GameInfo
{
   PlayerClasses = "NewDoomPlayer"
}
map MAP01 "Hub"
	{
	NoInterMission
	music = "MUS_M101"
	}
map MM101 "The Teleporter"
	{
	next = "MAP01"
	music = "MUS_M101"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	par = 120
	}

map MM102 "The Bridge"
	{
	next = "MAP01"
	music = "MUS_M102"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	par = 300
	}

map MM103 "Interlock"
	{
	next = "MAP01"
	music = "MUS_M103"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM104 "The Stand"
	{
	next = "MAP01"
	music = "MUS_M104"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM105 "Hell's Kitchen"
	{
	next = "MAP01"
	music = "MUS_M105"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	}

map MM106 "The Powerstation"
	{
	next = "MAP01"
	music = "MUS_M106"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM107 "Not That Simple"
	{
	next = "MAP01"
	music = "MUS_M107"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map MM108 "And The Dead Shall Rise"
	{
	next = "MAP01"
	music = "MUS_M108"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM109 "High-Tech Grave"
	{
	next = "MAP01"
	music = "MUS_M109"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM110 "The Mansion"
	{
	next = "MAP01"
	music = "MUS_M110"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM111 "Halls of Insanity"
	{
	next = "MAP01"
	music = "MUS_M111"
	sky1 = "MM1SKY1"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM112 "Kinetics"
	{
	next = "MAP01"
	music = "MUS_M112"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM113 "The Inmost Dens II"
	{
	next = "MAP01"
	music = "MUS_M113"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM114 "Aquaduct"
	{
	next = "MAP01"
	music = "MUS_M114"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM115 "Karmacoma"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_M115"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM116 "Stoned"
	{
	next = "MAP01"
	music = "MUS_M116"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM117 "House of Thorn"
	{
	next = "MAP01"
	music = "MUS_M117"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM118 "A Dead Man's Town"
	{
	next = "MAP01"
	music = "MUS_M118"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM119 "Maltraiter"
	{
	next = "MAP01"
	music = "MUS_M119"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM120 "Mountain Depot"
	{
	next = "MAP01"
	music = "MUS_M120"
	sky1 = "MM1SKY2"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM121 "Twilight Lab"
	{
	next = "MAP01"
	music = "MUS_M121"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM122 "The Escape"
	{
	next = "MAP01"
	music = "MUS_M122"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM123 "Showdown"
	{
	next = "MAP01"
	music = "MUS_M123"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM124 "Diehard"
	{
	next = "MAP01"
	music = "MUS_M124"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM125 "Cesspool"
	{
	next = "MAP01"
	music = "MUS_M125"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM126 "Between Scattered Corpses"
	{
	next = "MAP01"
	music = "MUS_M126"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM127 "Fort Hades"
	{
	next = "MAP01"
	music = "MUS_M127"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM128 "City Of The Unavenged"
	{
	next = "MAP01"
	music = "MUS_M128"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM129 "Island Of Death"
	{
	next = "MAP01"
	music = "MUS_M129"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	compat_shorttex = 1
	
	
	}
	
map MM130 "Viper"
	{
	next = "MAP01"
	music = "MUS_M130"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}

map MM131 "Technology Base"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_M131"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	
map MM132 "The Hidden Slime Factory"
	{
	next = "MAP01"
	music = "MUS_M132"
	sky1 = "MM1SKY3"
	
	
	intermusic = "MUS_M1IN"
	
	
	}
	map MM201 "Outpost"
	{
	next = "MAP01"
	music = "MUS_M201"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM202 "The Feeding Pit"
	{
	next = "MAP01"
	music = "MUS_M202"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM203 "... And Hell Beneath"
	{
	next = "MAP01"
	music = "MUS_M203"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM204 "Ratamahatta"
	{
	next = "MAP01"
	music = "MUS_M204"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	compat_shorttex = 1
	
	
	}

map MM205 "Rites of Passage"
	{
	next = "MAP01"
	music = "MUS_M205"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM206 "Trapped"
	{
	next = "MAP01"
	music = "MUS_M206"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM207 "Frustration"
	{
	next = "MAP01"
	music = "MUS_M207"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map MM208 "Stigmata"
	{
	next = "MAP01"
	music = "MUS_M208"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM209 "Sabbath Sewer"
	{
	next = "MAP01"
	music = "MUS_M209"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM210 "Clear for Death"
	{
	next = "MAP01"
	music = "MUS_M210"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM211 "Sewer Shutdown"
	{
	next = "MAP01"
	music = "MUS_M211"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM212 "The Waterway"
	{
	next = "MAP01"
	music = "MUS_M212"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM213 "Devil's Paradise"
	{
	next = "MAP01"
	music = "MUS_M213"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM214 "A Question of Time"
	{
	next = "MAP01"
	music = "MUS_M214"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM215 "The Devil's Coterie"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_M215"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM216 "The Nephilim"
	{
	next = "MAP01"
	music = "MUS_M216"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM217 "No One"
	{
	next = "MAP01"
	music = "MUS_M217"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM218 "Regulate"
	{
	next = "MAP01"
	music = "MUS_M218"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM219 "The Shaft"
	{
	next = "MAP01"
	music = "MUS_M219"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM220 "The Experiment"
	{
	next = "MAP01"
	music = "MUS_M220"
	sky1 = "MM2SKY2"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM221 "Sanctuary"
	{
	next = "MAP01"
	music = "MUS_M221"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM222 "R.R.F. Refinary"
	{
	next = "MAP01"
	music = "MUS_M222"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM223 "No Way Out"
	{
	next = "MAP01"
	music = "MUS_M223"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM224 "Io Lab"
	{
	next = "MAP01"
	music = "MUS_M224"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM225 "Forgotten Town"
	{
	next = "MAP01"
	music = "MUS_M225"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	compat_shorttex = 1
	
	
	}
	
map MM226 "Base Exposure"
	{
	next = "MAP01"
	music = "MUS_M226"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM227 "The Silos"
	{
	next = "MAP01"
	music = "MUS_M227"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM228 "Corporate Hell"
	{
	next = "MAP01"
	music = "MUS_M228"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM229 "Kings of Metal"
	{
	next = "MAP01"
	music = "MUS_M229"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM230 "It"
	{
	next = "MAP01"
	music = "MUS_M230"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MM231 "DejaVu"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_M231"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
	
map MM232 "Dances with Demons"
	{
	next = "MAP01"
	music = "MUS_M232"
	sky1 = "MM2SKY3"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MMS01 "Secret Operation 1"
	{
	next = "MAP01"
	music = "MUS_M201"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}

map MMS02 "Secret Operation 2"
	{
	next = "MAP01"
	music = "MUS_M202"
	sky1 = "MM2SKY1"
	
	
	intermusic = "MUS_M2IN"
	
	
	}
map REQ01 "The Gateway"
	{
	next = "MAP01"
	music = "MUS_RQ01"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ02 "Sacrificium"
	{
	next = "MAP01"
	music = "MUS_RQ02"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ03 "Poison Processing"
	{
	next = "MAP01"
	music = "MUS_RQ03"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ04 "Fireworks"
	{
	next = "MAP01"
	music = "MUS_RQ04"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ05 "The Canyon"
	{
	next = "MAP01"
	music = "MUS_RQ05"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ06 "nataS ot etubirT"
	{
	next = "MAP01"
	music = "MUS_RQ06"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ07 "Hell's Gift"
	{
	next = "MAP01"
	music = "MUS_RQ07"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map REQ08 "The Reactor"
	{
	next = "MAP01"
	music = "MUS_RQ08"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ09 "Deep Down Below"
	{
	next = "MAP01"
	music = "MUS_RQ09"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ10 "The Black Gate"
	{
	next = "MAP01"
	music = "MUS_RQ10"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ11 "Rats in the Walls"
	{
	next = "MAP01"
	music = "MUS_RQ11"
	sky1 = "REQSKY1"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ12 "Militant Reprisal"
	{
	next = "MAP01"
	music = "MUS_RQ12"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ13 "Town of the Dead"
	{
	next = "MAP01"
	music = "MUS_RQ13"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ14 "The portal"
	{
	next = "MAP01"
	music = "MUS_RQ14"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ15 "Last Resort"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_RQ15"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ16 "Escape From Chaos"
	{
	next = "MAP01"
	music = "MUS_RQ16"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ17 "Dens of Iniquity"
	{
	next = "MAP01"
	music = "MUS_RQ17"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ18 "Base of Thorn"
	{
	next = "MAP01"
	music = "MUS_RQ18"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ19 "Skinny Puppy"
	{
	next = "MAP01"
	music = "MUS_RQ19"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ20 "The Forsaken Hall"
	{
	next = "MAP01"
	music = "MUS_RQ20"
	sky1 = "REQSKY2"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ21 "Den of the Skull"
	{
	next = "MAP01"
	music = "MUS_RQ21"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ22 "Arachnophobia"
	{
	next = "MAP01"
	music = "MUS_RQ22"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ23 "Hatred"
	{
	next = "MAP01"
	music = "MUS_RQ23"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ24 "Procrustes Chambers"
	{
	next = "MAP01"
	music = "MUS_RQ24"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ25 "Chaos Zone"
	{
	next = "MAP01"
	music = "MUS_RQ25"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}
	
map REQ26 "Excoriation"
	{
	next = "MAP01"
	music = "MUS_RQ26"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ27 "Cursed Kingdom"
	{
	next = "MAP01"
	music = "MUS_RQ27"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ28 "Fetals' Remains"
	{
	next = "MAP01"
	music = "MUS_RQ28"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ29 "Downer"
	{
	next = "MAP01"
	music = "MUS_RQ29"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ30 "Nevermore"
	{
	next = "MAP01"
	music = "MUS_RQ30"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ31 "Doorway to Quake"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_RQ31"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

map REQ32 "Bitter Herb"
	{
	next = "MAP01"
	music = "MUS_RQ32"
	sky1 = "REQSKY3"
	enterpic = "REQINT"
	exitpic = "REQINT"
	intermusic = "MUS_RQIN"
	
	
	}

// INSERTION

map INS01 "Sabbatical"
	{
	next = "MAP01"
	music = "MUS_IN01"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS02 "Abandoned Station"
	{
	next = "MAP01"
	music = "MUS_IN02"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS03 "Cakewalk"
	{
	next = "MAP01"
	music = "MUS_IN03"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS04 "Inner Sanctum"
	{
	next = "MAP01"
	music = "MUS_IN04"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS05 "Barracks of Hell"
	{
	next = "MAP01"
	music = "MUS_IN05"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS06 "The Enemy Within"
	{
	next = "MAP01"
	music = "MUS_IN06"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS07 "Military Inferno"
	{
	next = "MAP01"
	music = "MUS_IN07"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	map07special
	compat_shorttex = 1
	
	
	}
	
map INS08 "Toxic Waste Site"
	{
	next = "MAP01"
	music = "MUS_IN08"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS09 "Running Scared"
	{
	next = "MAP01"
	music = "MUS_IN09"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}
	
map INS10 "Hanford Disaster"
	{
	next = "MAP01"
	music = "MUS_IN10"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}

map INS11 "Focal Point"
	{
	next = "MAP01"
	music = "MUS_IN11"
	sky1 = "INSSKY1"
	enterpic = "INSINT"
	exitpic = "INSINT"
	intermusic = "MUS_ININ"
	
	
	}
map OBT01 "Entrance"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT02 "The Cataract"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT03 "Chambers of Confusion"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT04 "The Church"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT05 "The Hidden Below"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT06 "Reactor"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT07 "Slaughter Until Death"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map OBT08 "Observation Station"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT09 "Nuclear Research Base"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map OBT10 "The Stand"
	{
	next = "MAP01"
	music = "D_DEAD"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT11 "Incubator of Chaos"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "SKY1"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT12 "Biochemical Factory"
	{
	next = "MAP01"
	music = "D_THEDA2"
	sky1 = "SKY2"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT13 "Pandemonium II"
	{
	next = "MAP01"
	music = "D_DOOM2"
	sky1 = "SKY2"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map OBT14 "Halls of the Requiem"
	{
	next = "MAP01"
	music = "D_DDTBL2"
	sky1 = "SKY2"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map OBT15 "Castle of Damnation"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_RUNNI2"
	sky1 = "SKY2"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map OBT16 "Conclusion"
	{
	next = "MAP01"
	music = "D_DEAD2"
	sky1 = "SKY2"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map OBT31 "Divine Inferno"
	{
	next = "MAP01"
	music = "D_EVIL"
	sky1 = "SKY3"
	enterpic = "OBTINT"
	exitpic = "OBTINT"
	intermusic = "MUS_M1I2"
	
	
	}
map STR01 "Barracks"
	{
	next = "MAP01"
	music = "MUS_ST01"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR02 "Outskirts"
	{
	next = "MAP01"
	music = "MUS_ST02"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	compat_shorttex = 1
	
	
	}

map STR03 "Downtown"
	{
	next = "MAP01"
	music = "MUS_ST03"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR04 "Industrial Zone"
	{
	next = "MAP01"
	music = "MUS_ST04"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR05 "Depot"
	{
	next = "MAP01"
	music = "MUS_ST05"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR06 "Launch Control"
	{
	next = "MAP01"
	music = "MUS_ST06"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR07 "En Route"
	{
	next = "MAP01"
	music = "MUS_ST07"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map STR08 "Hangar"
	{
	next = "MAP01"
	music = "MUS_ST08"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR09 "Cargo Bay"
	{
	next = "MAP01"
	music = "MUS_ST09"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR10 "Entryway"
	{
	next = "MAP01"
	music = "MUS_ST10"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR11 "Command Control"
	{
	next = "MAP01"
	music = "MUS_ST11"
	sky1 = "STRSKY1"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR12 "Power Station"
	{
	next = "MAP01"
	music = "MUS_ST12"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR13 "Ruins"
	{
	next = "MAP01"
	music = "MUS_ST13"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR14 "Engineering"
	{
	next = "MAP01"
	music = "MUS_ST14"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR15 "Subsidiary Power"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_ST15"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR16 "Living Quarters"
	{
	next = "MAP01"
	music = "MUS_ST16"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR17 "Promenade"
	{
	next = "MAP01"
	music = "MUS_ST17"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR18 "Relay Station"
	{
	next = "MAP01"
	music = "MUS_ST18"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR19 "Waste Processing"
	{
	next = "MAP01"
	music = "MUS_ST19"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR20 "Reactor"
	{
	next = "MAP01"
	music = "MUS_ST20"
	sky1 = "STRSKY2"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR21 "Maintenance"
	{
	next = "MAP01"
	music = "MUS_ST21"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR22 "Specimen Storage"
	{
	next = "MAP01"
	music = "MUS_ST22"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR23 "Dispensary Alpha"
	{
	next = "MAP01"
	music = "MUS_ST23"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR24 "Sub-Laboratory"
	{
	next = "MAP01"
	music = "MUS_ST24"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR25 "Main Laboratory"
	{
	next = "MAP01"
	music = "MUS_ST25"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR26 "Main Laboratory II"
	{
	next = "MAP01"
	music = "MUS_ST26"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR27 "Dispensary Beta"
	{
	next = "MAP01"
	music = "MUS_ST27"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR28 "Unknown"
	{
	next = "MAP01"
	music = "MUS_ST28"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR29 "Self-Destruct"
	{
	next = "MAP01"
	music = "MUS_ST29"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
	
map STR30 "Boss"
	{
	next = "MAP01"
	music = "MUS_ST30"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}

map STR31 "Secret"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_ST31"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	compat_shorttex = 1
	
	
	}
	
map STR32 "Super Secret"
	{
	next = "MAP01"
	music = "MUS_ST32"
	sky1 = "STRSKY3"
	enterpic = "STRNINT"
	exitpic = "STRNINT"
	intermusic = "MUS_STIN"
	
	
	}
map BIO01 "The End"
	{
	next = "MAP01"
	music = "MUS_BW01"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO02 "Terror Core"
	{
	next = "MAP01"
	music = "MUS_BW02"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO03 "Onslaught"
	{
	next = "MAP01"
	music = "MUS_BW03"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO04 "The Arrival"
	{
	next = "MAP01"
	music = "MUS_BW04"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO05 "Skybase"
	{
	next = "MAP01"
	music = "MUS_BW05"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO06 "Last Call"
	{
	next = "MAP01"
	music = "MUS_BW06"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO07 "Apparatus"
	{
	next = "MAP01"
	music = "MUS_BW07"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map BIO08 "Biolabs"
	{
	next = "MAP01"
	music = "MUS_BW08"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO09 "Security"
	{
	next = "MAP01"
	music = "MUS_BW09"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
	
map BIO10 "Dark Woods"
	{
	next = "MAP01"
	music = "MUS_BW10"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO11 "Frozen Terror"
	{
	next = "MAP01"
	music = "MUS_BW11"
	sky1 = "BIOSKY1"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO12 "Military Center"
	{
	next = "MAP01"
	music = "MUS_BW12"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO13 "UAC Prison"
	{
	next = "MAP01"
	music = "MUS_BW13"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}

map BIO14 "Absolution"
	{
	next = "MAP01"
	music = "MUS_BW14"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
	
map BIO15 "Heat"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_BW15"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
	
map BIO16 "The Killing Fields"
	{
	next = "MAP01"
	music = "MUS_BW16"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
	
map BIO17 "Sacrilege"
	{
	next = "MAP01"
	music = "MUS_BW17"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
	
map BIO18 "Die Heuschrecke"
	{
	next = "MAP01"
	music = "MUS_BW18"
	sky1 = "BIOSKY2"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
	
map BIO31 "Juggelo Funhouse"
	{
	next = "MAP01"
	music = "MUS_BW31"
	sky1 = "BIOSKY3"
	enterpic = "BIOWINT"
	exitpic = "BIOWINT"
	intermusic = "MUS_BWIN"
	
	
	}
map DRK01 "Scary"
	{
	next = "MAP01"
	music = "MUS_DR01"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK02 "Bloody Hell"
	{
	next = "MAP01"
	music = "MUS_DR02"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK03 "Entropia"
	{
	next = "MAP01"
	music = "MUS_DR03"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK04 "Relentless"
	{
	next = "MAP01"
	music = "MUS_DR04"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK05 "Hand of Doom"
	{
	next = "MAP01"
	music = "MUS_DR05"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK06 "The Mines of Death"
	{
	next = "MAP01"
	music = "MUS_DR06"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK07 "Dead Simple II"
	{
	next = "MAP01"
	music = "MUS_DR07"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map DRK08 "Discordia"
	{
	next = "MAP01"
	music = "MUS_DR08"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK09 "Military Complex"
	{
	next = "MAP01"
	music = "MUS_DR09"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}
	
map DRK10 "Under Earth"
	{
	next = "MAP01"
	music = "MUS_DR10"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map DRK11 "Stone Tyrant"
	{
	next = "MAP01"
	music = "MUS_DR11"
	sky1 = "DRKSKY1"
	enterpic = "DRK1INT"
	exitpic = "DRK1INT"
	intermusic = "MUS_DRIN"
	
	
	}

map TTP01 "Welcome"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP02 "Intrusion"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP03 "Simply Dead..."
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP04 "Going Down"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP05 "Underground Temple"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP06 "Deep Down Below"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP07 "Three 'O Matic"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map TTP08 "Star Control"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}

map TTP09 "Deliverence?"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "TTPSKY1"
	enterpic = "TTPINT"
	exitpic = "TTPINT"
	intermusic = "MUS_M1I2"
	
	
	}
map PGR01 "Main Gate"
	{
	next = "MAP01"
	music = "MUS_PG01"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR02 "Interlock"
	{
	next = "MAP01"
	music = "MUS_PG02"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR03 "Recreation Yard"
	{
	next = "MAP01"
	music = "MUS_PG03"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR04 "Storage Area"
	{
	next = "MAP01"
	music = "MUS_PG04"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR05 "Sub-Basement Entry"
	{
	next = "MAP01"
	music = "MUS_PG05"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR06 "Waste Areas"
	{
	next = "MAP01"
	music = "MUS_PG06"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR07 "Flow Control Facility"
	{
	next = "MAP01"
	music = "MUS_PG07"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map PGR08 "Drainage Tunnels"
	{
	next = "MAP01"
	music = "MUS_PG08"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR09 "Hangar"
	{
	next = "MAP01"
	music = "MUS_PG09"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR10 "High Security Area"
	{
	next = "MAP01"
	music = "MUS_PG10"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR11 "Secret Teleporter Lab"
	{
	next = "MAP01"
	music = "MUS_PG11"
	sky1 = "PGRSKY1"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR12 "Entryway to the Worlds of the Ancients"
	{
	next = "MAP01"
	music = "MUS_PG12"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR13 "Distant Worlds"
	{
	next = "MAP01"
	music = "MUS_PG13"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR14 "Transfer Locking Area"
	{
	next = "MAP01"
	music = "MUS_PG14"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR15 "Teleporter Central"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_PG15"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR16 "The Alien Shrine"
	{
	next = "MAP01"
	music = "MUS_PG16"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR17 "Interdimensional Control"
	{
	next = "MAP01"
	music = "MUS_PG17"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR18 "The Throne of the Vile"
	{
	next = "MAP01"
	music = "MUS_PG18"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR19 "Closer to Hell"
	{
	next = "MAP01"
	music = "MUS_PG19"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR20 "The Last Stand"
	{
	next = "MAP01"
	music = "MUS_PG20"
	sky1 = "PGRSKY2"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR21 "Hell's Gate"
	{
	next = "MAP01"
	music = "MUS_PG21"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR22 "The Deepest Reaches"
	{
	next = "MAP01"
	music = "MUS_PG22"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR23 "Hell's Gymnasium"
	{
	next = "MAP01"
	music = "MUS_PG23"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR24 "The BloodStone Gardens of Hell"
	{
	next = "MAP01"
	music = "MUS_PG24"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR25 "Hell's Park"
	{
	next = "MAP01"
	music = "MUS_PG25"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR26 "The Blood Tunnels"
	{
	next = "MAP01"
	music = "MUS_PG26"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR27 "Hell's Masterpiece"
	{
	next = "MAP01"
	music = "MUS_PG27"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR28 "High-Tech Hades"
	{
	next = "MAP01"
	music = "MUS_PG28"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	

map PGR29 "The Bomb Facility"
	{
	next = "MAP01"
	music = "MUS_PG29"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR30 "The Escape"
	{
	next = "MAP01"
	music = "MUS_PG30"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}

map PGR31 "The Planet of Living Rock"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_PG31"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
	
map PGR32 "The Sea of Radioactive Waste"
	{
	next = "MAP01"
	music = "MUS_PG32"
	sky1 = "PGRSKY3"
	enterpic = "PGINT"
	exitpic = "PGINT"
	intermusic = "MUS_PGIN"
	
	
	}
map PST01 "OOOPS"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST02 "Hit"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST03 "I Go Humble"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST04 "Play Dead"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST05 "Traitor"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST06 "Planet"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST07 "Car Parts"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}

map PST08 "Bottles"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST09 "Cutlery"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map PST10 "Shoot Him"
	{
	next = "MAP01"
	music = "D_DEAD"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map PST11 "Delicious Demon"
	{
	next = "MAP01"
	music = "MUS_POST"
	sky1 = "PSTSKY1"
	enterpic = "POSTINT"
	exitpic = "POSTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map TVR01 "Carnivorous Cargo"
	{
	next = "MAP01"
	music = "MUS_TV01"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR02 "Depression"
	{
	next = "MAP01"
	music = "MUS_TV02"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR03 "Infestation"
	{
	next = "MAP01"
	music = "MUS_TV03"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR04 "Phobopolis"
	{
	next = "MAP01"
	music = "MUS_TV04"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR05 "R 'N' R"
	{
	next = "MAP01"
	music = "MUS_TV05"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR06 "Wasted!"
	{
	next = "MAP01"
	music = "MUS_TV06"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR07 "The Valley of Death"
	{
	next = "MAP01"
	music = "MUS_TV07"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map TVR08 "Rockit"
	{
	next = "MAP01"
	music = "MUS_TV08"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR09 "Wrath of Man"
	{
	next = "MAP01"
	music = "MUS_TV09"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR10 "Lab of the Lost"
	{
	next = "MAP01"
	music = "MUS_TV10"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR11 "The Transporter"
	{
	next = "MAP01"
	music = "MUS_TV11"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR12 "Utopia"
	{
	next = "MAP01"
	music = "MUS_TV12"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR13 "Amok"
	{
	next = "MAP01"
	music = "MUS_TV13"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR14 "Dead End"
	{
	next = "MAP01"
	music = "MUS_TV14"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR15 "Battleground"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TV15"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR16 "Utopia Factory"
	{
	next = "MAP01"
	music = "MUS_TV16"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR17 "The Miners"
	{
	next = "MAP01"
	music = "MUS_TV17"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR18 "XS"
	{
	next = "MAP01"
	music = "MUS_TV18"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR19 "Xenocracy"
	{
	next = "MAP01"
	music = "MUS_TV19"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR20 "X Mark the Spot"
	{
	next = "MAP01"
	music = "MUS_TV20"
	sky1 = "TVRSKY2"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR21 "Hausterium"
	{
	next = "MAP01"
	music = "MUS_TV21"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR22 "Beyond the Oracle"
	{
	next = "MAP01"
	music = "MUS_TV22"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR23 "Pyramid of Pain"
	{
	next = "MAP01"
	music = "MUS_TV23"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR24 "The Sect"
	{
	next = "MAP01"
	music = "MUS_TV24"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR25 "The Prefect"
	{
	next = "MAP01"
	music = "MUS_TV25"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR26 "Phragmobasidium"
	{
	next = "MAP01"
	music = "MUS_TV26"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR27 "Necrosis"
	{
	next = "MAP01"
	music = "MUS_TV27"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR28 "Exodus"
	{
	next = "MAP01"
	music = "MUS_TV28"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR29 "Hall of Maim"
	{
	next = "MAP01"
	music = "MUS_TV29"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR30 "The Forgotten God"
	{
	next = "MAP01"
	music = "MUS_TV30"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}

map TVR31 "Raw"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TV31"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	
map TVR32 "'Zombie Or Not To Be'"
	{
	next = "MAP01"
	music = "MUS_TV32"
	sky1 = "TVRSKY3"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
	map TVR33 "Revoltlover"
	{
	next = "MAP01"
	music = "MUS_TV33"
	sky1 = "TVRSKY1"
	enterpic = "TVRINT"
	exitpic = "TVRINT"
	intermusic = "MUS_TVIN"
	
	
	}
map SCI01 "The Scientist"
	{
	next = "MAP01"
	music = "MUS_S201"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI02 "Kapital"
	{
	next = "MAP01"
	music = "MUS_S202"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI03 "Prosperity"
	{
	next = "MAP01"
	music = "MUS_S203"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI04 "Refinery"
	{
	next = "MAP01"
	music = "MUS_S204"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI05 "Reservoir"
	{
	next = "MAP01"
	music = "MUS_S205"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI06 "Construction Yard"
	{
	next = "MAP01"
	music = "MUS_S206"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI07 "Siberia"
	{
	next = "MAP01"
	music = "MUS_S207"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map SCI08 "Frostbite"
	{
	next = "MAP01"
	music = "MUS_S208"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI09 "Bio Lab"
	{
	next = "MAP01"
	music = "MUS_S209"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}
	
map SCI10 "Dark and Cold"
	{
	next = "MAP01"
	music = "MUS_S210"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI11 "Pure as Snow"
	{
	next = "MAP01"
	music = "MUS_S211"
	sky1 = "SCISKY1"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI12 "Crown of Thorns"
	{
	next = "MAP01"
	music = "MUS_S212"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI13 "Cursed Ground"
	{
	next = "MAP01"
	music = "MUS_S213"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI14 "Dogma"
	{
	next = "MAP01"
	music = "MUS_S214"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}
	
map SCI15 "Son of Man"
	{
	next = "MAP01"
	music = "MUS_S215"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}
	
map SCI16 "Zarathustra"
	{
	next = "MAP01"
	music = "MUS_S216"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI17 "Second Horseman"
	{
	next = "MAP01"
	music = "MUS_S217"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}
	
map SCI18 "Zilzal"
	{
	next = "MAP01"
	music = "MUS_S218"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}

map SCI19 "Crown of Creation"
	{
	next = "MAP01"
	music = "MUS_S219"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}
	
map SCI20 "Mount of Congregation"
	{
	next = "MAP01"
	music = "MUS_S220"
	sky1 = "SCISKY2"
	enterpic = "SCI2INT"
	exitpic = "SCI2INT"
	intermusic = "MUS_S2IN"
	
	
	}
map ICA01 "Shuttlecraft"
	{
	next = "MAP01"
	music = "MUS_IC01"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA02 "Shuttle Bay"
	{
	next = "MAP01"
	music = "MUS_IC02"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA03 "Quarry"
	{
	next = "MAP01"
	music = "MUS_IC03"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA04 "Engineering"
	{
	next = "MAP01"
	music = "MUS_IC04"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA05 "Flipside"
	{
	next = "MAP01"
	music = "MUS_IC05"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA06 "P.E.T. Rescue"
	{
	next = "MAP01"
	music = "MUS_IC06"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA07 "Sickbay"
	{
	next = "MAP01"
	music = "MUS_IC07"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map ICA08 "Donnybrook"
	{
	next = "MAP01"
	music = "MUS_IC08"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA09 "The Moat"
	{
	next = "MAP01"
	music = "MUS_IC09"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA10 "Bridge"
	{
	next = "MAP01"
	music = "MUS_IC10"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA11 "Feeding Frenzy"
	{
	next = "MAP01"
	music = "MUS_IC11"
	sky1 = "ICASKY1"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA12 "Hydroponics"
	{
	next = "MAP01"
	music = "MUS_IC12"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA13 "Asylum"
	{
	next = "MAP01"
	music = "MUS_IC13"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA14 "Fortress of Evil"
	{
	next = "MAP01"
	music = "MUS_IC14"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA15 "Waste Disposal"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_IC15"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA16 "Bootcamp"
	{
	next = "MAP01"
	music = "MUS_IC16"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA17 "Bloodbath"
	{
	next = "MAP01"
	music = "MUS_IC17"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA18 "Cargo Bay"
	{
	next = "MAP01"
	music = "MUS_IC18"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA19 "Blessed are the Quick"
	{
	next = "MAP01"
	music = "MUS_IC19"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA20 "WarTemple"
	{
	next = "MAP01"
	music = "MUS_IC20"
	sky1 = "ICASKY2"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA21 "Engine Core"
	{
	next = "MAP01"
	music = "MUS_IC21"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA22 "Nightfall"
	{
	next = "MAP01"
	music = "MUS_IC22"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA23 "Painful Discharge"
	{
	next = "MAP01"
	music = "MUS_IC23"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA24 "The Haunting"
	{
	next = "MAP01"
	music = "MUS_IC24"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA25 "Another Fine Mess"
	{
	next = "MAP01"
	music = "MUS_IC25"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA26 "Weapons Bay"
	{
	next = "MAP01"
	music = "MUS_IC26"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA27 "Starhenge"
	{
	next = "MAP01"
	music = "MUS_IC27"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA28 "Excavations"
	{
	next = "MAP01"
	music = "MUS_IC28"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA29 "Brutality"
	{
	next = "MAP01"
	music = "MUS_IC29"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA30 "Nucleus"
	{
	next = "MAP01"
	music = "MUS_IC30"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}

map ICA31 "Great Balls of Fire"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_IC31"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
	
map ICA32 "Prestidigitation"
	{
	next = "MAP01"
	music = "MUS_IC32"
	sky1 = "ICASKY3"
	enterpic = "ICARINT"
	exitpic = "ICARINT"
	intermusic = "MUS_ICIN"
	
	
	}
map HTP01 "The Holding Cells"
	{
	next = "MAP01"
	music = "MUS_HP01"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP02 "The Slave Quarters"
	{
	next = "MAP01"
	music = "MUS_HP02"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP03 "The Mines"
	{
	next = "MAP01"
	music = "MUS_HP03"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP04 "Nukage Processing"
	{
	next = "MAP01"
	music = "MUS_HP04"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP05 "Trustee Country"
	{
	next = "MAP01"
	music = "MUS_HP05"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP06 "Command and Control"
	{
	next = "MAP01"
	music = "MUS_HP06"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP07 "The Industrial Park"
	{
	next = "MAP01"
	music = "MUS_HP07"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map HTP08 "The Warehouse"
	{
	next = "MAP01"
	music = "MUS_HP08"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP09 "The Military Complex"
	{
	next = "MAP01"
	music = "MUS_HP09"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}
	
map HTP10 "The Liquid Metal Labs"
	{
	next = "MAP01"
	music = "MUS_HP10"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP11 "The Space Port"
	{
	next = "MAP01"
	music = "MUS_HP11"
	sky1 = "HTPSKY1"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP12 "The Cargo Hold"
	{
	next = "MAP01"
	music = "MUS_HP12"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP13 "The Engine Room"
	{
	next = "MAP01"
	music = "MUS_HP13"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP14 "The Habitat Deck"
	{
	next = "MAP01"
	music = "MUS_HP14"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}
	
map HTP15 "Captain Bellows"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_HP15"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}
	
map HTP16 "Io Base"
	{
	next = "MAP01"
	music = "MUS_HP16"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP17 "Hot as Hell"
	{
	next = "MAP01"
	music = "MUS_HP17"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}
	
map HTP18 "Big Crane"
	{
	next = "MAP01"
	music = "MUS_HP18"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP19 "Demon Chow"
	{
	next = "MAP01"
	music = "MUS_HP19"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}
	
map HTP20 "Master Computer"
	{
	next = "MAP01"
	music = "MUS_HP20"
	sky1 = "HTPSKY2"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP21 "Planet Hell"
	{
	next = "MAP01"
	music = "MUS_HP21"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP22 "Vile Temple"
	{
	next = "MAP01"
	music = "MUS_HP22"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP23 "Hell's Cavern"
	{
	next = "MAP01"
	music = "MUS_HP23"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP24 "Hell's Park"
	{
	next = "MAP01"
	music = "MUS_HP24"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP25 "Hell's Gauntlet"
	{
	next = "MAP01"
	music = "MUS_HP25"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP26 "Circle of Hell"
	{
	next = "MAP01"
	music = "MUS_HP26"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP27 "Hell Squared"
	{
	next = "MAP01"
	music = "MUS_HP27"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP28 "Neophyte Reception"
	{
	next = "MAP01"
	music = "MUS_HP28"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP29 "Initiation"
	{
	next = "MAP01"
	music = "MUS_HP29"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP30 "Sky High"
	{
	next = "MAP01"
	music = "MUS_HP30"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP31 "Secret Facility"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_HP31"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}

map HTP32 "Self-Destruct"
	{
	next = "MAP01"
	music = "MUS_HP32"
	sky1 = "HTPSKY3"
	enterpic = "HTPINT"
	exitpic = "HTPINT"
	intermusic = "MUS_HPIN"
	
	
	}
map ABY01 "Pink Horde"
	{
	next = "MAP01"
	music = "MUS_AB01"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY02 "The Catacombs"
	{
	next = "MAP01"
	music = "MUS_AB02"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY03 "Avernus"
	{
	next = "MAP01"
	music = "MUS_AB03"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY04 "The Nunnery"
	{
	next = "MAP01"
	music = "MUS_AB04"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY05 "Imp Madness"
	{
	next = "MAP01"
	music = "MUS_AB05"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY06 "Not Level"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY07 "The Cube"
	{
	next = "MAP01"
	music = "MUS_AB07"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map ABY08 "The Theatre"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY09 "Bloodstream"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ABY10 "Hangar"
	{
	next = "MAP01"
	music = "MUS_AB10"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY11 "Stone Henge"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "ABYSKY1"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY12 "The Square"
	{
	next = "MAP01"
	music = "D_THEDA2"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY13 "The Library"
	{
	next = "MAP01"
	music = "D_DOOM2"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY14 "Arabesque"
	{
	next = "MAP01"
	music = "D_DDTBL2"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ABY15 "Satan's Cross"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_AB15"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ABY16 "The Grand Tower"
	{
	next = "MAP01"
	music = "D_DEAD2"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY17 "Light and Darkness"
	{
	next = "MAP01"
	music = "D_STLKS3"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ABY18 "Short 'n Sweet"
	{
	next = "MAP01"
	music = "D_ROMERO"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY19 "The Pits of Doom"
	{
	next = "MAP01"
	music = "D_SHAWN2"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ABY20 "The Cray"
	{
	next = "MAP01"
	music = "D_MESSAG"
	sky1 = "ABYSKY2"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY21 "Heretic Factor"
	{
	next = "MAP01"
	music = "MUS_AB21"
	sky1 = "ABYSKY3"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY22 "Basilica"
	{
	next = "MAP01"
	music = "MUS_AB22"
	sky1 = "ABYSKY3"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ABY31 "The Temple"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_AB31"
	sky1 = "ABYSKY3"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ABY32 "Spider Bowl"
	{
	next = "MAP01"
	music = "MUS_AB32"
	sky1 = "ABYSKY3"
	enterpic = "ABYSINT"
	exitpic = "ABYSINT"
	intermusic = "MUS_M1I2"
	
	
	}
map ENI01 "Mt Doom"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI02 "Rings"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI03 "Twisted"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI04 "Gulch"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI05 "The Wheel"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI06 "Triplet"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI07 "Wack"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map ENI08 "The Tower"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENI09 "The Citadel"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "ENISKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

// REALM OF CHAOS

map RLM01 "Dropoff"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM02 "Outpost 27"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM03 "Mars Base Alpha"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM04 "Sewers"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM05 "Mission Control"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM06 "Splatterhouse"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM07 "Deathstay"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map RLM08 "Research Lab"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM09 "Machine Gun Etiquette"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map RLM10 "Hollow Oblivion"
	{
	next = "MAP01"
	music = "D_DEAD"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM11 "Mars Starport"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "RLMSKY1"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM12 "Home Sweet Home"
	{
	next = "MAP01"
	music = "D_THEDA2"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM13 "Bloodlands"
	{
	next = "MAP01"
	music = "D_DOOM2"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM14 "Die Hard"
	{
	next = "MAP01"
	music = "D_DDTBL2"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map RLM15 "Infestation"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_RUNNI2"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map RLM16 "The Wolf's Hour"
	{
	next = "MAP01"
	music = "D_DEAD2"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM17 "No Escape"
	{
	next = "MAP01"
	music = "D_STLKS3"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map RLM18 "Dead Radio"
	{
	next = "MAP01"
	music = "D_ROMERO"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM19 "Port Fury"
	{
	next = "MAP01"
	music = "D_SHAWN2"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map RLM20 "Teleporter Central"
	{
	next = "MAP01"
	music = "D_MESSAG"
	sky1 = "RLMSKY2"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM21 "Prison"
	{
	next = "MAP01"
	music = "D_COUNT2"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM22 "Nova Akropola"
	{
	next = "MAP01"
	music = "D_DDTBL3"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM23 "Ancalagon"
	{
	next = "MAP01"
	music = "D_AMPIE"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM24 "Burnt Guts"
	{
	next = "MAP01"
	music = "D_THEDA3"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM25 "Castle of the Hellknights"
	{
	next = "MAP01"
	music = "D_ADRIAN"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM26 "Above and Below"
	{
	next = "MAP01"
	music = "D_MESSG2"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM27 "Venom"
	{
	next = "MAP01"
	music = "D_ROMER2"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM28 "Fortress of Death"
	{
	next = "MAP01"
	music = "D_TENSE"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM29 "The Fountain"
	{
	next = "MAP01"
	music = "D_SHAWN3"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM30 "Apocalypse"
	{
	next = "MAP01"
	music = "D_OPENIN"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM31 "The Mansion"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_EVIL"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}

map RLM32 "Nowhere to Hide"
	{
	next = "MAP01"
	music = "D_ULTIMA"
	sky1 = "RLMSKY3"
	enterpic = "RLMCINT"
	exitpic = "RLMCINT"
	intermusic = "MUS_M1I2"
	
	
	}
map REB01 "Operator"
	{
	next = "MAP01"
	music = "MUS_RB01"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB02 "Outer Base"
	{
	next = "MAP01"
	music = "MUS_RB02"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB03 "Paranoya"
	{
	next = "MAP01"
	music = "MUS_RB03"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB04 "Sewage"
	{
	next = "MAP01"
	music = "MUS_RB04"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB05 "The Complex"
	{
	next = "MAP01"
	music = "MUS_RB05"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB06 "Colossus"
	{
	next = "MAP01"
	music = "MUS_RB06"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB07 "Cremation"
	{
	next = "MAP01"
	music = "MUS_RB07"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map REB08 "Pump Station"
	{
	next = "MAP01"
	music = "MUS_RB08"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB09 "The Depot"
	{
	next = "MAP01"
	music = "MUS_RB09"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}
	
map REB10 "The Machine"
	{
	next = "MAP01"
	music = "MUS_RB10"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB11 "Teleporter Center"
	{
	next = "MAP01"
	music = "MUS_RB11"
	sky1 = "REBSKY1"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB12 "Home!?"
	{
	next = "MAP01"
	music = "MUS_RB12"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB13 "Condemned Streets"
	{
	next = "MAP01"
	music = "MUS_RB13"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB14 "The Undertown"
	{
	next = "MAP01"
	music = "MUS_RB14"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}
	
map REB15 "Ugly Halls"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_RB15"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}
	
map REB16 "The Musty Ones"
	{
	next = "MAP01"
	music = "MUS_RB16"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB17 "Xenophob"
	{
	next = "MAP01"
	music = "MUS_RB17"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}
	
map REB18 "Death Pit"
	{
	next = "MAP01"
	music = "MUS_RB18"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB19 "House of Pain"
	{
	next = "MAP01"
	music = "MUS_RB19"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}
	
map REB20 "The Gateway"
	{
	next = "MAP01"
	music = "MUS_RB20"
	sky1 = "REBSKY2"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB21 "River of Flames"
	{
	next = "MAP01"
	music = "MUS_RB21"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB22 "Withered Fields"
	{
	next = "MAP01"
	music = "MUS_RB22"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB23 "Dark Arena"
	{
	next = "MAP01"
	music = "MUS_RB23"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB24 "Hall of Despair"
	{
	next = "MAP01"
	music = "MUS_RB24"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB25 "The Tower"
	{
	next = "MAP01"
	music = "MUS_RB25"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB26 "Burning Canals"
	{
	next = "MAP01"
	music = "MUS_RB26"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB27 "Wired Hive"
	{
	next = "MAP01"
	music = "MUS_RB27"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB28 "Netherworld"
	{
	next = "MAP01"
	music = "MUS_RB28"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB29 "The Abyss"
	{
	next = "MAP01"
	music = "MUS_RB29"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB30 "Hells Innards"
	{
	next = "MAP01"
	music = "MUS_RB30"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB31 "Snowed-in Mansion"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_RB31"
	sky1 = "REBSKY4"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}

map REB32 "Zoo"
	{
	next = "MAP01"
	music = "MUS_RB32"
	sky1 = "REBSKY3"
	enterpic = "RBRINT"
	exitpic = "RBRINT"
	intermusic = "MUS_RBIN"
	
	
	}
map DCV01 "Suburb"
	{
	next = "MAP01"
	music = "MUS_DC01"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV02 "Green Water"
	{
	next = "MAP01"
	music = "MUS_DC02"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV03 "Necropolis"
	{
	next = "MAP01"
	music = "MUS_DC03"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV04 "Forgotten Outpost"
	{
	next = "MAP01"
	music = "MUS_DC04"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV05 "Earth Core"
	{
	next = "MAP01"
	music = "MUS_DC05"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV06 "Cavern of Doom"
	{
	next = "MAP01"
	music = "MUS_DC06"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV07 "The Flooded Base"
	{
	next = "MAP01"
	music = "MUS_DC07"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map DCV08 "Gateway"
	{
	next = "MAP01"
	music = "MUS_DC08"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV09 "The Evil Eye"
	{
	next = "MAP01"
	music = "MUS_DC09"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}
	
map DCV10 "Research Facility"
	{
	next = "MAP01"
	music = "MUS_DC10"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV11 "Launch Control"
	{
	next = "MAP01"
	music = "MUS_DC11"
	sky1 = "DCVSKY1"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}

map DCV12 "Last Ship Out"
	{
	next = "MAP01"
	music = "MUS_DC12"
	sky1 = "DCVSKY2"
	enterpic = "DCVNTINT"
	exitpic = "DCVNTINT"
	intermusic = "MUS_DCIN"
	
	
	}
map TAL01 "The Transport"
	{
	next = "MAP01"
	music = "MUS_TI01"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL02 "Desolation"
	{
	next = "MAP01"
	music = "MUS_TI02"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL03 "The Cliff Top Fort"
	{
	next = "MAP01"
	music = "MUS_TI03"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL04 "The Chapel"
	{
	next = "MAP01"
	music = "MUS_TI04"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL05 "The Fort - I"
	{
	next = "MAP01"
	music = "MUS_TI05"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL06 "The Fort - II"
	{
	next = "MAP01"
	music = "MUS_TI06"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL07 "The Church"
	{
	next = "MAP01"
	music = "MUS_TI07"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	map07special
	compat_shorttex = 1
	
	
	}

map TAL08 "Focus"
	{
	next = "MAP01"
	music = "MUS_TI08"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL09 "The Palace"
	{
	next = "MAP01"
	music = "MUS_TI09"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL10 "Hardware"
	{
	next = "MAP01"
	music = "MUS_TI10"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL11 "Software"
	{
	next = "MAP01"
	music = "MUS_TI11"
	sky1 = "TALSKY2"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL12 "Vulcan"
	{
	next = "MAP01"
	music = "MUS_TI12"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL13 "Get the hell out"
	{
	next = "MAP01"
	music = "MUS_TI13"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL14 "Beneath"
	{
	next = "MAP01"
	music = "MUS_TI14"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL15 "Solvent"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TI15"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL16 "The Canyons"
	{
	next = "MAP01"
	music = "MUS_TI16"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL17 "The Great Outdoors"
	{
	next = "MAP01"
	music = "MUS_TI17"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL18 "Hi Honey, I'm Home"
	{
	next = "MAP01"
	music = "MUS_TI18"
	sky1 = "TALSKY3"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL31 "Inferno Revisited"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TI31"
	sky1 = "TALSKY4"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}

map TAL32 "Portals"
	{
	next = "MAP01"
	music = "MUS_TI32"
	sky1 = "TALSKY4"
	enterpic = "TALOINT"
	exitpic = "TALOINT"
	intermusic = "MUS_TIIN"
	
	
	}
map ALH01 "Home Sick"
	{
	next = "MAP01"
	music = "MUS_ALH1"
	sky1 = "ALHSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_ALHI"
	
	
	}

map ALH02 "Shaft"
	{
	next = "MAP01"
	music = "MUS_ALH2"
	sky1 = "ALHSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_ALHI"
	
	
	}

map ALH03 "Bridge to Damnation"
	{
	next = "MAP01"
	music = "MUS_ALH3"
	sky1 = "ALHSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_ALHI"
	
	
	}

map ALH04 "Cave of Death"
	{
	next = "MAP01"
	music = "MUS_ALH4"
	sky1 = "ALHSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_ALHI"
	
	
	}

map ALH05 "Fiendish City"
	{
	next = "MAP01"
	music = "MUS_ALH5"
	sky1 = "ALHSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_ALHI"
	
	
	}
map DYS01 "Map01"
	{
	next = "MAP01"
	music = "MUS_DYS1"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS02 "Map02"
	{
	next = "MAP01"
	music = "MUS_DYS2"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS03 "Map03"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS04 "Map04"
	{
	next = "MAP01"
	music = "MUS_DYS3"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS05 "Map05"
	{
	next = "MAP01"
	music = "MUS_DYS4"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS06 "Map06"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS07 "Map07"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}

map DYS08 "Map08"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS09 "Map09"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map DYS10 "Map10"
	{
	next = "MAP01"
	music = "MUS_DYS5"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYS11 "Map11"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map DYSXTRA "Add-on Level"
	{
	next = "MAP01"
	music = "MUS_DYS1"
	sky1 = "DYSTSKY"
	enterpic = "DYSTINT"
	exitpic = "DYSTINT"
	intermusic = "MUS_M1I2"
	
	
	}
map SCY01 "Get Going"
	{
	next = "MAP01"
	music = "MUS_SY01"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY02 "Punchline"
	{
	next = "MAP01"
	music = "MUS_SY02"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY03 "Up and Around"
	{
	next = "MAP01"
	music = "MUS_SY03"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY04 "Lost Warehouse"
	{
	next = "MAP01"
	music = "MUS_SY04"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY05 "Slimy Tunnels"
	{
	next = "MAP01"
	music = "MUS_SY05"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY06 "Pressure Point"
	{
	next = "MAP01"
	music = "MUS_SY06"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY07 "Deadly"
	{
	next = "MAP01"
	music = "MUS_SY07"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map SCY08 "Garden Base"
	{
	next = "MAP01"
	music = "MUS_SY08"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY09 "Computer Storage"
	{
	next = "MAP01"
	music = "MUS_SY09"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY10 "The Lords"
	{
	next = "MAP01"
	music = "MUS_SY10"
	sky1 = "SCYSKY1"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY11 "Sneak Peak"
	{
	next = "MAP01"
	music = "MUS_SY11"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY12 "Walk in the Park"
	{
	next = "MAP01"
	music = "MUS_SY12"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY13 "Subverted Base"
	{
	next = "MAP01"
	music = "MUS_SY13"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY14 "Power Outage"
	{
	next = "MAP01"
	music = "MUS_SY14"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY15 "Blood Bath"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_SY15"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY16 "Burial Grounds"
	{
	next = "MAP01"
	music = "MUS_SY16"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY17 "Book Lords"
	{
	next = "MAP01"
	music = "MUS_SY17"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY18 "M/S Futura"
	{
	next = "MAP01"
	music = "MUS_SY18"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY19 "3000 AD"
	{
	next = "MAP01"
	music = "MUS_SY19"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY20 "The Starport"
	{
	next = "MAP01"
	music = "MUS_SY20"
	sky1 = "SCYSKY2"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY21 "Solitude"
	{
	next = "MAP01"
	music = "MUS_SY21"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY22 "Despair"
	{
	next = "MAP01"
	music = "MUS_SY22"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY23 "Anger"
	{
	next = "MAP01"
	music = "MUS_SY23"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY24 "Hatred"
	{
	next = "MAP01"
	music = "MUS_SY24"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY25 "Envy"
	{
	next = "MAP01"
	music = "MUS_SY25"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY26 "Fear"
	{
	next = "MAP01"
	music = "MUS_SY26"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY27 "Terror"
	{
	next = "MAP01"
	music = "MUS_SY27"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY28 "Run From It"
	{
	next = "MAP01"
	music = "MUS_SY28"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY29 "Hell on Earth"
	{
	next = "MAP01"
	music = "MUS_SY29"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
	
map SCY30 "Fire and Ice"
	{
	next = "MAP01"
	music = "MUS_SY30"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY31 "I Dunno Torn"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_SY31"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}

map SCY32 "Enoz Soahc"
	{
	next = "MAP01"
	music = "MUS_SY32"
	sky1 = "SCYSKY3"
	enterpic = "SCYINT"
	exitpic = "SCYINT"
	intermusic = "MUS_SYIN"
	
	
	}
map NJZ01 "Slipgate Complex"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "NJZSKY9", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ02 "Platform 1"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "NJZSKY1", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ03 "The Lake"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "NJZSKY1", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ04 "Power Room"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "NJZSKY1", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ05 "Pyramids of Power"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "NJZSKY1", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ06 "Docking Point"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "NJZSKY1", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ07 "AIEEEEE!"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "NJZSKY8", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	map07special
	}

map NJZ08 "Container Depot"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "NJZSKY1", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ09 "Teleport Lab"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "NJZSKY8", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ10 "Rad Pits"
	{
	next = "MAP01"
	music = "D_DEAD"
	sky1 = "NJZSKY8", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ11 "The Switch"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "NJZSKY9", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	baronspecial
	specialaction_lowerfloor
	
	}

map NJZ12 "City Terminal"
	{
	next = "MAP01"
	music = "D_THEDA2"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ13 "The Long Run"
	{
	next = "MAP01"
	music = "D_DOOM2"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ14 "Psychic Research"
	{
	next = "MAP01"
	music = "D_DDTBL2"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ15 "A Crushing Time"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_RUNNI2"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ16 "The Old Town"
	{
	next = "MAP01"
	music = "D_DEAD2"
	sky1 = "NJZSKY4", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ17 "Research Dept."
	{
	next = "MAP01"
	music = "D_STLKS3"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ18 "Old Sewage Works"
	{
	next = "MAP01"
	music = "D_ROMERO"
	sky1 = "NJZSKY1", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ19 "Under the City"
	{
	next = "MAP01"
	music = "D_SHAWN2"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ20 "City Control"
	{
	next = "MAP01"
	music = "D_MESSAG"
	sky1 = "NJZSKY2", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ21 "Bridge to Despair"
	{
	next = "MAP01"
	music = "D_COUNT2"
	sky1 = "NJZSKY3", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ22 "Hell's Onion"
	{
	next = "MAP01"
	music = "D_AMPIE"
	sky1 = "NJZSKY5", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ23 "Ring of Pain"
	{
	next = "MAP01"
	music = "D_DDTBL3"
	sky1 = "NJZSKY5", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ24 "Death Fortress"
	{
	next = "MAP01"
	music = "D_THEDA3"
	sky1 = "NJZSKY6", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ25 "Blood Island"
	{
	next = "MAP01"
	music = "D_ADRIAN"
	sky1 = "NJZSKY3", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ26 "Exercise Yard"
	{
	next = "MAP01"
	music = "D_MESSG2"
	sky1 = "NJZSKY3", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ27 "Get Down"
	{
	next = "MAP01"
	music = "D_ROMER2"
	sky1 = "NJZSKY5", 0.2
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	cyberdemonspecial
	specialaction_lowerfloor
	
	}

map NJZ28 "Detention Complex"
	{
	next = "MAP01"
	music = "D_TENSE"
	sky1 = "NJZSKY3", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ29 "Spinal Trap"
	{
	next = "MAP01"
	music = "D_SHAWN3"
	sky1 = "NJZSKY5", 0.3
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}

map NJZ30 "The Icon's Brother"
	{
	next = "MAP01"
	music = "D_OPENIN"
	sky1 = "NJZSKY5", 0.3
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	spidermastermindspecial
	cyberdemonspecial
	specialaction_lowerfloor
	
	}

map NJZ31 "The Secret Base"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_EVIL"
	sky1 = "NJZSKY10", 0.1
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	forcenoskystretch
	
	}

map NJZ32 "Deja Vu"
	{
	next = "MAP01"
	music = "D_ULTIMA"
	sky1 = "NJZSKY1", 0.0
	enterpic = "NJAYINT"
	exitpic = "NJAYINT"
	intermusic = "MUS_M1I2"
	
	}
map RUI01 "Map01"
	{
	next = "MAP01"
	music = "MUS_RUI1"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	
	
	}

map RUI02 "Map02"
	{
	next = "MAP01"
	music = "MUS_RUI2"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	
	
	}

map RUI03 "Map03"
	{
	next = "MAP01"
	music = "MUS_RUI3"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	
	
	}

map RUI04 "Map04"
	{
	next = "MAP01"
	music = "MUS_RUI4"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	
	
	}

map RUI05 "Map05"
	{
	next = "MAP01"
	music = "MUS_RUI5"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	
	
	}

map RUI06 "Map06"
	{
	next = "MAP01"
	music = "MUS_RUI6"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	
	
	}

map RUI07 "Map07"
	{
	next = "MAP01"
	music = "MUS_RUI7"
	sky1 = "RUINSKY1"
	enterpic = "RUININT"
	exitpic = "RUININT"
	intermusic = "MUS_RUII"
	map07special
	compat_shorttex = 1
	
	
	}
map EQU01 "Map01"
	{
	next = "MAP01"
	music = "MUS_EQ01"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU02 "Map02"
	{
	next = "MAP01"
	music = "MUS_EQ02"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU03 "Map03"
	{
	next = "MAP01"
	music = "MUS_EQ03"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU04 "Map04"
	{
	next = "MAP01"
	music = "MUS_EQ04"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU05 "Map05"
	{
	next = "MAP01"
	music = "MUS_EQ05"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU06 "Map06"
	{
	next = "MAP01"
	music = "MUS_EQ06"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU07 "Map07"
	{
	next = "MAP01"
	music = "MUS_EQ07"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map EQU08 "Map08"
	{
	next = "MAP01"
	music = "MUS_EQ08"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU09 "Map09"
	{
	next = "MAP01"
	music = "MUS_EQ09"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}
	
map EQU10 "Map10"
	{
	next = "MAP01"
	music = "MUS_EQ10"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU11 "Map11"
	{
	next = "MAP01"
	music = "MUS_EQ11"
	sky1 = "EQUSKY1"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU12 "Map12"
	{
	next = "MAP01"
	music = "MUS_EQ12"
	sky1 = "EQUSKY2"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}

map EQU13 "Map13"
	{
	next = "MAP01"
	music = "MUS_EQ13"
	sky1 = "EQUSKY2"
	enterpic = "EQNXINT"
	exitpic = "EQNXINT"
	intermusic = "MUS_EQIN"
	
	
	}
map VFL01 "Administration"
	{
	next = "MAP01"
	music = "MUS_VF01"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL02 "Nuke Storage"
	{
	next = "MAP01"
	music = "MUS_VF02"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL03 "Processing"
	{
	next = "MAP01"
	music = "MUS_VF03"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL04 "Mainframe"
	{
	next = "MAP01"
	music = "MUS_VF04"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL05 "Outpost"
	{
	next = "MAP01"
	music = "MUS_VF05"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL06 "Secure Area"
	{
	next = "MAP01"
	music = "MUS_VF06"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL07 "Labs"
	{
	next = "MAP01"
	music = "MUS_VF07"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map VFL08 "Gateway"
	{
	next = "MAP01"
	music = "MUS_VF08"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL09 "Weapons Bay"
	{
	next = "MAP01"
	music = "MUS_VF09"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}
	
map VFL10 "Beacon"
	{
	next = "MAP01"
	music = "MUS_VF10"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL11 "War Rooms"
	{
	next = "MAP01"
	music = "MUS_VF11"
	sky1 = "VILEFSK1"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL12 "Cliff Face"
	{
	next = "MAP01"
	music = "MUS_VF12"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL13 "Subterrainia"
	{
	next = "MAP01"
	music = "MUS_VF13"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL14 "The Pits"
	{
	next = "MAP01"
	music = "MUS_VF14"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}
	
map VFL15 "Village"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_VF15"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}
	
map VFL16 "Cathedral"
	{
	next = "MAP01"
	music = "MUS_VF16"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL17 "Guard Towers"
	{
	next = "MAP01"
	music = "MUS_VF17"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}
	
map VFL18 "Boneyard"
	{
	next = "MAP01"
	music = "MUS_VF18"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL19 "The Pillars"
	{
	next = "MAP01"
	music = "MUS_VF19"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}
	
map VFL20 "Demon Seed"
	{
	next = "MAP01"
	music = "MUS_VF20"
	sky1 = "VILEFSK2"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL21 "Flesh Mill"
	{
	next = "MAP01"
	music = "MUS_VF21"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL22 "Ungod"
	{
	next = "MAP01"
	music = "MUS_VF22"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL23 "Return Ticket"
	{
	next = "MAP01"
	music = "MUS_VF23"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL24 "City Center"
	{
	next = "MAP01"
	music = "MUS_VF24"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL25 "UAC Headquarters"
	{
	next = "MAP01"
	music = "MUS_VF25"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL26 "Service Tunnels"
	{
	next = "MAP01"
	music = "MUS_VF26"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL27 "Dimension Shift"
	{
	next = "MAP01"
	music = "MUS_VF27"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL28 "Tower Block"
	{
	next = "MAP01"
	music = "MUS_VF28"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL29 "Earth Siege"
	{
	next = "MAP01"
	music = "MUS_VF29"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL30 "Hell Revealed"
	{
	next = "MAP01"
	music = "MUS_VF30"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL31 "Rough Draft"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_VF31"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}

map VFL32 "Spider Web"
	{
	next = "MAP01"
	music = "MUS_VF32"
	sky1 = "VILEFSK3"
	enterpic = "VILEFINT"
	exitpic = "VILEFINT"
	intermusic = "MUS_VFIN"
	
	
	}
map VCO01 "Evilzone"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO02 "Halls of Doom"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO03 "Revenant Court"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO04 "Barriers"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO05 "Hell Knight's Temple"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO06 "Powersurger"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO07 "Demonic Outpost"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map VCO08 "Temple of Fiends"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO09 "Vile Complex"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map VCO10 "Nukage Plant"
	{
	next = "MAP01"
	music = "D_DEAD"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO11 "Doomcatraz!"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "VILECSK1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO12 "The Chaos Site"
	{
	next = "MAP01"
	music = "D_THEDA2"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO13 "The Morbid Area"
	{
	next = "MAP01"
	music = "D_DOOM2"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO14 "The Baron's Causeway"
	{
	next = "MAP01"
	music = "D_DDTBL2"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map VCO15 "Ashwall Plaza"
	{
	next = "MAP01"
	secretnext = "VCO31"
	music = "D_RUNNI2"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map VCO16 "The Dreadhold"
	{
	next = "MAP01"
	music = "D_DEAD2"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO17 "Aztecore"
	{
	next = "MAP01"
	music = "D_STLKS3"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map VCO18 "Doomed Castle"
	{
	next = "MAP01"
	music = "D_ROMERO"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO19 "The Bridge at Kazadoom!"
	{
	next = "MAP01"
	music = "D_SHAWN2"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map VCO20 "Forsaken Mines"
	{
	next = "MAP01"
	music = "D_MESSAG"
	sky1 = "VILECSK2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO21 "The Rife Hive"
	{
	next = "MAP01"
	music = "D_COUNT2"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO22 "Doomhenge"
	{
	next = "MAP01"
	music = "D_DDTBL3"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO23 "Hellish Junction"
	{
	next = "MAP01"
	music = "D_AMPIE"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO24 "Chemical Facility"
	{
	next = "MAP01"
	music = "D_THEDA3"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO25 "Blood Fountain"
	{
	next = "MAP01"
	music = "D_ADRIAN"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO26 "Hellpitt Temple"
	{
	next = "MAP01"
	music = "D_MESSG2"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO27 "Infested Tomb"
	{
	next = "MAP01"
	music = "D_ROMER2"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO28 "Energy Well"
	{
	next = "MAP01"
	music = "D_TENSE"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO29 "Paths of Chaos"
	{
	next = "MAP01"
	music = "D_SHAWN3"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO30 "Battle Hex!"
	{
	next = "MAP01"
	music = "D_OPENIN"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO31 "Bloodstone"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_EVIL"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map VCO32 "The Vilecore!!"
	{
	next = "MAP01"
	music = "D_ULTIMA"
	sky1 = "VILECSK3"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
map BLR01 "Map01"
	{
	next = "MAP01"
	music = "MUS_BR01"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR02 "Map02"
	{
	next = "MAP01"
	music = "MUS_BR02"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR03 "Map03"
	{
	next = "MAP01"
	music = "MUS_BR03"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR04 "Map04"
	{
	next = "MAP01"
	music = "MUS_BR04"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR05 "Map05"
	{
	next = "MAP01"
	music = "MUS_BR05"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR06 "Map06"
	{
	next = "MAP01"
	music = "MUS_BR06"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR07 "Map07"
	{
	next = "MAP01"
	music = "MUS_BR07"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map BLR08 "Map08"
	{
	next = "MAP01"
	music = "MUS_BR08"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR09 "Map09"
	{
	next = "MAP01"
	music = "MUS_BR09"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map BLR10 "Map10"
	{
	next = "MAP01"
	music = "MUS_BR10"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}

map BLR11 "Map11"
	{
	next = "MAP01"
	music = "MUS_BR11"
	sky1 = "BRUSTSKY"
	enterpic = "BRUSTINT"
	exitpic = "BRUSTINT"
	intermusic = "MUS_M1I2"
	
	
	}
map ASD01 "A Walk in the Park"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ASD02 "The Hall of the Mountain Kings"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ASD03 "Moody"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ASD04 "Going Down?"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ASD05 "Hell of a Knight"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ASD06 "The Heat is On"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ASD07 "A False Sense of Security"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}

map ASD08 "Finale"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "ASD2SKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
map SLA01 "Human Processing"
	{
	next = "MAP01"
	music = "MUS_SL01"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA02 "Get the Gun!!!"
	{
	next = "MAP01"
	music = "MUS_SL02"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA03 "Gethsemane"
	{
	next = "MAP01"
	music = "MUS_SL03"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA04 "Old Town"
	{
	next = "MAP01"
	music = "MUS_SL04"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA05 "Arena"
	{
	next = "MAP01"
	music = "MUS_SL05"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA06 "Psycho-Mania"
	{
	next = "MAP01"
	music = "MUS_SL06"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA07 "Into the Light"
	{
	next = "MAP01"
	music = "MUS_SL07"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map SLA08 "10 Secrets"
	{
	next = "MAP01"
	music = "MUS_SL08"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA09 "Techbase Terror"
	{
	next = "MAP01"
	music = "MUS_SL09"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}
	
map SLA10 "Staircase to Heaven"
	{
	next = "MAP01"
	music = "MUS_SL10"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}

map SLA11 "Bonus Map"
	{
	next = "MAP01"
	music = "MUS_SL11"
	sky1 = "TNTSKY3"
	enterpic = "SLAYINT"
	exitpic = "SLAYINT"
	intermusic = "MUS_SLIN"
	
	
	}
map LEP01 "Underground Base"
	{
	next = "MAP01"
	music = "MUS_LEP1"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP02 "Experimental Lab"
	{
	next = "MAP01"
	music = "MUS_LEP2"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP03 "Water Plant"
	{
	next = "MAP01"
	music = "MUS_LEP3"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP04 "Shotgun Factory"
	{
	next = "MAP01"
	music = "MUS_LEP4"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP05 "The Jail"
	{
	next = "MAP01"
	music = "MUS_LEP5"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP06 "UAC Centre"
	{
	next = "MAP01"
	music = "MUS_LEP6"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP07 "Inmost Mines"
	{
	next = "MAP01"
	music = "MUS_LEP7"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	map07special
	compat_shorttex = 1
	
	
	}
	
map LEP08 "Military Station"
	{
	next = "MAP01"
	music = "MUS_LEP8"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP09 "Medical Facility"
	{
	next = "MAP01"
	music = "MUS_LEP9"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}
	
map LEP10 "UAC Tower"
	{
	next = "MAP01"
	music = "MUS_LEPA"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}

map LEP11 "The Door"
	{
	next = "MAP01"
	music = "MUS_LEPB"
	sky1 = "FPORTX13"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_LEPI"
	
	
	}
map ETE01 "Genesis"
	{
	next = "MAP01"
	music = "MUS_ED01"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE02 "Tower of Hell"
	{
	next = "MAP01"
	music = "MUS_ED02"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE03 "Inter-Base"
	{
	next = "MAP01"
	music = "MUS_ED03"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	//compat_stairs = 1
	
	
	}

map ETE04 "Nucleus"
	{
	next = "MAP01"
	music = "MUS_ED04"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE05 "Time Gate"
	{
	next = "MAP01"
	music = "MUS_ED05"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE06 "Pathos"
	{
	next = "MAP01"
	music = "MUS_ED06"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE07 "The Abbey"
	{
	next = "MAP01"
	music = "MUS_ED07"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map ETE08 "Woodhead"
	{
	next = "MAP01"
	music = "MUS_ED08"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE09 "Forlorn Fortress"
	{
	next = "MAP01"
	music = "MUS_ED09"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE10 "Crimson Tide"
	{
	next = "MAP01"
	music = "MUS_ED10"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE11 "Dawn of the Dead"
	{
	next = "MAP01"
	music = "MUS_ED11"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE12 "Darkdome"
	{
	next = "MAP01"
	music = "MUS_ED12"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE13 "Drop 'Em!"
	{
	next = "MAP01"
	music = "MUS_ED13"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE14 "Pistol Only"
	{
	next = "MAP01"
	music = "MUS_ED14"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE15 "Celebration of Evil"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_ED15"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE16 "Guardstation"
	{
	next = "MAP01"
	music = "MUS_ED16"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE17 "The Crypt"
	{
	next = "MAP01"
	music = "MUS_ED17"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE18 "Stands"
	{
	next = "MAP01"
	music = "MUS_ED18"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE19 "Warheros"
	{
	next = "MAP01"
	music = "MUS_ED19"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE20 "Silures"
	{
	next = "MAP01"
	music = "MUS_ED20"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE21 "Fire and Stone"
	{
	next = "MAP01"
	music = "MUS_ED21"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE22 "The Seeker"
	{
	next = "MAP01"
	music = "MUS_ED22"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE23 "Time Gate II"
	{
	next = "MAP01"
	music = "MUS_ED23"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE24 "Rainbow Bridge"
	{
	next = "MAP01"
	music = "MUS_ED24"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE25 "Beginner's End"
	{
	next = "MAP01"
	music = "MUS_ED25"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	compat_stairs = 1
	compat_maskedmidtex = 1
	
	
	}
	
map ETE26 "No Parking"
	{
	next = "MAP01"
	music = "MUS_ED26"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE27 "Paldorian"
	{
	next = "MAP01"
	music = "MUS_ED27"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE28 "Timeslip"
	{
	next = "MAP01"
	music = "MUS_ED28"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	compat_trace = 1
	compat_useblocking = 1
	
	
	}

map ETE29 "Dominion"
	{
	next = "MAP01"
	music = "MUS_ED29"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE30 "Excalibur"
	{
	next = "MAP01"
	music = "MUS_ED30"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE31 "Monster Mansion"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_ED31"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
	
map ETE32 "Halls of Disarray"
	{
	next = "MAP01"
	music = "MUS_ED32"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}

map ETE33 "CyberSweeper" //Quest
	{
	next = "MAP01"
	music = "MUS_ED33"
	sky1 = "ETERNSKY"
	enterpic = "ETERNINT"
	exitpic = "ETERNINT"
	intermusic = "MUS_EDIN"
	
	
	}
map DK201 "Outpost Mortem"
	{
	next = "MAP01"
	music = "MUS_DK01"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK202 "Biotech Terror"
	{
	next = "MAP01"
	music = "MUS_DK02"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK203 "Binary Compound"
	{
	next = "MAP01"
	music = "MUS_DK03"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK204 "Vindication"
	{
	next = "MAP01"
	music = "MUS_DK04"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK205 "Melt-Down"
	{
	next = "MAP01"
	music = "MUS_DK05"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK206 "At the Heart of Decay"
	{
	next = "MAP01"
	music = "MUS_DK06"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK207 "Waste Processing"
	{
	next = "MAP01"
	music = "MUS_DK07"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	map07special
	compat_shorttex = 1
	
	
	}
	
map DK208 "Lucifer's Laboratory"
	{
	next = "MAP01"
	music = "MUS_DK08"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK209 "Hard Core"
	{
	next = "MAP01"
	music = "MUS_DK09"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}
	
map DK210 "Plasmorgasm"
	{
	next = "MAP01"
	music = "MUS_DK10"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK211 "Powerplant"
	{
	next = "MAP01"
	music = "MUS_DK11"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}

map DK212 "Toxicity"
	{
	next = "MAP01"
	music = "MUS_DK12"
	sky1 = "DRK2SKY1"
	enterpic = "DRK2INT"
	exitpic = "DRK2INT"
	intermusic = "MUS_DKIN"
	
	
	}
map OSI01 "Stargate Systems"
	{
	next = "MAP01"
	music = "MUS_OSI1"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}

map OSI02 "The Crypts Defiled"
	{
	next = "MAP01"
	music = "MUS_OSI2"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}

map OSI03 "Cloud of Flame"
	{
	next = "MAP01"
	music = "MUS_OSI3"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}

map OSI04 "R U Experienced?"
	{
	next = "MAP01"
	music = "MUS_OSI4"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}

map OSI05 "Osiris Outpost"
	{
	next = "MAP01"
	music = "MUS_OSI5"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}

map OSI06 "Prince of the Dead"
	{
	next = "MAP01"
	music = "MUS_OSI6"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}

map OSI07 "Temple of Amon-Ra"
	{
	next = "MAP01"
	music = "MUS_OSI7"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	map07special
	compat_shorttex = 1
	
	
	}

map OSI08 "The Last Pharaoh"
	{
	next = "MAP01"
	music = "MUS_OSI8"
	sky1 = "OSIRSKY"
	enterpic = "OSIRINT"
	exitpic = "OSIRINT"
	intermusic = "MUS_OSII"
	
	
	}
map PLE01 "Solitude"
	{
	next = "MAP01"
	music = "MUS_PLE1"
	sky1 = "PLESKY8"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE02 "Pleiades"
	{
	next = "MAP01"
	music = "MUS_PLE2"
	sky1 = "PLESKY1"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE03 "MIR"
	{
	next = "MAP01"
	music = "MUS_PLE3"
	sky1 = "PLESKY2"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE04 "Star City"
	{
	next = "MAP01"
	music = "MUS_PLE4"
	sky1 = "PLESKY3"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE06 "Hiatus"
	{
	next = "MAP01"
	music = "MUS_PLE6"
	sky1 = "PLESKY5"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE07 "Phobos Spaceport"
	{
	next = "MAP01"
	music = "MUS_PLE7"
	sky1 = "PLESKY6"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE08 "Nuclear Plant"
	{
	next = "MAP01"
	music = "MUS_PLE8"
	sky1 = "PLESKY6"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE09 "Refinery"
	{
	next = "MAP01"
	music = "MUS_PLE9"
	sky1 = "PLESKY6"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE10 "Command and Control"
	{
	next = "MAP01"
	music = "MUS_PLEA"
	sky1 = "PLESKY6"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE11 "Iapetus"
	{
	next = "MAP01"
	music = "MUS_PLEB"
	sky1 = "PLESKY7"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}

map PLE05 "Galaxia"
	{
	next = "MAP01"
	music = "MUS_PLE5"
	sky1 = "PLESKY4"
	enterpic = "PLEIINT"
	exitpic = "PLEIINT"
	intermusic = "MUS_PLEI"
	
	}
map GAT01 "Water Treatment Plant" //Quest
	{
	next = "MAP01"
	music = "MUS_GAT1"
	sky1 = "ABYSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map GAT02 "Sewers"
	{
	next = "MAP01"
	music = "MUS_GAT2"
	sky1 = "ABYSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map GAT03 "Caverns"
	{
	next = "MAP01"
	music = "MUS_GAT3"
	sky1 = "ABYSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map GAT04 "Enemy Stronghold"
	{
	next = "MAP01"
	music = "MUS_GAT4"
	sky1 = "ABYSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map GAT05 "Dark Side of the Mind"
	{
	next = "MAP01"
	music = "MUS_GAT5"
	sky1 = "ABYSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map GAT06 "Shrine of the Warriors"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "ABYSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
	map ERT01 "The Ruins"
	{
	next = "MAP01"
	music = "MUS_ERT1"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT02 "The Tomb"
	{
	next = "MAP01"
	music = "MUS_ERT2"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT03 "Mines of Moria"
	{
	next = "MAP01"
	music = "MUS_ERT3"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT04 "The Chasm"
	{
	next = "MAP01"
	music = "MUS_ERT4"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT05 "Strategic Defense Command"
	{
	next = "MAP01"
	music = "MUS_ERT5"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT06 "Observation Station"
	{
	next = "MAP01"
	music = "MUS_ERT6"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT07 "The Emerald Tower"
	{
	next = "MAP01"
	music = "MUS_ERT7"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	map07special
	
	}
	
map ERT08 "The Ammo Pit"
	{
	next = "MAP01"
	music = "MUS_ERT8"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map ERT09 "Islands"
	{
	next = "MAP01"
	music = "MUS_ERT9"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}
	
map ERT10 "The Hill"
	{
	next = "MAP01"
	music = "MUS_ERT0"
	sky1 = "EARTHSKY"
	enterpic = "EARTHINT"
	exitpic = "EARTHINT"
	intermusic = "MUS_M1I2"
	
	}

map TNT01 "System Control"
	{
	next = "MAP01"
	music = "MUS_TNT1"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT02 "Human BBQ"
	{
	next = "MAP01"
	music = "MUS_TNT2"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT03 "Power Control"
	{
	next = "MAP01"
	music = "MUS_TNT3"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT04 "Wormhole"
	{
	next = "MAP01"
	music = "MUS_TNT4"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT05 "Hanger"
	{
	next = "MAP01"
	music = "MUS_TNT5"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT06 "Open Season"
	{
	next = "MAP01"
	music = "MUS_TNT6"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT07 "Prison"
	{
	next = "MAP01"
	music = "MUS_TNT7"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	map07special
	compat_shorttex = 1
	}
	
map TNT08 "Metal"
	{
	next = "MAP01"
	music = "MUS_TNT8"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT09 "Stronghold"
	{
	next = "MAP01"
	music = "MUS_TNT9"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT10 "Redemption"
	{
	next = "MAP01"
	music = "MUS_TNTA"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT11 "Storage Facility"
	{
	next = "MAP01"
	music = "MUS_TNTB"
	sky1 = "TNTSKY1"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT12 "Crater"
	{
	next = "MAP01"
	music = "MUS_TNTC"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT13 "Nukage Processing"
	{
	next = "MAP01"
	music = "MUS_TNTD"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT14 "Steel Works"
	{
	next = "MAP01"
	music = "MUS_TNTE"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT15 "Dead Zone"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TNTF"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT16 "Deepest Reaches"
	{
	next = "MAP01"
	music = "MUS_TNTG"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT17 "Processing Area"
	{
	next = "MAP01"
	music = "MUS_TNTH"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT18 "Mill"
	{
	next = "MAP01"
	music = "MUS_TNTI"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT19 "Shipping/Respawning"
	{
	next = "MAP01"
	music = "MUS_TNTJ"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT20 "Central Processing"
	{
	next = "MAP01"
	music = "MUS_TNTK"
	sky1 = "TNTSKY2"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT21 "Administration Center"
	{
	next = "MAP01"
	music = "MUS_TNTL"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT22 "Habitat"
	{
	next = "MAP01"
	music = "MUS_TNTM"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT23 "Lunar Mining Project"
	{
	next = "MAP01"
	music = "MUS_TNTN"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT24 "Quarry"
	{
	next = "MAP01"
	music = "MUS_TNTO"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT25 "Baron's Den"
	{
	next = "MAP01"
	music = "MUS_TNTP"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
	
map TNT26 "Ballistyx"
	{
	next = "MAP01"
	music = "MUS_TNTQ"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT27 "Mount Pain"
	{
	next = "MAP01"
	music = "MUS_TNTR"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT28 "Heck"
	{
	next = "MAP01"
	music = "MUS_TNTS"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT29 "River Styx"
	{
	next = "MAP01"
	music = "MUS_TNTT"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT30 "Last Call"
	{
	next = "MAP01"
	music = "MUS_TNTU"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	compat_stairs = 1
	}

map TNT31 "Pharaoh"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TNTV"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}

map TNT32 "Caribbean"
	{
	next = "MAP01"
	music = "MUS_TNTW"
	sky1 = "TNTSKY3"
	enterpic = "TNTINT"
	exitpic = "TNTINT"
	intermusic = "MUS_TNTV"
	}
map CLE01 "Advent"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE02 "Holding Pens"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE03 "No Quarter"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE04 "Torment"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE05 "The Cleansing"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE06 "Enclave"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE07 "Bastion"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map CLE08 "Hazard Base"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE09 "Cauldron"
	{
	next = "MAP01"
	music = "D_IN_CIT"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CLE10 "Veil of Blood"
	{
	next = "MAP01"
	music = "D_DEAD"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE11 "Annihilation"
	{
	next = "MAP01"
	music = "D_STLKS2"
	sky1 = "CLSKY1"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE12 "Trapped"
	{
	next = "MAP01"
	music = "D_THEDA2"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE13 "Ground-Zero"
	{
	next = "MAP01"
	music = "D_DOOM2"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE14 "The Five"
	{
	next = "MAP01"
	music = "D_DDTBL2"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CLE15 "Stairway to Hell"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_RUNNI2"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CLE16 "Bulletproof"
	{
	next = "MAP01"
	music = "D_DEAD2"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE17 "Sole Survivor"
	{
	next = "MAP01"
	music = "D_STLKS3"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CLE18 "Scent of Death"
	{
	next = "MAP01"
	music = "D_ROMERO"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE19 "Rise & Fall"
	{
	next = "MAP01"
	music = "D_SHAWN2"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CLE20 "Hip Deep"
	{
	next = "MAP01"
	music = "D_MESSAG"
	sky1 = "CLSKY2"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE21 "Full Metal Island"
	{
	next = "MAP01"
	music = "D_COUNT2"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE22 "Rosewood"
	{
	next = "MAP01"
	music = "D_DDTBL3"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE23 "Castle of the Ancients"
	{
	next = "MAP01"
	music = "D_AMPIE"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE24 "The Ungathered"
	{
	next = "MAP01"
	music = "D_THEDA3"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE25 "Well of Fire"
	{
	next = "MAP01"
	music = "D_ADRIAN"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE26 "Release Me"
	{
	next = "MAP01"
	music = "D_MESSG2"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE27 "Entr'Acte"
	{
	next = "MAP01"
	music = "D_ROMER2"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE28 "Axis"
	{
	next = "MAP01"
	music = "D_TENSE"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE29 "The Hive"
	{
	next = "MAP01"
	music = "D_SHAWN3"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE30 "Temple of Lost Souls"
	{
	next = "MAP01"
	music = "D_OPENIN"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE31 "Command + Control"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_EVIL"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CLE32 "Tomb of the Forsaken"
	{
	next = "CLE16"
	music = "D_ULTIMA"
	sky1 = "CLSKY3"
	enterpic = "CLEIMINT"
	exitpic = "CLEIMINT"
	intermusic = "MUS_M1I2"
	
	
	}
map END01 "Arctic"
	{
	next = "MAP01"
	music = "D_RUNNIN"
	sky1 = "DUSTSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map END02 "Old School"
	{
	next = "MAP01"
	music = "D_STALKS"
	sky1 = "DUSTSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map END03 "Morsel"
	{
	next = "MAP01"
	music = "D_COUNTD"
	sky1 = "DUSTSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map END04 "Garrison"
	{
	next = "MAP01"
	music = "D_BETWEE"
	sky1 = "DUSTSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map END05 "Zylstra"
	{
	next = "MAP01"
	music = "D_DOOM"
	sky1 = "DUSTSKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map END06 "Chaostile"
	{
	next = "MAP01"
	music = "D_THE_DA"
	sky1 = "DUSTSKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map END07 "Water Treatment Facility"
	{
	next = "MAP01"
	music = "D_SHAWN"
	sky1 = "DUSTSKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}

map END08 "The Beauty of Evil"
	{
	next = "MAP01"
	music = "D_DDTBLU"
	sky1 = "DUSTSKY2"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
map RES01 "Ammunition Bunker"
	{
	next = "MAP01"
	sky1 = "DRESSKY"
	enterpic = "DRESINT"
	exitpic = "DRESINT"
	intermusic = "MUS_M1I2"
	
	}

map RES02 "War Factory"
	{
	next = "MAP01"
	sky1 = "DRESSKY"
	enterpic = "DRESINT"
	exitpic = "DRESINT"
	intermusic = "MUS_M1I2"
	
	}

map RES03 "Sewer Side"
	{
	next = "MAP01"
	sky1 = "DRESSKY"
	enterpic = "DRESINT"
	exitpic = "DRESINT"
	intermusic = "MUS_M1I2"
	
	}

map RES04 "Core-Gen Labs"
	{
	next = "MAP01"
	sky1 = "DRESSKY"
	enterpic = "DRESINT"
	exitpic = "DRESINT"
	intermusic = "MUS_M1I2"
	
	}

map RES05 "Headquarters"
	{
	next = "MAP01"
	sky1 = "DRESSKY"
	enterpic = "DRESINT"
	exitpic = "DRESINT"
	intermusic = "MUS_M1I2"
	
	}
map TW201 "Sputnik Port"
	{
	next = "MAP01"
	music = "MUS_TW01"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW202 "Triton"
	{
	next = "MAP01"
	music = "MUS_TW02"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW203 "Nemesis"
	{
	next = "MAP01"
	music = "MUS_TW03"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW204 "Momento"
	{
	next = "MAP01"
	music = "MUS_TW04"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW205 "TNT Barons"
	{
	next = "MAP01"
	music = "MUS_TW05"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW206 "Burnett Mining Complex"
	{
	next = "MAP01"
	music = "MUS_TW06"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW207 "Suffocate"
	{
	next = "MAP01"
	music = "MUS_TW07"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	map07special
	
	
	}
	
map TW208 "Porpoise"
	{
	next = "MAP01"
	music = "MUS_TW08"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW209 "Gymea Mentos"
	{
	next = "MAP01"
	music = "MUS_TW09"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}
	
map TW210 "Facility"
	{
	next = "MAP01"
	music = "MUS_TW10"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW211 "Termite Mound"
	{
	next = "MAP01"
	music = "MUS_TW11"
	sky1 = "TW2SKY1"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW212 "Death Ship"
	{
	next = "MAP01"
	music = "MUS_TW12"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW213 "D'Sparil's Domain"
	{
	next = "MAP01"
	music = "MUS_TW13"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW214 "Hazard Base"
	{
	next = "MAP01"
	music = "MUS_TW14"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}
	
map TW215 "Stardate Institute"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TW15"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}
	
map TW216 "SubSpace"
	{
	next = "MAP01"
	music = "MUS_TW16"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW217 "Spacelab"
	{
	next = "MAP01"
	music = "MUS_TW17"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}
	
map TW218 "The Gypsy"
	{
	next = "MAP01"
	music = "MUS_TW18"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW219 "Disaster Area"
	{
	next = "MAP01"
	music = "MUS_TW19"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}
	
map TW220 "Corcous"
	{
	next = "MAP01"
	music = "MUS_TW20"
	sky1 = "TW2SKY2"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW221 "Processing Labs"
	{
	next = "MAP01"
	music = "MUS_TW21"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW222 "Despair"
	{
	next = "MAP01"
	music = "MUS_TW22"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW223 "Who Stole the Health?"
	{
	next = "MAP01"
	music = "MUS_TW23"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW224 "The Abyss"
	{
	next = "MAP01"
	music = "MUS_TW24"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW225 "Amy's Keep"
	{
	next = "MAP01"
	music = "MUS_TW25"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW226 "Den of Insanity"
	{
	next = "MAP01"
	music = "MUS_TW26"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW227 "Place of Reckoning"
	{
	next = "MAP01"
	music = "MUS_TW27"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW228 "Unholy"
	{
	next = "MAP01"
	music = "MUS_TW28"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW229 "Caverns of Darkness"
	{
	next = "MAP01"
	music = "MUS_TW29"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW230 "Jon's Arena"
	{
	next = "MAP01"
	music = "MUS_TW30"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW231 "Morass"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "MUS_TW31"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}

map TW232 "Meorhanal 4 Yul"
	{
	next = "MAP01"
	music = "MUS_TW32"
	sky1 = "TW2SKY3"
	enterpic = "TW2INT"
	exitpic = "TW2INT"
	intermusic = "MUS_TWIN"
	
	
	}
map NEO01 "Landing Base"
	{
	next = "MAP01"
	music = "D_TECH01"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO02 "Poison Refinery"
	{
	next = "MAP01"
	music = "D_TECH02"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO03 "Command Central"
	{
	next = "MAP01"
	music = "D_TECH03"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO04 "Creature Prison"
	{
	next = "MAP01"
	music = "D_TECH04"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO05 "Computer Station"
	{
	next = "MAP01"
	music = "D_TECH05"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO06 "Toxin Supplier"
	{
	next = "MAP01"
	music = "D_TECH06"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO07 "Slime Machine"
	{
	next = "MAP01"
	music = "D_TECH07"
	sky1 = "NEOSKY1"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	map07special
	}
	
map NEO08 "Damaged Dam"
	{
	next = "MAP01"
	music = "D_TECH02"
	sky1 = "NEOSKY4"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO09 "Hidden Industry"
	{
	next = "MAP01"
	music = "D_TECH03"
	sky1 = "NEOSKY4"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO10 "Sewerage"
	{
	next = "MAP01"
	music = "D_TECH06"
	sky1 = "NEOSKY4"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO11 "The Mansion"
	{
	next = "MAP01"
	music = "D_ROCK01"
	sky1 = "NEOSKY4"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO12 "South Zone"
	{
	next = "MAP01"
	music = "D_ROCK02"
	sky1 = "NEOSKY2"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO13 "Residential Ward"
	{
	next = "MAP01"
	music = "D_ROCK03"
	sky1 = "NEOSKY2"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO14 "Center District"
	{
	next = "MAP01"
	music = "D_ROCK04"
	sky1 = "NEOSKY2"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO15 "Commercial Downtown"
	{
	next = "MAP01"
	secretnext = "MAP01"
	music = "D_ROCK05"
	sky1 = "NEOSKY2"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO16 "Doom Shopping"
	{
	next = "MAP01"
	music = "D_ROCK06"
	sky1 = "NEOSKY2"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO17 "Municipal Park"
	{
	next = "MAP01"
	music = "D_ROCK07"
	sky1 = "NEOSKY2"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO18 "Forgotten Fortress"
	{
	next = "MAP01"
	music = "D_ROCK08"
	sky1 = "NEOSKY5"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO19 "Temple of the Waterfall"
	{
	next = "MAP01"
	music = "D_READ"
	sky1 = "NEOSKY5"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO20 "Inner Temple"
	{
	next = "MAP01"
	music = "D_EVIL01"
	sky1 = "NEOSKY5"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO21 "Frozen Lands"
	{
	next = "MAP01"
	music = "D_EVIL02"
	sky1 = "NEOSKY6"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO22 "Demonic Island"
	{
	next = "MAP01"
	music = "D_EVIL03"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO23 "Profane Cathedral"
	{
	next = "MAP01"
	music = "D_EVIL04"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}


map NEO24 "Tower of Suffering"
	{
	next = "MAP01"
	music = "D_EVIL05"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO25 "Eternity Cemetery"
	{
	next = "MAP01"
	music = "D_READ"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO26 "Underground Castle"
	{
	next = "MAP01"
	music = "D_ROCK08"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO27 "Demonic Throat Canyon"
	{
	next = "MAP01"
	music = "D_EVIL01"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO28 "Gateway to the Evil"
	{
	next = "MAP01"
	music = "D_EVIL06"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}

map NEO29 "At the Heart of it all"
	{
	next = "MAP01"
	music = "D_EVIL07"
	sky1 = "NEOSKY3"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	
	}
	
map NEO30 "The Return"
	{
	next = "MAP01"
	music = "D_TECH07"
	sky1 = "NEOSKY7"
	enterpic = "NEOINT"
	exitpic = "NEOINT"
	intermusic = "MUS_NDIN"
	}