O Not yet started
- In Progress
X Done
? Consideration

Long Term Goals

O Add shop system, rework Strife's own shop system (And with that comes Charisma).
O Add druid class, designed as flexible, well rounded character with shapeshift.
O Add assassin class, designed as a melee hunter on steroids.
O Remake the Menu.
? Replace magick with a specific resource for each class.
? Add three specialization paths for each class. One active, three passives.

Todo
- Fighter
Destroyer: Replace Vigor with Into the Fray: Charging grants a 20% damage boost for 10 seconds.
Commander: Replace Rally with into Victory Rush: Killing an enemy grants a small heal for nearby allies.
Inspire on crit now gives a damage buff to teammates instead of a heal.

- Cleric
Rework Visions to only rely on target base health.

Druid Class

Mending: Passively heals youself over time.
Rejuvenation: Heals a friendly target for over 5 seconds.
Zephyr: Create a gust of wind that speeds up allies.
Barkskin: Increase the defense of you and nearby teammates for 15 seconds.
Efflorescence: Blesses the ground with healing vapor, healing every player in it.

Entangling Roots: Binds all enemies infront of the druid.
Gust: Sends out several mini tornados that deal damage and bounces around walls.
Venemous Bud: Create a pod that spews out venom.
Hurricane: Create a whirlwind that knocks enemies back.
Earthquake: Cause target area to rumble and quake, inflicting damage and stunning enemies.

Shapeshift Wolf: Turn into a wolf, granting increased speed and damage but locks out skills.
Pounce: Leap towards target location, inflicting heavy damage.
Savage Strike: Empowers your next melee attack to inflict bonus damage.

Shapeshift Bear: Turn into a bear, granting increased defense but locks out skills.
Howling Roar: Let out a piercing roar that damages nearby monsters and heals yourself.
Swipe: Cause your next melee attack to inflict area damage.

Assassin Class

Stealth: Stealth. First attack out of stealth inflicts extra damage.
Clone: Create Jet black clone to fight with Assassin.
Shadow Mend: Being in stealth or in low light areas allows you to regenerate health.
Shadowstep: Passively increases speed based on the current light level.
Malice: Passively increases speed and damage for killing monsters.

Kick: Kick the enemy to knock away and stun.
Impale: Unleash a powerful stab.
Backstab: Inflict extra damage to enemies at back.
Blade Mastery: Passively Increase damage with blades.
Blade Tempest: Spin around and slash everything around you.
Agile Fighter: Agility now increases melee damage. Higher ranks increase the bonus.

Dagger Toss: Throws a long ranged dagger.
Caltrops: Toss out spikes to inflict damage.
Dancing Blades: Surround oneself with several knives that attack nearby monsters.
Shock Net: Throws out a shock net that stuns enemies on it.
Envenom: Poisons bladed weaponry, granting increased damage through damage over time.

Specs

Fighter Specs
Destroyer: A hardened battle master whose weapon prowess lets them shred any who oppose them.
- Active: Skill Strike (New special attack based on weapon)
X Passive: Bloodlust (Killing monsters grant a temporary damage boost)
X Passive: Unyielding (Scoring critical hits restore some magick)
X Passive: Fury (Landing attacks increase subsequent damage)

Vanguard: A stalwart protector with impregnable defenses, protecting themselves and allies.
- Active: Shield Bash (Smash the enemy with a powerful shield, stunning them)
X Passive: Temperance (Taking damage reduces subsequent damage taken by 6%, stacking up to 30%)
X Passive: Presence (Enemies are more likely to target you)
X Passive: Second Wind (Your health regeneration is increased by 2% for every 1% of missing HP)

Commander: An inspiring warrior whose presence motivates nearby allies.
- Active: Banner (Place a banner that reduces damage taken by allies and grants regeneration)
X Passive: Inspire (Landing critical hits will also heal allies for a portion of their health)
X Passive: Intimidate (War Cry causes enemies to take 25% increased damage)
X Passive: Rally (Battle shout reduces the damage taken by allies by 15%)

Cleric Specs
Purifier: Wielder of the holy light, smiting foes and empowering allies.
- Active: Radiance (Current blessing ability)
X Passive: Blessed Ground (Consecration also functions as a ground AoE HoT)
X Passive: Deep Healing (Heals on others are increased by 0.5% for every 1% of missing health.)
X Passive: Sanctuary (Holy Shield is solid)

Oracle: Watchers of the afterlife, using spirits of the dead to wreak havoc on all who oppose him.
- Active: Spirit Veil (Cause spirits to surround the cleric, dealing damage over time)
X Passive: Martyrdom (Summon Legend now lasts indefinitely until slain)
X Passive: Judgement (Visions now explodes)
X Passive: Punishment (Curse now explodes at the end of its duration)

Inquisitor: A righteous crusader who punishes enemies with blunted strikes and protects allies with holy magic.
- Active: Divine Shield (Grants heavy damage reduction that decreases overtime)
X Passive: Blood Gift (Attacks with Sacrifice empowered attacks now heal the cleric for +5%)
X Passive: Empowerment (Auras now gives the cleric an additional 10% boost.)
X Passive: Fervor (Landing melee attacks increase damage and defense by 3%, up to 15%)

Mage Specs
Pyro: A spellcaster igniting enemies with gouts of flame and fire.
- Active: Immolation (Causes flames to appear on monsters infront of Mage, dealing damage)
X Passive: Flame Mastery (Increases fire damage by 10%)
X Passive: Molten Shield (Reduces Fire damage taken by 20% and cause monsters to take damage attacking the mage)
X Passive: Blast Wave (Fiery explosions now inflict full damage in radius)

Iceborn: A wizard who freezes and shatters enemies in their tracks.
- Active: Ring of Ice (Creates a ring of ice that stuns nearby monsters)
X Passive: Ice Mastery (Increases ice damage by 10%)
X Passive: Ice Armor (Reduces Ice damage taken by 20% and reduces other damage taken by 10%)
X Passive: Frigidity (All Ice Spells will always force pain)

Archon: Manipulator of energy, creating storms and ripping apart the fabric of space to annihilate foes.
- Active: Shock Nova (Sends out a lightning orb that expands upon impact)
X Passive: Energy Mastery (Increases lightning and arcane damage by 10%)
X Passive: Energy Ward (Reduces arcane and lightning damage taken by 20% and causes incoming damage to restore magick)
X Passive: Greater Arcane Barrier (Arcane Barrier now affects allies at 50% efficiency)

Hunter Specs
Marksman: Sharpshooter who wields ranged weaponry to kill foes from afar.
- Active: Volley (Create a shower of arrows to rain on target area)
X Passive: Focus (Standing still for 5 seconds grants a 2x damage boost)
X Passive: Mobility (The Enchanted Bow no longer slows you down)
X Passive: Farsight (Weapon Zoom now causes your weapons to zoom in and you also gain a 20% damage boost.)

Combatant: A guile fighter who uses speed to overwhelm foes upclose and personal.
- Active: Wind Slash (Create a mid range slash, ripping through monsters)
X Passive: Laceration (Melee attacks now force pain and cause bleeding)
X Passive: Evasion (Taking damage grants you a brief speed boost)
X Passive: Shot Slam (Melee attacks now pop projectiles)

Survivalist: A rugged tracker, using the power of the wild to set traps and create salves.
- Active: Insect Trap (Summons a trap that creates several critters for a few seconds)
X Passive: Trap Launching (Traps are now lobbed to target location)
X Passive: Potent Salve (Nature's Balm now heals its health over 5 seconds instead of 10)
X Passove: Entrapment (Traps that are triggered restore half of its magick cost)

Necromancer Specs
Plague Bringer: Controller of disease and toxins to bring his foes an agonyzing death.
- Active: Acid Glob (Lob a sticky acid shot)
X Passive: Epidemic (Poison damage is fully explosive and spreads in farther radius)
X Passive: Plague (Poison damage will also poison enemies over time)
X Passive: Outbreak (Killing monsters cause monsters to explode in gas)

Harvester: A manipulator of life and death, tampering connections of any who stand in his way.
- Active: Essence Theft (Curses a monster to restore mana to you and neaby allies)
X Passive: Defilement (Curses are now area effect based)
X Passive: Reap (Monsters now have a chance to drop a soul)
X Passive: Soulbinder (Whenever you are healed, you also heal your allies nearby by 25%)

Conjuror: Master of the undead, raising and commanding spirits to do their bidding.
- Active: Death Pact (Kills your minions, causing them to explode)
X Passive: Servitude (Whenever a summon dies, return half of its Magick cost)
X Passive: Necrotic Renewal (Minion health regeneration is doubled)
X Passive: Unholy Infusion (Having a Shadow out makes you ghostlike, having a Ghoul out reduces damage taken by 15%, having a Revenant out increases speed by 15%, having a Death Knight out increases damage by 15%)







Spiked Gauntlets Tomed
1 & 2: Punches so strong it ignites flames as projectiles

Timon's Axe Tomed
1: AOE'ified strikes
2: Shockwave of lightning

Hammer of Retribution
1: Cluster of explosions
2: Cluster of explosions in melee

Quietus
1: Explosive wave infront of fighter
2: Explosive slash

Dragon Claw
1: Heretic Claw
2: Spike ball shot that drops balls below

Vorpal Blade
1: Stronger and bouncing wave
2: Lifesteal


Mace
1: Spike balls like Serp Ress
2: Stronger shield bash that blows enemies back

Serp Staff
1: Quadruple projectiles
2: Longer range drain

Firestorm
1: Meteor drop
2: Spread fire

Wraithverge
1: More wraiths
2: Long range sniper shot

Morning Star
1: Fireball swings
2: Mace 2

Lightbringer
1: Hitscan blast that is also explosive
2: Lightbringer powered mode


Sapph Wand
1 & 2: Bouncing Rippers

Frost Shards
1: Old comet
2: Large ripping icicles

Arc of Death
1 & 2: Constant energy absorb

Bloodscourge
1: Explodes like a firetrap
2: Actual flamethrower with molotov at end

Jade Wand
1: Double darts
2: Big ball summons normal ball that splits to darts

Skullstaff
1: Rapid-Fire
2: Linear Bloodrain


Hunter

Machete
1: Windslash
2: Immunity

Bow
Norm: Triple arrows
Fire: Molotov
Ice: Ice Dragon
Lightning: Proper Rail full pierce

Ethereal
1: Heretic
2: Full pierce

Hellforge Cannon
1: Large shot explodes like Firetrap
2: Firemace

Glacial Crossbow
1: Explodes into normal 2
2: Freezethrower

Blunderbuss
1: Double splash
2: Explosive Nails?