Actor Money : Inventory
{
	+INVENTORY.UNDROPPABLE
	+FLOORCLIP
	Inventory.MaxAmount 0x7FFFFFFF
	Inventory.Amount 1
	Inventory.PickupMessage "Coin +1 Gold"
	Inventory.PickupSound "gold/pickup"
	Tag "Coin"
	States
	{
	Spawn:
		MONY A -1
		Loop
	}
}

Actor Money1 : CustomInventory
{
	+INVENTORY.UNDROPPABLE
	Inventory.MaxAmount 0
	+INVENTORY.AutoActivate
	+FLOORCLIP
	+INVENTORY.BIGPOWERUP
	Inventory.PickupMessage "Coin Stack +10 Gold"
	Inventory.PickupSound "gold/pickup"
	Tag "Coin Stack"
	States
	{
	Spawn:
		MONY B -1
		Loop
	Use:
		MONY B 0 A_GiveInventory("Money",10)
		Stop
	}
}

Actor Money2 : CustomInventory
{
	+INVENTORY.UNDROPPABLE
	Inventory.MaxAmount 0
	+INVENTORY.AutoActivate
	+FLOORCLIP
	Inventory.PickupMessage "Coin Sack +25 Gold"
	Inventory.PickupSound "gold/pickup"
	Tag "Coin Sack"
	States
	{
	Spawn:
		MONY C -1
		Loop
	Use:
		MONY C 0 A_GiveInventory("Money",25)
		Stop
	}
}

Actor Money3 : CustomInventory
{
	+INVENTORY.UNDROPPABLE
	Inventory.MaxAmount 0
	+INVENTORY.AutoActivate
	+FLOORCLIP
	Inventory.PickupMessage "Coin Chest +100 Gold"
	Inventory.PickupSound "gold/pickup"
	Tag "Coin Chest"
	States
	{
	Spawn:
		MONY D -1
		Loop
	Use:
		MONY D 0 A_GiveInventory("Money",100)
		Stop
	}
}