//Lovely Things

ACTOR CuteTree1 10700
{
  Radius 14
  Height 96
  +SOLID
  States
  {
  Spawn:
    TREN A -1
    Stop
  }
}

ACTOR CuteTree2 10701
{
  Radius 14
  Height 64
  +SOLID
  States
  {
  Spawn:
    TREN B -1
    Stop
  }
}

ACTOR CuteBush1 10702
{
  Radius 14
  Height 24
  +SOLID
  States
  {
  Spawn:
    BUSN A -1
    Stop
  }
}

ACTOR CuteBush2 10703
{
  Radius 14
  Height 40
  +SOLID
  States
  {
  Spawn:
    BUSN B -1
    Stop
  }
}

Actor RandomDeadTree 10704
{
Radius 13
Height 160
+SOLID
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_Jump(255, "Spawn1", "Spawn2")
	Stop
Spawn1:
	NTRE A -1
	Stop
Spawn2:
	NTRE B -1
	Stop
}
}