Actor FighterIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		FIGH G 0
		FIGH G 0 A_Die("Ice")
		FIGH G 1 A_IceGuyDie
		FIGH G -1
		Stop
	Ice:
		FIGH G 5 A_GenericFreezeDeath
		FIGH G 1 A_FreezeDeathChunks
		wait
	}
}

Actor ClericIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		CLER H 0
		CLER H 0 A_Die("Ice")
		CLER H 1 A_IceGuyDie
		CLER H -1
		Stop
	Ice:
		CLER H 5 A_GenericFreezeDeath
		CLER H 1 A_FreezeDeathChunks
		wait
	}
}

Actor MageIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		MAGE G 0
		MAGE G 0 A_Die("Ice")
		MAGE G 1 A_IceGuyDie
		MAGE G -1
		Stop
	Ice:
		MAGE G 5 A_GenericFreezeDeath
		MAGE G 1 A_FreezeDeathChunks
		wait
	}
}

Actor HunterIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		HUNT F 0
		HUNT F 0 A_Die("Ice")
		HUNT F 1 A_IceGuyDie
		HUNT F -1
		Stop
	Ice:
		HUNT F 5 A_GenericFreezeDeath
		HUNT F 1 A_FreezeDeathChunks
		wait
	}
}

Actor NecromancerIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		NECR G 0
		NECR G 0 A_Die("Ice")
		NECR G 1 A_IceGuyDie
		NECR G -1
		Stop
	Ice:
		NECR G 5 A_GenericFreezeDeath
		NECR G 1 A_FreezeDeathChunks
		wait
	}
}

Actor AssassinIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	Scale 1.14
	States 
	{
	Spawn:
		ASSN O 0
		ASSN O 0 A_Die("Ice")
		ASSN O 1 A_IceGuyDie
		ASSN O -1
		Stop
	Ice:
		ASSN O 5 A_GenericFreezeDeath
		ASSN O 1 A_FreezeDeathChunks
		wait
	}
}
