height 0;
monospacefonts true, "2";
resolution 640, 400;
interpolatehealth false;
interpolatearmor false;

statusbar fullscreen, fullscreenoffsets
{
  // Health ---------------------------------------------------------------------------------------------

  drawimage "H_BGLEFT", 10, -90; // Left background
  drawimage "H_ICNHP", 79, -78; // Health icon
	PlayerClass Fighter
	{
	drawimage "FITEBODY", 23, -84;//drawimage "FITEFACE", 24, -75;
	}
	PlayerClass Cleric
	{
	drawimage "CLERBODY", 23, -83;//drawimage "CLERFACE", 30, -75;
	}
	PlayerClass Mage
	{
	drawimage "MAGEBODY", 26, -82;//drawimage "MAGEFACE", 28, -74;
	}
	PlayerClass Hunter
	{
	drawimage "HUNTBODY", 22, -83;//drawimage "HUNTFACE", 32, -73;
	}
	PlayerClass Necromancer
	{
	drawimage "NECRBODY", 26, -82;//drawimage "HUNTFACE", 32, -73;
	}

    //drawimage "H_HPFC01", 98, -79; // Glowing red-colored bar frame
    //drawbar "H_BRFILR", "H_BRFBGR", health, horizontal, 101, -76; // Red-colored health bar
	InInventory Not YellowHealthItem && RedHealthItem
    {
    drawimage "H_BRFRMX", 98, -79;
	}
	
	InInventory YellowHealthItem
    {
	drawimage "H_HPWG01", 98, -79;
	}
	
	InInventory RedHealthItem
    {
	drawimage "H_HPFC01", 98, -79; // Red bar frame
	}
	
	drawbar "H_BRFILR", "H_BRFBGR", health currentmaxhealth, horizontal, interpolate(6), 101, -76; // Normal-colored health bar
	drawbar "ARCANBAR", "BLANKBAR", armor ArcaneBarrierMax, horizontal, interpolate(6), 101, -76; // Normal-colored health bar
	drawnumber 5, HUDFONT2_DOOM, Red, health, alignment(left), 206, -78, 0;
	drawnumber 5, HUDFONT2_DOOM, NCBlue, armor, alignment(left)|whennotzero, 206, -65, 0;
	InInventory TargetHPPercent, 1
	{
		drawimage "MONSBACK", -106 + Center, 42;
		drawbar "ALLYHEAL", "ALLYEMPT", TargetHPPercent, horizontal, interpolate(6), -100 + Center, 46;
		InInventory TargetHealthBarColor
		{
		drawbar "MONSHEAL", "MONSEMPT", TargetHPPercent, horizontal, interpolate(6), -100 + Center, 46;
		}
	}
	
	drawimage "H_BGTLY2", 148, -110; // Bottom tally background
	drawimage "H_ICNARR", 151, -107; // "Armor" label
	
	drawnumber 4, NC_CONFDIGITS, untranslated, armourcount, 204, -103; // "Secrets" counter
	drawstring NC_CONFDIGITS, untranslated, "/", 214, -104;
	
	PlayerClass Fighter
	{
	drawnumber 4, NC_CONFDIGITS, untranslated, 140, 247, -103;
	}
	PlayerClass Cleric
	{
	drawnumber 4, NC_CONFDIGITS, untranslated, 130, 247, -103;
	}
	PlayerClass Mage
	{
	drawnumber 4, NC_CONFDIGITS, untranslated, 100, 247, -103;
	}
	PlayerClass Hunter
	{
	drawnumber 4, NC_CONFDIGITS, untranslated, 125, 247, -103;
	}
	PlayerClass Necromancer
	{
	drawnumber 4, NC_CONFDIGITS, untranslated, 105, 247, -103;
	}
	
	//drawbar "ARMORBAR", "BLANKBAR", basicarmor, horizontal, 101, -76; // Normal-colored health bar
  // Health amount; display the digits in red if health is less than 25, in blue if health is greater than 100,
  // and in darkgray otherwise
  

  // EXP ----------------------------------------------------------------------------------------------


    drawimage "CONCARXP", 79, -49; // EXP icon

    drawimage "H_BRFRMX", 98, -53;  // ... otherwise, draw normal bar frame

    drawbar "H_BRFILW", "H_BRFBGW", XP, horizontal, interpolate(6), 101, -50; // EXP bar

    // Level
    drawnumber 5, HUDFONT2_DOOM, DarkGray, Level, alignment(left), 206, -52, 0;

  // Keys -----------------------------------------------------------------------------------------------
	
  drawkeybar 12, horizontal, 18, 83, -23, 0, 12, auto;

  // Current Ammo ---------------------------------------------------------------------------------------
  
 	drawimage "H_BGRIT", -194, -82; // Current ammo and arms background
	
	drawimage "H_BGTLY2", -194, -102; // Armour tally background +5 +6; +99 +7
	
	drawimage "CONCARGO", -188, -96; // "Armor" label
	
	drawnumber 9, NC_CONFDIGITS, untranslated, money, -95, -95; // "Armour" counter
	
	/*weaponammo Mana1 && Mana2
	{
		weaponammo Mana1
		{
			drawimage "H_BRFRMB", -146, -76;
		}
		weaponammo not Mana1
		{
			drawimage "H_BRFRMX", -146, -76;
		}
		weaponammo Mana2
		{
			drawimage "H_BRFRMG", -146, -60;
		}
		weaponammo not Mana2
		{
			drawimage "H_BRFRMX", -146, -60;
		}
	}*/
	
	PlayerClass Fighter
	{
	IsSelected SpikedGauntlets { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the fist is equiped, light the respective slot number
  
	IsSelected "Timon'sAxe", DragonClaw { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the pistol is equiped, light the respective slot number

	IsSelected HammerOfRetribution, VorpalBlade { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the super shotgun is equiped, light the respective slot number

	IsSelected Quietus { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the chaingun is equiped, light the respective slot number
	}
	
	PlayerClass Cleric
	{
	IsSelected MaceOfContrition { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the fist is equiped, light the respective slot number
  
	IsSelected SerpentStaff, MorningStar { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the pistol is equiped, light the respective slot number

	IsSelected Firestorm, Lightbringer { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the super shotgun is equiped, light the respective slot number

	IsSelected Wraithverge { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the chaingun is equiped, light the respective slot number
	}
	
	PlayerClass Mage
	{
	IsSelected SapphireWand { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the fist is equiped, light the respective slot number
  
	IsSelected FrostShards, JadeWand { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the pistol is equiped, light the respective slot number

	IsSelected ArcofDeath, Skullstaff { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the super shotgun is equiped, light the respective slot number

	IsSelected Bloodscourge { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the chaingun is equiped, light the respective slot number
	}
	
	PlayerClass Hunter
	{
	IsSelected Machete { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the fist is equiped, light the respective slot number
  
	IsSelected EnchantedBow, GlacialCrossbow { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the pistol is equiped, light the respective slot number

	IsSelected EtherealCrossbow, Blunderbuss { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the super shotgun is equiped, light the respective slot number

	IsSelected HellforgeCannon { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the chaingun is equiped, light the respective slot number
	}
	
	PlayerClass Necromancer
	{
	IsSelected Sickle, BruiserWeapon { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the fist is equiped, light the respective slot number
  
	IsSelected HeartOfYorick, GauntletsOfTheNecromancer { drawimage "H_BRFRMX", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the pistol is equiped, light the respective slot number

	IsSelected LichStaff, BloodScepter { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMX", -146, -76; } // If the super shotgun is equiped, light the respective slot number

	IsSelected RavenStaff { drawimage "H_BRFRMG", -146, -60; drawimage "H_BRFRMB", -146, -76; } // If the chaingun is equiped, light the respective slot number
	}
	
	//drawimage "H_BRFRMX", -146, -76;
	//drawimage "H_BRFRMX", -146, -60;
	InInventory Not RingOfFocusTracker
	{
	drawbar "H_BRFRMY","H_BRFRMX", PowerupTime SpellGlobalCooldown, horizontal, reverse, -146, -44;
	}
	
	InInventory RingOfFocusTracker
	{
	drawbar "H_BRFRMY","H_BRFRMX", PowerupTime SpellGlobalCooldownShort, horizontal, reverse, -146, -44;
	}
	
	drawnumber 4, HUDFONT2_DOOM, Yellow, mp, -149, -43; // Current ammo amount
    drawbar "H_BRFILY", "H_BRFBGY", mp, horizontal, reverse, interpolate(6), -143, -41; // Ammo bar
	drawnumber 4, HUDFONT2_DOOM, Green, mana2, -149, -59; // Current ammo amount
    drawbar "H_BRFILG", "H_BRFBGG", mana2, horizontal, reverse, interpolate(6), -143, -57; // Ammo bar
	drawnumber 4, HUDFONT2_DOOM, NCBlue, mana1, -149, -75; // Current ammo amount
    drawbar "H_BRFILX", "H_BRFBGX", mana1, horizontal, reverse, interpolate(6), -143, -73; // Ammo bar
	


  //usesammo not { drawimage "H_BGWP", -194, -25; } // Otherwise, draw only the arms background

  //drawnumber 3, HUDFONT2_DOOM, DarkGray, ammo1, -151, -48; // Current ammo amount

  // Arms -----------------------------------------------------------------------------------------------

    drawswitchableimage weaponslot 1, "", "CONDIGT1", -188, -20;
    drawswitchableimage weaponslot 2, "", "CONDIGT2", -170, -20;
    drawswitchableimage weaponslot 3, "", "CONDIGT3", -152, -20;
    drawswitchableimage weaponslot 4, "", "CONDIGT4", -135, -20;
    drawswitchableimage weaponslot 5, "", "CONDIGT5", -116, -20;
    drawswitchableimage weaponslot 6, "", "CONDIGT6", -95, -20;
    drawswitchableimage weaponslot 7, "", "CONDIGT7", -77, -20;
    drawswitchableimage weaponslot 8, "", "CONDIGT8", -59, -20;
    drawswitchableimage weaponslot 9, "", "CONDIGT9", -41, -20;
    drawswitchableimage weaponslot 0, "", "CONDIGT0", -23, -20;

  PlayerClass Fighter
  {
  IsSelected SpikedGauntlets { drawstring NC_CONFDIGITS, Green, "1", -180, -20; } // If the fist is equiped, light the respective slot number
  
  IsSelected "Timon'sAxe" { drawstring NC_CONFDIGITS, Green, "2", -162, -20; } // If the pistol is equiped, light the respective slot number

  IsSelected HammerOfRetribution { drawstring NC_CONFDIGITS, Green, "3", -144, -20; } // If the super shotgun is equiped, light the respective slot number

  IsSelected Quietus { drawstring NC_CONFDIGITS, Green, "4", -127, -20; } // If the chaingun is equiped, light the respective slot number

  IsSelected DragonClaw { drawstring NC_CONFDIGITS, Green, "5", -108, -20; } // If the rocket launcher is equiped, light the respective slot number

  IsSelected VorpalBlade { drawstring NC_CONFDIGITS, Green, "6", -87, -20; } // If the plasma rifle is equiped, light the respective slot number
  }
  
  PlayerClass Cleric
  {
  IsSelected MaceOfContrition { drawstring NC_CONFDIGITS, NCBlueC, "1", -180, -20; } // If the fist is equiped, light the respective slot number
  
  IsSelected SerpentStaff { drawstring NC_CONFDIGITS, NCBlueC, "2", -162, -20; } // If the pistol is equiped, light the respective slot number

  IsSelected Firestorm { drawstring NC_CONFDIGITS, NCBlueC, "3", -144, -20; } // If the super shotgun is equiped, light the respective slot number

  IsSelected Wraithverge { drawstring NC_CONFDIGITS, NCBlueC, "4", -127, -20; } // If the chaingun is equiped, light the respective slot number

  IsSelected MorningStar { drawstring NC_CONFDIGITS, NCBlueC, "5", -108, -20; } // If the rocket launcher is equiped, light the respective slot number

  IsSelected Lightbringer { drawstring NC_CONFDIGITS, NCBlueC, "6", -87, -20; } // If the plasma rifle is equiped, light the respective slot number
  }
  
  PlayerClass Mage
  {
  IsSelected SapphireWand { drawstring NC_CONFDIGITS, Red, "1", -180, -20; } // If the fist is equiped, light the respective slot number
  
  IsSelected FrostShards { drawstring NC_CONFDIGITS, Red, "2", -162, -20; } // If the pistol is equiped, light the respective slot number

  IsSelected ArcOfDeath { drawstring NC_CONFDIGITS, Red, "3", -144, -20; } // If the super shotgun is equiped, light the respective slot number

  IsSelected Bloodscourge { drawstring NC_CONFDIGITS, Red, "4", -127, -20; } // If the chaingun is equiped, light the respective slot number

  IsSelected Jadewand { drawstring NC_CONFDIGITS, Red, "5", -108, -20; } // If the rocket launcher is equiped, light the respective slot number

  IsSelected Skullstaff { drawstring NC_CONFDIGITS, Red, "6", -87, -20; } // If the plasma rifle is equiped, light the respective slot number
  }
  
  PlayerClass Hunter
  {
  IsSelected Machete { drawstring NC_CONFDIGITS, Yellow, "1", -180, -20; } // If the fist is equiped, light the respective slot number
  
  IsSelected EnchantedBow { drawstring NC_CONFDIGITS, Yellow, "2", -162, -20; } // If the pistol is equiped, light the respective slot number

  IsSelected EtherealCrossbow { drawstring NC_CONFDIGITS, Yellow, "3", -144, -20; } // If the super shotgun is equiped, light the respective slot number

  IsSelected HellforgeCannon { drawstring NC_CONFDIGITS, Yellow, "4", -127, -20; } // If the chaingun is equiped, light the respective slot number

  IsSelected GlacialCrossbow { drawstring NC_CONFDIGITS, Yellow, "5", -108, -20; } // If the rocket launcher is equiped, light the respective slot number

  IsSelected Blunderbuss { drawstring NC_CONFDIGITS, Yellow, "6", -87, -20; } // If the plasma rifle is equiped, light the respective slot number
  }
  
  PlayerClass Necromancer
  {
  IsSelected Sickle { drawstring NC_CONFDIGITS, Purple, "1", -180, -20; } // If the fist is equiped, light the respective slot number
  
  IsSelected HeartOfYorick { drawstring NC_CONFDIGITS, Purple, "2", -162, -20; } // If the pistol is equiped, light the respective slot number

  IsSelected LichStaff { drawstring NC_CONFDIGITS, Purple, "3", -144, -20; } // If the super shotgun is equiped, light the respective slot number

  IsSelected RavenStaff { drawstring NC_CONFDIGITS, Purple, "4", -127, -20; } // If the chaingun is equiped, light the respective slot number

  IsSelected GauntletsOfTheNecromancer { drawstring NC_CONFDIGITS, Purple, "5", -108, -20; } // If the rocket launcher is equiped, light the respective slot number

  IsSelected BloodScepter { drawstring NC_CONFDIGITS, Purple, "6", -87, -20; } // If the plasma rifle is equiped, light the respective slot number
  }
  
  // Skills Display -------------------------------------------------------------------------------------------

  PlayerClass Fighter
  {
  InInventory Not SkillSlot1 { drawimage "ARTIMB", 10, -124; }// Current ammo amount}
  InInventory SkillSlot1, 1 { drawimage "ARTICS", 10, -124; }
  InInventory SkillSlot1, 2 { drawimage "ARTIWARC", 10, -124; }
  InInventory SkillSlot1, 3 { drawimage "ARTISTOM", 10, -124; }
  InInventory SkillSlot1, 4 { drawimage "ARTIAXEM", 10, -124; }
  InInventory SkillSlot1, 5 { drawimage "ARTIBESE", 10, -124; }
  InInventory SkillSlot1, 6 { drawimage "ARTIRUSH", 10, -124; }
  InInventory SkillSlot1, 7 { drawimage "ARTICHAR", 10, -124; }
  InInventory SkillSlot1, 8 { drawimage "ARTIHAM", 10, -124; }
  InInventory SkillSlot1, 9 { drawimage "ARTIADRN", 10, -124; }
  InInventory SkillSlot1, 10 { drawimage "ARTIADRE", 10, -124; }
  InInventory SkillSlot1, 11 { drawimage "ARTIHOOK", 10, -124; }
  InInventory SkillSlot1, 12 { drawimage "ARTISWRD", 10, -124; }
  InInventory SkillSlot1, 13 { drawimage "ARTIVENG", 10, -124; }
  InInventory SkillSlot1, 14 { drawimage "ARTIRFCT", 10, -124; }
  InInventory SkillSlot1, 15 { drawimage "ARTIDBLW", 10, -124; }
  
  InInventory Not SkillSlot2 { drawimage "ARTIMB", 44, -124; }
  InInventory SkillSlot2, 1 { drawimage "ARTICS", 44, -124; }
  InInventory SkillSlot2, 2 { drawimage "ARTIWARC", 44, -124; }
  InInventory SkillSlot2, 3 { drawimage "ARTISTOM", 44, -124; }
  InInventory SkillSlot2, 4 { drawimage "ARTIAXEM", 44, -124; }
  InInventory SkillSlot2, 5 { drawimage "ARTIBESE", 44, -124; }
  InInventory SkillSlot2, 6 { drawimage "ARTIRUSH", 44, -124; }
  InInventory SkillSlot2, 7 { drawimage "ARTICHAR", 44, -124; }
  InInventory SkillSlot2, 8 { drawimage "ARTIHAM", 44, -124; }
  InInventory SkillSlot2, 9 { drawimage "ARTIADRN", 44, -124; }
  InInventory SkillSlot2, 10 { drawimage "ARTIADRE", 44, -124; }
  InInventory SkillSlot2, 11 { drawimage "ARTIHOOK", 44, -124; }
  InInventory SkillSlot2, 12 { drawimage "ARTISWRD", 44, -124; }
  InInventory SkillSlot2, 13 { drawimage "ARTIVENG", 44, -124; }
  InInventory SkillSlot2, 14 { drawimage "ARTIRFCT", 44, -124; }
  InInventory SkillSlot2, 15 { drawimage "ARTIDBLW", 44, -124; }
  
  InInventory Not SkillSlot3 { drawimage "ARTIMB", 78, -124; }
  InInventory SkillSlot3, 1 { drawimage "ARTICS", 78, -124; }
  InInventory SkillSlot3, 2 { drawimage "ARTIWARC", 78, -124; }
  InInventory SkillSlot3, 3 { drawimage "ARTISTOM", 78, -124; }
  InInventory SkillSlot3, 4 { drawimage "ARTIAXEM", 78, -124; }
  InInventory SkillSlot3, 5 { drawimage "ARTIBESE", 78, -124; }
  InInventory SkillSlot3, 6 { drawimage "ARTIRUSH", 78, -124; }
  InInventory SkillSlot3, 7 { drawimage "ARTICHAR", 78, -124; }
  InInventory SkillSlot3, 8 { drawimage "ARTIHAM", 78, -124; }
  InInventory SkillSlot3, 9 { drawimage "ARTIADRN", 78, -124; }
  InInventory SkillSlot3, 10 { drawimage "ARTIADRE", 78, -124; }
  InInventory SkillSlot3, 11 { drawimage "ARTIHOOK", 78, -124; }
  InInventory SkillSlot3, 12 { drawimage "ARTISWRD", 78, -124; }
  InInventory SkillSlot3, 13 { drawimage "ARTIVENG", 78, -124; }
  InInventory SkillSlot3, 14 { drawimage "ARTIRFCT", 78, -124; }
  InInventory SkillSlot3, 15 { drawimage "ARTIDBLW", 78, -124; }
  
  InInventory Not SkillSlot4 { drawimage "ARTIMB", 112, -124; }
  InInventory SkillSlot4, 1 { drawimage "ARTICS", 112, -124; }
  InInventory SkillSlot4, 2 { drawimage "ARTIWARC", 112, -124; }
  InInventory SkillSlot4, 3 { drawimage "ARTISTOM", 112, -124; }
  InInventory SkillSlot4, 4 { drawimage "ARTIAXEM", 112, -124; }
  InInventory SkillSlot4, 5 { drawimage "ARTIBESE", 112, -124; }
  InInventory SkillSlot4, 6 { drawimage "ARTIRUSH", 112, -124; }
  InInventory SkillSlot4, 7 { drawimage "ARTICHAR", 112, -124; }
  InInventory SkillSlot4, 8 { drawimage "ARTIHAM", 112, -124; }
  InInventory SkillSlot4, 9 { drawimage "ARTIADRN", 112, -124; }
  InInventory SkillSlot4, 10 { drawimage "ARTIADRE", 112, -124; }
  InInventory SkillSlot4, 11 { drawimage "ARTIHOOK", 112, -124; }
  InInventory SkillSlot4, 12 { drawimage "ARTISWRD", 112, -124; }
  InInventory SkillSlot4, 13 { drawimage "ARTIVENG", 112, -124; }
  InInventory SkillSlot4, 14 { drawimage "ARTIRFCT", 112, -124; }
  InInventory SkillSlot4, 15 { drawimage "ARTIDBLW", 112, -124; }
  }
  
  PlayerClass Cleric
  {
  InInventory Not SkillSlot1 { drawimage "ARTIBL", 10, -124; }
  InInventory SkillSlot1, 1 { drawimage "ARTICU", 10, -124; }
  InInventory SkillSlot1, 2 { drawimage "ARTIMACE", 10, -124; }
  InInventory SkillSlot1, 3 { drawimage "ARTISHLD", 10, -124; }
  InInventory SkillSlot1, 4 { drawimage "ARTIHOBT", 10, -124; }
  InInventory SkillSlot1, 5 { drawimage "ARTIANCE", 10, -124; }
  InInventory SkillSlot1, 6 { drawimage "ARTISACR", 10, -124; }
  InInventory SkillSlot1, 7 { drawimage "ARTIPROT", 10, -124; }
  InInventory SkillSlot1, 8 { drawimage "ARTICNSC", 10, -124; }
  InInventory SkillSlot1, 9 { drawimage "ARTILEGE", 10, -124; }
  InInventory SkillSlot1, 10 { drawimage "ARTIRETR", 10, -124; }
  InInventory SkillSlot1, 11 { drawimage "ARTIREGN", 10, -124; }
  InInventory SkillSlot1, 12 { drawimage "ARTIDIVP", 10, -124; }
  InInventory SkillSlot1, 13 { drawimage "ARTIVISI", 10, -124; }
  InInventory SkillSlot1, 14 { drawimage "ARTIINTR", 10, -124; }
  InInventory SkillSlot1, 15 { drawimage "ARTIHF", 10, -124; }
  
  InInventory Not SkillSlot2 { drawimage "ARTIBL", 44, -124; }
  InInventory SkillSlot2, 1 { drawimage "ARTICU", 44, -124; }
  InInventory SkillSlot2, 2 { drawimage "ARTIMACE", 44, -124; }
  InInventory SkillSlot2, 3 { drawimage "ARTISHLD", 44, -124; }
  InInventory SkillSlot2, 4 { drawimage "ARTIHOBT", 44, -124; }
  InInventory SkillSlot2, 5 { drawimage "ARTIANCE", 44, -124; }
  InInventory SkillSlot2, 6 { drawimage "ARTISACR", 44, -124; }
  InInventory SkillSlot2, 7 { drawimage "ARTIPROT", 44, -124; }
  InInventory SkillSlot2, 8 { drawimage "ARTICNSC", 44, -124; }
  InInventory SkillSlot2, 9 { drawimage "ARTILEGE", 44, -124; }
  InInventory SkillSlot2, 10 { drawimage "ARTIRETR", 44, -124; }
  InInventory SkillSlot2, 11 { drawimage "ARTIREGN", 44, -124; }
  InInventory SkillSlot2, 12 { drawimage "ARTIDIVP", 44, -124; }
  InInventory SkillSlot2, 13 { drawimage "ARTIVISI", 44, -124; }
  InInventory SkillSlot2, 14 { drawimage "ARTIINTR", 44, -124; }
  InInventory SkillSlot2, 15 { drawimage "ARTIHF", 44, -124; }
  
  InInventory Not SkillSlot3 { drawimage "ARTIBL", 78, -124; }
  InInventory SkillSlot3, 1 { drawimage "ARTICU", 78, -124; }
  InInventory SkillSlot3, 2 { drawimage "ARTIMACE", 78, -124; }
  InInventory SkillSlot3, 3 { drawimage "ARTISHLD", 78, -124; }
  InInventory SkillSlot3, 4 { drawimage "ARTIHOBT", 78, -124; }
  InInventory SkillSlot3, 5 { drawimage "ARTIANCE", 78, -124; }
  InInventory SkillSlot3, 6 { drawimage "ARTISACR", 78, -124; }
  InInventory SkillSlot3, 7 { drawimage "ARTIPROT", 78, -124; }
  InInventory SkillSlot3, 8 { drawimage "ARTICNSC", 78, -124; }
  InInventory SkillSlot3, 9 { drawimage "ARTILEGE", 78, -124; }
  InInventory SkillSlot3, 10 { drawimage "ARTIRETR", 78, -124; }
  InInventory SkillSlot3, 11 { drawimage "ARTIREGN", 78, -124; }
  InInventory SkillSlot3, 12 { drawimage "ARTIDIVP", 78, -124; }
  InInventory SkillSlot3, 13 { drawimage "ARTIVISI", 78, -124; }
  InInventory SkillSlot3, 14 { drawimage "ARTIINTR", 78, -124; }
  InInventory SkillSlot3, 15 { drawimage "ARTIHF", 78, -124; }
  
  InInventory Not SkillSlot4 { drawimage "ARTIBL", 112, -124; }
  InInventory SkillSlot4, 1 { drawimage "ARTICU", 112, -124; }
  InInventory SkillSlot4, 2 { drawimage "ARTIMACE", 112, -124; }
  InInventory SkillSlot4, 3 { drawimage "ARTISHLD", 112, -124; }
  InInventory SkillSlot4, 4 { drawimage "ARTIHOBT", 112, -124; }
  InInventory SkillSlot4, 5 { drawimage "ARTIANCE", 112, -124; }
  InInventory SkillSlot4, 6 { drawimage "ARTISACR", 112, -124; }
  InInventory SkillSlot4, 7 { drawimage "ARTIPROT", 112, -124; }
  InInventory SkillSlot4, 8 { drawimage "ARTICNSC", 112, -124; }
  InInventory SkillSlot4, 9 { drawimage "ARTILEGE", 112, -124; }
  InInventory SkillSlot4, 10 { drawimage "ARTIRETR", 112, -124; }
  InInventory SkillSlot4, 11 { drawimage "ARTIREGN", 112, -124; }
  InInventory SkillSlot4, 12 { drawimage "ARTIDIVP", 112, -124; }
  InInventory SkillSlot4, 13 { drawimage "ARTIVISI", 112, -124; }
  InInventory SkillSlot4, 14 { drawimage "ARTIINTR", 112, -124; }
  InInventory SkillSlot4, 15 { drawimage "ARTIHF", 112, -124; }
  }
  
  PlayerClass Mage
  {
  InInventory Not SkillSlot1 { drawimage "ARTIDFBA", 10, -124; }
  InInventory SkillSlot1, 1 { drawimage "ARTITK", 10, -124; }
  InInventory SkillSlot1, 2 { drawimage "ARTIICBO", 10, -124; }
  InInventory SkillSlot1, 3 { drawimage "ARTISPAR", 10, -124; }
  InInventory SkillSlot1, 4 { drawimage "ARTIFT", 10, -124; }
  InInventory SkillSlot1, 5 { drawimage "ARTIMCHA", 10, -124; }
  InInventory SkillSlot1, 6 { drawimage "ARTIFREE", 10, -124; }
  InInventory SkillSlot1, 7 { drawimage "ARTIABSO", 10, -124; }
  InInventory SkillSlot1, 8 { drawimage "ARTIMETE", 10, -124; }
  InInventory SkillSlot1, 9 { drawimage "ARTIMARM", 10, -124; }
  InInventory SkillSlot1, 10 { drawimage "ARTIBLIZ", 10, -124; }
  InInventory SkillSlot1, 11 { drawimage "ARTITHST", 10, -124; }
  InInventory SkillSlot1, 12 { drawimage "ARTIFPIL", 10, -124; }
  InInventory SkillSlot1, 13 { drawimage "ARTIPOLY", 10, -124; }
  InInventory SkillSlot1, 14 { drawimage "ARTIGLAC", 10, -124; }
  InInventory SkillSlot1, 15 { drawimage "ARTISURG", 10, -124; }
  
  InInventory Not SkillSlot2 { drawimage "ARTIDFBA", 44, -124; }
  InInventory SkillSlot2, 1 { drawimage "ARTITK", 44, -124; }
  InInventory SkillSlot2, 2 { drawimage "ARTIICBO", 44, -124; }
  InInventory SkillSlot2, 3 { drawimage "ARTISPAR", 44, -124; }
  InInventory SkillSlot2, 4 { drawimage "ARTIFT", 44, -124; }
  InInventory SkillSlot2, 5 { drawimage "ARTIMCHA", 44, -124; }
  InInventory SkillSlot2, 6 { drawimage "ARTIFREE", 44, -124; }
  InInventory SkillSlot2, 7 { drawimage "ARTIABSO", 44, -124; }
  InInventory SkillSlot2, 8 { drawimage "ARTIMETE", 44, -124; }
  InInventory SkillSlot2, 9 { drawimage "ARTIMARM", 44, -124; }
  InInventory SkillSlot2, 10 { drawimage "ARTIBLIZ", 44, -124; }
  InInventory SkillSlot2, 11 { drawimage "ARTITHST", 44, -124; }
  InInventory SkillSlot2, 12 { drawimage "ARTIFPIL", 44, -124; }
  InInventory SkillSlot2, 13 { drawimage "ARTIPOLY", 44, -124; }
  InInventory SkillSlot2, 14 { drawimage "ARTIGLAC", 44, -124; }
  InInventory SkillSlot2, 15 { drawimage "ARTISURG", 44, -124; }
  
  InInventory Not SkillSlot3 { drawimage "ARTIDFBA", 78, -124; }
  InInventory SkillSlot3, 1 { drawimage "ARTITK", 78, -124; }
  InInventory SkillSlot3, 2 { drawimage "ARTIICBO", 78, -124; }
  InInventory SkillSlot3, 3 { drawimage "ARTISPAR", 78, -124; }
  InInventory SkillSlot3, 4 { drawimage "ARTIFT", 78, -124; }
  InInventory SkillSlot3, 5 { drawimage "ARTIMCHA", 78, -124; }
  InInventory SkillSlot3, 6 { drawimage "ARTIFREE", 78, -124; }
  InInventory SkillSlot3, 7 { drawimage "ARTIABSO", 78, -124; }
  InInventory SkillSlot3, 8 { drawimage "ARTIMETE", 78, -124; }
  InInventory SkillSlot3, 9 { drawimage "ARTIMARM", 78, -124; }
  InInventory SkillSlot3, 10 { drawimage "ARTIBLIZ", 78, -124; }
  InInventory SkillSlot3, 11 { drawimage "ARTITHST", 78, -124; }
  InInventory SkillSlot3, 12 { drawimage "ARTIFPIL", 78, -124; }
  InInventory SkillSlot3, 13 { drawimage "ARTIPOLY", 78, -124; }
  InInventory SkillSlot3, 14 { drawimage "ARTIGLAC", 78, -124; }
  InInventory SkillSlot3, 15 { drawimage "ARTISURG", 78, -124; }
  
  InInventory Not SkillSlot4 { drawimage "ARTIDFBA", 112, -124; }
  InInventory SkillSlot4, 1 { drawimage "ARTITK", 112, -124; }
  InInventory SkillSlot4, 2 { drawimage "ARTIICBO", 112, -124; }
  InInventory SkillSlot4, 3 { drawimage "ARTISPAR", 112, -124; }
  InInventory SkillSlot4, 4 { drawimage "ARTIFT", 112, -124; }
  InInventory SkillSlot4, 5 { drawimage "ARTIMCHA", 112, -124; }
  InInventory SkillSlot4, 6 { drawimage "ARTIFREE", 112, -124; }
  InInventory SkillSlot4, 7 { drawimage "ARTIABSO", 112, -124; }
  InInventory SkillSlot4, 8 { drawimage "ARTIMETE", 112, -124; }
  InInventory SkillSlot4, 9 { drawimage "ARTIMARM", 112, -124; }
  InInventory SkillSlot4, 10 { drawimage "ARTIBLIZ", 112, -124; }
  InInventory SkillSlot4, 11 { drawimage "ARTITHST", 112, -124; }
  InInventory SkillSlot4, 12 { drawimage "ARTIFPIL", 112, -124; }
  InInventory SkillSlot4, 13 { drawimage "ARTIPOLY", 112, -124; }
  InInventory SkillSlot4, 14 { drawimage "ARTIGLAC", 112, -124; }
  InInventory SkillSlot4, 15 { drawimage "ARTISURG", 112, -124; }
  }
  
  PlayerClass Hunter
  {
  InInventory Not SkillSlot1 { drawimage "ARTIRNGE", 10, -124; }
  InInventory SkillSlot1, 1 { drawimage "ARTIBLMA", 10, -124; }
  InInventory SkillSlot1, 2 { drawimage "ARTIBEAR", 10, -124; }
  InInventory SkillSlot1, 3 { drawimage "ARTISPRT", 10, -124; }
  InInventory SkillSlot1, 4 { drawimage "ARTIFRAR", 10, -124; }
  InInventory SkillSlot1, 5 { drawimage "ARTIPREC", 10, -124; }
  InInventory SkillSlot1, 6 { drawimage "ARTIIVIG", 10, -124; }
  InInventory SkillSlot1, 7 { drawimage "ARTISPTR", 10, -124; }
  InInventory SkillSlot1, 8 { drawimage "ARTICAMO", 10, -124; }
  InInventory SkillSlot1, 9 { drawimage "ARTIICAR", 10, -124; }
  InInventory SkillSlot1, 10 { drawimage "ARTIKNIF", 10, -124; }
  InInventory SkillSlot1, 11 { drawimage "ARTIGLYP", 10, -124; }
  InInventory SkillSlot1, 12 { drawimage "ARTISALV", 10, -124; }
  InInventory SkillSlot1, 13 { drawimage "ARTILIAR", 10, -124; }
  InInventory SkillSlot1, 14 { drawimage "ARTINOXS", 10, -124; }
  InInventory SkillSlot1, 15 { drawimage "ARTIRAVN", 10, -124; }
  
  InInventory Not SkillSlot2 { drawimage "ARTIRNGE", 44, -124; }
  InInventory SkillSlot2, 1 { drawimage "ARTIBLMA", 44, -124; }
  InInventory SkillSlot2, 2 { drawimage "ARTIBEAR", 44, -124; }
  InInventory SkillSlot2, 3 { drawimage "ARTISPRT", 44, -124; }
  InInventory SkillSlot2, 4 { drawimage "ARTIFRAR", 44, -124; }
  InInventory SkillSlot2, 5 { drawimage "ARTIPREC", 44, -124; }
  InInventory SkillSlot2, 6 { drawimage "ARTIIVIG", 44, -124; }
  InInventory SkillSlot2, 7 { drawimage "ARTISPTR", 44, -124; }
  InInventory SkillSlot2, 8 { drawimage "ARTICAMO", 44, -124; }
  InInventory SkillSlot2, 9 { drawimage "ARTIICAR", 44, -124; }
  InInventory SkillSlot2, 10 { drawimage "ARTIKNIF", 44, -124; }
  InInventory SkillSlot2, 11 { drawimage "ARTIGLYP", 44, -124; }
  InInventory SkillSlot2, 12 { drawimage "ARTISALV", 44, -124; }
  InInventory SkillSlot2, 13 { drawimage "ARTILIAR", 44, -124; }
  InInventory SkillSlot2, 14 { drawimage "ARTINOXS", 44, -124; }
  InInventory SkillSlot2, 15 { drawimage "ARTIRAVN", 44, -124; }
  
  InInventory Not SkillSlot3 { drawimage "ARTIRNGE", 78, -124; }
  InInventory SkillSlot3, 1 { drawimage "ARTIBLMA", 78, -124; }
  InInventory SkillSlot3, 2 { drawimage "ARTIBEAR", 78, -124; }
  InInventory SkillSlot3, 3 { drawimage "ARTISPRT", 78, -124; }
  InInventory SkillSlot3, 4 { drawimage "ARTIFRAR", 78, -124; }
  InInventory SkillSlot3, 5 { drawimage "ARTIPREC", 78, -124; }
  InInventory SkillSlot3, 6 { drawimage "ARTIIVIG", 78, -124; }
  InInventory SkillSlot3, 7 { drawimage "ARTISPTR", 78, -124; }
  InInventory SkillSlot3, 8 { drawimage "ARTICAMO", 78, -124; }
  InInventory SkillSlot3, 9 { drawimage "ARTIICAR", 78, -124; }
  InInventory SkillSlot3, 10 { drawimage "ARTIKNIF", 78, -124; }
  InInventory SkillSlot3, 11 { drawimage "ARTIGLYP", 78, -124; }
  InInventory SkillSlot3, 12 { drawimage "ARTISALV", 78, -124; }
  InInventory SkillSlot3, 13 { drawimage "ARTILIAR", 78, -124; }
  InInventory SkillSlot3, 14 { drawimage "ARTINOXS", 78, -124; }
  InInventory SkillSlot3, 15 { drawimage "ARTIRAVN", 78, -124; }
  
  InInventory Not SkillSlot4 { drawimage "ARTIRNGE", 112, -124; }
  InInventory SkillSlot4, 1 { drawimage "ARTIBLMA", 112, -124; }
  InInventory SkillSlot4, 2 { drawimage "ARTIBEAR", 112, -124; }
  InInventory SkillSlot4, 3 { drawimage "ARTISPRT", 112, -124; }
  InInventory SkillSlot4, 4 { drawimage "ARTIFRAR", 112, -124; }
  InInventory SkillSlot4, 5 { drawimage "ARTIPREC", 112, -124; }
  InInventory SkillSlot4, 6 { drawimage "ARTIIVIG", 112, -124; }
  InInventory SkillSlot4, 7 { drawimage "ARTISPTR", 112, -124; }
  InInventory SkillSlot4, 8 { drawimage "ARTICAMO", 112, -124; }
  InInventory SkillSlot4, 9 { drawimage "ARTIICAR", 112, -124; }
  InInventory SkillSlot4, 10 { drawimage "ARTIKNIF", 112, -124; }
  InInventory SkillSlot4, 11 { drawimage "ARTIGLYP", 112, -124; }
  InInventory SkillSlot4, 12 { drawimage "ARTISALV", 112, -124; }
  InInventory SkillSlot4, 13 { drawimage "ARTILIAR", 112, -124; }
  InInventory SkillSlot4, 14 { drawimage "ARTINOXS", 112, -124; }
  InInventory SkillSlot4, 15 { drawimage "ARTIRAVN", 112, -124; }
  }
  
  PlayerClass Necromancer
  {
  InInventory Not SkillSlot1 { drawimage "ARTIENFE", 10, -124; }
  InInventory SkillSlot1, 1 { drawimage "ARTISHAD", 10, -124; }
  InInventory SkillSlot1, 2 { drawimage "ARTIBLTE", 10, -124; }
  InInventory SkillSlot1, 3 { drawimage "ARTITERR", 10, -124; }
  InInventory SkillSlot1, 4 { drawimage "ARTIGHOL", 10, -124; }
  InInventory SkillSlot1, 5 { drawimage "ARTIDRKN", 10, -124; }
  InInventory SkillSlot1, 6 { drawimage "ARTIPBOL", 10, -124; }
  InInventory SkillSlot1, 7 { drawimage "ARTICHAO", 10, -124; }
  InInventory SkillSlot1, 8 { drawimage "ARTIREVE", 10, -124; }
  InInventory SkillSlot1, 9 { drawimage "ARTIPNOV", 10, -124; }
  InInventory SkillSlot1, 10 { drawimage "ARTIMIAS", 10, -124; }
  InInventory SkillSlot1, 11 { drawimage "ARTIDRAN", 10, -124; }
  InInventory SkillSlot1, 12 { drawimage "ARTIDKGT", 10, -124; }
  InInventory SkillSlot1, 13 { drawimage "ARTIBNST", 10, -124; }
  InInventory SkillSlot1, 14 { drawimage "ARTIRESS", 10, -124; }
  InInventory SkillSlot1, 15 { drawimage "ARTIMTRF", 10, -124; }
  
  InInventory Not SkillSlot2 { drawimage "ARTIENFE", 44, -124; }
  InInventory SkillSlot2, 1 { drawimage "ARTISHAD", 44, -124; }
  InInventory SkillSlot2, 2 { drawimage "ARTIBLTE", 44, -124; }
  InInventory SkillSlot2, 3 { drawimage "ARTITERR", 44, -124; }
  InInventory SkillSlot2, 4 { drawimage "ARTIGHOL", 44, -124; }
  InInventory SkillSlot2, 5 { drawimage "ARTIDRKN", 44, -124; }
  InInventory SkillSlot2, 6 { drawimage "ARTIPBOL", 44, -124; }
  InInventory SkillSlot2, 7 { drawimage "ARTICHAO", 44, -124; }
  InInventory SkillSlot2, 8 { drawimage "ARTIREVE", 44, -124; }
  InInventory SkillSlot2, 9 { drawimage "ARTIPNOV", 44, -124; }
  InInventory SkillSlot2, 10 { drawimage "ARTIMIAS", 44, -124; }
  InInventory SkillSlot2, 11 { drawimage "ARTIDRAN", 44, -124; }
  InInventory SkillSlot2, 12 { drawimage "ARTIDKGT", 44, -124; }
  InInventory SkillSlot2, 13 { drawimage "ARTIBNST", 44, -124; }
  InInventory SkillSlot2, 14 { drawimage "ARTIRESS", 44, -124; }
  InInventory SkillSlot2, 15 { drawimage "ARTIMTRF", 44, -124; }
  
  InInventory Not SkillSlot3 { drawimage "ARTIENFE", 78, -124; }
  InInventory SkillSlot3, 1 { drawimage "ARTISHAD", 78, -124; }
  InInventory SkillSlot3, 2 { drawimage "ARTIBLTE", 78, -124; }
  InInventory SkillSlot3, 3 { drawimage "ARTITERR", 78, -124; }
  InInventory SkillSlot3, 4 { drawimage "ARTIGHOL", 78, -124; }
  InInventory SkillSlot3, 5 { drawimage "ARTIDRKN", 78, -124; }
  InInventory SkillSlot3, 6 { drawimage "ARTIPBOL", 78, -124; }
  InInventory SkillSlot3, 7 { drawimage "ARTICHAO", 78, -124; }
  InInventory SkillSlot3, 8 { drawimage "ARTIREVE", 78, -124; }
  InInventory SkillSlot3, 9 { drawimage "ARTIPNOV", 78, -124; }
  InInventory SkillSlot3, 10 { drawimage "ARTIMIAS", 78, -124; }
  InInventory SkillSlot3, 11 { drawimage "ARTIDRAN", 78, -124; }
  InInventory SkillSlot3, 12 { drawimage "ARTIDKGT", 78, -124; }
  InInventory SkillSlot3, 13 { drawimage "ARTIBNST", 78, -124; }
  InInventory SkillSlot3, 14 { drawimage "ARTIRESS", 78, -124; }
  InInventory SkillSlot3, 15 { drawimage "ARTIMTRF", 78, -124; }
  
  InInventory Not SkillSlot4 { drawimage "ARTIENFE", 112, -124; }
  InInventory SkillSlot4, 1 { drawimage "ARTISHAD", 112, -124; }
  InInventory SkillSlot4, 2 { drawimage "ARTIBLTE", 112, -124; }
  InInventory SkillSlot4, 3 { drawimage "ARTITERR", 112, -124; }
  InInventory SkillSlot4, 4 { drawimage "ARTIGHOL", 112, -124; }
  InInventory SkillSlot4, 5 { drawimage "ARTIDRKN", 112, -124; }
  InInventory SkillSlot4, 6 { drawimage "ARTIPBOL", 112, -124; }
  InInventory SkillSlot4, 7 { drawimage "ARTICHAO", 112, -124; }
  InInventory SkillSlot4, 8 { drawimage "ARTIREVE", 112, -124; }
  InInventory SkillSlot4, 9 { drawimage "ARTIPNOV", 112, -124; }
  InInventory SkillSlot4, 10 { drawimage "ARTIMIAS", 112, -124; }
  InInventory SkillSlot4, 11 { drawimage "ARTIDRAN", 112, -124; }
  InInventory SkillSlot4, 12 { drawimage "ARTIDKGT", 112, -124; }
  InInventory SkillSlot4, 13 { drawimage "ARTIBNST", 112, -124; }
  InInventory SkillSlot4, 14 { drawimage "ARTIRESS", 112, -124; }
  InInventory SkillSlot4, 15 { drawimage "ARTIMTRF", 112, -124; }
  }
  
  // Inventory ------------------------------------------------------------------------------------------

    drawselectedinventory alternateonempty, artiflash, center, NC_CONFDIGITS, -29, -105, -12, -93, untranslated {}
    else { drawimage "ARTIBOX", -47, -122; }
	//drawinventorybar Doom, alwaysshowcounter, 5, NC_CONFDIGITS, -194, -121, -159, -92, NCYellowC2;
  //else { drawimage "ARTIBOX", -137, -124; }
	drawbar "ARMOUR01", "ARMORI01", armour1count, vertical, 10, -152;
	drawbar "ARMOUR02", "ARMORI02", armour2count, vertical, 46, -154;
	drawbar "ARMOUR03", "ARMORI03", armour3count, vertical, 74, -148;
	drawbar "ARMOUR04", "ARMORI04", armour4count, vertical, 100, -155;
	drawbar "ARMOUR05", "ARMORI05", armour5count, vertical, 120, -150;
	drawbar "ARMOUR06", "ARMORI06", armour6count, vertical, 142, -152;
	drawbar "ARMOUR07", "ARMORI07", armour7count, vertical, 170, -158;
	drawbar "ARMOUR08", "ARMORI08", armour8count, vertical, 193, -148;
	
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour1count, whennotzero, 40, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour2count, whennotzero, 70, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour3count, whennotzero, 95, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour4count, whennotzero, 117, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour5count, whennotzero, 140, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour6count, whennotzero, 167, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour7count, whennotzero, 190, -133;
	drawnumber 2, NC_CONFDIGITS, UNTRANSLATED, armour8count, whennotzero, 215, -133;
}

statusbar inventoryfullscreen { drawinventorybar Doom, 15, NC_CONFDIGITS, 65, 353, 100, 382, untranslated; }
//statusbar inventory {}//
//statusbar inventoryfullscreen { drawinventorybar Doom, 7, NC_CONFDIGITS, 185, 353, 220, 382, NCYellowC2; }
//statusbar automap, fullscreenoffsets {} // Dont' draw an automap statusbar