/* --- SOUND DEFINITIONS ---------------------------------------------------- */
SIREN SIREN
NUKE NUKE

// 64 DEATHMATCH ---------------------------

//SHOCKMAKER
weapons/ShockmakerFire1 UNMAKER //BRUTAL DOOM 64
weapons/ShockmakerFire2 SHOCK2 //BRUTAL DOOM 64
weapons/ShockmakerIDLE UNMKLP // BRUTAL DOOM 64
shock/combo SCOMBO	
shockball/explode SBAEXP

//Railgun -----------------------
Weapons/RailgunIdle		RAILIDLE
Weapons/RailgunFire		RAILFIRE
Weapons/RailgunCharge	RAILCHRG
Weapons/RailgunImpact	RAILIMPC


//Lightning Gun
LGSTART					LGSTART		//Quake 3
LGLOOP					LGLOOP		//Quake 4
LGEND					LGEND		//Doom 2016 (D4T)

//Grenade Launcher
weapons/grenlx			DSBAREXP	// Grenade explosion
weapons/grenlf			DSRLAUNC	// Grenade launch
weapons/grbnce			DSBOUNCE	// Grenade bounce

//NailGun
weapons/nailgunfire		DSNLGNFR	// Nailgun shoot sound
nail/hitworld			DSDARTHI	// Nailgun shot hits world
nail/hitbody			DSNLGNBD		// Nailgun shot hits body

//Mancubus Arms
weapons/mancubusarmsfire	MANBDMSL

//Flamethrower

Flamethrower/Ready		FLMRREAD
weapons/flamerfire		DSFLAMFI
weapons/flamerloop		DSFLAMLO
weapons/flamerburn		DSFLAMX

//MOAD
weapons/MOADFire1	MOADFIR1
weapons/MOADFire2	MOADFIR2

//Others
weapons/plasmaidle		DSPLSIDL	// Plasma Rifle idle loop
weapons/unmaker			DSLASER		// Unmaker fire

// CASINGS ---------------------------
casings/bulletbounce1	CBNCE1		// Bullet casing bounce
casings/bulletbounce2	CBNCE2		// Bullet casing bounce
casings/bulletbounce3	CBNCE3		// Bullet casing bounce
casings/bulletbounce4	CBNCE4		// Bullet casing bounce
casings/bulletbounce5	CBNCE5		// Bullet casing bounce
casings/bulletbounce6	CBNCE6		// Bullet casing bounce
casings/bulletbounce7	CBNCE7		// Bullet casing bounce
casings/bulletbounce8	CBNCE8		// Bullet casing bounce
casings/bulletbounce9	CBNCE9		// Bullet casing bounce
casings/bulletbounce10	CBNCE10		// Bullet casing bounce
casings/bulletdie1		CASDIE1		// Bullet casing impact
casings/bulletdie2		CASDIE2		// Bullet casing impact
casings/bulletdie3		CASDIE3		// Bullet casing impact
casings/bulletdie4		CASDIE4		// Bullet casing impact
casings/bulletdie5		CASDIE5		// Bullet casing impact
casings/bulletdie6		CASDIE6		// Bullet casing impact
casings/bulletdie7		CASDIE7		// Bullet casing impact
casings/bulletdie8		CASDIE8		// Bullet casing impact
casings/bulletdie9		CASDIE9		// Bullet casing impact
casings/bulletdie10		CASDIE10	// Bullet casing impact
casings/shellbounce1	SBNCE1		// Shell casing bounce
casings/shellbounce2	SBNCE2		// Shell casing bounce
casings/shellbounce3	SBNCE3		// Shell casing bounce
casings/shellbounce4	SBNCE4		// Shell casing bounce
casings/shellbounce5	SBNCE5		// Shell casing bounce
casings/shelldie1		SDIE1		// Shell casing impact
casings/shelldie2		SDIE2		// Shell casing impact
casings/shelldie3		SDIE3		// Shell casing impact
casings/liquidhit1		CASLHIT1	// Casing hit liquid
casings/liquidhit2		CASLHIT2	// Casing hit liquid
casings/liquidhit3		CASLHIT3	// Casing hit liquid

// MONSTERS --------------------------
mother/sight			DSRECTSI	// Mother Demon see
mother/pain				DSRECTPN	// Mother Demon pain
mother/death			DSRECTDI	// Mother Demon death
mother/attack			DSRECTAT	// Mother Demon attack
mother/active			DSRECTAC	// Mother Demon active
dart/sight				DSSKESWG	// Dart projectile fire
dart/shotx				DSDARTHI	// Dart projectile hit wall
dart/hitx				DSPLPAIN	// Dart projectile hit player
tracer/sight			DSSKEATK	// Tracer missile fire
tracer/shotx			DSBAREXP	// Tracer missile hit wall or player
marine/pain				DSPLPAIN	// Marine bot pain
marine/death			DSPLDETH	// Marine bot death

// MAP AND WORLD ---------------------
doors/dr1_open			DSDOROPN	// Normal door open
doors/dr1_clos			DSDORCLS	// Normal door close
doors/dr2_open			DSBDOPN		// Blazing door open
doors/dr2_clos			DSBDCLS		// Blazing door close
world/thunder1			DSTHNDR1	// Thunder sound 1
world/thunder2			DSTHNDR2	// Thunder sound 2
world/quake				DSQUAKE		// Earthquake sound
world/whoosh			DSSKEATK	// Movement sound for Terraformer on MAP02
world/stronghit			DSBAREXP	// Hit sound for Terraformer on MAP02

// MISC ------------------------------
misc/spawnthing			DSITMBK		// Spawn thing in world for SNDSEQ
misc/spawn				DSITMBK		// Spawn thing in world
misc/secret				DSEMPTY		// Silent secret sound
misc/silent				DSEMPTY		// Silent sound for sectors
misc/keytry				DSNOKEY		// Lacking needed key or item
misc/openelse			DSNOWAY		// Opened elsewhere message
misc/i_pkup				DSITEMUP	// Item pickup
misc/teleport			DSTELEPT	// Teleport and spawn monsters

// MENU ------------------------------
menu/quit1				DSEMPTY		// Muted quit sound 1
menu/quit2				DSEMPTY		// Muted quit sound 2
menu/activate			DSSWTCHN	// Activate a new menu
menu/backup				DSSWTCHX	// Backup to previous menu
menu/prompt				DSSWTCHN	// Activate a prompt
menu/cursor				DSPSTOP		// Move cursor up/down
menu/change				DSSTNMOV	// Select new value for option
menu/invalid			DSOOF		// Menu not available
menu/dismiss			DSSWTCHX	// Dismiss a prompt message
menu/choose				DSPISTOL	// Choose a menu item
menu/clear				DSSWTCHX	// Close top menu

/* --- CUSTOM PLAYER SOUNDS ------------------------------------------------- */
$playersound           player  male    *jump     DSJUMP
$playersound           player  male    *land     DSLAND


// Remove fluidsynth from attempting to be used

$mididevice D_D64TTL default
$mididevice D_D64MNU default
$mididevice D_D64INT default
$mididevice D_D64END default
$mididevice D_MUS01 default
$mididevice D_MUS02 default
$mididevice D_MUS03 default
$mididevice D_MUS04 default
$mididevice D_MUS05 default
$mididevice D_MUS06 default
$mididevice D_MUS07 default
$mididevice D_MUS08 default
$mididevice D_MUS09 default
$mididevice D_MUS10 default
$mididevice D_MUS11 default
$mididevice D_MUS12 default
$mididevice D_MUS13 default
$mididevice D_MUS14 default
$mididevice D_MUS15 default
$mididevice D_MUS16 default
$mididevice D_MUS17 default
$mididevice D_MUS18 default
$mididevice D_MUS19 default
$mididevice D_MUS20 default

/* --- SOUND LIMITING ------------------------------------------------------- */

$limit weapons/sawup 0
$limit weapons/sawidle 0
$limit weapons/sawfull 0
$limit weapons/sawhit 0
$limit weapons/pistol 0
$limit weapons/shotgf 0
$limit weapons/shotgr 0
$limit weapons/sshotf 0
$limit weapons/sshoto 0
$limit weapons/sshotc 0
$limit weapons/sshotl 0
$limit weapons/chngun 0
$limit weapons/rocklx 0
$limit weapons/rocklf 0
$limit weapons/plasmaf 0
$limit weapons/plasmax 0
$limit weapons/plasmaidle 1
$limit weapons/bfgf 0
$limit weapons/bfgx 0
$limit weapons/unmaker 0
$limit weapons/grenlx 0
$limit weapons/grenlf 0
$limit weapons/grbnce 0
$limit nail/hitworld 0
$limit nail/hitbody 0
$limit tracer/sight 0
$limit tracer/shotx 0
$limit misc/i_pkup 0
$limit misc/k_pkup 0
$limit misc/w_pkup 0
$limit misc/p_pkup 0
$limit misc/teleport 4
$limit cyber/hoof 0
$limit cyber/active 0
$limit world/barrelx 0
$limit switches/normbutn 0
$limit dart/shotx 10
$limit dart/hitx 10
$limit dart/sight 10
$limit Shockball/explode 0


/* --- RANDOM ALIASES ------------------------------------------------------- */

$random world/thunder
{
	world/thunder1
	world/thunder2
}

$random casings/bulletbounces
{
	casings/bulletbounce1
	casings/bulletbounce2
	casings/bulletbounce3
	casings/bulletbounce4
	casings/bulletbounce5
	casings/bulletbounce6
	casings/bulletbounce7
	casings/bulletbounce8
	casings/bulletbounce9
	casings/bulletbounce10
}

$random casings/bulletdeaths
{
	casings/bulletdie1
	casings/bulletdie2
	casings/bulletdie3
	casings/bulletdie4
	casings/bulletdie5
	casings/bulletdie6
	casings/bulletdie7
	casings/bulletdie8
	casings/bulletdie9
	casings/bulletdie10
}

$random casings/shellbounces
{
	casings/shellbounce1
	casings/shellbounce2
	casings/shellbounce3
	casings/shellbounce4
	casings/shellbounce5
}

$random casings/shelldeaths
{
	casings/shelldie1
	casings/shelldie2
	casings/shelldie3
}

$random casings/liquidhits
{
	casings/liquidhit1
	casings/liquidhit2
	casings/liquidhit3
}

/* --- WORLD SOUND DEFINITIONS ---------------------------------------------- */

world/water			WSWATER		// Water sound (Quake)
world/drips			WSDRIPS		// Cave dripping sound (Quake)
world/swamp			WSSWAMP		// Swamp sounds (Quake)
world/fire			WSFIRE		// Fire sound (Quake)
world/wind1			WSWIND1		// Wind sound 1 (Quake)
world/wind2			WSWIND2		// Wind sound 2 (Quake)
world/wind3			WSWIND3		// Wind sound 3
world/wind4			WSWIND4		// Wind sound 4
world/lighthum		WSFLHUM		// Fluorescent light hum (Quake)
world/machine1		WSMACH1		// Machine sound 1
world/machine2		WSMACH2		// Machine sound 2
world/techbase1		WSTECHB1	// Techbase sound 1 (Quake)
world/techbase2		WSTECHB2	// Techbase sound 2
world/techbase3		WSTECHB3	// Techbase sound 3
world/techbase4		WSTECHB4	// Techbase sound 4 (Doom 3)
world/techbase5		WSTECHB5	// Techbase sound 5 (Doom 3)
world/techbase6		WSTECHB6	// Techbase sound 6 (Quake)
world/compbeep1		WSCOMBP1	// Computer beep 1
world/compbeep2		WSCOMBP2	// Computer beep 2
world/compbeep3		WSCOMBP3	// Computer beep 3
world/compbeep4		WSCOMBP4	// Computer beep 4
world/metalbang1	WSMTBNG1	// Metal bang sound 1
world/metalbang2	WSMTBNG2	// Metal bang sound 2
world/metalbang3	WSMTBNG3	// Metal bang sound 3
world/metalbang4	WSMTBNG4	// Metal bang sound 4

$random world/compbeep
{
	world/compbeep1
	world/compbeep2
	world/compbeep3
	world/compbeep4
}

$random world/metalbang
{
	world/metalbang1
	world/metalbang2
	world/metalbang3
	world/metalbang4
}

/* --- ASSIGN INDEXES TO CUSTOM AMBIENT SOUND THING ------------------------- */

// INDEX ASSIGNMENT				TYPE 	MODE				VOLUME
$ambient 1 "world/water"		POINT 	CONTINUOUS			0.7
$ambient 2 "world/drips"		POINT 	CONTINUOUS			0.7
$ambient 3 "world/swamp"		POINT 	CONTINUOUS			0.6
$ambient 4 "world/fire"			POINT 	CONTINUOUS			0.8
$ambient 5 "world/wind1"		POINT 	CONTINUOUS			1.0
$ambient 6 "world/wind2"		POINT 	CONTINUOUS			1.0
$ambient 7 "world/wind3"		POINT 	CONTINUOUS			1.0
$ambient 8 "world/wind4"		POINT 	CONTINUOUS			1.0
$ambient 9 "world/lighthum"		POINT 	CONTINUOUS			1.0
$ambient 10 "world/machine1"	POINT 	CONTINUOUS			1.0
$ambient 11 "world/machine2"	POINT 	CONTINUOUS			1.0
$ambient 12 "world/techbase1"	POINT 	CONTINUOUS			1.0
$ambient 13 "world/techbase2"	POINT 	CONTINUOUS			1.0
$ambient 14 "world/techbase3"	POINT 	CONTINUOUS			1.0
$ambient 15 "world/techbase4"	POINT	CONTINUOUS			1.0
$ambient 16 "world/techbase5"	POINT 	CONTINUOUS			1.0
$ambient 17 "world/techbase6"	POINT 	CONTINUOUS			1.0
$ambient 18 "world/compbeep"	POINT 	RANDOM 2.0 4.0		1.0
$ambient 19 "world/metalbang"	POINT 	RANDOM 30.0 120.0	1.0

/* --- SET WORLD SOUND ROLLOFF VALUES --------------------------------------- */
// DEFAULT VALUES ARE: 200 (mindist) and 1200 (maxdist)
//	mindist = distance from center in which sound is played at full volume
//	maxdist = distance from center in which sound becomes inaudible

$rolloff world/water		8 400
$rolloff world/drips		8 400
$rolloff world/swamp		8 1280
$rolloff world/fire			8 280
$rolloff world/wind1		8 1280
$rolloff world/wind2		8 1280
$rolloff world/wind3		8 1280
$rolloff world/wind4		8 1280
$rolloff world/lighthum		8 360
$rolloff world/machine1		8 400
$rolloff world/machine2		8 400
$rolloff world/techbase1	8 360
$rolloff world/techbase2	8 360
$rolloff world/techbase3	8 360
$rolloff world/techbase4	8 480
$rolloff world/techbase5	8 480
$rolloff world/techbase6	8 360

$rolloff world/compbeep		8 400
$rolloff world/compbeep1	8 400
$rolloff world/compbeep2	8 400
$rolloff world/compbeep3	8 400
$rolloff world/compbeep4	8 400

$rolloff world/metalbang	8 2048
$rolloff world/metalbang1	8 2048
$rolloff world/metalbang2	8 2048
$rolloff world/metalbang3	8 2048
$rolloff world/metalbang4	8 2048

/* --- VOLUMES AND ATTENUATIONS --------------------------------------------- */

$volume weapons/chngun 0.9
$volume weapons/plasmaidle 0.5
$volume casings/bulletbounces 0.2
$volume casings/bulletdeaths 0.2
$volume casings/shellbounces 0.2
$volume casings/shelldeaths 0.2
$volume casings/liquidhits 0.4
$volume weapons/ShockmakerIDLE 0.25

$attenuation weapons/rocklx 0.9
$attenuation weapons/plasmax 0.9
$attenuation weapons/bfgx 0.8
$attenuation switches/normbutn 0.9
$attenuation world/barrelx 0.9
$attenuation mother/pain 0.0

//jumpads
PAD01 PAD01
PAD02 PAD02

//chain chomp BOSS
CHOWALK CHOWALK
CHOATACK CHOATACK
CHODIE CHODIE
CHOPAIN CHOPAIN

//////////////SKINS SOUNDS///////////////////

//STARMAN SKIN SOUNDS
$playeralias		"Earthbound Starman"		MALE	*pain100	SENPAIN
$playeralias		"Earthbound Starman"		MALE	*pain75		SENPAIN
$playeralias		"Earthbound Starman"		MALE	*pain50		SENPAIN
$playeralias		"Earthbound Starman"		MALE	*pain25		SENPAIN

SENUSE SENUSE
SENOOF SENOOF
SENDIHI SENDIHI
SENDED SENDED
SENPAIN SENPAIN
SENGIB SENGIB
SENTAU SENTAU

//Signatus (Entropic 64) skin sounds
SGPAIN SGPAIN
SIGOOF SIGOOF
SIGDED SIGDED
SIGJUMP SIGJUMP

//ECTO SKIN SOUNDS

$playeralias		"Ecto"		MALE	*pain100	DSDNWPAN
$playeralias		"Ecto"		MALE	*pain75		DSDNWPAN
$playeralias		"Ecto"		MALE	*pain50		DSDNWPAN
$playeralias		"Ecto"		MALE	*pain25		DSDNWPAN
$playeralias		"Ecto"		MALE	*land		DSDNWOOF


DSDNWOWY DSDNWOWY //hump
DSDNWOOF DSDNWOOF //fall oof
DSDNWOHI DSDNWOHI //XDEATH
DSDNWTAU DSDNWTAU //taunt
DSDNWDTH DSDNWDTH //DED
DSDNWPAN DSDNWPAN //PAIN
DSDNWJMP DSDNWJMP //JUMP
dsbcatc1 dsbcatc1 //idk

//napalm man skin
$playeralias		"NapalmMan"		MALE	*pain100 PAPAPAI
$playeralias		"NapalmMan"		MALE	*pain75 PAPAPAI
$playeralias		"NapalmMan"		MALE	*pain50 PAPAPAI
$playeralias		"NapalmMan"		MALE	*pain25 PAPAPAI

PAPAUSE PAPAUSE
PAPADED PAPADED
PAPATUN PAPATUN
PAPADIHI PAPADIHI
PAPAJMP PAPAJMP
PAPAPAI PAPAPAI

//Atomic Frog Skin
ATTAUN1 ATTAUN1 //TAUNT
ATODED1 ATODED1 //Death Sound

//Postal 64 Skin
POSTDED POSTDED //death
POSDIHI POSDIHI //GIB DEATH
POSHUMP POSHUMP //hump wall
POSOOF POSOOF //fall
POSTPAI POSTPAI //pain

$playeralias		"POSTAL Dude 64"		MALE	*pain100 POSTPAI
$playeralias		"POSTAL Dude 64"		MALE	*pain75 POSTPAI
$playeralias		"POSTAL Dude 64"		MALE	*pain50 POSTPAI
$playeralias		"POSTAL Dude 64"		MALE	*pain25 POSTPAI

$playeralias		"POSTAL Dude 64"		MALE	*taunt		DUDETALK

//taunt postal 2
$RANDOM DUDETALK { PDTALK1 PDTALK2 PDTALK3 PDTALK4 PDTALK5 PDTALK6 PDTALK7 PDTALK8 PDTALK9 PDTALK10 PDTALK11 PDTALK12 PDTALK13 PDTALK14 PDTALK15 PDTALK16 PDTALK17 PDTALK18 PDTALK19 PDTALK20 PDTALK21 PDTALK22 PDTALK23 PDTALK24 PDTALK26 PDTALK27 PDTALK28 PDTALK29 PDTALK30 PDTALK31 PDTALK32 PDTALK33 PDTALK34 PDTALK35 PDTALK36 PDTALK37 PDTALK38 PDTALK39 PDTALK40 PDTALK41 PDTALK42 PDTALK43 PDTALK44 PDTALK45 PDTALK46 PDTALK47 PDTALK48 PDTALK49 PDTALK50 PDTALK51 PDTALK52 PDTALK53 PDTALK54 PDTALK55 PDTALK56 PDTALK57 PDTALK58 PDTALK59 PDTALK60 PDTALK61 PDTALK62 PDTALK63 PDTALK64 PDTALK65 PDTALK66 PDTALK67 PDTALK68 PDTALK69 }

PDTALK1				 PDTALK1
PDTALK2				 PDTALK2
PDTALK3				 PDTALK3
PDTALK4				 PDTALK4
PDTALK5				 PDTALK5
PDTALK6				 PDTALK6
PDTALK7				 PDTALK7
PDTALK8				 PDTALK8
PDTALK9				 PDTALK9
PDTALK10		     PDTALK10
PDTALK11			 PDTALK11
PDTALK12			 PDTALK12
PDTALK13			 PDTALK13
PDTALK14			 PDTALK14
PDTALK15			 PDTALK15
PDTALK16			 PDTALK16
PDTALK17			 PDTALK17
PDTALK18			 PDTALK18
PDTALK19			 PDTALK19
PDTALK20			 PDTALK20
PDTALK21			 PDTALK21
PDTALK22			 PDTALK22
PDTALK23			 PDTALK23
PDTALK24			 PDTALK24
PDTALK26			 PDTALK26
PDTALK27			 PDTALK27
PDTALK28			 PDTALK28
PDTALK29			 PDTALK29
PDTALK30			 PDTALK30
PDTALK31			 PDTALK31
PDTALK32			 PDTALK32
PDTALK33			 PDTALK33
PDTALK34			 PDTALK34
PDTALK35			 PDTALK35
PDTALK36			 PDTALK36
PDTALK37			 PDTALK37
PDTALK38			 PDTALK38
PDTALK39			 PDTALK39
PDTALK40			 PDTALK40
PDTALK41    		 PDTALK41
PDTALK42			 PDTALK42
PDTALK43			 PDTALK43
PDTALK44			 PDTALK44
PDTALK45			 PDTALK45
PDTALK46			 PDTALK46
PDTALK47			 PDTALK47
PDTALK48			 PDTALK48
PDTALK49			 PDTALK49
PDTALK50             PDTALK50
PDTALK51    		 PDTALK51
PDTALK52			 PDTALK52
PDTALK53			 PDTALK53
PDTALK54			 PDTALK54
PDTALK55			 PDTALK55
PDTALK56			 PDTALK56
PDTALK57			 PDTALK57
PDTALK58			 PDTALK58
PDTALK59			 PDTALK59
PDTALK60             PDTALK60
PDTALK61    		 PDTALK61
PDTALK62			 PDTALK62
PDTALK63			 PDTALK63
PDTALK64			 PDTALK64
PDTALK65			 PDTALK65
PDTALK66			 PDTALK66
PDTALK67			 PDTALK67
PDTALK68			 PDTALK68
PDTALK69			 PDTALK69


//SIGNATUS SKIN SOUNDS
$playeralias		"Signatus"		MALE	*taunt		SIGTAU

$playeralias		"Signatus"		MALE	*pain100	SGPAIN
$playeralias		"Signatus"		MALE	*pain75		SGPAIN
$playeralias		"Signatus"		MALE	*pain50		SGPAIN
$playeralias		"Signatus"		MALE	*pain25		SGPAIN

$RANDOM SIGTAU { SIGTAU1 SIGTAU2 SIGTAU3 SIGTAU4 SIGTAU5 SIGTAU6 SIGTAU7 SIGTAU8 SIGTAU9 SIGTAU10 SIGTAU11}

SIGTAU1 SIGTAU1
SIGTAU2 SIGTAU2
SIGTAU3 SIGTAU3
SIGTAU4 SIGTAU4
SIGTAU5 SIGTAU5
SIGTAU6 SIGTAU6
SIGTAU7 SIGTAU7
SIGTAU8 SIGTAU8
SIGTAU9 SIGTAU9
SIGTAU10 SIGTAU10
SIGTAU11 SIGTAU11
SGPAIN SGPAIN
SIGOOF SIGOOF
SIGDED SIGDED
SIGJUMP SIGJUMP

//WARIO SKIN SOUNDS

$playeralias		"Wario"		MALE	*death		WAHDED
$playeralias		"Wario"		MALE	*jump		WJUMP
$playeralias		"Wario"		MALE	*land		WLAND
$playeralias		"Wario"		MALE	*taunt		WTAUNT
$playeralias		"Wario"		MALE	*usefail	WNOWAY
$playeralias		"Wario"		MALE	*pain100	WPAIN
$playeralias		"Wario"		MALE	*pain75		WPAIN
$playeralias		"Wario"		MALE	*pain50		WPAIN
$playeralias		"Wario"		MALE	*pain25		WPAIN
$playeralias		"Wario" 	male	*grunt		*land

$RANDOM WPAIN { WPAIN1 WPAIN2 WPAIN3 WPAIN4 WPAIN5 WPAIN6 }

WPAIN1 WPAIN1
WPAIN2 WPAIN2
WPAIN3 WPAIN3
WPAIN4 WPAIN4
WPAIN5 WPAIN5
WPAIN6 WPAIN6

$RANDOM WAHDED { WAHDED1 WAHDED2 WAHDED3 }

WAHDED1 WAHDED1
WAHDED2 WAHDED2
WAHDED3 WAHDED3

$RANDOM WJUMP { WJUMP1 WJUMP2 WJUMP3 WJUMP4 WJUMP5 }

WJUMP1 WJUMP1
WJUMP2 WJUMP2
WJUMP3 WJUMP3
WJUMP4 WJUMP4
WJUMP5 WJUMP5

$RANDOM WNOWAY { WNOWAY1 WNOWAY2 WNOWAY3 WNOWAY4 WNOWAY5 WNOWAY6 WNOWAY7 }

WNOWAY1 WNOWAY1
WNOWAY2 WNOWAY2
WNOWAY3 WNOWAY3
WNOWAY4 WNOWAY4
WNOWAY5 WNOWAY5
WNOWAY6 WNOWAY6
WNOWAY7 WNOWAY7



$RANDOM WLAND { WLAND1 WLAND2 WLAND3 }

WLAND1 WLAND1
WLAND2 WLAND2
WLAND3 WLAND3

$RANDOM WTAUNT { WTAUNT1 WTAUNT2 WTAUNT3 WTAUNT4 WTAUNT5 WTAUNT6 WTAUNT7 WTAUNT8 WTAUNT9 WTAUNT10 WTAUNT11 WTAUNT12 WTAUNT13 WTAUNT14 WTAUNT15 WTAUNT16 WTAUNT17 WTAUNT18 WTAUNT19 WTAUNT20 WTAUNT21 WTAUNT22 WTAUNT23 WTAUNT24 WTAUNT25 WTAUNT26 WTAUNT27 WTAUNT28 }

WTAUNT1 WTAUNT1
WTAUNT2 WTAUNT2
WTAUNT3 WTAUNT3
WTAUNT4 WTAUNT4
WTAUNT5 WTAUNT5
WTAUNT6 WTAUNT6
WTAUNT7 WTAUNT7
WTAUNT8 WTAUNT8
WTAUNT9 WTAUNT9
WTAUNT10 WTAUNT10
WTAUNT11 WTAUNT11
WTAUNT12 WTAUNT12
WTAUNT13 WTAUNT13
WTAUNT14 WTAUNT14
WTAUNT15 WTAUNT15
WTAUNT16 WTAUNT16
WTAUNT17 WTAUNT17
WTAUNT18 WTAUNT18
WTAUNT19 WTAUNT19
WTAUNT20 WTAUNT20
WTAUNT21 WTAUNT21
WTAUNT22 WTAUNT22
WTAUNT23 WTAUNT23
WTAUNT24 WTAUNT24
WTAUNT25 WTAUNT25
WTAUNT26 WTAUNT26
WTAUNT27 WTAUNT27
WTAUNT28 WTAUNT28

//BARATUS SOUNDS
64FGDTH 64FGDTH
64FGHDTH 64FGHDTH
64FGJUMP 64FGJUMP
64FGNOWY 64FGNOWY
64FGOOF 64FGOOF
64FGPAIN 64FGPAIN

$playeralias		"Baratus 64"		MALE	*taunt		64FGTAUN

$playeralias		"Baratus 64"		MALE	*pain100		64FGPAIN
$playeralias		"Baratus 64"		MALE	*pain75		64FGPAIN
$playeralias		"Baratus 64"		MALE	*pain50		64FGPAIN
$playeralias		"Baratus 64"		MALE	*pain25		64FGPAIN

$random 64FGTAUN { 64FGTAU1 64FGTAU2 64FGTAU3 64FGTAU4 }

64FGTAU1 64FGTAU1
64FGTAU2 64FGTAU2
64FGTAU3 64FGTAU3
64FGTAU4 64FGTAU4

//HECU SKIN SOUNDS
HCUDIE HCUDIE
HCUHDIE HCUHDIE
HCUJUMP HCUJUMP
HCUOOF HCUOOF
HCUNOWY HCUNOWY
HCUPAIN HCUPAIN

$playeralias		"HECU 64"		MALE	*taunt		HCUTAUN

$playeralias		"HECU 64"		MALE	*pain100		HCUPAIN
$playeralias		"HECU 64"		MALE	*pain75		HCUPAIN
$playeralias		"HECU 64"		MALE	*pain50		HCUPAIN
$playeralias		"HECU 64"		MALE	*pain25		HCUPAIN

$random HCUTAUN { HCUTAU1 HCUTAU2 HCUTAU3 HCUTAU4 HCUTAU5 HCUTAU6 }

HCUTAU1 HCUTAU1
HCUTAU2 HCUTAU2
HCUTAU3 HCUTAU3
HCUTAU4 HCUTAU4
HCUTAU5 HCUTAU5
HCUTAU6 HCUTAU6

//QUAKESHEEP SKIN

$playeralias		"QuakeSheep64"		MALE	*death		SHEPDED
$playeralias		"QuakeSheep64"		MALE	*crazydeath		SHEPDED
$playeralias		"QuakeSheep64"		MALE	*gibbed		SHEPGIB
$playeralias		"QuakeSheep64"		MALE	*pain100	SHEPPAIN
$playeralias		"QuakeSheep64"		MALE	*pain75		SHEPPAIN
$playeralias		"QuakeSheep64"		MALE	*pain50		SHEPPAIN
$playeralias		"QuakeSheep64"		MALE	*pain25		SHEPPAIN
$playeralias		"QuakeSheep64"		MALE	*jump		SHEPJMP
$playeralias		"QuakeSheep64"		MALE	*taunt		SHEPTAU
$playeralias		"QuakeSheep64"		male	*grunt		SHEPOOF2
$playeralias		"QuakeSheep64" 		male	*usefail	SHEPUSE



SHEPJMP SHEPJMP
SHEPOOF2 SHEPOOF2
SHEPOOF SHEPOOF

$random SHEPUSE { PAPAUSE SHEPOOF }

$random SHEPDED { SHEPDED2 SHEPDED3 SHEPDEDH SHEPDIE1 SHEPDIE2 }

SHEPDED2 SHEPDED2
SHEPDED3 SHEPDED3
SHEPDIE1 SHEPDIE1
SHEPDIE2 SHEPDIE2
SHEPDEDH SHEPDEDH

$random SHEPGIB { SHEPGIB1 SHEPGIB2 }
SHEPGIB1 SHEPGIB1
SHEPGIB2 SHEPGIB2

SHEPPAIN SHEPPAIN

$random SHEPTAU { SHEPTAU1 SHEPTAU2 SHEPTAU3 SHEPTAU4 }

SHEPTAU1 SHEPTAU1
SHEPTAU2 SHEPTAU2
SHEPTAU3 SHEPTAU3
SHEPTAU4 SHEPTAU4

//WOLFENSTEIN SKIN
$playeralias		"BJ Blazkowics 64"		MALE	*taunt		BJTAUN

$playeralias		"BJ Blazkowics 64"		MALE	*pain100		BJPAIN
$playeralias		"BJ Blazkowics 64"		MALE	*pain75		BJPAIN
$playeralias		"BJ Blazkowics 64"		MALE	*pain50		BJPAIN
$playeralias		"BJ Blazkowics 64"		MALE	*pain25		BJPAIN

$random BJTAUN { BJTAUNT BJTAUN2 }

BJTAUNT BJTAUNT
BJTAUN2 BJTAUN2
BJPAIN BJPAIN
BJDTH BJDTH

//robogrunt64 skin sounds
$playeralias		"Robogrunt"		MALE	*pain100		ROBOPAI
$playeralias		"Robogrunt"		MALE	*pain75		ROBOPAI
$playeralias		"Robogrunt"		MALE	*pain50		ROBOPAI
$playeralias		"Robogrunt"		MALE	*pain25		ROBOPAI


ROBONOWA ROBONOWA
ROBOOOF ROBOOOF
ROBODIE ROBODIE
ROBODIE2 ROBODIE2
ROBOPAI ROBOPAI
ROBOJMP ROBOJMP
ROBOTAU ROBOTAU
ROBODIE ROBODIE


//Sniper TF2 SKIN sounds
$playeralias		"sniper tf2"		MALE	*taunt		SNIPTAUN
$playeralias		"sniper tf2"		MALE	*pain100		SNIPPAIN
$playeralias		"sniper tf2"		MALE	*pain75		SNIPPAIN
$playeralias		"sniper tf2"		MALE	*pain50		SNIPPAIN
$playeralias		"sniper tf2"		MALE	*pain25		SNIPPAIN

$random SNIPTAUN { SNIPTAU SNIPTA2 SNIPTA3 SNIPTA4 }
$random SNIPPAIN { SNIPPAI SNIPPAI2 }

SNIPWAY SNIPWAY
SNIPOOF2 SNIPOOF2
SNIPDED SNIPDED
SNIPDED2 SNIPDED2
SNIPPAI SNIPPAI
SNIPPAI2 SNIPPAI2
SNIPJMP SNIPJMP
SNIPTAU SNIPTAU
SNIPTA2 SNIPTA2
SNIPTA3 SNIPTA3
SNIPTA4 SNIPTA4
SNIPGIB SNIPGIB

//TURRET GIRL

$playeralias		"TurretGirl 64000"		MALE	*taunt		TRTGTAUN
$playeralias		"TurretGirl 64000"		MALE	*death		TRTGDIE
$playeralias		"TurretGirl 64000"		MALE	*usefail		TRTGWAY
$playeralias		"TurretGirl 64000"		MALE	*pain100		TRTGPAIN
$playeralias		"TurretGirl 64000"		MALE	*pain75		TRTGPAIN
$playeralias		"TurretGirl 64000"		MALE	*pain50		TRTGPAIN
$playeralias		"TurretGirl 64000"		MALE	*pain25		TRTGPAIN

$random TRTGTAUN { TRTGTAU1 TRTGTAU2 TRTGTAU3 TRTGHAI1 TRTGHAI2 TRTGHAI3 }
$random TRTGDIE { TRTGDIE1 TRTGDIE2 TRTGDIE3 }
$random TRTGWAY { TRTGIDL1 TRTGIDL2 TRTGIDL3 TRTGERRO }

TRTGPAIN TRTGPAIN
TRTGDIE1 TRTGDIE1
TRTGDIE2 TRTGDIE2
TRTGDIE3 TRTGDIE3
TRTGERRO TRTGERRO
TRTGHAI1 TRTGHAI1
TRTGHAI2 TRTGHAI2
TRTGHAI3 TRTGHAI3
TRTGIDL1 TRTGIDL1
TRTGIDL2 TRTGIDL2
TRTGIDL3 TRTGIDL3
TRTGOOF TRTGOOF
TRTGTAU1 TRTGTAU1
TRTGTAU2 TRTGTAU2
TRTGTAU3 TRTGTAU3

//Caleb skin

$playeralias		"Caleb"		MALE	*pain100		dschpain
$playeralias		"Caleb"		MALE	*pain75		dschpain
$playeralias		"Caleb"		MALE	*pain50		dschpain
$playeralias		"Caleb"		MALE	*pain25		dschpain

dschoof dschoof
dschjump dschjump
caleway calway
dsguygun dsguygun
dschdeth dschdeth
dschpain dschpain
dschdeth dschdeth
dschfall dschfall

//Blood Cultist skin by Callum Sanderson.
$playeralias	"BloodCULTIST" 	male	*taunt		CTaunt
$playeralias	"BloodCULTIST" 	male	*death		CDeath
$playeralias    "BloodCULTIST" 	male    *xdeath         Ceath
$playeralias	"BloodCULTIST" 	male	*pain100	CPain 
$playeralias	"BloodCULTIST" 	male	*pain75		CPain 
$playeralias	"BloodCULTIST" 	male	*pain50		CPain 
$playeralias	"BloodCULTIST" 	male	*pain25		CPain 
$playeralias	"BloodCULTIST" 	male	*punch		cpunch


$random CDeath { cdie1 cdie2 cdie3 cdie4 cdie5 cdie6 cdie7 cdie8 cdie9 cdie10 cdie11 cdie12 }
cdie1 cdie1
cdie2 cdie2
cdie3 cdie3
cdie4 cdie4
cdie5 cdie5
cdie6 cdie6
cdie7 cdie7
cdie8 cdie8
cdie9 cdie9
cdie10 cdie10
cdie11 cdie11
cdie12 cdie12

cdiegib cdiegib

$random CPain { cpain1 cpain2 cpain3 cpain4 cpain2 cpain3 cpain2 cpain3 }
cpain1 cpain1
cpain2 cpain2
cpain3 cpain3
cpain4 cpain4


$random cpunch { cpun1 cpun2 }
cpun1 cpun1
cpun2 cpun2


$random CTaunt { ctun1 ctun2 ctun3 ctun4 ctun5 ctun6 ctun7 ctun8 ctun9 ctun10 ctun11 ctun12 }
ctun1 ctun1
ctun2 ctun2
ctun3 ctun3
ctun4 ctun4
ctun5 ctun5
ctun6 ctun6
ctun7 ctun7
ctun8 ctun8
ctun9 ctun9
ctun11 ctun11
ctun10 ctun10
ctun12 ctun12

//SAMUS SKIN SOUNDSSSSSS

$playeralias		"Samus"		MALE	*pain100		SAMPAIN
$playeralias		"Samus"		MALE	*pain75		SAMPAIN
$playeralias		"Samus"		MALE	*pain50		SAMPAIN
$playeralias		"Samus"		MALE	*pain25		SAMPAIN


$random SAMPAIN { SAMPAIN1 SAMPAIN2 SAMPAIN3}

SAMDEAD SAMDEAD
SAMNOWA SAMNOWA
SAMLAND SAMLAND
SAMGIB SAMGIB
SAMPAIN1 SAMPAIN1
SAMPAIN2 SAMPAIN2 
SAMPAIN3 SAMPAIN3
SAMJUMP SAMJUMP
SAMTAUN SAMTAUN
SAMGIB SAMGIB

//CAR MORALES SKIN SOUNDS
$playeralias		"Car Morales"		MALE	*pain100		CARPAIN
$playeralias		"Car Morales"		MALE	*pain75		CARPAIN
$playeralias		"Car Morales"		MALE	*pain50		CARPAIN
$playeralias		"Car Morales"		MALE	*pain25		CARPAIN
$playeralias		"Car Morales"		MALE	*land		CAROOF
$playeralias		"Car Morales"		MALE	*grunt		CAROOF

$playeralias		"Car Morales"		MALE	*taunt		CARTAUN

$random CAROOF { CAROOF1 CAROOF2 }
CAROOF1 CAROOF1
CAROOF2 CAROOF2

CARGIB CARGIB


CARDEAD CARDEAD
CARJUMP CARJUMP
CARPAIN CARPAIN

$random CARTAUN { CARTAU1 CARTAU2 CARTAU3 CARTAU4 CARTAU5 CARTAU6 CARTAU7 CARTAU8 CARTAU9 }

CARTAU1 CARTAU1
CARTAU2 CARTAU2
CARTAU3 CARTAU3
CARTAU4 CARTAU4
CARTAU5 CARTAU5
CARTAU6 CARTAU6
CARTAU7 CARTAU7
CARTAU8 CARTAU8
CARTAU9 CARTAU9

//ranger skin quake 1

$playeralias		"Ranger"		MALE	*pain100		DSQPAIN
$playeralias		"Ranger"		MALE	*pain75		DSQPAIN
$playeralias		"Ranger"		MALE	*pain50		DSQPAIN
$playeralias		"Ranger"		MALE	*pain25		DSQPAIN

DSQDETH DSQDETH
DSQDIEHI DSQDIEHI
DSQJUMP DSQJUMP
DSQOOF DSQOOF
DSQSLOP DSQSLOP
DSQPAIN DSQPAIN
DSQNOWAY DSQNOWAY

//freddy fazbear skin sounds
$playeralias		"Freddy Fazbear"		MALE	*pain100		FREDNOWA
$playeralias		"Freddy Fazbear"		MALE	*pain75		FREDNOWA
$playeralias		"Freddy Fazbear"		MALE	*pain50		FREDNOWA
$playeralias		"Freddy Fazbear"		MALE	*pain25		FREDNOWA

FEDGIB FREDGIB
FREDNOWA FREDNOWA
FREDTAUN FREDTAUN
FREDJMP FREDJUMP
FREDDIE FREDDIE

//A Pose Scout sounds

$playeralias		"A-pose Scout"		MALE	*pain100		SCOTPAIN
$playeralias		"A-pose Scout"		MALE	*pain75		SCOTPAIN
$playeralias		"A-pose Scout"		MALE	*pain50		SCOTPAIN
$playeralias		"A-pose Scout"		MALE	*pain25		SCOTPAIN
$playeralias		"A-pose Scout"		MALE	*taunt		SCOTTAU

$random SCOTTAU { SCOTTAU1 SCOTTAU2 SCOTTAU3 SCOTTAU4 SCOTTAU5 SCOTTAU6 SCOTTAU7 SCOTTAU8 SCOTTAU9 SCOTTA10 SCOTTA11 SCOTTA12 }

SCOTTAU1 SCOTTAU1
SCOTTAU2 SCOTTAU2
SCOTTAU3 SCOTTAU3
SCOTTAU4 SCOTTAU4
SCOTTAU5 SCOTTAU5
SCOTTAU6 SCOTTAU6
SCOTTAU7 SCOTTAU7
SCOTTAU8 SCOTTAU8
SCOTTAU9 SCOTTAU9
SCOTTA10 SCOTTA10
SCOTTA11 SCOTTA11
SCOTTA12 SCOTTA12

SCOTHIT SCOTHIT
SHEPOOF2 SHEPOOF2
SCOTDIE1 SCOTDIE1
SCOTDIE2 SCOTDIE2
SCOTPAIN SCOTPAIN
SCOTBONK SCOTBONK

SCOTDIE3 SCOTDIE3

//Donkey Kong Skin Sounds taken from DK64 and ParodiadorAnimado's Youtube Poop

$playeralias		"Donkey Kong"		MALE	*taunt		DKSOUNT
$playeralias		"Donkey Kong"		MALE	*usefail		DKSOUNU
$playeralias		"Donkey Kong"		MALE	*pain100		DKSOUNP
$playeralias		"Donkey Kong"		MALE	*pain75			DKSOUNP
$playeralias		"Donkey Kong"		MALE	*pain50			DKSOUNP
$playeralias		"Donkey Kong"		MALE	*pain25			DKSOUNP
$playeralias		"Donkey Kong"		MALE	*jump			DKSOUNJ

$random DKSOUNU { DKSOUN7 DKSOUN8 DKSOUN9 DKSOUN11 }
$random DKSOUNT { DKSOUN12 DKSOUN4 DKSOUN6 }
$random DKSOUNP { DKSOUN10 DKSOUN2 }
$random DKSOUNJ { DKSOUN3 DKSOUN5 }


DKSOUN1 DKSOUN1
DKSOUN2 DKSOUN2
DKSOUN3 DKSOUN3
DKSOUN4 DKSOUN4
DKSOUN5 DKSOUN5
DKSOUN6 DKSOUN6
DKSOUN7 DKSOUN7
DKSOUN8 DKSOUN8
DKSOUN9 DKSOUN9
DKSOUN10 DKSOUN10
DKSOUN11 DKSOUN11
DKSOUN12 DKSOUN12
DKSOUN13 DKSOUN13
DKSOUN14 DKSOUN14
DKSOUN15 DKSOUN15

//HALF LIFE DOG SOUND DEFS

$playeralias		"DOG"		MALE	*pain100		DOGOPAI
$playeralias		"DOG"		MALE	*pain75			DOGOPAI
$playeralias		"DOG"		MALE	*pain50			DOGOPAI
$playeralias		"DOG"		MALE	*pain25			DOGOPAI

DOGOPAI DOGOPAI
DOGNOWAY DOGNOWAY
DOGOTAU DOGOTAU
DOGOGIE DOGOGIE
DOGOSTE DOGOSTE
DOGOOOF DOGOOOF

//ENGINEER GAMING skin

$playeralias		"Engineer"	MALE	*pain100		ENGIPAI
$playeralias		"Engineer"		MALE	*pain75			ENGIPAI
$playeralias		"Engineer"		MALE	*pain50			ENGIPAI
$playeralias		"Engineer"		MALE	*pain25			ENGIPAI
$playeralias		"Engineer"		MALE	*taunt			ENGITAU

$RANDOM ENGITAU { ENGITAU1 ENGITAU2 ENGITAU3 ENGITAU4 ENGITAU5 } 

ENGIPAI ENGIPAI
ENGIOOF ENGIOOF
ENGINOWA ENGINOWA
ENGIDEA1 ENGIDEA1
ENGIDEA2 ENGIDEA2
ENGIJMP ENGIJMP
ENGITAU1 ENGITAU1
ENGITAU2 ENGITAU2
ENGITAU3 ENGITAU3
ENGITAU4 ENGITAU4
ENGITAU5 ENGITAU5

//REVENANT APPRENTICE SOUNDS
$playeralias		"REVENANT APPRENTICE"	MALE	*pain100		BONEPAI
$playeralias		"REVENANT APPRENTICE"		MALE	*pain75			BONEPAI
$playeralias		"REVENANT APPRENTICE"		MALE	*pain50			BONEPAI
$playeralias		"REVENANT APPRENTICE"		MALE	*pain25			BONEPAI

BONEPAI BONEPAI
BONEOOF BONEOOF
BONEDED BONEDED
BONEWAY BONEWAY
BONEDED2 BONEDED2
BONEPUN BONEPUN
BONETAUN BONETAUN
BONEJMP BONEJMP

//heavy sounds
$playeralias		"heavy"	MALE	*pain100	HEAVPAI
$playeralias		"heavy"	MALE	*pain75		HEAVPAI
$playeralias		"heavy"	MALE	*pain50		HEAVPAI
$playeralias		"heavy"	MALE	*pain25		HEAVPAI
$playeralias		"heavy"		MALE	*taunt			HEAVYTA

$RANDOM HEAVPAI { HEAVYPA HEAVYPA2 HEAVYPA3 }
$RANDOM HEAVYTA { HEAVTAU1 HEAVTAU2 HEAVTAU3 HEAVTAU4 HEAVTAU5 HEAVTAU6 HEAVTAU7 HEAVTAU8 }
HEAVTAU1 HEAVTAU1
HEAVTAU2 HEAVTAU2
HEAVTAU3 HEAVTAU3
HEAVTAU4 HEAVTAU4
HEAVTAU5 HEAVTAU5
HEAVTAU6 HEAVTAU6
HEAVTAU7 HEAVTAU7
HEAVTAU8 HEAVTAU8
HEAVYPA HEAVYPA
HEAVYPA2 HEAVYPA2
HEAVYPA3 HEAVYPA3
HEAVOOF HEAVOOF
HEAVNOWA HEAVNOWA
HEAVJMP HEAVJMP
HEAVDIE1 HEAVDIE1
HEAVDIE2 HEAVDIE2

//HOUNDEYE SKIN

$playeralias		"Houndeye"	MALE	*pain100	HONDPAIN
$playeralias		"Houndeye"	MALE	*pain75		HONDPAIN
$playeralias		"Houndeye"	MALE	*pain50		HONDPAIN
$playeralias		"Houndeye"	MALE	*pain25		HONDPAIN
$playeralias		"Houndeye"		MALE	*taunt			HONDTAU

$RANDOM HONDTAU { HONDTAU1 HONDTAU2 HONDTAU3 }
HONDNOWA HONDNOWA
HONDOOF HONDOOF
HONDDEA1 HONDDEA1
HONDDEA2 HONDDEA2
HONDPAIN HONDPAIN
HONDJMP HONDJMP
HONDTAU1 HONDTAU1
HONDTAU2 HONDTAU3
HONDTAU3 HONDTAU3
HONDGIB HONDGIB

//MEDIC SKIN sounddddddd

$playeralias		"Medic"	MALE	*pain100	MDICPAIN
$playeralias		"Medic"	MALE	*pain75		MDICPAIN
$playeralias		"Medic"	MALE	*pain50		MDICPAIN
$playeralias		"Medic"	MALE	*pain25		MDICPAIN
$playeralias		"Medic"		MALE	*taunt			MDICTAUN

$random MDICTAUN { MDICTAU1 MDICTAU2 MDICTAU3 MDICTAU4 }
$Random MDICPAIN { MDICPAI1 MDICPAI2 MDICPAI3 MDICPAI4 }

MDICTAU1 MDICTAU1
MDICTAU2 MDICTAU2
MDICTAU3 MDICTAU3
MDICTAU4 MDICTAU4
MDICPAI1 MDICPAI1
MDICPAI2 MDICPAI2
MDICPAI3 MDICPAI3
MDICPAI4 MDICPAI4
MDICOOF MDICOOF
MDICNOWA MDICNOWA
MDICDEA1 MDICDEA1
MDICDEA2 MDICDEA2
MDICJMP MDICJMP

//CYRAX SOUNDS SKIN

$playeralias		"Cyrax"		MALE	*pain100	CYRXPAIN
$playeralias		"Cyrax"		MALE	*pain75		CYRXPAIN
$playeralias		"Cyrax"		MALE	*pain50		CYRXPAIN
$playeralias		"Cyrax"		MALE	*pain25		CYRXPAIN
$playeralias		"Cyrax"		MALE	*taunt			CYRXTAUN

$random CYRXPAIN { CYRXPAI1 CYRXPAI2 CYRXPAI3 }
$random CYRXTAUN { CYRXTAU1 CYRXTAU2 CYRXTAU3}

CYRXDIE1 CYRXDIE1
CYRXDIE2 CYRXDIE2
CYRXGIB CYRXGIB
CYRXPAI1 CYRXPAI1
CYRXPAI2 CYRXPAI2
CYRXPAI3 CYRXPAI3
CYRXTAU1 CYRXTAU1
CYRXTAU2 CYRXTAU2
CYRXTAU3 CYRXTAU3
CYRXJMP CYRXJMP
CYRXNOWA CYRXNOWA

//DUKE NUKEM
DukeTaunt1	DSDNOL01
DukeTaunt2	DSDNOL02
DukeTaunt3	DSDNOL03
DukeTaunt4	DSDNOL04
DukeTaunt5	DSDNOL05
DukeTaunt6	DSDNOL06
DukeTaunt7	DSDNOL07
DukeTaunt8	DSDNOL08
DukeTaunt9	DSDNOL09
DukeTaunt10	DSDNOL10
DukeTaunt11	DSDNOL11
DukeTaunt12	DSDNOL12
DukeTaunt13	DSDNOL13
DukeTaunt14	DSDNOL14
DukeTaunt15	DSDNOL15
DukeTaunt16	DSDNOL16
DukeTaunt17	DSDNOL17
DukeTaunt18	DSDNOL18
DukeTaunt19	DSDNOL19
DukeTaunt20	DSDNOL20
DukeTaunt21	DSDNOL21
DukeTaunt22	DSDNOL22
DukeTaunt23	DSDNOL23
DukeTaunt24	DSDNOL24
DukeTaunt25	DSDNOL25
DukeTaunt26	DSDNOL26
DukeTaunt27	DSDNOL27
DukeTaunt28	DSDNOL28
DukeTaunt29	DSDNOL29
DukeTaunt30	DSDNOL30
DukeTaunt31	DSDNOL31
DukeTaunt32	DSDNOL32
DukeTaunt33	DSDNOL33
DukeTaunt34	DSDNOL34
DukeTaunt35	DSDNOL35
DukeTaunt36	DSDNOL36
DukeTaunt37	DSDNOL37
DukeTaunt38	DSDNOL38
DukeTaunt39	DSDNOL39
DukeTaunt40	DSDNOL40
DukeTaunt41	DSDNOL41
DukeTaunt42	DSDNOL42
DukeTaunt43	DSDNOL43
DukeTaunt44	DSDNOL44
DukeTaunt45	DSDNOL45
DukeTaunt46	DSDNOL46
DukeTaunt47	DSDNOL47
DukeTaunt48	DSDNOL48
DukeTaunt49	DSDNOL49
DukeTaunt50	DSDNOL50
DukeTaunt51	DSDNOL51
DukeTaunt52	DSDNOL52
DukeTaunt53	DSDNOL53
DukeTaunt54	DSDNOL54
DukeTaunt55	DSDNOL55
DukeTaunt56	DSDNOL56
DukeTaunt57	DSDUKTN1
DukeTaunt58	DSDUKTN2
DukeTaunt59	DSDUKTN3
DukeTaunt60	DSDUKTN4
DukeTaunt61	DSDUKTN5
DukeTaunt62	DSDUKTN6
DukeTaunt63	DSDUKTN7
$random DukeTaunts { DukeTaunt1 DukeTaunt2 DukeTaunt3 DukeTaunt4 DukeTaunt5 DukeTaunt6 DukeTaunt7 DukeTaunt8 DukeTaunt9 DukeTaunt10 DukeTaunt11 DukeTaunt12 DukeTaunt13 DukeTaunt14 DukeTaunt15 DukeTaunt16 DukeTaunt17 DukeTaunt18 DukeTaunt19 DukeTaunt20 DukeTaunt21 DukeTaunt22 DukeTaunt23 DukeTaunt24 DukeTaunt25 DukeTaunt26 DukeTaunt27 DukeTaunt28 DukeTaunt29 DukeTaunt30 DukeTaunt31 DukeTaunt32 DukeTaunt33 DukeTaunt34 DukeTaunt35 DukeTaunt36 DukeTaunt37 DukeTaunt38 DukeTaunt39 DukeTaunt40 DukeTaunt41 DukeTaunt42 DukeTaunt43 DukeTaunt44 DukeTaunt45 DukeTaunt46 DukeTaunt47 DukeTaunt48 DukeTaunt49 DukeTaunt50 DukeTaunt51 DukeTaunt52 DukeTaunt53 DukeTaunt54 DukeTaunt55 DukeTaunt56 DukeTaunt57 DukeTaunt58 DukeTaunt59 DukeTaunt60 DukeTaunt61 DukeTaunt62 DukeTaunt63 }


DukePain100-1 	DSDUKP01
DukePain100-2 	DSDUKP02
DukePain100-3 	DSDUKP03
$random DukePain100 { DukePain100-1 DukePain100-2 DukePain100-3 }

DukePain75-1	DSDUKP04
DukePain75-2	DSDUKP05
DukePain75-3	DSDUKP06
DukePain75-4	DSDUKP07
$random DukePain75 { DukePain75-1 DukePain75-2 DukePain75-3 DukePain75-4 }

DukePain50-1	DSDUKP08
DukePain50-2	DSDUKP09
$random DukePain50 { DukePain50-1 DukePain50-2 }

DukePain25-1	DSDUKP10
DukePain25-2	DSDUKP11
$random DukePain25 { DukePain25-1 DukePain25-2 }

DukeUseFail-1 	DSDUKNW1
DukeUseFail-2	DSDUKNW2
$random DukeUseFail { DukeUseFail-1 DukeUseFail-2 }

DukeDeath1	DSDNRS01
DukeDeath2	DSDNRS02
DukeDeath3	DSDNRS03
DukeDeath4	DSDNRS04
DukeDeath5	DSDNRS05
DukeDeath6	DSDNRS06
DukeDeath7	DSDNRS07
DukeDeath8	DSDNRS08
DukeDeath9	DSDNRS09
DukeDeath10	DSDNRS10
DukeDeath11	DSDNRS11
DukeDeath12	DSDNRS12
DukeDeath13	DSDNRS13
DukeDeath14	DSDNRS14
DukeDeath15	DSDNRS15
DukeDeath16	DSDNRS16
DukeDeath17	DSDNRS17
DukeDeath18	DSDNRS18
DukeDeath19	DSDNRS19
DukeDeath20	DSDNRS20
DukeDeath21	DSDNRS21
DukeDeath22	DSDNRS22
DukeDeath1 	DSDUKDT1
DukeDeath2 	DSDUKDT2
$random DukeDeath { DukeDeath1 DukeDeath2 DukeDeath3 DukeDeath4 DukeDeath5 DukeDeath6 DukeDeath7 DukeDeath8 DukeDeath9 DukeDeath10 DukeDeath11 DukeDeath12 DukeDeath13 DukeDeath14 DukeDeath15 DukeDeath16 DukeDeath17 DukeDeath18 DukeDeath19 DukeDeath20 DukeDeath21 DukeDeath22 }


$playeralias	"Duke Nukem"	male	*death		DukeDeath
$playersound	"Duke Nukem"	male	*xdeath		dsdukdt2
$playersound	"Duke Nukem"	male	*gibbed		dsdukgib
$playeralias	"Duke Nukem"	male	*pain100	DukePain100
$playeralias	"Duke Nukem"	male	*pain75		DukePain75
$playeralias	"Duke Nukem"	male	*pain50		DukePain50
$playeralias	"Duke Nukem"	male	*pain25		DukePain25
$playersound	"Duke Nukem"	male	*grunt		dsduklnd
$playersound	"Duke Nukem"	male	*land		dsduklnd
$playersound	"Duke Nukem"	male	*jump		dsdukjmp
$playersound	"Duke Nukem"	male	*fist		dsdukkik
$playersound	"Duke Nukem"	male	*falling	dsdukfal
$playeralias	"Duke Nukem"	male	*usefail	DukeUseFail
$playersound	"Duke Nukem"	male	*surface	dsdukgsp
$playeralias 	"Duke Nukem"	male	*taunt		DukeTaunts

//ALIEN GRUNT SOUNDS

$playeralias	"Alien Grunt"	male	*pain100	ALGRPAI
$playeralias	"Alien Grunt"	male	*pain75		ALGRPAI
$playeralias	"Alien Grunt"	male	*pain50		ALGRPAI
$playeralias	"Alien Grunt"	male	*pain25		ALGRPAI

$playeralias	"Alien Grunt"	male	*taunt		ALGRTAU
$Random ALGRTAU { ALGRTAU1 ALGRTAU2 ALGRTAU3 ALGRTAU4 ALGRTAU5 }

ALGRTAU1 ALGRTAU1
ALGRTAU2 ALGRTAU2
ALGRTAU3 ALGRTAU3
ALGRTAU4 ALGRTAU4
ALGRTAU5 ALGRTAU5
ALGRDIE1 ALGRDIE1
ALGRDIE2 ALGRDIE2
ALGRGIB ALGRGIB
ALGROOF ALGROOF
ALGRJMP ALGRJMP
ALGRNOWA ALGRNOWA
ALGRPAI ALGRPAI

//SPY TF2 SKIN
$playeralias	"SPY"	male	*pain100	SPYPAI
$playeralias	"SPY"	male	*pain75		SPYPAI
$playeralias	"SPY"	male	*pain50		SPYPAI
$playeralias	"SPY"	male	*pain25		SPYPAI

$playeralias	"SPY"	male	*taunt		SPYTAU

$random SPYPAI { SPYPAI1 SPYPAI2 SPYPAI3 }
$random SPYTAU { SPYTAU1 SPYTAU2 SPYTAU3 }

SPYPAI1 SPYPAI1
SPYPAI2 SPYPAI2
SPYPAI3 SPYPAI3
SPYJUMP SPYJUMP
SPYOOF SPYOOF
SPYDEA1 SPYDEA1
SPYDEA2 SPYDEA2
SPYNOWAY SPYNOWAY
SPYTAU1 SPYTAU1
SPYTAU2 SPYTAU2
SPYTAU3 SPYTAU3
SPYTAU4 SPYTAU4

//DEMOMAN SOUNDS SKIN
$playeralias	"Demoman"	male	*pain100	DEMOPAI
$playeralias	"Demoman"	male	*pain75		DEMOPAI
$playeralias	"Demoman"	male	*pain50		DEMOPAI
$playeralias	"Demoman"	male	*pain25		DEMOPAI
$playeralias	"Demoman"	male	*taunt		DEMOTAU

$Random DEMOTAU { DEMOTAU1 DEMOTAU2 DEMOTAU3 DEMOTAU4 DEMOTAU5 DEMOTAU6 DEMOTAU7 }

DEMOTAU1 DEMOTAU1
DEMOTAU2 DEMOTAU2
DEMOTAU3 DEMOTAU3
DEMOTAU4 DEMOTAU4
DEMOTAU5 DEMOTAU5
DEMOTAU6 DEMOTAU6
DEMOTAU7 DEMOTAU7
DEMOPAI DEMOPAI
DEMODIE3 DEMODIE3
DEMODIE4 DEMODIE4
DEMONOWA DEMONOWA
DEMOJMP DEMOJMP
DEMOOOF DEMOOOF

//SOLDIER SKIN SOUNDS
$playeralias	"Soldier"	male	*pain100	SOLDPAI
$playeralias	"Soldier"	male	*pain75		SOLDPAI
$playeralias	"Soldier"	male	*pain50		SOLDPAI
$playeralias	"Soldier"	male	*pain25		SOLDPAI
$playeralias	"Soldier"	male	*taunt		SOLDTAU

$RANDOM SOLDTAU {SOLDTAU1 SOLDTAU2 SOLDTAU3 SOLDTAU4}
SOLDPAI SOLDPAI
SOLDTAU1 SOLDTAU1
SOLDTAU2 SOLDTAU2
SOLDTAU3 SOLDTAU3
SOLDTAU4 SOLDTAU4
SOLDJMP SOLDJMP
SOLFOOD SOLDOOF
SOLDIE1 SOLDIE1
SOLDIE3 SOLDIE3
SOLDNOWA SOLDNOWA

//SOUL APPRENTICE SKIN
$playeralias	"SOUL APPRENTICE"	male	*pain100	SOULPAI
$playeralias	"SOUL APPRENTICE"	male	*pain75		SOULPAI
$playeralias	"SOUL APPRENTICE"	male	*pain50		SOULPAI
$playeralias	"SOUL APPRENTICE"	male	*pain25		SOULPAI

SOULJMP SOULJMP
SOULDIE SOULDIE
SOULPAI SOULPAI
SOULTAU SOULTAU

//TIMBLER 64 SOUNDS
$playeralias	"TIMBLER"	male	*pain100	SHURT2
$playeralias	"TIMBLER"	male	*pain75		SHURT2
$playeralias	"TIMBLER"	male	*pain50		SHURT2
$playeralias	"TIMBLER"	male	*pain25		SHURT2

SHURT2 SHURT2
SDEATH SDEATH
SJMP SJMP
SNOWAY SNOWAY
SOOF SOOF
STAUNT STAUNT

//BORG 64 SOUNDS

$playeralias	"Tchernobog"	male	*pain100	TCHRPAI
$playeralias	"Tchernobog"	male	*pain75		TCHRPAI
$playeralias	"Tchernobog"	male	*pain50		TCHRPAI
$playeralias	"Tchernobog"	male	*pain25		TCHRPAI

TCHRTAU4 TCHRTAU4
TCHRJMP TCHRJMP
TCHRPAI TCHRPAI
TCHRTAU3 TCHRTAU3
TCHRDIE TCHRDIE
TCHRTAU TCHRTAU

//SCORPION SOUNDS
$playeralias	"Scorpion"		male	*pain100	NINJPAI
$playeralias	"Scorpion"		male	*pain75		NINJPAI
$playeralias	"Scorpion"		male	*pain50		NINJPAI
$playeralias	"Scorpion"		male	*pain25		NINJPAI

NINJDIE3 NINJDIE3
NINJDIE4 NINJDIE4
NINJPAI NINJPAI
NINJJMP NINJJMP
NINJNOWA NINJNOWA
NINJTAU NINJTAU
NINJOOf NINJOOF

//CAVE STORY
$playeralias	"Quote"		male	*pain100	QUOTPAI
$playeralias	"Quote"		male	*pain75		QUOTPAI
$playeralias	"Quote"		male	*pain50		QUOTPAI
$playeralias	"Quote"		male	*pain25		QUOTPAI
$playeralias	"Quote"		male	*land		QUOTLAND

QUOTPAI QUOTPAI
QUOTDIE QUOTDIE
QUOTJMP QUOTJMP
QUOTLAND QUOTLAND
QUOTOOF QUOTOOF
QUOTETAU QUOTETAU

//FunkyKong

$playeralias		"Funky Kong"		MALE	*usefail		DKSOUNU
$playeralias		"Funky Kong"		MALE	*pain100		DKSOUNP
$playeralias		"Funky Kong"		MALE	*pain75			DKSOUNP
$playeralias		"Funky Kong"		MALE	*pain50			DKSOUNP
$playeralias		"Funky Kong"		MALE	*pain25			DKSOUNP
$playeralias		"Funky Kong"		MALE	*jump			DKSOUNJ
$playeralias "Funky Kong" MALE *taunt   YTPHFUNK
$random YTPHFUNK {YTPH1 YTPH2 YTPH3}

YTPH3 YTPH3
YTPH2 YTPH2
YTPH1 YTPH1
FUNKDED FUNKDED
//Mario 64 sounds
$playeralias 	"Mario" MALE *taunt   M64TAUN

$playeralias		"Mario"		MALE	*usefail		M64NOWA
$playeralias		"Mario"		MALE	*pain100		M64PAIN
$playeralias		"Mario"		MALE	*pain75			M64PAIN
$playeralias		"Mario"		MALE	*pain50			M64PAIN
$playeralias		"Mario"		MALE	*pain25			M64PAIN

$random M64TAUN {M64TAU1 M64TAU2 M64TAU3 M64TAU4 M64TAU5 M64TAU6 M64TAU7 M64TAU8}

M64TAU1 M64TAU1
M64TAU2 M64TAU2
M64TAU3 M64TAU3
M64TAU4 M64TAU4
M64TAU5 M64TAU5
M64TAU6 M64TAU6
M64TAU7 M64TAU7
M64TAU8 M64TAU8
M64JMP M64JMP
M64NOWA M64NOWA
M64OOF M64OOF
M64PAIN M64PAIN
M64DED M64DED
M64DED2 M64DED2

//REPTILOID SOUNDS
$playeralias		"Highlander Reptiloid"		MALE	*pain100		HIGSPAI
$playeralias		"Highlander Reptiloid"		MALE	*pain75			HIGSPAI
$playeralias		"Highlander Reptiloid"		MALE	*pain50			HIGSPAI
$playeralias		"Highlander Reptiloid"		MALE	*pain25			HIGSPAI


HIGSDEA2 HIGSDEA2
HIGSDEA HIGSDEA
HIGSPAI HIGSPAI
HIGSOOF HIGSOOF
HIGSJMP HIGSJMP
HIGSNOWA HIGSNOWA
HIGSTAU HIGSTAU

//doomgirl
$playeralias		"DoomGirl"		Female	*pain100		64GALPAI
$playeralias		"DoomGirl"		female	*pain75			64GALPAI
$playeralias		"DoomGirl"		female	*pain50			64GALPAI
$playeralias		"DoomGirl"		female	*pain25			64GALPAI

//SKULLMASK
$playeralias "Skullmask" MALE	*pain100		SKPAIN
$playeralias "Skullmask" MALE	*pain75		SKPAIN
$playeralias "Skullmask" MALE	*pain50		SKPAIN
$playeralias "Skullmask" MALE	*pain25		SKPAIN

$random SKPAIN {SKPAIN1 SKPAIN2 SKPAIN3 SKPAIN4 SKPAIN5 SKPAIN6}
$random SKTAUNT {SKTAUNT1 SKTAUNT2 SKTAUNT3 SKTAUNT4 SKTAUNT5 SKTAUNT6 SKTAUNT7 SKTAUNT8 }
$random SKJUMP {SKJUMP1 SKJUMP2}
$random SKDED {SKDED1 SKDED2}
$random SKDEDH {SKDED3 SKDED4}
SKPAIN1 SKPAIN1
SKPAIN2 SKPAIN2
SKPAIN3 SKPAIN3
SKPAIN4 SKPAIN4
SKPAIN5 SKPAIN5
SKPAIN6 SKPAIN6
SKTAUNT1 SKTAUNT1
SKTAUNT2 SKTAUNT2
SKTAUNT3 SKTAUNT3
SKTAUNT4 SKTAUNT4
SKTAUNT5 SKTAUNT5
SKTAUNT6 SKTAUNT6
SKTAUNT7 SKTAUNT7
SKTAUNT8 SKTAUNT8
SKJUMP1 SKJUMP1
SKJUMP2 SKJUMP2
SKOOF SKOOF
SKNOWA SKNOWA
SKDED1 SKDED1
SKDED2 SKDED2
SKDED3 SKDED3
SKDED4 SKDED4


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