
TurboPinky/Attack TPAS
TurboPinky/Death TPDS

$random NigtmareImp/See { ni/s1 , ni/s2 }
ni/s1 NIWUS1
ni/s2 NIWUS2
NigtmareImp/Search NIWUS
$random NigtmareImp/Death { NigtmareImp/Death1 , NigtmareImp/Death2 }
NigtmareImp/Death1 NIWUD1
NigtmareImp/Death2 NIWUD2

NightmareRevenant/Wakeup NRWUS
NightmareRevenant/Search NRSS
Uber/Monsters/Pain UMPS
Uber/Monsters/Search UMSS

Kick/Use KICKING

Sinner/See SIN1S
Sinner/Active SIN1A
Sinner/Pain SIN1P
Sinner/Death SIN1D
Sinner/P/Active SIN2S
Sinner/P/Death SIN2D

$random FleshTotem/See { FT/S1 , FT/S2 }
FT/S1 SIN3S1
FT/S2 SIN3S2
FleshTotem/Active SIN3A
FleshTotem/Pain SIN3P
FleshTotem/Death SIN3D

Boss/Brother/See BROSIT
Boss/Brother/Attack1 BROATK1
Boss/Brother/Attack2 BROATK2
Boss/Brother/Attack3 BROATK3
Boss/Brother/Attack4 BROATK4
Boss/Brother/Attack5 BROATK5
Boss/Brother/Attack6 BROATK6
Boss/Brother/Pain BROPAIN
Boss/Brother/Death BRODTH

Monsters/TechRat/See THRATSIT
Monsters/TechRat/Active THRATACT
Monsters/TechRat/Pain THRATPIN
Monsters/TechRat/Death THRATDTH
Monsters/TechRat/Dash THRATDSH

Map08/caroline CAROLDS

AmbientSound1		MAP09TI
$ambient 1 AmbientSound1 point continuous 16.85 1.0

Train/SoundofIt01 MAP09TS
Train/SoundofIt02 MAP09TC

AmbientSound2		MAP05AMB
$ambient 2 AmbientSound2 point continuous 39.320 2.0

Map33/Noone DSMAP33

Map12/Crack MAP12CRC
Map12/Cave MAP12CAV
Map12/Tunnel MAP12TUN

Map03/NotWorthy DSMAP03

Map04/Bloodlines MAP04EXT
Map04/LuckyFuck MAP04SRV

Map05/Lights MAP05LGT
Map05/Panel/Small MAP05SPF
Map05/Panel/Medium MAP05MPF
Map05/Panel/Lager MAP05LPF

Map10/Music D_BOSSI1

Door/Oper DROP
Door/Creek DRCR

TNT/LeverDown LVRD
TNT/Spark SPRK

Button1 SMLBTNUS
Button2 SMLBTNUX

Map12/Creak1 MAP12DC1
Map12/Creak2 MAP12DC2
Map12/Creak3 MAP12DC3
Map12/Creak4 MAP12DC4

Map12/Generator MAP12AMB

Guard/See GSIT
$random NaziGuard/Death { NaziGuard/Death1 NaziGuard/Death2 NaziGuard/Death3 NaziGuard/Death4 NaziGuard/Death5 NaziGuard/Death6 NaziGuard/Death7 }

NaziGuard/Death1 GDTH1
NaziGuard/Death2 GDTH2
NaziGuard/Death3 GDTH3
NaziGuard/Death4 GDTH4
NaziGuard/Death5 GDTH5
NaziGuard/Death6 GDTH6
NaziGuard/Death7 GDTH7

Elite/See EGSIT
Elite/Death EGDTH

Puppet/See HPSIT
Puppet/Death HPDTH

Mech/See MECHSIT
Mech/Death MECHDTH

Hitler/See HITLERSI
Hitler/Death HITLERDT
Hitler/Gib HITLERGI

Wolf/Shot WOLFSHOT

Wolf/Pickup/Clip WOLFAMMO
Wolf/Pickup/Medikit WOLFMED
Wolf/Pickup/Food WOLFFOOD
Wolf/Pickup/Key WOLFKEY
Wolf/Pickup/MP40 WOLFMGUN

gointoanotherlevel DSSECRET

$random hub/computer { hubpc1 hubpc2 hubpc3 }

hubpc1 HUBCOMP1
hubpc2 HUBCOMP2
hubpc3 HUBCOMP3

monster/infernoguy/see INFESIT
monster/infernoguy/act INFEACT
monster/infernoguy/pain INFEPIN
monster/infernoguy/death INFEDTH

monster/cryoguy/see CRYOSIT
monster/cryoguy/act CRYOACT
monster/cryoguy/pain CRYOPIN
monster/cryoguy/death CRYODTH

world/drip gloop
world/watersplash gloop
world/lavasizzle acid5
world/sludgegloop muck5

//FROM DOOM SOUND BULB + DOOM PSX 64 SOUND BULB

// Weapon Sounds --------------------------------------------
weapons/chngun		dschngun

// World Sounds ---------------------------------------------
$random world/barrelx		{ world/barrelx1  world/barrelx2  world/barrelx3 }
world/barrelx1		dsbarexp
world/barrelx2		dsexplo1
world/barrelx3		dsexplo2

// Monster Attack Sounds --------------------------------------
fatso/attack		dsmnshot
skeleton/tracex		dsexplo2
vile/stop			dsexplo1

// Monster Pain Sounds --------------------------------------
caco/pain			dscacpai
skull/pain			dssklpn
skeleton/pain		dsskepai
cyber/pain			dscybpai
baron/pain 			dsbrpain
knight/pain			dskntpai
spider/pain			dssppain
baby/pain			dsbsppai

// Monster Active Sounds ---------------------------------------------------
caco/active			dscacact
skull/active		dssklact
baron/active		dsbract
cyber/active		dscybact
knight/active		dskntact
fatso/active		dsmanact
pain/active			dspeact
spider/active		dsspiact
skeleton/active 	dsskeact		

// Death Sounds -----------------------------------------------------------
skull/death			dsskldth
vile/raise			dsvilrai

// Wolfenstein SS
$random wolfss/active { weinershitzel1 weinershitzel2 }
weinershitzel1		dsssact1
weinershitzel2		dsssact2
wolfss/pain			dssspain
wolfss/attack		dsssgun

//Player Sounds ------------------------------------------------------------
dguyfall			DSPLFALL

pl_gibbed 			dsslop

$playeralias	player	male	*gibbed		pl_gibbed	

//FROM UNIVERSAL RAIN AND SNOW

"weather/rain" RAIN
"weather/wind" WIND

$random "weather/thunder" { THND1 THND2 THND3 THND4 THND5 THND6 }
THND1 THND1
THND2 THND2
THND3 THND3
THND4 THND4
THND5 THND5
THND6 THND6