const int WOC_STARTSCRIPT 	=	499;
const int WOC_RPGPLAYERSCRIPT =	500;
const int WOC_DECORATE        =    501;
const int WOC_DEATHSCRIPT      =   502;
const int WOC_RESPAWNSCRIPT    =   503;

const int WOC_STAT = 1;
const int WOC_BOSS = 2;
const int WOC_NORANDOM = 4;
const int WOC_STATUSIMMUNE = 8;
const int WOC_MAXLEVEL = 16;
const int WOC_MINIONSUMMON = 32;
const int WOC_ALLYSUMMON = 64;
const int WOC_TRACERSUMMON	= 128;
const int WOC_NOEXPERIENCE	=	256;

const int WOC_MULTIKILLSCRIPT	=	506;
const int WOC_HEALSCRIPT		=	507;

const int WOC_CASTSTOMP =		510;
const int WOC_CASTBERSERK = 	511;
const int WOC_CASTBLOODRUSH  =  512;
//const int WOC_CASTCHARGE  =  	513;
//const int WOC_CASTBATTLESHOUT =  514;
const int WOC_CASTDEFLECTION =  515;

const int WOC_CASTBLESSING     	=	516;
const int WOC_CASTSACRIFICE    = 		517;
const int WOC_CASTPROTECTAURA   =  	518;
const int WOC_CASTSUMMONLEGEND   =  	519;
const int WOC_SUMMONLEGENDSCRIPT  =   	520;
const int WOC_CASTPRESERVERANCEAURA = 	521;
const int WOC_PRESERVERANCEHEALING  =	522;
const int WOC_VISIONSSCRIPT		 = 	523;
const int WOC_CASTFURYAURA		 = 	524;
const int WOC_HOLYBOLTSCRIPT	 = 	651;
const int WOC_WRAITHSSCRIPT		 =	653;

const int WOC_CASTTELEKINESIS   =  525;
const int WOC_CASTMANACHARGE   =   526;
const int WOC_CASTARCANEBARRIER		 =   527;
const int WOC_CASTTHUNDERSTORM   = 528;

const int WOC_CASTSPRINT		  =  529;
const int WOC_CASTPRECISION     =  530;
const int WOC_CASTCAMOFLAUGE     = 531;
const int WOC_CASTRAVENCOMPANION =  532;
const int WOC_INVIGHEAL =  550;
const int WOC_NATURESSALVE =	652;

const int WOC_CASTENFEEBLE     		= 533;
const int WOC_CASTSUMMONSHADOW     =	534;
const int WOC_CASTTERRIFY		 =   	535;
const int WOC_CASTSUMMONGHOUL    = 	536;
const int WOC_CASTCHAOS		    = 	537;
const int WOC_CASTSUMMONREVENANT  =	538;
const int WOC_CASTMIASMA		=	  	539;
const int WOC_CASTDRAIN		  	=	540;
const int WOC_CASTSUMMONDEATHKNIGHT	= 541;
const int WOC_CASTMETAMORPH 	=		542;
const int WOC_MINIONREGEN 		=	543;
const int WOC_MOVEMINION	 	=		544;

//const int WOC_MYSTICAMBITINCANT	 =	545;
const int WOC_ARMORITEM			=	546;
//const int WOC_MONSTERSIGHT		=	547;
//const int WOC_HEALTARGET		=		548;
const int WOC_SHOPSTART			=  	603;
const int WOC_SHOPMENU   		=	  	604;
const int WOC_SHOPMENUTEXT		 = 	605;
const int WOC_SHOPDEAD   		 = 	606;
const int WOC_CLIENTCVAR	=		613;
const int WOC_CHESTSCRIPT   	 = 	614;
const int WOC_ARMORCHECK     	 = 	615;

const int	WOC_CLIENTSET		=		700;
const int	WOC_CLIENT_CLASS 	=		701;
const int	WOC_GIVEWEAPON		=		702;
const int	WOC_WEAPONMESSAGE	=		703;
//const int	WOC_INSPIRE			=		710;
const int	WOC_BLESSEDGROUND	=		711;
const int	WOC_HARVESTERSOUL	=		712;
const int	WOC_RESPECSCRIPT	=		713;

//type
const int GAMESETTINGS	=		0;
const int STATS		     =   	1;
const int FIGHTERSKILLS   =    	2;
const int CLERICSKILLS     =   	3;
const int MAGESKILLS        =  	4;
const int HUNTERSKILLS       = 	5;
const int NECROMANCERSKILLS   =	6;
const int MONSTERACS	      = 7;

//option GAMESETTINGS
const int GORELEVEL			=	0;
const int WEAPONSTAY		=	1;
const int DAMAGEINDICATOR	=	2;

const int WOC_DAMAGEINDICATOR	=	0;
const int WOC_GORELEVEL		=	1;
const int WOC_HEALTHBARS		=	2;

//option (Stat Scale)
const int STRENGTH		    =    0;
const int AGILITY 		     =   1;
const int CONSTITUTION		 =   2;
const int WISDOM  		     =   3;
const int INTELLECT		     =   4;
const int CHARISMA		     =   5;
const int CURRENTLEVEL		         =   6;
const int GLOBALLEVEL		  =      7;
const int MAXHEALTH		  =      8;
const int MAXARMOR		  =      9;
const int MAXARMOR1		  =      10;
const int MAXARMOR2		  =      11;
const int MAXARMOR3		  =      12;
const int MAXARMOR4		  =      13;
const int MAXARMOR5		  =      14;
const int MAXARMOR6		  =      15;
const int MAXARMOR7		  =      16;
const int MAXARMOR8		  =      17;
const int MAXMANA		  =      18;
const int PLAYERNUM		  =      19;
const int ITEMCAP		  =      20;
const int PREVIOUSHP	  =      21;
const int ZPOSITION		  =      22;
const int BASESTRENGTH	  =      23;
const int ISFRIENDLY	  =		 24;
const int MAXMAGICK		  =      25;
const int HITPOINTS		  =      26;
const int SPAWNHP		  =      27;
const int WOCTID		  =      28;
const int XOUTBREAK		=	    51;
const int YOUTBREAK		=	    52;
const int ZOUTBREAK		=	    53;

//option (Monster ACS)
const int MEDUSA	      =		  0;
const int PREVHEALTH	  =		  1;
const int PREVHEALTH2	  =		  2;

//suboption Stat/Skill
const int ACTIVATOR		    =    	0;
const int WOCTARGET		    =    	1;
const int WOCTRACER		    =    	2;
const int WOCMASTER		    =    	3;
const int MASTERPLAYER		=    	4;
const int TARGETMASTERPLAYER =    	5;

//option (Fighter Skills)
 const int ABIL_MIGHTYBLOW = 1;
 const int ABIL_CRITICALSTRIKE = 2;
 const int ABIL_WARCRY = 3;
 const int ABIL_STOMP = 4;
 const int ABIL_AXEMASTERY = 5;
 const int ABIL_BESERK = 6;
 const int ABIL_BLOODRUSH = 7;
 const int ABIL_CHARGE = 8;
 const int ABIL_HAMMERMASTERY = 9;
 const int ABIL_BATTLESHOUT = 10;
 const int ABIL_CONCENTRATION = 11;
 const int ABIL_HOOKSHOT = 12;
 const int ABIL_SWORDMASTERY = 13;
 const int ABIL_DEFLECTION = 14;
 const int ABIL_VENGEANCE = 15;
 const int ABIL_DEATHBLOW = 16;
 
//option (Cleric Skills)
 const int ABIL_BLESSING = 1;
 const int ABIL_CURSE = 2;
 const int ABIL_BLUNTMASTERY = 3;
 const int ABIL_HOLYSHIELD = 4;
 const int ABIL_HOLYBOLT = 5;
 const int ABIL_WRAITHS = 6;
 const int ABIL_SACRIFICE = 7;
 const int ABIL_PROTECTAURA = 8;
 const int ABIL_CONSECRATION = 9;
 const int ABIL_SUMMONLEGEND = 10;
 const int ABIL_RETRIBUTION = 11;
 const int ABIL_PRESERVERANCEAURA = 12;
 const int ABIL_DIVINEPUNISHMENT = 13;
 const int ABIL_VISIONS = 14;
 const int ABIL_INTERVENTION = 15;
 const int ABIL_FURYAURA = 16;
 
//option (MAGE Skills)
 const int ABIL_FIREBALL = 1;
 const int ABIL_TELEKINESIS = 2;
 const int ABIL_ICEBOLT = 3;
 const int ABIL_SPARK = 4;
 const int ABIL_FIRETRAP = 5;
 const int ABIL_MANACHARGE = 6;
 const int ABIL_DEEPFREEZE = 7;
 const int ABIL_ENERGYABSORB = 8;
 const int ABIL_METEOR = 9;
 const int ABIL_ARCANEBARRIER = 10;
 const int ABIL_BLIZZARD = 11;
 const int ABIL_THUNDERSTORM = 12;
 const int ABIL_PILLAROFFLAME = 13;
 const int ABIL_POLYMORPH = 14;
 const int ABIL_ARTICGLACIER = 15;
 const int ABIL_LIGHTNINGSURGE = 16;
 
//option (Hunter Skills)
 const int ABIL_RANGEDMASTERY = 1;
 const int ABIL_MELEEMASTERY = 2;
 const int ABIL_BEARTRAP = 3;
 const int ABIL_RAVENCOMPANION = 4;
 const int ABIL_FIREARROW = 5;
 const int ABIL_PRECISION = 6;
 const int ABIL_SPINNINGSLASH = 7;
 const int ABIL_SPIKETRAP = 8;
 const int ABIL_CAMOFLAUGE = 9;
 const int ABIL_ICEARROW = 10;
 const int ABIL_WINDSLASH = 11;
 const int ABIL_TRIPBOMB = 12;
 const int ABIL_NATURESSALVE = 13;
 const int ABIL_LIGHTNINGARROW = 14;
 const int ABIL_NOXIOUSTRAP = 15;
 const int ABIL_WOLFCOMPANION = 16;

//option (Necromancer Skills)
 const int ABIL_ENFEEBLE = 1;
 const int ABIL_SUMMONSHADOW = 2;
 const int ABIL_BLIGHT = 3;
 const int ABIL_TERRIFY = 4;
 const int ABIL_SUMMONGHOUL = 5;
 const int ABIL_DARKNESS = 6;
 const int ABIL_POISONBLAST = 7;
 const int ABIL_CHAOS = 8;
 const int ABIL_SUMMONREVENANT = 9;
 const int ABIL_POISONNOVA = 10;
 const int ABIL_MIASMA = 11;
 const int ABIL_DRAIN = 12;
 const int ABIL_SUMMONDEATHKNIGHT = 13;
 const int ABIL_BONESHOWER = 14;
 const int ABIL_RAISEDEAD = 15;
 const int ABIL_METAMORPH = 16;
 
//option (Assassin Skills)
  const int ABIL_SHADOWWALK = 1;
 const int ABIL_DAGGERMASTERY = 2;
 const int ABIL_DAGGERTOSS = 3;
 const int ABIL_NIGHTCLONE = 4;
 const int ABIL_SHADOWNEEDLES = 5;
 const int ABIL_KICK = 6;
 const int ABIL_DEFTSTRIKES = 7;
 const int ABIL_CALTROPS = 8;
 const int ABIL_FADE = 9;
 const int ABIL_BLACKOUT = 10;
 const int ABIL_IMPALE = 11;
 const int ABIL_KILLINGSPREE = 12;
 const int ABIL_GLAIVES = 13;
 const int ABIL_LUNGINGSTRIKE = 14;
 const int ABIL_MURDEROUSINTENT = 15;
 const int ABIL_FANOFKNIVES = 16;
 const int ABIL_DEFTIMPALE = 25;
 
 const int PET1TID = 1321;
 const int PET2TID = 1386;
 const int PET3TID = 1451;
 const int PET4TID = 1516;
 const int PET5TID = 1581;
 
 const int PHYSICALDOT		=    	0;
 const int ARCANEDOT		=    	1;
 const int FIREDOT		 	=    	2;
 const int ICEDOT			=    	3;
 const int LIGHTNINGDOT		=    	4;
 const int HOLYDOT			=    	5;
 const int SHADOWDOT 		=    	6;
 const int POISONDOT 		=    	7;
