/* --- WEAPONS, MONSTERS, ITEMS --------------------------------------------- */

Based off "Doom 64 WMI Redux" by Dreadflame (@ ZDoom Forums)
or GuitarDeity (@ YouTube) and Footman

A good 90% of the DECORATE and GLDEFS came from "Doom 64 WMI Redux"
The rest from individual tweaks from Nevander and concepts from HazeBandicoot

Midway for all base Doom 64 sprites
(Sukru Gilman, Francisco Gracia, Laurent Bezault and Andy Wilson)

Sound effects by Aubrey Hodges, original sound system by Scott Patterson

osjclatchford and chronoteeth for the base of the new pistol pickup
sprite, recolored and edited by Nevander to match the D64 Desert Eagle

Shotgun pickup sprites edited from "Doom 64: Unabsolved" mod
for Zandronum by AEnima (@ ZDoom and Zandronum Forums)

Cage and Almonds for the smoother animations of Fist, Shotgun, Super Shotgun,
Chaingun, Plasma Rifle and BFG (maybe the Pistol too?)

Additional edits to various frames from Shotgun and Super Shotgun
by Nevander and Skelegant

Casing sounds and liquid hit sounds taken from "Smooth PSX Doom"


/* --- TEXTURES AND GRAPHICS ------------------------------------------------ */

All base Doom 64 textures created by Midway

"Doom the Way Midway Did" textures created by Cage (named DTWMDxx in-wad)

PSX unique textures from Williams Entertainment and the PSX TC crew

Absolution TC Outcast texture set created by NMN

DOOM 2016 style textures created by Emerson Tung and id Software (named DSLRTXxx in-wad)
Ripped for use in classic Doom by Dragonfly

Edited Doom 64 logo picture used for INTERPIC and more by CoTeCiO

Beta Doom 64 textures originally created by Midway, ripped by Nevander


/* --- MAPS ----------------------------------------------------------------- */

All original map geometry created by the Midway level design team
(including Randy Estrella, Tim Heydelaar and Danny Lewis)

All source Doom 64 maps converted into Doom engine readable UDMF format by Nevander

All map scripts and events re-written by hand by Nevander

Original Absolution TC exclusive maps by Samuel A. Villarreal AKA Kaiser and Elbryan42

Original Absolution TC Outcast Levels by Kaiser, Elbryan42, and AgentSpork

Unfinished maps from Outcast Levels started by Kaiser and finished by Nevander

Original Absolution TC Redemption Denied levels by Steven Searle and AgentSpork


/* --- MUSIC ---------------------------------------------------------------- */

Original soundtrack composed by Aubrey Hodges


/* --- OTHER CREDITS -------------------------------------------------------- */

Lost Soul exploding damage method by snackerfork

Triangular automap arrow method taken from "PSX Doom TC"

Doom 64 style thing fade in code originally written by Kaiser and AgentSpork,
fade out code written by Nevander, improved code written and modified by
KeksDose and Nevander


/* --- SPECIAL THANKS ------------------------------------------------------- */

Everyone at Midway responsible for the development of Doom 64

id Software for the Doom franchise as a whole

HUGE thanks to Kaiser for Doom 64 EX and the WadGen tool
Without these, this project would not have been possible

ZDoom and Doomworld Forums for help and encouragement throughout
and for being extremely patient waiting for updates :)

TheDoctor45 at DeviantArt for the Doom 64 M_DOOM logo base

86232and for finding the real name for RDM01 The Metacenter

And of course, thanks to all of you who play my TC! Thank you!
