//////////DOOM 1\\\\\\\\\\----------------------------------------------------------\\\\\

DefaultMap
{
	NoIntermission
	EvenLighting
	cluster = 1
        nocrouch
}


// Episode 1

AddDefaultMap
{
	secretnext = "E1M9"
	sky1 = "SKY1"
}

map E1M1 lookup "HUSTR_E1M1"
{
	levelnum = 1
	titlepatch = "WILV00"
	next = "E1M2"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 30
	music = "$MUSIC_E1M1"
}

map E1M2 lookup "HUSTR_E1M2"
{
	levelnum = 2
	titlepatch = "WILV01"
	next = "E1M3"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 75
	music = "$MUSIC_E1M2"
}

map E1M3 lookup "HUSTR_E1M3"
{
	levelnum = 3
	titlepatch = "WILV02"
	next = "E1M4"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 120
	music = "$MUSIC_E1M3"
}

map E1M4 lookup "HUSTR_E1M4"
{
	levelnum = 4
	titlepatch = "WILV03"
	next = "E1M5"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 90
	music = "$MUSIC_E1M4"
}

map E1M5 lookup "HUSTR_E1M5"
{
	levelnum = 5
	titlepatch = "WILV04"
	next = "E1M6"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 165
	music = "$MUSIC_E1M5"
}

map E1M6 lookup "HUSTR_E1M6"
{
	levelnum = 6
	titlepatch = "WILV05"
	next = "E1M7"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 180
	music = "$MUSIC_E1M6"
}

map E1M7 lookup "HUSTR_E1M7"
{
	levelnum = 7
	titlepatch = "WILV06"
	next = "E1M8"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 180
	music = "$MUSIC_E1M7"
}

map E1M8 lookup "HUSTR_E1M8"
{
	levelnum = 8
	titlepatch = "WILV07"
	next = "E2M1"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 30
	nointermission
	nosoundclipping
	baronspecial
	specialaction_lowerfloor
	music = "$MUSIC_E1M8"
}

map E1M9 lookup "HUSTR_E1M9"
{
	levelnum = 9
	titlepatch = "WILV08"
	next = "E1M4"
	secretnext = "E1M4"
	sky1 = "SKY1"
	cluster = 1
	par = 165
	music = "$MUSIC_E1M9"
}

// Registered/Retail Episode 2

map E2M1 lookup "HUSTR_E2M1"
{
	levelnum = 11
	titlepatch = "WILV10"
	next = "E2M2"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M1"
}

map E2M2 lookup "HUSTR_E2M2"
{
	levelnum = 12
	titlepatch = "WILV11"
	next = "E2M3"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M2"
}

map E2M3 lookup "HUSTR_E2M3"
{
	levelnum = 13
	titlepatch = "WILV12"
	next = "E2M4"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M3"
}

map E2M4 lookup "HUSTR_E2M4"
{
	levelnum = 14
	titlepatch = "WILV13"
	next = "E2M5"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 120
	music = "$MUSIC_E2M4"
}

map E2M5 lookup "HUSTR_E2M5"
{
	levelnum = 15
	titlepatch = "WILV14"
	next = "E2M6"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M5"
}

map E2M6 lookup "HUSTR_E2M6"
{
	levelnum = 16
	titlepatch = "WILV15"
	next = "E2M7"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 360
	music = "$MUSIC_E2M6"
}

map E2M7 lookup "HUSTR_E2M7"
{
	levelnum = 17
	titlepatch = "WILV16"
	next = "E2M8"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 240
	music = "$MUSIC_E2M7"
}

map E2M8 lookup "HUSTR_E2M8"
{
	levelnum = 18
	titlepatch = "WILV17"
	next = "E3M1"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 30
	nointermission
	nosoundclipping
	music = "$MUSIC_E2M8"
}

map E2M9 lookup "HUSTR_E2M9"
{
	levelnum = 19
	titlepatch = "WILV18"
	next = "E2M6"
	secretnext = "E2M6"
	sky1 = "SKY2"
	cluster = 2
	par = 170
	music = "$MUSIC_E2M9"
}

// Registered/Retail Episode 3

map E3M1 lookup "HUSTR_E3M1"
{
	levelnum = 21
	titlepatch = "WILV20"
	next = "E3M2"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M1"
}

map E3M2 lookup "HUSTR_E3M2"
{
	levelnum = 22
	titlepatch = "WILV21"
	next = "E3M3"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 45
	music = "$MUSIC_E3M2"
}

map E3M3 lookup "HUSTR_E3M3"
{
	levelnum = 23
	titlepatch = "WILV22"
	next = "E3M4"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M3"
}

map E3M4 lookup "HUSTR_E3M4"
{
	levelnum = 24
	titlepatch = "WILV23"
	next = "E3M5"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 150
	music = "$MUSIC_E3M4"
}

map E3M5 lookup "HUSTR_E3M5"
{
	levelnum = 25
	titlepatch = "WILV24"
	next = "E3M6"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M5"
}

map E3M6 lookup "HUSTR_E3M6"
{
	levelnum = 26
	titlepatch = "WILV25"
	next = "E3M7"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M6"
}

map E3M7 lookup "HUSTR_E3M7"
{
	levelnum = 27
	titlepatch = "WILV26"
	next = "E3M8"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 165
	music = "$MUSIC_E3M7"
}

map E3M8 lookup "HUSTR_E3M8"
{
	levelnum = 28
	titlepatch = "WILV27"
	next = "E4M1"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 30
	nointermission
	nosoundclipping
	music = "$MUSIC_E3M8"
}

map E3M9 lookup "HUSTR_E3M9"
{
	levelnum = 29
	titlepatch = "WILV28"
	next = "E3M7"
	secretnext = "E3M7"
	sky1 = "SKY3"
	cluster = 3
	par = 135
	music = "$MUSIC_E3M9"
}

// Retail Episode 4

map E4M1 lookup "HUSTR_E4M1"
{
	levelnum = 31
	titlepatch = "WILV30"
	next = "E4M2"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E3M4"
}

map E4M2 lookup "HUSTR_E4M2"
{
	levelnum = 32
	titlepatch = "WILV31"
	next = "E4M3"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E3M2"
}

map E4M3 lookup "HUSTR_E4M3"
{
	levelnum = 33
	titlepatch = "WILV32"
	next = "E4M4"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E3M3"
}

map E4M4 lookup "HUSTR_E4M4"
{
	levelnum = 34
	titlepatch = "WILV33"
	next = "E4M5"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E1M5"
}

map E4M5 lookup "HUSTR_E4M5"
{
	levelnum = 35
	titlepatch = "WILV34"
	next = "E4M6"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E2M7"
}

map E4M6 lookup "HUSTR_E4M6"
{
	levelnum = 36
	titlepatch = "WILV35"
	next = "E4M7"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	cyberdemonspecial
	specialaction_opendoor
	music = "$MUSIC_E2M4"
}

map E4M7 lookup "HUSTR_E4M7"
{
	levelnum = 37
	titlepatch = "WILV36"
	next = "E4M8"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E2M6"
}

map E4M8 lookup "HUSTR_E4M8"
{
	levelnum = 38
	titlepatch = "WILV37"
	next = "MAP999"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	spidermastermindspecial
	specialaction_lowerfloor
	music = "$MUSIC_E2M5"
}

map E4M9 lookup "HUSTR_E4M9"
{
	levelnum = 39
	titlepatch = "WILV38"
	next = "E4M3"
	secretnext = "E4M3"
	sky1 = "SKY4"
	cluster = 4
	music = "$MUSIC_E1M9"
}


