GameInfo
{
   PlayerClasses = "EndurePlayer"
}

defaultmap
{
	AllowJump
	AllowCrouch
	SmoothLighting
	SuckTime = 1
	AirControl = 0.1
}

clearepisodes

episode MAP01
{
   name = "Facility"
   key = "F"
}

episode MAP02
{
	name = "Citadel"
	key = "C"
}

episode MAP03
{
   name = "Corrupt (WIP)"
   key = "O"
}

episode MAP04
{
   name = "Abyss (WIP)"
   key = "A"
}

map MAP01 "Facility"
{
	levelnum = 1
	sky1 = "P_BLUE1"
	music = "favereas"
	NoJump
	NoCrouch
	NoFreeLook
}

map MAP02 "Citadel"
{
	levelnum = 2
	sky1 = "HELL_SKY"
	music = "civereas"
	NoJump
	NoCrouch
	NoFreeLook
}

map MAP03 "Corrupt"
{
	levelnum = 3
	sky1 = "P_BLUE1"
	music = "favereas"
	NoJump
	NoCrouch
	NoFreeLook
}

map MAP04 "Abyss"
{
	levelnum = 4
	sky1 = "HELL_SKY"
	music = "civereas"
	NoJump
	NoCrouch
	NoFreeLook
}

map MAP05 "Nexus"
{
	levelnum = 5
	sky1 = "SKY12",0.1
	music = "civereas"
	NoJump
	NoCrouch
	NoFreeLook
}

clearskills

skill 1Player
{
	Name = "One Player"
	SpawnFilter = 1
	DamageFactor = 1.00
	MonsterHealth = 1.00
	FriendlyHealth = 1.00
	TextColor = "Green"
	DefaultSkill
}