// Again, could've just kept this stuff in pickup_server, but it's nice to have
//  the stuff you're meant to edit be in its own file, easy to distinguish.


// This defines how many different data points we should sync between the client
//  and the server.
#define C2S_DATACOUNT   3


// Constants for identifying which data point we want to modify.

// Do we want score rewards?
#define C2S_D_NOSCOREREWARDS    0

// Do we want score at all?
#define C2S_D_NOSCORE           1

// Do we want to keep the display score between maps?
#define C2S_D_KEEPSCORE         2