/*
   RBG color Value : 255 = GLights value
*/

PointLight InfernoHowitzer_pickupLight
{
   color 0.75 0.1 0.1
   size 25
}

Object InfernoHowitzer
{
   Frame INHOA0 { Light InfernoHowitzer_pickupLight }
}

PointLight FireBullet_glow1
{
   color 0.75 0.5 0.0
   size 20
}

PointLight FireBullet_glow2
{
   color 0.75 0.5 0.0
   size 17
}

PointLight FireBullet_glow3
{
   color 0.75 0.5 0.0
   size 25
}

PointLight FireBullet_glow4
{
   color 0.5 0.25 0.0
   size 20
}

PointLight FireBullet_glow5
{
   color 0.25 0.15 0.0
   size 15
}

Object FireBullet
{
   Frame INHBA { Light FireBullet_glow1 }
   Frame INHBB { Light FireBullet_glow2 }
   Frame INHBC0 { Light FireBullet_glow3 }
   Frame INHBD0 { Light FireBullet_glow4 }
   Frame INHBE0 { Light FireBullet_glow5 }
}

PointLight SkullProjectileBall_glow1
{
   color 1.0 0.0 0.0
   size 20
}

PointLight SkullProjectileBall_glow2
{
   color 1.0 0.0 0.0
   size 22
}

Object SkullProjectileBall
{
   Frame UNSBA { Light SkullProjectileBall_glow1 }
   Frame UNSBB { Light SkullProjectileBall_glow2 }
}

PointLight General_Muzzle_Flash
{
   color 0.75 0.75 0.0
   size 15
}

PointLight Bigger_General_Muzzle_Flash
{
   color 0.75 0.75 0.0
   size 20
}

Object NewZombieMan
{
   Frame POSSF { Light General_Muzzle_Flash }
}

Object ZombieMan_Skin
{
   Frame POSSF { Light General_Muzzle_Flash }
}

Object NewShotgunGuy
{
   Frame SPOSF { Light Bigger_General_Muzzle_Flash }
}

Object NewChaingunGuy
{
   Frame CPOSF { Light General_Muzzle_Flash }
}

Object Slayer_Skin
{
   Frame PLAYF { Light General_Muzzle_Flash }
}

Object Doomguy_Skin
{
   Frame PLAYF { Light General_Muzzle_Flash }
}

Object Guard
{
   Frame W3DGM { Light General_Muzzle_Flash }
}

Object EliteGuard
{
   Frame W3DSG { Light General_Muzzle_Flash }
}

Object MechaHitler
{
   Frame W3DHF { Light General_Muzzle_Flash }
   Frame W3DHG { Light Bigger_General_Muzzle_Flash }
}

Object Hitler
{
   Frame W3DAF { Light General_Muzzle_Flash }
   Frame W3DAG { Light Bigger_General_Muzzle_Flash }
}

FlickerLight LostSoul_Glow1
{
   color 0.75 0.15 0.01
   size 30
   chance 1.0
   secondarysize 34
}

FlickerLight LostSoul_Glow2
{
   color 0.75 0.1 0.0
   size 35
   chance 1.0
   secondarysize 39
}

FlickerLight LostSoul_Glow3
{
   color 0.75 0.15 0.0
   size 40
   chance 1.0
   secondarysize 45
}

FlickerLight LostSoul_Glow4
{
   color 0.6 0.1 0.0
   size 45
   chance 1.0
   secondarysize 48
}

FlickerLight LostSoul_Glow5
{
   color 0.45 0.0 0.0
   size 50
   chance 1.0
   secondarysize 55
}

Object NewLostSoul
{
   Frame SKULA { Light LostSoul_Glow1 }
   Frame SKULB { Light LostSoul_Glow2 }
   Frame SKULC { Light LostSoul_Glow1 }
   Frame SKULD { Light LostSoul_Glow2 }
   Frame SKULE { Light LostSoul_Glow2 }
   Frame SKULF { Light LostSoul_Glow1 }
   Frame SKULG { Light LostSoul_Glow2 }
   Frame SKULH { Light LostSoul_Glow3 }
   Frame SKULI { Light LostSoul_Glow4 }
   Frame SKULJ { Light LostSoul_Glow5 }
}

FlickerLight PainElemental_glow1
{
   color 0.5 0.15 0.0
   size 10
   chance 0.5
   secondarysize 13
}

FlickerLight PainElemental_glow2
{
   color 0.55 0.13 0.0
   size 17
   chance 0.5
   secondarysize 20
}

FlickerLight PainElemental_glow3
{
   color 0.65 0.1 0.0
   size 23
   chance 0.5
   secondarysize 26
}

FlickerLight PainElemental_glow4
{
   color 0.75 0.15 0.0
   size 31
   chance 0.5
   secondarysize 36
}

FlickerLight PainElemental_glow5
{
   color 0.75 0.5 0.0
   size 37
   chance 0.5
   secondarysize 42
}

Object NewPainElemental
{
   Frame PAINA { Light PainElemental_glow1 }
   Frame PAINB { Light PainElemental_glow1 }
   Frame PAINC { Light PainElemental_glow1 }
   Frame PAIND { Light PainElemental_glow2 }
   Frame PAINE { Light PainElemental_glow3 }
   Frame PAINF { Light PainElemental_glow4 }
   Frame PAING { Light PainElemental_glow1 }
   Frame PAINH { Light PainElemental_glow2 }
   Frame PAINI { Light PainElemental_glow3 }
   Frame PAINJ { Light LostSoul_Glow4 }
   Frame PAINK { Light LostSoul_Glow5 }
}

Object PainElemental_Skin
{
   Frame PAINA { Light PainElemental_glow1 }
   Frame PAINB { Light PainElemental_glow1 }
   Frame PAINC { Light PainElemental_glow1 }
   Frame PAIND { Light PainElemental_glow2 }
   Frame PAINE { Light PainElemental_glow3 }
   Frame PAINF { Light PainElemental_glow4 }
   Frame PAING { Light PainElemental_glow1 }
   Frame PAINH { Light PainElemental_glow2 }
   Frame PAINI { Light PainElemental_glow3 }
   Frame PAINJ { Light LostSoul_Glow4 }
   Frame PAINK { Light LostSoul_Glow5 }
}

FlickerLight Archie_glow1
{
   color 1.0 1.0 0.0
   size 20
   chance 0.75
   secondarysize 25
}

FlickerLight Archie_glow2
{
   color 1.0 1.0 0.0
   size 27
   chance 0.75
   secondarysize 32
}

FlickerLight Archie_glow3
{
   color 1.0 1.0 0.0
   size 34
   chance 0.75
   secondarysize 39
}

FlickerLight Archie_glow4
{
   color 1.0 1.0 0.0
   size 37
   chance 0.75
   secondarysize 40
}

PointLight Archie_glow5
{
   color 1.0 0.0 0.0
   size 21
}

PointLight Archie_glow6
{
   color 1.0 0.0 0.0
   size 31
}

Object NewArchvile
{
   Frame VILEG { Light Archie_glow1 }
   Frame VILEH { Light Archie_glow2 }
   Frame VILEI { Light Archie_glow3 }
   Frame VILEJ { Light Archie_glow3 }
   Frame VILEK { Light Archie_glow2 }
   Frame VILEL { Light Archie_glow2 }
   Frame VILEM { Light Archie_glow2 }
   Frame VILEN { Light Archie_glow3 }
   Frame VILEO { Light Archie_glow4 }
   Frame VILEP { Light Archie_glow3 }
   Frame VILE[ { Light Archie_glow5 }
   Frame VILE\ { Light Archie_glow6 }
   Frame VILE] { Light Archie_glow5 }
}

PointLight Eplosion_glow1
{
   color 0.75 0.5 0.0
   size 35
}

PointLight Eplosion_glow2
{
   color 0.75 0.25 0.0
   size 40
}

PointLight Eplosion_glow3
{
   color 0.5 0.0 0.0
   size 45
}

Object Explosion
{
   Frame MISLB { Light Eplosion_glow1 }
   Frame MISLC { Light Eplosion_glow2 }
   Frame MISLD { Light Eplosion_glow3 }
}

Object PlayerRocket
{
   Frame MISLA { Light Bigger_General_Muzzle_Flash }
   Frame MISLB { Light Eplosion_glow1 }
   Frame MISLC { Light Eplosion_glow2 }
   Frame MISLD { Light Eplosion_glow3 }
}

Object NewRocket
{
   Frame MISLA { Light Bigger_General_Muzzle_Flash }
   Frame MISLB { Light Eplosion_glow1 }
   Frame MISLC { Light Eplosion_glow2 }
   Frame MISLD { Light Eplosion_glow3 }
}

PointLight Demon_glow1
{
   color 0.75 0.6 0.0
   size 27
}

PointLight Demon_glow2
{
   color 0.75 0.6 0.0
   size 33
}

PointLight Demon_glow3
{
   color 0.75 0.65 0.0
   size 45
}

Object NewDemon
{
   Frame SARXC { Light General_Muzzle_Flash }
   Frame SARXD { Light General_Muzzle_Flash }
   Frame SARXE { Light Bigger_General_Muzzle_Flash }
   Frame SARXF { Light Demon_glow1 }
   Frame SARXG { Light Demon_glow2 }
   Frame SARXH { Light Demon_glow3 }
   Frame SARXI { Light Eplosion_glow1 }
   Frame SARXJ { Light Eplosion_glow2 }
   Frame SARXK { Light Eplosion_glow3 }
}

PointLight MegaBall1_glow1
{
   color 0.06 0.4 0.8
   size 25
}

PointLight MegaBall1_glow2
{
   color 0.06 0.4 0.8
   size 30
}

PointLight MegaBall1_glow3
{
   color 0.06 0.4 0.8
   size 35
}

PointLight MegaBall1_glow4
{
   color 0.4 0.82 0.84
   size 40
}

PointLight MegaBall1_glow5
{
   color 0.4 0.82 0.84
   size 35
}

PointLight MegaBall1_glow6
{
   color 0.4 0.82 0.84
   size 25
}

PointLight MegaBall1_glow7
{
   color 0.4 0.82 0.84
   size 20
}

Object MegaBall1
{
   Frame MAB1A { Light MegaBall1_glow1 }
   Frame MAB1B { Light MegaBall1_glow2 }
   Frame MAB1C { Light MegaBall1_glow3 }
   Frame MAB1D { Light MegaBall1_glow4 }
   Frame MAB1E { Light MegaBall1_glow5 }
   Frame MAB1F { Light MegaBall1_glow6 }
   Frame MAB1G { Light MegaBall1_glow7 }
}

PointLight MegaBall2_glow1
{
   color 0.64 0.0 0.0
   size 25
}

PointLight MegaBall2_glow2
{
   color 0.64 0.0 0.0
   size 30
}

PointLight MegaBall2_glow3
{
   color 0.64 0.0 0.0
   size 35
}

PointLight MegaBall2_glow4
{
   color 0.54 0.23 0.23
   size 40
}

PointLight MegaBall2_glow5
{
   color 0.54 0.23 0.23
   size 35
}

PointLight MegaBall2_glow6
{
   color 0.54 0.23 0.23
   size 25
}

PointLight MegaBall2_glow7
{
   color 0.54 0.23 0.23
   size 20
}

Object MegaBall2
{
   Frame MAB2A { Light MegaBall2_glow1 }
   Frame MAB2B { Light MegaBall2_glow2 }
   Frame MAB2C { Light MegaBall2_glow3 }
   Frame MAB2D { Light MegaBall2_glow4 }
   Frame MAB2E { Light MegaBall2_glow5 }
   Frame MAB2F { Light MegaBall2_glow6 }
   Frame MAB2G { Light MegaBall2_glow7 }
}

PointLight MegaBall3_glow1
{
   color 1.0 0.45 0.96
   size 25
}

PointLight MegaBall3_glow2
{
   color 1.0 0.45 0.96
   size 30
}

PointLight MegaBall3_glow3
{
   color 1.0 0.45 0.96
   size 35
}

PointLight MegaBall3_glow4
{
   color 0.95 0.3 0.91
   size 40
}

PointLight MegaBall3_glow5
{
   color 0.95 0.3 0.91
   size 35
}

PointLight MegaBall3_glow6
{
   color 0.95 0.3 0.91
   size 25
}

PointLight MegaBall3_glow7
{
   color 0.95 0.3 0.91
   size 20
}

Object MegaBall3
{
   Frame MAB3A { Light MegaBall3_glow1 }
   Frame MAB3B { Light MegaBall3_glow2 }
   Frame MAB3C { Light MegaBall3_glow3 }
   Frame MAB3D { Light MegaBall3_glow4 }
   Frame MAB3E { Light MegaBall3_glow5 }
   Frame MAB3F { Light MegaBall3_glow6 }
   Frame MAB3G { Light MegaBall3_glow7 }
}

PointLight Fatso_MuzzleFlash
{
   color 1.0 1.0 0.0
   size 45
}

Object NewFatso
{
   Frame FATTH { Light Fatso_MuzzleFlash }
   Frame FATTU { Light Fatso_MuzzleFlash }
   Frame FATTW { Light Fatso_MuzzleFlash }
}

Object Fatso_Skin
{
   Frame FATTH { Light Fatso_MuzzleFlash }
}

FlickerLight FatsoShot_Flicker
{
   color 1.0 0.5 0.0
   size  35
   chance 1.0
   secondarysize 40
}

Object NewFatShot
{
   Frame MANFA { Light FatsoShot_Flicker }
   Frame MANFB { Light FatsoShot_Flicker }
   
   Frame MISLB { Light Archie_glow5 }
   Frame MISLC { Light Archie_glow6 }
   Frame MISLD { Light Archie_glow5 }
}

PointLight Cacodemon_Light1
{
   color 0.0 0.0 0.25
   size 30
}

PointLight Cacodemon_Light2
{
   color 0.0 0.0 0.5
   size 40
}

PointLight Cacodemon_Light3
{
   color 0.0 0.0 0.75
   size 55
}

Object NewCacodemon
{
   Frame HEADB { Light Cacodemon_Light1 }
   Frame HEADC { Light Cacodemon_Light2 }
   Frame HEADD { Light Cacodemon_Light3 }
}

Object CacoDemon_Skin
{
   Frame HEADB { Light Cacodemon_Light1 }
   Frame HEADC { Light Cacodemon_Light2 }
   Frame HEADD { Light Cacodemon_Light3 }
}

PointLight CacoBall_Light1
{
   color 0.86 0.27 0.60
   size 25
}

PointLight CacoBall_Light2
{
   color 0.86 0.27 0.60
   size 30
}

PointLight CacoBall_Light3
{
   color 0.9 0.15 0.41
   size 35
}

PointLight CacoBall_Light4
{
   color 0.94 0.1 0.21
   size 40
}

PointLight CacoBall_Light5
{
   color 1.0 0.0 0.10
   size 45
}

Object NewCacodemonBall
{
   Frame BAL2A { Light CacoBall_Light1 }
   Frame BAL2B { Light CacoBall_Light2 }
   Frame BAL2C { Light CacoBall_Light3 }
   Frame BAL2D { Light CacoBall_Light4 }
   Frame BAL2E { Light CacoBall_Light5 }
}

PointLight Baron_Light1
{
   color 0.05 1.0 0.05
   size 15
}

PointLight Baron_Light2
{
   color 0.05 1.0 0.05
   size 25
}

PointLight Baron_Light3
{
   color 0.05 1.0 0.05
   size 30
}

Object NewBaronOfHell
{
   Frame BOSSE { Light Baron_Light1 }
   Frame BOSSF { Light Baron_Light2 }
   Frame BOSSG { Light Baron_Light3 }
   Frame BOSSH { Light Baron_Light1 }
}

Object NewHellKnight
{
   Frame BOS2E { Light Baron_Light1 }
   Frame BOS2F { Light Baron_Light2 }
   Frame BOS2G { Light Baron_Light3 }
   Frame BOS2H { Light Baron_Light1 }
}

Object NewRevenant
{
   Frame SKELK { Light Bigger_General_Muzzle_Flash }
}

Object revenant_Skin
{
   Frame SKELK { Light Bigger_General_Muzzle_Flash }
}

Object NewArachnotron
{
   Frame BSPIG { Light Bigger_General_Muzzle_Flash }
}

Object NewSpiderMastermind
{
   Frame SPIDH { Light Fatso_MuzzleFlash }
}

PointLight Cyber_MuzzleFalsh
{
   color 1.0 0.01 0.01
   size 40
}

Object NewCyberDemon
{
   Frame CYBRF { Light Cyber_MuzzleFalsh }
}

PointLight Sinner_AttackLight1
{
   color 1.0 1.0 0.0
   size 15
}

PointLight Sinner_AttackLight2
{
   color 1.0 1.0 0.0
   size 23
}

PointLight Sinner_AttackLight3
{
   color 1.0 1.0 0.0
   size 28
}

PointLight Sinner_AttackLight4
{
   color 1.0 1.0 0.0
   size 32
}

PointLight Sinner_PshycicLight1
{
   color 0.0 0.0 1.0
   size 18
}

PointLight Sinner_PshycicLight2
{
   color 0.0 0.0 1.0
   size 22
}

PointLight Sinner_PshycicLight3
{
   color 0.0 0.0 1.0
   size 26
}

PointLight Sinner_PshycicLight4
{
   color 0.0 0.0 1.0
   size 30
}

PointLight Sinner_DeathLight
{
   color 1.0 1.0 0.0
   size 10
}


Object Sinner
{
   Frame SIN1B { Light Sinner_AttackLight1 }
   Frame SIN1C { Light Sinner_AttackLight2 }
   Frame SIN1D { Light Sinner_AttackLight3 }
   Frame SIN1E { Light Sinner_AttackLight4 }
   
   Frame SIN1F { Light Sinner_PshycicLight1 }
   Frame SIN1G { Light Sinner_PshycicLight2 }
   Frame SIN1H { Light Sinner_PshycicLight3 }
   Frame SIN1I { Light Sinner_PshycicLight4 }
   
   Frame SIN1K { Light Sinner_DeathLight }
   Frame SIN1L { Light Sinner_AttackLight1 }
   Frame SIN1M { Light Sinner_AttackLight2 }
   Frame SIN1N { Light Sinner_AttackLight3 }
   Frame SIN1O { Light Sinner_AttackLight2 }
   Frame SIN1P { Light Sinner_AttackLight1 }
}

Object SinnerMissile
{
   Frame SIN2A { Light Sinner_DeathLight }
   Frame SIN2B { Light Sinner_AttackLight1 }
   Frame SIN2C { Light Sinner_AttackLight2 }
   Frame SIN2D { Light Sinner_AttackLight3 }
   Frame SIN2E { Light Sinner_AttackLight2 }
}

FlickerLight Hover_MovingLight1
{
   color 0.0 0.0 0.85
   size 7
   offset 0 3 0
   chance 0.5
   secondarysize 9
}

FlickerLight Hover_MovingLight2
{
   color 0.0 0.0 0.85
   size 9
   offset 0 3 0
   chance 0.5
   secondarysize 8
}

FlickerLight Hover_MovingLight3
{
   color 0.0 0.0 0.85
   size 8
   offset 0 3 0
   chance 0.5
   secondarysize 7
}

PointLight Hover_Attack1
{
   color 1.0 0.05 0.0
   size 15
}

PointLight Hover_Attack2
{
   color 0.0 0.0 0.75
   size 15
}

PointLight Hover_Attack3
{
   color 0.93 0.001 0.8
   size 15
}

Object HoverDemon
{
   Frame HOVDD { Light Hover_MovingLight1 }
   Frame HOVDE { Light Hover_MovingLight2 }
   Frame HOVDF { Light Hover_MovingLight3 }
   
   Frame HOVDH { Light Hover_Attack1 }
   Frame HOVDI { Light Hover_Attack2 }
   Frame HOVDW { Light Hover_Attack3 }
}

Object HoverDemon_Skin
{
   Frame HOVDD { Light Hover_MovingLight1 }
   Frame HOVDE { Light Hover_MovingLight2 }
   Frame HOVDF { Light Hover_MovingLight3 }
   
   Frame HOVDH { Light Hover_Attack1 }
   Frame HOVDI { Light Hover_Attack2 }
   Frame HOVDW { Light Hover_Attack3 }
}

Object PlasmaGuard
{
   Frame PLS1F { Light Sinner_PshycicLight2 }
}

Object PlasmaGuard_Skin
{
   Frame PLS1F { Light Sinner_PshycicLight2 }
}

/*Object FleshServitor
{
   Waiting For Sprites
   This Also Goes for the rotter
}

Object Rotter
{
   
}

Object Anti-Christ
{
   Waiting For Sprites
}*/

FlickerLight Suffering_Lighting1
{
   color 0.12 0.74 1.0
   offset 0 50 0
   size 12
   chance 0.666
   secondarysize 15
}

FlickerLight Suffering_Lighting2
{
   color 0.12 0.74 1.0
   offset 0 50 0
   size 16
   chance 0.666
   secondarysize 20
}

FlickerLight Suffering_Lighting3
{
   color 0.12 0.74 1.0
   offset 0 48 0
   size 21
   chance 0.666
   secondarysize 23
}

FlickerLight Suffering_Lighting4
{
   color 1.0 0.0 0.0
   offset 0 36 0
   size 25
   chance 0.666
   secondarysize 27
}

Object TheSufferingSee
{
   Frame TER1C { Light Suffering_Lighting1 }
   Frame TER1D { Light Suffering_Lighting2 }
   Frame TER1E { Light Suffering_Lighting3 }
   Frame TER1F { Light Suffering_Lighting4 }
}

Object TheSufferingBlind
{
   Frame TER2C { Light Suffering_Lighting1 }
   Frame TER2D { Light Suffering_Lighting2 }
   Frame TER2E { Light Suffering_Lighting3 }
   Frame TER2F { Light Suffering_Lighting4 }
}

/*Object Titan1
{
   Waiting For Sprites
}

Object Titan2
{
   Waiting For Sprites
}

Object Titan3
{
   Waiting For Sprites
}

Object InfernoHowitzerGuy
{
   Waiting For Sprites
}

Object TheBrother
{
   Waiting For Sprites
}

Object TheMistress
{
   Waiting For Sprites
}

Object TheMother
{
   Waiting For Sprites
}*/

FlickerLight Barrel_Glow1
{
   color 0.0 0.5 0.0
   size 21
   chance 0.5
   secondarysize 24
}

Pointlight Barrel_Explode1
{
   color 0.5 0.0 0.0
   size 10
}

Pointlight Barrel_Explode2
{
   color 0.75 0.0 0.0
   size 13
}

Object EmptyBarrel
{
   Frame CBRLA { Light Barrel_Glow1 }
   
   Frame BEXPA { Light Barrel_Explode1 }
   Frame BEXPB { Light Barrel_Explode2 }
   Frame BEXPC { Light Eplosion_glow1 }
   Frame BEXPD { Light Eplosion_glow2 }
   Frame BEXPE { Light Eplosion_glow3 }
}

PointLight Lamp1
{
   color 1.0 1.0 1.0
   size 45
   offset 5 70 0
}

Object StreetLamp
{
   Frame SLPCA { Light Lamp1 }
}

FlickerLight Lamp2
{
   color 1.0 1.0 1.0
   size 30
   offset 2 29 0
   chance 0.6
   secondarysize 35
}

Object BrokenStreetLamp
{
   Frame SLPCB { Light Lamp2 }
}

PointLight Lamp3
{
   color 1.0 1.0 0.0
   size 25
   offset 10 69 0
}

PointLight Lamp4
{
   color 1.0 1.0 0.0
   size 25
   offset -10 69 0
}

Object StreetDoubleLamp
{
   Frame SLPCD { Light Lamp3 }
   Frame SLPCD { Light Lamp4 }
}

Object GasBarrel
{
   Frame GASBB { Light Eplosion_glow1 }
   Frame GASBC { Light Eplosion_glow1 }
   Frame GASBD { Light Eplosion_glow1 }
}

Object GasFire
{
   Frame FIREC { Light Archie_glow3 }
   Frame FIRED { Light Archie_glow4 }
}

Object GasFireProp
{
   Frame FIREA { Light Archie_glow1 }
   Frame FIREB { Light Archie_glow2 }
   Frame FIREC { Light Archie_glow3 }
   Frame FIRED { Light Archie_glow4 }
   Frame FIREE { Light Archie_glow5 }
   Frame FIREF { Light Archie_glow4 }
   Frame FIREG { Light Archie_glow3 }
   Frame FIREH { Light Archie_glow2 }
}

FlickerLight Mini_Fire_Glow1
{
   color 1.0 1.0 0.0
   size 8
   chance 0.75
   secondarysize 10
}

FlickerLight Mini_Fire_Glow2
{
   color 1.0 1.0 0.0
   size 10
   chance 0.75
   secondarysize 8
}

Object RocketFirepiece
{
   Frame FIRFA { Light Mini_Fire_Glow1 }
   Frame FIRFB { Light Mini_Fire_Glow2 }
}

PointLight Destroylamp_Glow1
{
   color 1.0 1.0 1.0
   size 25
   offset 0 52 0
}

PointLight Destroylamp_Glow2
{
   color 0.0 0.0 1.0
   size 5
   offset 0 34 0
}

FlickerLight Destroylamp_Glow3
{
   color 0.0 0.0 1.0
   size 15
   offset 0 33 0
   chance 1.0
}

FlickerLight Destroylamp_Glow4
{
   color 0.0 0.0 1.0
   size 17
   offset 0 33 0
   chance 1.0
   secondarysize 20
}

Object DestroyableLamp
{
   Frame STUFC { Light Destroylamp_Glow2 }

   Frame STUFD { Light Destroylamp_Glow2 }
   
   Frame STUFE { Light Destroylamp_Glow3 }
   Frame STUFF { Light Destroylamp_Glow4 }
}

FlickerLight2 Developer_Light1
{
   color 0.98 0.011 0.76
   size 50
}

FlickerLight2 Developer_Light2
{
   color 0.98 0.011 0.76
   size 60
}

Object DeveloperBall
{
   Frame DEVBA { Light Developer_Light1 }
   Frame DEVBB { Light Developer_Light2 }
}

PointLight Crusible_Light1
{
   color 0.5 0.0 0.38
   size 15
}

PointLight Crusible_Light2
{
   color 0.72 0.007 0.55
   size 17
}

PointLight Crusible_Light3
{
   color 0.81 0.129 0.65
   size 18
}

PointLight Crusible_Light4
{
   color 0.96 0.317 0.811
   size 20
}

PointLight Crusible_Light5
{
   color 1.0 0.56 0.89
   size 23
}

PointLight Crusible_Light6
{
   color 1.0 0.811 0.95
   size 26
}

PointLight Crusible_Light7
{
   color 1.0 1.0 1.0
   size 30
}

Object CrucibleSphere
{
   Frame CRUSB { Light Crusible_Light1 }
   Frame CRUSC { Light Crusible_Light2 }
   Frame CRUSD { Light Crusible_Light3 }
   Frame CRUSE { Light Crusible_Light4 }
   Frame CRUSF { Light Crusible_Light5 }
   Frame CRUSG { Light Crusible_Light6 }
   Frame CRUSH { Light Crusible_Light7 }
}

PulseLight Hell_Light1
{
   color 1.0 0.0 0.0
   size 50
   offset 0 35 0
   Interval 1.5
}

Object HellSphere
{
   Frame HLLSA { Light Hell_Light1 }
   Frame HLLSB { Light Hell_Light1 }
   Frame HLLSC { Light Hell_Light1 }
}

FlickerLight Demon-Sphere_Light
{
   color 1.0 0.54 0.0
   size 20
   offset 0 5 0
   chance 1.0
   secondarysize 25
}

Object DemonicSphere
{
   Frame DEMNA { Light Demon-Sphere_Light }
   Frame DEMNB { Light Demon-Sphere_Light }
   Frame DEMNC { Light Demon-Sphere_Light }
   Frame DEMND { Light Demon-Sphere_Light }
   Frame DEMNE { Light Demon-Sphere_Light }
   Frame DEMNF { Light Demon-Sphere_Light }
}

PointLight Angel_Light1
{
   color 0.85 1.0 0.99
   size 0
   offset 0 35 0
}

PointLight Angel_Light2
{
   color 0.85 1.0 0.99
   size 20
   offset 0 35 0
}

PointLight Angel_Light3
{
   color 0.85 1.0 0.99
   size 25
   offset 0 35 0
}

PointLight Angel_Light4
{
   color 0.85 1.0 0.99
   size 30
   offset 0 35 0
}

PointLight Angel_Light5
{
   color 0.85 1.0 0.99
   size 35
   offset 0 35 0
}

PointLight Angel_Light6
{
   color 0.85 1.0 0.99
   size 40
   offset 0 35 0
}

Object AngelSphere
{
   Frame ANSPA { Light Angel_Light1 }
   Frame ANSPB { Light Angel_Light2 }
   Frame ANSPC { Light Angel_Light3 }
   Frame ANSPD { Light Angel_Light4 }
   Frame ANSPE { Light Angel_Light5 }
   Frame ANSPF { Light Angel_Light6 }
}

PointLight GreenSuit_Light
{
   color 0.082 0.69 0.06
   size 20
   offset 0 40 0
}

Object GreenEnergyDumpingSuit
{
   Frame ENSPA { Light GreenSuit_Light }
}

PointLight BlueSuit_Light
{
   color 0.011 0.717 1.0
   size 25
   offset 0 40 0
}

Object BlueEnergyDumpingSuit
{
   Frame ENSPB { Light BlueSuit_Light }
}

PointLight Elixir_Light1
{
   color 1.0 1.0 1.0
   Subtractive 1
   size 10
}

PointLight Elixir_Light2
{
   color 1.0 1.0 1.0
   Subtractive 1
   size 15
}

Object DemonicElixir
{
   Frame DELXA { Light Elixir_Light1 }
   Frame DELXB { Light Elixir_Light2 }
}

PointLight Orb_Glow1
{
   color 0.0 1.0 0.0
   size 35
   offset 0 36 0
}

PointLight Orb_Glow2
{
   color 0.0 1.0 0.0
   size 35
   offset 0 35 0
}

PointLight Orb_Glow3
{
   color 0.0 1.0 0.0
   size 35
   offset 0 34 0
}

Object OrbOfFortitude
{
   Frame OOF1A { Light Orb_Glow1 }
   Frame OOF1B { Light Orb_Glow2 }
   Frame OOF1C { Light Orb_Glow3 }
}

PointLight FearBook_Glow1
{
   color 0.83 0.92 0.83
   size 32
   offset 0 30 0
}

PointLight FearBook_Glow2
{
   color 0.83 0.92 0.83
   size 32
   offset 0 31 0
}

PointLight FearBook_Glow3
{
   color 0.83 0.92 0.83
   size 32
   offset 0 32 0
}

PointLight FearBook_Glow4
{
   color 0.38 0.67 0.3809
   size 32
   offset 0 33 0
}

PointLight FearBook_Glow5
{
   color 0.38 0.67 0.3809
   size 32
   offset 0 34 0
}

PointLight FearBook_Glow6
{
   color 0.32 0.521 0.32
   size 32
   offset 0 35 0
}

PointLight FearBook_Glow7
{
   color 0.32 0.521 0.32
   size 32
   offset 0 36 0
}

PointLight FearBook_Glow8
{
   color 0.2274 0.2901 0.2274
   size 32
   offset 0 37 0
}

PointLight FearBook_Glow9
{
   color 0.2274 0.2901 0.2274
   size 32
   offset 0 38 0
}

Object FearBook
{
   Frame MABKA { Light FearBook_Glow1 }
   Frame MABKB { Light FearBook_Glow2 }
   Frame MABKC { Light FearBook_Glow3 }
   Frame MABKD { Light FearBook_Glow4 }
   Frame MABKE { Light FearBook_Glow5 }
   Frame MABKF { Light FearBook_Glow6 }
   Frame MABKG { Light FearBook_Glow7 }
   Frame MABKH { Light FearBook_Glow8 }
   Frame MABKI { Light FearBook_Glow9 }
}

PointLight Armor-Over_Light1
{
   color 0.015 0.768 0.545
   size 15
}

PointLight Armor-Over_Light2
{
   color 0.909 0.172 0.117
   size 15
}

Object ArmorOverCharge
{
   Frame CFHMA { Light Armor-Over_Light1 }
   Frame CFHMB { Light Armor-Over_Light2 }
}

PointLight Health-Over_Light1
{
   color 0.454 0.0 0.619
   size 10
   offset 0 7 0
}

PointLight Health-Over_Light2
{
   color 0.549 0.0 0.749
   size 10
   offset 0 8 0
}

PointLight Health-Over_Light3
{
   color 0.6588 0.0 0.9019
   size 11
   offset 0 9 0
}

PointLight Health-Over_Light4
{
   color 0.3411 0.0 1.0
   size 12
   offset 0 10 0
}

Object HealthOverCharge
{
   Frame BFHBA { Light Health-Over_Light1 }
   Frame BFHBB { Light Health-Over_Light2 }
   Frame BFHBC { Light Health-Over_Light3 }
   Frame BFHBD { Light Health-Over_Light4 }
}

FlickerLight Super_Light
{
   color 0.25 0.25 0.25
   Subtractive 1
   size 45
   chance 0.25
   secondarySize 30
   offset 0 44 0
}

Object Supersphere
{
   Frame SUPAA { Light Super_Light }
   Frame SUPAB { Light Super_Light }
   Frame SUPAC { Light Super_Light }
   Frame SUPAD { Light Super_Light }
}

PointLight PlasmaBall_Glow1
{
   color 0.4901 0.8196 0.988
   size 40
}

PointLight PlasmaBall_Glow2
{
   color 0.4901 0.8196 0.988
   size 45
}

PointLight PlasmaBall_Glow3
{
   color 0.4901 0.8196 0.988
   size 50
}

PointLight PlasmaBall_Glow4
{
   color 0.4901 0.8196 0.988
   size 55
}

PointLight PlasmaBall_Glow5
{
   color 0.4901 0.8196 0.988
   size 35
}

Object NewPlasmaBall
{
   Frame PLSSA { Light PlasmaBall_Glow1 }
   Frame PLSSB { Light PlasmaBall_Glow2 }

   Frame PLSEA { Light PlasmaBall_Glow1 }
   Frame PLSEB { Light PlasmaBall_Glow2 }
   Frame PLSEC { Light PlasmaBall_Glow3 }
   Frame PLSED { Light PlasmaBall_Glow4 }
   Frame PLSEE { Light PlasmaBall_Glow5 }
}

PointLight Arachnotron_Glow1
{
   color 0.6078 0.8392 0.5882
   size 40
}

PointLight Arachnotron_Glow2
{
   color 0.6078 0.8392 0.5882
   size 45
}

PointLight Arachnotron_Glow2
{
   color 0.6078 0.8392 0.5882
   size 50
}

PointLight Arachnotron_Glow2
{
   color 0.6078 0.8392 0.5882
   size 55
}

PointLight Arachnotron_Glow2
{
   color 0.6078 0.8392 0.5882
   size 35
}

Object NewArachnotronPlasma
{
   Frame APLSA { Light Arachnotron_Glow1 }
   Frame APLSB { Light Arachnotron_Glow2 }
 
   Frame APBXA { Light Arachnotron_Glow1 }
   Frame APBXB { Light Arachnotron_Glow2 }
   Frame APBXC { Light Arachnotron_Glow3 }
   Frame APBXD { Light Arachnotron_Glow4 }
   Frame APBXE { Light Arachnotron_Glow5 }
}

PointLight BFG_extra1
{
   color 0.0 1.0 0.0
   size 30
}

PointLight BFG_extra2
{
   color 0.0 1.0 0.0
   size 36
}

PointLight BFG_extra3
{
   color 0.0 1.0 0.0
   size 39
}

Object NewBFGExtra
{
   Frame BFE2A { Light BFG_extra1 }
   Frame BFE2B { Light BFG_extra2 }
   Frame BFE2C { Light BFG_extra3 }
   Frame BFE2D { Light BFG_extra2 }
}

PointLight BFG_ball
{
   color 0.0 1.0 0.0
   size 45
}

Object NewBFGBall
{
   Frame BFS1A { Light BFG_extra2 }
   Frame BFS1B { Light BFG_extra3 }
   
   Frame BFE1A { Light BFG_extra1 }
   Frame BFE1B { Light BFG_extra2 }
   Frame BFE1C { Light BFG_extra3 }
   Frame BFE1D { Light BFG_ball }
   Frame BFE1E { Light BFG_extra3 }
   Frame BFE1F { Light BFG_extra2 }
}

PointLight Imp_Light1
{
   color 1.0 0.25 0.0
   size 20
}

PointLight Imp_Light2
{
   color 1.0 0.25 0.0
   size 25
}

PointLight Imp_Light3
{
   color 1.0 0.25 0.0
   size 35
}

PointLight Imp_Light4
{
   color 1.0 0.25 0.0
   size 30
}

Object ImpBall
{
   Frame BAL1A { Light Imp_Light1 }
   Frame BAL1B { Light Imp_Light2 }
   
   Frame BAL1C { Light Imp_Light2 }
   Frame BAL1D { Light Imp_Light3 }
   Frame BAL1E { Light Imp_Light4 }
}

PointLight Anti_Ball_Glow1
{
   color 0.5 0.0 0.0
   size 35
}

PointLight Anti_Ball_Glow2
{
   color 0.5 0.0 0.0
   size 40
}

PointLight Anti_Ball_Glow3
{
   color 0.5 0.0 0.0
   size 45
}

PointLight Anti_Ball_Glow4
{
   color 0.5 0.0 0.0
   size 30
}

Object AntiChristBall
{
   Frame ANIBA { Light Anti_Ball_Glow1 }
   Frame ANIBB { Light Anti_Ball_Glow2 }
   
   Frame ANIBC { Light Anti_Ball_Glow2 }
   Frame ANIBD { Light Anti_Ball_Glow3 }
   Frame ANIBE { Light Anti_Ball_Glow4 }
}

Object NewBaronBall
{
   Frame BAL7A { Light Baron_Light1 }
   Frame BAL7B { Light Baron_Light2 }

   Frame BAL7C { Light Baron_Light1 }
   Frame BAL7D { Light Baron_Light2 }
   Frame BAL7E { Light Baron_Light1 }
}

Object NewCacodemonBall
{
   Frame BAL2A { Light Cacodemon_Light1 }
   Frame BAL2B { Light Cacodemon_Light2 }

   Frame BAL2C { Light Cacodemon_Light1 }
   Frame BAL2D { Light Cacodemon_Light2 }
   Frame BAL2E { Light Cacodemon_Light1 }
}

Object NewRevenantTracer
{
   Frame FATBA { Light Anti_Ball_Glow1 }
   Frame FATBB { Light Anti_Ball_Glow2 }

   Frame FBXPA { Light Anti_Ball_Glow2 }
   Frame FBXPB { Light Anti_Ball_Glow3 }
   Frame FBXPC { Light Anti_Ball_Glow4 }
}

PointLight Small_Puff1
{
   color 1.0 1.0 0.0
   size 5
}

PointLight Small_Puff2
{
   color 1.0 1.0 0.0
   size 8
}

PointLight Small_Puff3
{
   color 1.0 1.0 0.0
   size 3
}

PointLight Small_Puff4
{
   color 1.0 1.0 0.0
   size 2
}

Object NewBulletPuff
{
   Frame PUFFA { Light Small_Puff1 }
   Frame PUFFB { Light Small_Puff2 }
   Frame PUFFB { Light Small_Puff1 }
   Frame PUFFC { Light Small_Puff3 }
   Frame PUFFD { Light Small_Puff4 }
}

Object RiflePuff
{
   Frame PUFFA { Light Small_Puff1 }
   Frame PUFFB { Light Small_Puff2 }
   Frame PUFFB { Light Small_Puff1 }
   Frame PUFFC { Light Small_Puff3 }
   Frame PUFFD { Light Small_Puff4 }
}

Object FirePuff
{
   Frame FIRFA { Light Mini_Fire_Glow1 }
   Frame FIRFB { Light Mini_Fire_Glow2 }
}

Object CyberFire
{
   Frame FIRFA { Light Mini_Fire_Glow1 }
   Frame FIRFB { Light Mini_Fire_Glow2 }
}

Object ExplosivePuff
{
   Frame MISLB { Light Eplosion_glow1 }
   Frame MISLC { Light Eplosion_glow2 }
   Frame MISLD { Light Eplosion_glow3 }
}

Object HoverDemonRocket
{
   Frame HOVMA { Light Bigger_General_Muzzle_Flash }
   Frame MISLB { Light Eplosion_glow1 }
   Frame MISLC { Light Eplosion_glow2 }
   Frame MISLD { Light Eplosion_glow3 }
}

Object FleshFloorLava
{
   Frame FLFIA { Light Anti_Ball_Glow4 }
   Frame FLFIB { Light Anti_Ball_Glow1 }
   Frame FLFIC { Light Anti_Ball_Glow2 }
   Frame FLFID { Light Anti_Ball_Glow3 }
   Frame FLFIE { Light Anti_Ball_Glow3 }
   Frame FLFIF { Light Anti_Ball_Glow3 }
   Frame FLFIG { Light Anti_Ball_Glow3 }
   Frame FLFIH { Light Anti_Ball_Glow3 }
   Frame FLFII { Light Anti_Ball_Glow3 }
   Frame FLFIJ { Light Anti_Ball_Glow3 }
   Frame FLFIK { Light Anti_Ball_Glow3 }
   Frame FLFIL { Light Anti_Ball_Glow3 }
   Frame FLFIM { Light Anti_Ball_Glow3 }
   Frame FLFIN { Light Anti_Ball_Glow3 }
   Frame FLFIO { Light Anti_Ball_Glow3 }
   Frame FLFIP { Light Anti_Ball_Glow2 }
   Frame FLFIQ { Light Anti_Ball_Glow1 }
   Frame FLFIR { Light Anti_Ball_Glow4 }
}

Object RotterFloorLava
{
   Frame FLFIA { Light Anti_Ball_Glow4 }
   Frame FLFIB { Light Anti_Ball_Glow1 }
   Frame FLFIC { Light Anti_Ball_Glow2 }
   Frame FLFID { Light Anti_Ball_Glow3 }
   Frame FLFIE { Light Anti_Ball_Glow3 }
   Frame FLFIF { Light Anti_Ball_Glow3 }
   Frame FLFIG { Light Anti_Ball_Glow3 }
   Frame FLFIH { Light Anti_Ball_Glow3 }
   Frame FLFII { Light Anti_Ball_Glow3 }
   Frame FLFIJ { Light Anti_Ball_Glow3 }
   Frame FLFIK { Light Anti_Ball_Glow3 }
   Frame FLFIL { Light Anti_Ball_Glow3 }
   Frame FLFIM { Light Anti_Ball_Glow3 }
   Frame FLFIN { Light Anti_Ball_Glow3 }
   Frame FLFIO { Light Anti_Ball_Glow3 }
   Frame FLFIP { Light Anti_Ball_Glow2 }
   Frame FLFIQ { Light Anti_Ball_Glow1 }
   Frame FLFIR { Light Anti_Ball_Glow4 }
}

Object FleshShitPartile
{
   Frame FLFIA { Light Anti_Ball_Glow4 }
   Frame FLFIB { Light Anti_Ball_Glow1 }
   Frame FLFIC { Light Anti_Ball_Glow2 }
   Frame FLFID { Light Anti_Ball_Glow3 }
   Frame FLFIE { Light Anti_Ball_Glow3 }
   Frame FLFIF { Light Anti_Ball_Glow3 }
   Frame FLFIG { Light Anti_Ball_Glow3 }
   Frame FLFIH { Light Anti_Ball_Glow3 }
   Frame FLFII { Light Anti_Ball_Glow3 }
   Frame FLFIJ { Light Anti_Ball_Glow3 }
   Frame FLFIK { Light Anti_Ball_Glow3 }
   Frame FLFIL { Light Anti_Ball_Glow3 }
   Frame FLFIM { Light Anti_Ball_Glow3 }
   Frame FLFIN { Light Anti_Ball_Glow3 }
   Frame FLFIO { Light Anti_Ball_Glow3 }
   Frame FLFIP { Light Anti_Ball_Glow2 }
   Frame FLFIQ { Light Anti_Ball_Glow1 }
   Frame FLFIR { Light Anti_Ball_Glow4 }
}

FlickerLight CeilingLampNormal
{
	Color 1.0 1.0 1.0
	Size 96
	SecondarySize 128
	Chance 0.25
}

Object CeilingLamp
{
	Frame CLMP { light CeilingLampNormal }
}