#include "ACTORS/BONKLES.txt"
#include "ACTORS/SNOIC.txt"
#include "ACTORS/SNOICDEC.txt"
#include "ACTORS/BADLAMPS.txt"
#include "ACTORS/ANIMUS.txt"
#include "ACTORS/Racers.txt"
#include "ACTORS/Clusterfucker.txt"
#include "ACTORS/Cloud.txt"

Actor BURNOUT: Inventory
{
+undroppable
}

Actor Charging: Inventory
{
inventory.maxamount 1
+undroppable
}

Actor ALLBMNOTE: Inventory 8462
{
	Height 48
	Radius 20
	+Floatbob
	States
	{
	Spawn:
		NOTE A 10
		Loop
	}
}

Actor FIRSTLap: Inventory
{
+undroppable
}

Actor WENTAROUND: Inventory
{
+undroppable
}

ACTOR BonkleBoomSpawner
{
  Radius 16
  Height 112
  -SOLID
  States
  {
  Spawn:
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	Stop
  }
}

ACTOR BlueWallTorch 12500
{
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  Radius 6.5
  States
  {
  Spawn:
    BWTR ABCD 4 Bright
    Loop
  }
}

ACTOR RedWallTorch 12501
{
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  Radius 6.5
  States
  {
  Spawn:
    YWTR ABCD 4 Bright
    Loop
  }
}

ACTOR GreenWallTorch 12502
{
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  Radius 6.5
  States
  {
  Spawn:
    GWTR ABCD 4 Bright
    Loop
  }
}
