/* --- TERRAIN DEFINITIONS -------------------------------------------------- */

terrain "sky"
{
	liquid
	// This is so casings will vanish on impact
}

terrain "water"
{
	liquid
	//splash "WaterSplash"
}

terrain "blood"
{
	liquid
	//splash "BloodSplash"
}

terrain "nukage"
{
	liquid
	//splash "SlimeChunk"
}

terrain "sludge"
{
	liquid
	//splash "SludgeChunk"
}

terrain "lava"
{
	liquid
	//splash "LavaSmoke"
}

/* --- ASSIGN TERRAIN ------------------------------------------------------- */

floor "F_SKY1" "sky"

floor "D64W1_01" "water"
floor "D64W2_01" "water"
floor "D64B1_01" "blood"
floor "D64B2_01" "blood"
floor "D64N1_01" "nukage"
floor "D64N2_01" "nukage"
floor "D64S1_01" "sludge"
floor "D64S2_01" "sludge"
floor "D64L1_01" "lava"

floor "D64WATR1" "water"
floor "D64WATR2" "water"
floor "D64BLOD1" "blood"
floor "D64BLOD2" "blood"
floor "D64NUKG1" "nukage"
floor "D64NUKG2" "nukage"
floor "D64SLDG1" "sludge"
floor "D64SLDG2" "sludge"
floor "D64LAVA1" "lava"
floor "D64LAVA2" "lava"

terrain Ice
{
	friction 1.70824008138
	damagetype ice
}

floor ICY Ice
