interpolatehealth true, 6;
height 38;
monospacefonts true, "0";

/*statusbar none
{
	//drawimage "HUDBases", 160, 200, centerbottom;
	drawbar	  "BRedOrbO", "EmptyRed", Health CurrentMaxHealth, Vertical, -134,4;
	drawimage "SRedOrbS", -134, 4;
	drawbar	  "BlueOrbO", "EmptyOrb", Ammo Mana1, Vertical, 279,47;
	drawimage "BlueOrbS", 279, 47;
	drawbar	  "YellOrbO", "EmptyOrb", Ammo MP, Vertical, 165,47;
	drawimage "YellOrbS", 165, 47; //148
	drawbar	  "GrenOrbO", "EmptyOrb", Ammo Mana2, Vertical, 389,48;
	drawimage "GrenOrbS", 389, 48;
	drawimage "HUDBases", 160, 200, centerbottom;
	drawbar   "ExpBarFG", "ExpBarBG", Ammo XP, Horizontal, -147, 166;
	drawinventorybar Hexen, noartibox, 4, INDEXFONT_RAVEN, 7, 157, 33, 179, untranslated;
	drawselectedinventory artiflash, INDEXFONT_RAVEN, 149, 162, 179, 184, untranslated;
	drawkeybar 4, horizontal, 32, 231, 160;
	
	playerclass Barbarian
	{
	drawnumber 3, GREENFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, GREENFONT, Untranslated, 140, 385, 173;
	}
	
	playerclass Crusader
	{
	drawnumber 3, BLUEFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, BLUEFONT, Untranslated, 130, 385, 173;
	}
	
	playerclass Magician
	{
	drawnumber 3, REDFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, REDFONT, Untranslated, 105, 385, 173;
	}
	
	playerclass Hunter
	{
	drawnumber 3, YELLOWFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, YELLOWFONT, Untranslated, 120, 385, 173;
	}
}*/

/*statusbar automap
{
	//drawimage "HUDBases", 160, 200, centerbottom;
	drawbar	  "BRedOrbO", "EmptyRed", Health CurrentMaxHealth, Vertical, -134,4;
	drawimage "SRedOrbS", -134, 4;
	drawbar	  "BlueOrbO", "EmptyOrb", Ammo Mana1, Vertical, 279,47;
	drawimage "BlueOrbS", 279, 47;
	drawbar	  "YellOrbO", "EmptyOrb", Ammo MP, Vertical, 165,47;
	drawimage "YellOrbS", 165, 47; //148
	drawbar	  "GrenOrbO", "EmptyOrb", Ammo Mana2, Vertical, 389,48;
	drawimage "GrenOrbS", 389, 48;
	drawimage "HUDBases", 160, 200, centerbottom;
	drawbar   "ExpBarFG", "ExpBarBG", Ammo XP, Horizontal, -147, 166;
	drawinventorybar Hexen, noartibox, noarrows, 4, INDEXFONT_RAVEN, 7, 157, 33, 179, untranslated;
	drawselectedinventory artiflash, INDEXFONT_RAVEN, 149, 162, 179, 184, untranslated;
	drawkeybar 4, horizontal, 32, 231, 160;
	
	playerclass Barbarian
	{
	drawnumber 3, GREENFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, GREENFONT, Untranslated, 140, 385, 173;
	}
	
	playerclass Crusader
	{
	drawnumber 3, BLUEFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, BLUEFONT, Untranslated, 130, 385, 173;
	}
	
	playerclass Magician
	{
	drawnumber 3, REDFONT, Untranslated, Armor, 385, 159;
	drawnumber 3, REDFONT, Untranslated, 105, 385, 173;
	}
}*/

StatusBar Fullscreen, fullscreenoffsets
{
	//health
	//drawnumber 3, BIGFONT , Green, health, drawshadow, 40, -20;
	playerclass Barbarian
	{
	drawimage "HPICONG1", 26, -25;
	}
	playerclass Crusader
	{
	drawimage "HPICON1", 26, -25;
	}
	playerclass Magician
	{
	drawimage "HPICONR1", 26, -25;
	}
	playerclass Hunter
	{
	drawimage "HPICONY1", 26, -25;
	}
	drawimage "ARM1ARMR", 17, -52;
	drawnumber 4, WHITEFONT, Untranslated, health, 80, -21;
	drawstring SMALLFONT, White, "Lev: ", 57, 10, 0;
	drawnumber 5, YELLOWFONT, untranslated, Level, drawshadow, 45, 20, 1;
	drawstring SMALLFONT, White, "Exp: ", 142, 10, 0;
	drawnumber 5, REDFONT, untranslated, XP, drawshadow, 130, 20, 1;
	drawstring SMALLFONT, White, "Nxt: ", 227, 10, 0;
	drawnumber 5, TANFONT, untranslated, ammocapacity XP, drawshadow, 215, 20, 1;
	//frags
	//gamemode deathmatch
	//	drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow, 70, -15, 1;

	inventorybarnotvisible
	{
		drawselectedinventory alternateonempty, artiflash, alwaysshowcounter, INDEXFONT_RAVEN, -82, -31, -52, -8, untranslated
		{

		}
	}

	// Mana
	weaponammo Mana1 && Mana2
	{
		weaponammo Mana1
		{
			drawimage "MANABRT1", -17, -45;
		}
		weaponammo not Mana1
		{
			drawimage "MANADIM1", -17, -45;
		}
		weaponammo Mana2
		{
			drawimage "MANABRT2", -17, -30;
		}
		weaponammo not Mana2
		{
			drawimage "MANADIM2", -17, -30;
		}
	}
			drawimage "MANABRT4", -17, -15;
	drawnumber 2147483647, BLUEFONT, untranslated, ammo Mana1, drawshadow, -21, -45, 1;
	drawnumber 2147483647, GREENFONT, untranslated, ammo Mana2, drawshadow, -21, -30, 1;
	drawnumber 2147483647, YELLOWFONT, untranslated, ammo MP, drawshadow, -21, -15, 1;
	drawnumber 3, HUDFONT_RAVEN, Untranslated, armor, 80, -41;
	drawkeybar 5, horizontal, auto, 100, -33;
}

statusbar Normal
{
	drawimage "H2BAR", 0, 135;
	//drawimage "STATBAR", 38, 163;
	Drawnumber 99, REDFONT, UNTRANSLATED, ammo xp, drawshadow, 241, 165, 1;
	Drawnumber 99, TANFONT, untranslated, ammocapacity xp, drawshadow, 241, 177, 1;
	drawselectedinventory artiflash, alwaysshowcounter, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;

		drawimage "ARMCLS", 41, 178;
		//drawnumber 3, HUDFONT_RAVEN, untranslated, health, 66, 176, 1;//, Red, 24, LightBlue, 101;

	//mana bars
	weaponammo Mana1 && Mana2
	{
		weaponammo Mana1
		{
			drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1;
		}
		weaponammo not Mana1
		{
			drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1;
		}
		weaponammo Mana2
		{
			drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1;
		}
		weaponammo not Mana2
		{
			drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1;
		}
	}
			drawbar "MANAVL4", "MANAVL4B", ammo MP, vertical, 116, 164, 1;
			drawbar "HPBAR", "CLBAR", health CurrentMaxHealth, Vertical, 68, 162;
		drawnumber 3, INDEXFONT_BLUE, UNTRANSLATED, ammo Mana1, 91, 166;
		drawnumber 3, INDEXFONT_GREEN, UNTRANSLATED, ammo Mana2, 91, 174;
		drawnumber 3, INDEXFONT_YELLOW, UNTRANSLATED, ammo MP, 91, 182;

	//armor
	drawimage "ARMCLS", 255, 178;
	drawnumber 4, HUDFONT_RAVEN, untranslated, armor, 279, 176, 1;

	playerclass Fighter
	{
		DrawBar "FIGHCHNO", "FIGHCHNG", XP, Horizontal, 43, 193;
		drawnumber 4, GREENFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Cleric
	{
		DrawBar "CLERCHNO", "CLERCHNG", XP, Horizontal, 43, 193;
		drawnumber 4, BLUEFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Mage
	{
		DrawBar "MAGECHNO", "MAGECHNG", XP, Horizontal, 43, 193;
		drawnumber 4, REDFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Hunter
	{	
		DrawBar "HUNTCHNO", "HUNTCHNG", XP, Horizontal, 43, 193;
		drawnumber 4, YELLOWFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Necromancer
	{	
		DrawBar "NECRCHNO", "NECRCHNG", XP, Horizontal, 43, 193;
		drawnumber 3, PURPLEFONT, untranslated, health, 66, 176, 1;
	}
	drawimage "LFEDGE", 0, 193;
	drawimage "RTEDGE", 277, 193;
	drawnumber 5, INDEXFONT_RAVEN, untranslated, Level, drawshadow, 277, 194, 0;
}

statusbar Automap
{
	drawimage "H2BAR", 0, 135;
	drawimage "KEYBAR", 38, 162;
	drawkeybar 5, horizontal, 20, 46, 164;
	drawinventorybar Hexen, noartibox, alwaysshowcounter, 4, INDEXFONT_RAVEN, 150, 164, 178, 185, untranslated;

	// Also draw the life gem here
	playerclass Barbarian
	{
		DrawBar "FIGHCHNO", "FIGHCHNG", XP, Horizontal, 43, 193;
	}
	playerclass Crusader
	{
		DrawBar "CLERCHNO", "CLERCHNG", XP, Horizontal, 43, 193;
	}
	playerclass Magician
	{
		DrawBar "MAGECHNO", "MAGECHNG", XP, Horizontal, 43, 193;
	}
	playerclass Hunter
	{	
		DrawBar "HUNTCHNO", "HUNTCHNG", XP, Horizontal, 43, 193;
	}
	drawimage "LFEDGE", 0, 193;
	drawimage "RTEDGE", 277, 193;
	drawnumber 5, INDEXFONT_RAVEN, untranslated, Level, drawshadow, 277, 194, 0;
}

statusbar inventory
{
	drawimage "INVBAR", 38, 162;
	drawinventorybar Hexen, noartibox, alwaysshowcounter, translucent, 7, INDEXFONT_RAVEN, 52, 164, 80, 185, untranslated;
}

statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
{
	drawinventorybar Hexen, translucent, alwaysshowcounter, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -10, untranslated;
}


statusbar Normal
{
	drawimage "H2BAR", 0, 135;
	//drawimage "STATBAR", 38, 163;
	Drawnumber 99, REDFONT, UNTRANSLATED, ammo xp, drawshadow, 241, 165, 1;
	Drawnumber 99, TANFONT, untranslated, ammocapacity xp, drawshadow, 241, 177, 1;
	drawselectedinventory artiflash, alwaysshowcounter, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;

		drawimage "ARMCLS", 41, 178;
		//drawnumber 3, HUDFONT_RAVEN, untranslated, health, 66, 176, 1;//, Red, 24, LightBlue, 101;

	//mana bars
	/*weaponammo Mana1 && Mana2
	{
		weaponammo Mana1
		{
			drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1;
		}
		weaponammo not Mana1
		{
			drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1;
		}
		weaponammo Mana2
		{
			drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1;
		}
		weaponammo not Mana2
		{
			drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1;
		}
	}*/
			drawbar "MANAVL4", "MANAVL4B", ammo MP, vertical, 116, 164, 1;
			drawbar "HPBAR", "CLBAR", health CurrentMaxHealth, Vertical, 68, 162;
		drawnumber 3, INDEXFONT_BLUE, UNTRANSLATED, ammo Mana1, 91, 166;
		drawnumber 3, INDEXFONT_GREEN, UNTRANSLATED, ammo Mana2, 91, 174;
		drawnumber 3, INDEXFONT_YELLOW, UNTRANSLATED, ammo MP, 91, 182;

	//armor
	drawimage "ARMCLS", 255, 178;
	drawnumber 4, HUDFONT_RAVEN, untranslated, armor, 279, 176, 1;

	playerclass Fighter
	{
	IsSelected SpikedGauntlets { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the fist is equiped, light the respective slot number
  
	IsSelected "Timon'sAxe", DragonClaw { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the pistol is equiped, light the respective slot number

	IsSelected HammerOfRetribution, VorpalBlade { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the super shotgun is equiped, light the respective slot number

	IsSelected Quietus { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the chaingun is equiped, light the respective slot number
		DrawBar "FIGHCHNO", "FIGHCHNG", XP, Horizontal, 43, 193;
		drawnumber 4, GREENFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Cleric
	{
	IsSelected MaceOfContrition { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the fist is equiped, light the respective slot number
  
	IsSelected SerpentStaff, MorningStar { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the pistol is equiped, light the respective slot number

	IsSelected FireStorm, Lightbringer { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the super shotgun is equiped, light the respective slot number

	IsSelected Wraithverge { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the chaingun is equiped, light the respective slot number
		DrawBar "CLERCHNO", "CLERCHNG", XP, Horizontal, 43, 193;
		drawnumber 4, BLUEFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Mage
	{
	IsSelected SapphireWand { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the fist is equiped, light the respective slot number
  
	IsSelected FrostShards, JadeWand { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the pistol is equiped, light the respective slot number

	IsSelected ArcOfDeath, Skullstaff { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the super shotgun is equiped, light the respective slot number

	IsSelected Bloodscourge { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the chaingun is equiped, light the respective slot number
		DrawBar "MAGECHNO", "MAGECHNG", XP, Horizontal, 43, 193;
		drawnumber 4, REDFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Hunter
	{
	IsSelected Machete { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the fist is equiped, light the respective slot number
  
	IsSelected EnchantedBow, GlacialCrossbow { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the pistol is equiped, light the respective slot number

	IsSelected EtherealCrossbow, Blunderbuss { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the super shotgun is equiped, light the respective slot number

	IsSelected HellforgeCannon { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the chaingun is equiped, light the respective slot number
		DrawBar "HUNTCHNO", "HUNTCHNG", XP, Horizontal, 43, 193;
		drawnumber 4, YELLOWFONT, untranslated, health, 66, 176, 1;
	}
	playerclass Necromancer
	{
	IsSelected Sickle { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the fist is equiped, light the respective slot number
  
	IsSelected HeartOfYorick, GauntletsOfTheNecromancer { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2D", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the pistol is equiped, light the respective slot number

	IsSelected LichStaff, BloodScepter { drawbar "MANAVL1D", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the super shotgun is equiped, light the respective slot number

	IsSelected RavenStaff { drawbar "MANAVL1", "MANAVL1B", ammo Mana1, vertical, 98, 164, 1; drawbar "MANAVL2", "MANAVL2B", ammo Mana2, vertical, 107, 164, 1; } // If the chaingun is equiped, light the respective slot number
		DrawBar "NECRCHNO", "NECRCHNG", XP, Horizontal, 43, 193;
		drawnumber 3, PURPLEFONT, untranslated, health, 66, 176, 1;
	}
	drawimage "LFEDGE", 0, 193;
	drawimage "RTEDGE", 277, 193;
	drawnumber 5, INDEXFONT_RAVEN, untranslated, Level, drawshadow, 277, 194, 0;
}