ACTOR BoinkleBoom
{
	Radius 11
	Height 8
	Speed 15
	Damage 15
	Projectile
	-NOGRAVITY
	+RANDOMIZE
	+DEHEXPLOSION
	+ROCKETTRAIL
	SeeSound "weapons/rocklx"
	States
	{
	Spawn:
		MISL B 8 Bright A_Explode
		MISL C 6 Bright
		MISL D 4 Bright
		TNT1 A -1
		Stop
	}
}

ACTOR ToaPohatu 3988
{
  Radius 16
  Height 112
  Health 100
  Mass 9999
  +SOLID
  +SHOOTABLE
  +BUMPSPECIAL
  Activation THINGSPEC_NoDeathSpecial
  States
  {
  Spawn:
    POHA A 1
    Loop
  Death:
	POHA AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR TuragaVakama: ToaPohatu 4000
{
  Radius 24
  Height 92
  +SOLID
  States
  {
  Spawn:
    VAKA A 1
    Loop
  Death:
	VAKA AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 46.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 46.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR MAKUTA: ToaPohatu 3999
{
  Radius 28
  Height 200
  +SOLID
  +BUMPSPECIAL
  States
  {
  Spawn:
    TERI A 1
    Loop
  Death:
	TERI AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 100.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 100.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR Hafu: ToaPohatu 3998
{
  Radius 20
  Height 70
  +SOLID
  +BUMPSPECIAL
  States
  {
  Spawn:
    HAFU A 1
    Loop
  Death:
	HAFU AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 35.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 35.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

Actor BlueToaStone : CustomInventory 3997
{
	Radius 20
	Height 16
	+COUNTITEM
	Inventory.Pickupmessage "WOOOHOO!"
	+INVENTORY.ALWAYSPICKUP
	Inventory.PickupSound "bonkle/brain"
	States
	{
	Spawn:
		TOAB A 10 BRIGHT
		loop
	Pickup:
		TNT1 A 1
		Stop
	}
}

Actor BlackToaStone : BlueToaStone 3996
{
	States
	{
	Spawn:
		TOAD A 10 BRIGHT
		loop
	}
}

Actor GreenToaStone : BlueToaStone 3995
{
	States
	{
	Spawn:
		TOAG A 10 BRIGHT
		loop
	Pickup:
		TNT1 A 1
		Stop
	}
}

Actor RedToaStone : BlueToaStone 3994
{
	States
	{
	Spawn:
		TOAR A 10 BRIGHT
		loop
	}
}

Actor WhiteToaStone : BlueToaStone 3993
{
	States
	{
	Spawn:
		TOAW A 10 BRIGHT
		loop
	}
}

Actor BrownToaStone : BlueToaStone 3992
{
	States
	{
	Spawn:
		TOAY A 10 BRIGHT
		loop
	}
}

ACTOR ToaTahu: ToaPohatu 3991
{
  Radius 16
  Height 112
  +SOLID
  +BUMPSPECIAL
  States
  {
  Spawn:
    TAHU A 1
    Loop
  Death:
	TAHU AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR ToaLewa: ToaPohatu 3990
{
  Radius 16
  Height 112
  +SOLID
  +BUMPSPECIAL
  States
  {
  Spawn:
    LEWA A 1
    Loop
  Death:
	LEWA AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR ToaKopaka: ToaPohatu 3989
{
  Radius 16
  Height 112
  +SOLID
  +BUMPSPECIAL
  States
  {
  Spawn:
    KOPA A 1
    Loop
  Death:
	KOPA AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR ToaOnua: ToaPohatu 3987
{
  Radius 16
  Height 112
  +SOLID
  +SHOOTABLE
  +BUMPSPECIAL
  States
  {
  Spawn:
    ONUA A 1
    Loop
  Death:
	ONUA AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}

ACTOR ToaGali: ToaPohatu 3986
{
  Radius 16
  Height 112
  +SOLID
  +BUMPSPECIAL
  States
  {
  Spawn:
    GALI A 1
    Loop
  Death:
	GALI AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 AAAA 1 BRIGHT A_CustomMissile ("BoinkleBoom", 56.0, 0, random (0, 360),CMF_TRACKOWNER|CMF_AIMDIRECTION, random (0, 315))
	TNT1 A 1 A_NOBLOCKING
	TNT1 A -1
	Stop
  }
}