// Allows players to choose if they want to
// display the difficulty everytime they enter
user bool difficultySystem_printDiffEnter = true;

// Allows disabling of the mod
server bool difficultySystem_enabled = true;

// Queued difficulty setting that will take effect at the start of the next map or Notsurvival round
server int difficultySystem_livesDifficulty = 1;

// Queued difficulty setting that will take effect at the start of the next map or Notsurvival round
server int difficultySystem_ammoDifficulty = 1;
