Actor MightyBlowing : WoC_Boolean {}

Actor DeathBlowing : WoC_Boolean {}

Actor Punishmenting : WoC_Undroppable { Inventory.MaxAmount 1000 }

Actor Beserking : WoC_Boolean {}

Actor Sacrificeing : WoC_Undroppable { Inventory.MaxAmount 100 }

Actor ManaChargeing : WoC_Boolean {}

Actor Chargeing : WoC_Undroppable { Inventory.MaxAmount 100 }

Actor EnergyAbsorbing : WoC_Undroppable { Inventory.MaxAmount 100 }

Actor SkillSlot1 : WoC_Undroppable { Inventory.MaxAmount 20 }

Actor SkillSlot2 : SkillSlot1 {}
Actor SkillSlot3 : SkillSlot1 {}
Actor SkillSlot4 : SkillSlot1 {}
Actor SkillSlot0 : SkillSlot1 {}

Actor SpellGlobalCooldown : PowerupGiver //Global Cooldown
{
	Powerup.Type "GlobalCooldown"
	+INVENTORY.AUTOACTIVATE
	Inventory.MaxAmount 0
}

Actor PowerGlobalCooldown : Powerup { Powerup.Duration 15 }

Actor SpellGlobalCooldownShort : PowerupGiver //Global Cooldown
{
	Powerup.Type "GlobalCooldownShort"
	+INVENTORY.AUTOACTIVATE
	Inventory.MaxAmount 0
}

Actor PowerGlobalCooldownShort : Powerup { Powerup.Duration 5 }

Actor PlayerAlertMonsters : CustomInventory
{
	Inventory.MaxAmount 0
	+Inventory.AUTOACTIVATE
	States
	{
	Use:
		TNT1 A 0 A_AlertMonsters
		Stop
	}
}

Actor NoFear : WoC_Boolean {}