Actor XP : Ammo
{
	+IGNORESKILL
	inventory.maxamount 0x7FFFFFFF
	+INVENTORY.UNDROPPABLE
}

Actor XPTracker : Ammo
{
	+IGNORESKILL
	inventory.maxamount 0x7FFFFFFF
	+INVENTORY.UNDROPPABLE
}

Actor Level : WoC_Stat {}
Actor Strength : WoC_Stat {}
Actor Agility : WoC_Stat {}
Actor Constitution : WoC_Stat {}
Actor Wisdom : WoC_Stat {}
Actor Intellect : WoC_Stat {}
Actor Charisma : WoC_Stat {}
Actor LvlUp : WoC_Stat {}
Actor LvlUpPoints : WoC_Stat {}
Actor SkillPoint : WoC_Stat {}
Actor HpBarNumber : WoC_Stat {}

Actor MonsterHeightCheck : WoC_Stat {}

Actor CurrentMaxHealth : WoC_Stat {}

Actor MP : Ammo
{
	Inventory.MaxAmount 0x7FFFFFFF
	+IGNORESKILL
	Inventory.Icon "MITMZ0"
	States
	{
	Spawn:
		MTIM Z -1
		Stop
	}
}

Actor PreviousHP : WoC_Stat {}

Actor TargetLevel : WoC_Stat {}
Actor TargetStrength : WoC_Stat {}
Actor TargetAgility : WoC_Stat {}
Actor TargetConstitution : WoC_Stat {}
Actor TargetWisdom : WoC_Stat {}
Actor TargetIntellect : WoC_Stat {}
Actor TargetCharisma : WoC_Stat {}
Actor TargetMaximumHealth : WoC_Stat {}
Actor TargetCurrentHealth : WoC_Stat {}

Actor TargetHealthBarColor : WoC_Boolean {}

Actor ImAMage : WoC_Boolean {}
Actor ImACleric : WoC_Boolean {}
Actor ImAFighter : WoC_Boolean {}
Actor ImAHunter : WoC_Boolean {}
Actor ImaWarlock : WoC_Boolean {}
Actor ImAnAssassin : WoC_Boolean {}
Actor ImaMorph : WoC_Boolean {}
Actor InGame : WoC_Boolean {}
Actor StatusImmune : WoC_Boolean {}
Actor MonsterCurrentHealth : WoC_Stat {}

Actor MonsterHasTicked : WoC_Boolean {}

Actor FadeIntensity : WoC_Undroppable { Inventory.MaxAmount 100 }

Actor TargetHP : Ammo 
{
	+IGNORESKILL
	inventory.maxamount 0x7FFFFFFF
	+INVENTORY.UNDROPPABLE 
}

Actor TargetHPPercent : Ammo 
{
	+IGNORESKILL
	inventory.maxamount 100
	+INVENTORY.UNDROPPABLE 
}

Actor PlayerNumber : WoC_Stat {}

Actor IsDestroyer : WoC_Boolean {}
Actor IsVanguard : WoC_Boolean {}
Actor IsCommander : WoC_Boolean {}

Actor IsPurifier : WoC_Boolean {}
Actor IsOracle : WoC_Boolean {}
Actor IsInquisitor : WoC_Boolean {}

Actor IsPyro : WoC_Boolean {}
Actor IsIceborn : WoC_Boolean {}
Actor IsArchon : WoC_Boolean {}

Actor IsMarksman : WoC_Boolean {}
Actor IsSkirmisher : WoC_Boolean {}
Actor IsSurvivalist : WoC_Boolean {}

Actor IsPlaguebringer : WoC_Boolean {}
Actor IsHarvester : WoC_Boolean {}
Actor IsConjuror : WoC_Boolean {}

Actor IsShade : WoC_Boolean {}
Actor IsWhisperknife : WoC_Boolean {}
Actor IsExecutioner : WoC_Boolean {}

Actor AlreadyResurrected : WoC_Boolean {}
Actor IsBoss : WoC_Boolean {}
ACTOR NoExpItem : WoC_Boolean {}