Changelog 2.2
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Major Changes:
* Strife support has returned.
Classes:
- Fighter
* The Spiked Gauntlets should no longer alert enemies when hitting a wall.
* Warcry's fear reworked to work off of the enemy's base health instead of pain chance.
* Destroyer's Vigor reworked, now causes Charge to grant you a damage increase for 10 seconds.
* Destroyer's Relentless strength bonus increased from 2% to 2.5% and critical strikes grant double the bonus.
* Commander's Inspire reworked, landing critical strikes now grant a damage increase to you and allies.
* Commander's Rally replaced with Press Forward, enemies slain by you heal nearby allies for 2% of the enemy's maximum health.
* Vanguard's Temperance stacks should now properly clear after not taking damage.
* Vanguard's Last Stand no longer increases the damage they take.
- Cleric
* The Mace of Contrition should no longer alert enemies when hitting a wall.
* Serpent Staff altfire now properly checks for a drain target from further away and drains faster.
* Visions reworked to have a chance to convert based on target's base health and rank, but cost is increased to 40 from 15.
- Mage
* Deep Freeze AoE damage no longer does full damage at max distance but the projectile now rips through monsters.
* Mage Paths should now properly grant damage bonuses and resistances.
* Iceborn's Cold's Embrace damage increased and spreads slightly further.
- Hunter
* The Machete should no longer alert enemies when hitting a wall.
* Duelist's Laceration now also applies to Fan of Knives.
* Duelist's Posthaste renamed to Duelist's Dance and also grants increased damage with the machete when undamaged.
* Survivalist's Entrapment reworked, causing enemies who trigger a trap to take 25% increased damage for 30 seconds.
* Survivalist's Potent Salve now also provides 25% poison damage resistance and immunity to poison damage over time for 30 seconds.
- Necromancer
* The Sickle should no longer alert enemies when hitting a wall.
* Poison Nova now properly gains increased damage from Summon Ghoul, instead of Summon Shadow.
Hexen:
* Rebalanced many of the random spawns.
Misc:
* 100% Kills XP bonus increased slightly.
* Hardest difficulty setting now also increases enemy level by 25% on top of the flat level increase.
* Hardest difficulty no longer removes health, mana, and magick gains from levelling.
* A reminder that the hardest difficulty setting increases enemy speed by 50%, increases how often they attack, and increases their level as well as reduce carrying capacity.
* Director should now properly work for Hexen.
* Mana pickups and weapons now have a lower limit for mana gained.
* Jump Modifier CVar removed, now the game is automatically detected to adjust jump height for Hexen and other games.
* Armor no longer reduces damage taken by 1 per piece of armor.
* Polymorph Protection Rune replaced with Ring of Mana Attraction, allowing you to regenerate mana but increasing arcane damage taken.
* Talisman of the Depths replaced with Amulet of Cleansing, allowing you to take 25% less damage from poison attacks and no longer taking damage over time from them.
