#library "Musicrand"
#include "zcommon.acs"
str muspool[147] = {
"MUS_AB01","MUS_AB02","MUS_AB03","MUS_AB04","MUS_AB05","MUS_AB07","MUS_AB10","MUS_AB15","MUS_AB21","MUS_AB22","MUS_AB31","MUS_AB32",
"MUS_ALH1","MUS_ALH2","MUS_ALH3","MUS_ALH4","MUS_ALH5",
"ANNIE01","ANNIE02","ANNIE03",
"MUS_BTK1","MUS_BTK2","MUS_BTK3",
"MUS_BW01","MUS_BW02","MUS_BW03","MUS_BW04","MUS_BW05","MUS_BW06","MUS_BW07","MUS_BW08","MUS_BW09","MUS_BW10","MUS_BW11","MUS_BW12","MUS_BW13","MUS_BW14","MUS_BW15","MUS_BW16","MUS_BW17","MUS_BW18","MUS_BW31",
"MUS_BR01","MUS_BR02","MUS_BR03","MUS_BR04","MUS_BR05","MUS_BR06","MUS_BR07","MUS_BR08","MUS_BR09","MUS_BR10","MUS_BR11",
"MUS_BTH1","MUS_BTH2","MUS_BTH3","MUS_BTH4","MUS_BTH5","MUS_BTH6","MUS_BTH7","MUS_BTH8","MUS_BTH9",
"MUS_CIT1","MUS_CIT2","MUS_CIT3","MUS_CIT4","MUS_CIT5","MUS_CIT6","MUS_CIT7","MUS_CIT8","MUS_CIT9","MUS_CITA","MUS_CITB","MUS_CITI",
"MUS_CD01","MUS_CD02","MUS_CD03","MUS_CD04","MUS_CD05","MUS_CD06","MUS_CD07","MUS_CD08","MUS_CD09","MUS_CD10","MUS_CD11","MUS_CD12",
"MM_01","MM_02","MM_03","MM_04","MM_05","MM_06","MM_07",
"MUS_DC01","MUS_DC02","MUS_DC03","MUS_DC04","MUS_DC05","MUS_DC06","MUS_DC07","MUS_DC08","MUS_DC09","MUS_DC10","MUS_DC11","MUS_DC12","MUS_DCIN",
"MUS_DR01","MUS_DR02","MUS_DR03","MUS_DR04","MUS_DR05","MUS_DR06","MUS_DR07","MUS_DR08","MUS_DR09","MUS_DR10","MUS_DR11",
"MUS_DK01","MUS_DK02","MUS_DK03","MUS_DK04","MUS_DK05","MUS_DK06","MUS_DK07","MUS_DK08","MUS_DK09","MUS_DK10","MUS_DK11","MUS_DK12","MUS_DK13","MUS_DK14","MUS_DK15","MUS_DK16","MUS_DK17","MUS_DK18","MUS_DK19","MUS_DK20","MUS_DK21","MUS_DK22","MUS_DK23","MUS_DK24",
"MUS_DIST",
"MUS_DYS1","MUS_DYS2","MUS_DYS3","MUS_DYS4","MUS_DYS5"
//Earth
};
script "RollMusic" OPEN
{
  while(True)
  {
  int musnum=random(1,147);
  SetMusic(muspool[musnum]);
  delay(300000);
  }
}