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V2.1 (07/19/17)

Balance
* Added a subtle balancing system, where the game gets progressively harder the more "upgraded" player is (system not active in "Mobile" skills)
* Added upgrades for BFG: volley fire and 10K altfire
* Buffed Hell Razer to better match Chaingun Guy balance
* Baron of Hell is now more vulnerable to BFG
* Buffed Repeater upgrades
* In co-op, Gore Nests and Field Drones appear more often
* Nerfed multi-backpack ammo increment
* Adjusted DM healing
* Pistol max upgrade requires more pieces
* Arachnotrons are now immune to Mastermind gas
* Explosive equipment now alerts monsters
* Friendly lost souls are silent and more aggressive
* SP/Coop hologram alerts monsters

Quality of life
* Added sound to indicate you are taking damage
* Added replacers for stealth monsters, spawning non-stealth versions
* Added a different sound clue for Power Demon Rune spawning in DM
* Added a cvar sv_noPowerWeapons, applicable in DM
* Cyberdemon chance to use "stone wall" greatly decreased
* HUD shows pistol upgrade number now
* DM bots now dodge more
* Pinky visual size better matches collision size
* Unwilling sounds volume decreased

Fixes
* Personal teleporter no more works after death
* BFG pickup message no longer appears twice
* Hellshot is no longer invisible when dropped in coop
* TDM Prowler morph no longer affects teammates
* Cornered HUD now shows changing colors of health bar
* Fixed ally markers not following players in coop
* Fixed many weapons not showing upgrades on HUD when automap is up
* Co-op demon morphs no longer hit players
* Cyberdemon Stone Wall no more looks all white under certain circumstances
* Playing a mapset with inventory resets no longer provokes missing bonus error
* SSG doens't reload when out of ammo
* Pistol no more cuts off at the bottom
* Increased health capacity no longer multiplies when "resurrect" ccmd is used
* Fixed monsters seizure-jumpy state while the animation of glory kill happens
* Fixed HAR micro missiles not dealing damage to Cyberdemons nor Masterminds
* Fixed cyberdemon's low mass

Misc.
* BONE SNAP SOUND VOLUME INCREASED
* Made all blood and gibblets CLIENTSIDEONLY which should help with network performance
* A bunch of other changes I couldn't remember



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V2.0.1 (06/06/17)

Balance
* Unwilling spawn rate decreased to avoid spam where there are too many small pickups
* Modified spawn rate of Demon Runes in single player
* Static Rifle DM balance adjusted
* Repeater SP & DM balance adjusted
* DM Prowler, Hell Knight, Arachnotron and Revenant rebalanced
* Power weapons can deal a bit of self damage if fired too close
* Baron of Hell monster rebalanced


Quality of life
* Implemented non-centered HUD, courtesy of Loismustdie555
* Added option to disable reticles
* Added option to disable weapon bar
* All weapons are "Infinite Ammo" friendly now
* Deathmatch damage numbers no longer appear from you
* D4T no longer forces Doom2 iwad
* Fixed equipment use being queued if, for example, triggered while morphed
* Fixed some items showing bad messages on pickup
* Fixed Pistol sprite cutting off when firing
* Personal Teleporter destination no longer gets player colors; for visibility
* Fixed Hellshot secondary fire sound being interrupted by primary
* Harverster lightning attack now uses D4T lightning sprites
* Removed "Multi jump" bindings that served no purpose
* Pistol can refire if you hold the trigger
* Damage arrows obstruct your HUD less
* Demon-morphed players are no longer affected by damaging floors
* Deathmatch Arachnotron's alt fire buffed
* Added an EXPERIMENTAL damage numbers (damnums) system for single player / coop (check the guide for more info about it)

Fixes
* Fixed Invulnerability Sphere effect being broken after glory kill
* Fixed being able to make extra mid-air jump after dropping from a ledge
* Fixed DM Power Weapon spawn glitch
* Fixed DM Syphon Grenade setting everyone's health bars to wrong value
* Fixed DM powerup and Demon Rune scripts terminating on player disconnection
* Fixed wrong tags for Prowler and Harvester monsters
* Fixed instances of Prowler player being stuck for 5 seconds after failed prowl attack
* Fixed equipment spam exploit with Rocket Launcher and Gauss Cannon by using "reload button"
* Fixed bots not using Prowler and Harvester alt fires
* Fixed instance where two demons could exist simultaneously in DM
* Fixed coop/solo Tesla Rocket staying in one place and damaging enemies forever
* Fixed BFG spawning issues in deathmatch
* Fixed Field Drone not dropping an upgrade if it was telefragged
* Fixed Static Rifle not unzooming properly if the weapon was deselected while zoomed
* Fixed DM Chaingun "disappearing" if you threw a grenade while it was alt fire spinning
* Fixed Reaper and Repeater not playing sound when switching to them
* Fixed Chainsaw lowering sound ending abruptly
* Fixed glitchy visuals when unmorphing a dead player
* Fixed players being able to punch each other in coop

Misc.
* Enhanced Reaper alt fire animation timings
* Added a new "chat" sound
* Added a new "gibbed" marine decoration
* Fixed Hellshot not leaving decals
* Fixed Spectre rune saying "bite" while the attack is actually a swipe
* Fixed Vortex Rifle max charge HUD indicator being cyan instead of yellow
* New DM weapon sprites for weapons with pre-installed mods




//-----------------------------------------------------------
v2.0 (05-19-17)

Features
* Field Drones to supply you with upgrades.
* Gore Nests to complicate the matters.
* Elite Guards to lend you a hand, or rather, what it once held.
* Completionist bonuses randomized, enough for any megawad, and also for some gigawads.
* New Monsters: Unwilling, Shield Guy, Prowler, Harvester.
* New Monster attacks: Most notably, Cyberdemon and Mastermind will greet you with new attack patterns.
* Demon Runes: All new ones for Prowler and Harvester, and brand new sprites for 1st person view.
* Deathmatch: Damage dealt is shown as numbers, like in Doom 4.
* Deathmatch: Power Demon Runes: Cyberdemon and Mastermind.
* Deathmatch: Pick up "Equipment Bonus" hourglasses after using equipment, to reduce cooldown.


Quality of life
* Equipment: hold to lock, tap to throw. No more losing that Personal Teleporter you bled for.
* Cooperative: bullets now go through allied players just like projectiles do. Rails don't because of Zandronum complications.

Balance:
* The balance all around was adjusted. Balance of weapons, balance of monsters, balance of ammo. It's really a lot of subtle stuff that was changed to provide a better experience.
* Deathbound difficulty has been bumped. No more backpacks or blue armor for the wicked.
* All Demon Runes have been made a real threat in Deathmatch. Possession is once again worth fighting for.
* Server-side console variable have been made available for fine-tuning balance of Deathmatch bots.