gameinfo {
	AddEventHandlers = "DamNumEventHandler", "TopHPHandler"
}


//---------Skills-------

clearskills

skill s1
{
name = "$MNU_WETNURSE"
spawnfilter = Baby
aggressiveness = 0.0
ammofactor = 1.0
damagefactor = 0.5
ACSReturn = 0
PlayerClassName = "Fighter", "Squire"
PlayerClassName = "Cleric", "Alter Boy"
PlayerClassName = "Mage", "Apprentice"
PlayerClassName = "Hunter", "Camper"
PlayerClassName = "Necromancer", "Initiate"
//PlayerClassName = "Druid", "Gardener"
PlayerClassName = "Assassin", "Beggar"
}

skill s2
{
name = "$MNU_YELLOWBELLIES"
spawnfilter = Easy
aggressiveness = 0.0
ammofactor = 1.0
damagefactor = 0.75
ACSReturn = 1
PlayerClassName = "Fighter", "Knight"
PlayerClassName = "Cleric", "Acolyte"
PlayerClassName = "Mage", "Enchanter"
PlayerClassName = "Hunter", "Scout"
PlayerClassName = "Necromancer", "Disciple"
//PlayerClassName = "Druid", "Forecaster"
PlayerClassName = "Assassin", "Thief"
}

skill s3
{
name = "$MNU_BRINGEST"
spawnfilter = Normal
aggressiveness = 0.25
ammofactor = 1.0
ACSReturn = 2
PlayerClassName = "Fighter", "Warrior"
PlayerClassName = "Cleric", "Priest"
PlayerClassName = "Mage", "Sorcerer"
PlayerClassName = "Hunter", "Ranger"
PlayerClassName = "Necromancer", "Cultist"
//PlayerClassName = "Druid", "Shaman"
PlayerClassName = "Assassin", "Rogue"
}

skill s4
{
name = "$MNU_SMITE"
spawnfilter = Hard
aggressiveness = 0.5
ACSReturn = 3
PlayerClassName = "Fighter", "Berserker"
PlayerClassName = "Cleric", "Cardinal"
PlayerClassName = "Mage", "Warlock"
PlayerClassName = "Hunter", "Wanderer"
PlayerClassName = "Necromancer", "Scourge"
//PlayerClassName = "Druid", "Oracle"
PlayerClassName = "Assassin", "Cutthroat"
}

skill s5
{
name = "$MNU_BLACKPLAGUE"
spawnfilter = Nightmare
aggressiveness = 1.0
ACSReturn = 4
PlayerClassName = "Fighter", "Titan"
PlayerClassName = "Cleric", "Pope"
PlayerClassName = "Mage", "Archmage"
PlayerClassName = "Hunter", "Predator"
PlayerClassName = "Necromancer", "Dreadmaster"
//PlayerClassName = "Druid", "Soothsayer"
PlayerClassName = "Assassin", "Widowmaker"
}
