decal PlasmaScorchNorm
{
    pic PLASMA1
    shade "00 00 00"
    x-scale 0.3
    y-scale 0.3
    randomflipx
    randomflipy
}

decal PlasmaScorchBigger_Impact
{
    pic PLASMA1
    shade "00 00 00"
    x-scale 0.6
    y-scale 0.6
    randomflipx
    randomflipy
}

colorchanger FadeToBlack
{
   Color "00 00 00"
   FadeStart 0.25
   FadeTime 2
}

decal PlasmaScorchBigger_1
{
    pic BFGLITE1
    shade "80 EA FF"

    x-scale 0.6
    y-scale 0.6

    fullbright
    randomflipx
    randomflipy
    animator FadeToBlack
    lowerdecal PlasmaScorchBigger_Impact
}

decal PlasmaScorchBigger
{
    pic BFGLITE1
    shade "80 EA FF"

    x-scale 0.55
    y-scale 0.55

    fullbright
    randomflipx
    randomflipy
    animator FadeToBlack
    lowerdecal PlasmaScorchBigger_1
}

decal BulletScorch
{
    pic SCORCH1
    translucent 0.6
    shade "00 00 00"
    x-scale 0.25
    y-scale 0.25
    randomflipx
    randomflipy
}

decal FireScorch
{
    pic SCORCH1
    translucent 0.07
    shade "00 00 00"
    x-scale 0.4
    y-scale 0.4
    randomflipx
    randomflipy
}


decal BFGScorchSmall1
{
    pic BFGSCRC1
    shade "00 00 00"

    x-scale 0.6
    y-scale 0.6

    randomflipx
    randomflipy
}

decal BFGScorchSmall2
{
    pic BFGSCRC2
    shade "00 00 00"

    x-scale 0.6
    y-scale 0.6

    randomflipx
    randomflipy
}

decalgroup BFGScorchSmall
{
    BFGScorchSmall1     1
    BFGScorchSmall2     1
}

decal BFGLightningSmall1
{
    pic BFGLITE1
    shade "80 ff 80"

    x-scale 0.6
    y-scale 0.6

    fullbright
    randomflipx
    animator FadeToBlack
    lowerdecal BFGScorchSmall
}

decal BFGLightningSmall2
{
    pic BFGLITE2
    shade "80 ff 80"

    x-scale 0.6
    y-scale 0.6

    fullbright
    randomflipy
    animator FadeToBlack
    lowerdecal BFGScorchSmall
}

decalgroup BFGLightningSmall
{
    BFGLightningSmall1  1
    BFGLightningSmall2  1
}

