map WDIDM01 "Castaway Deathmatch" {
	levelnum = 1
	next = DUKE3D1
	SKY1 = "DAWNCLOD", 0.0
	music = D_OCEAN
	evenlighting
	exitpic = "WDIEP01" 
	intermusic = "D_OCEAN"
}

map DUKE3D1 "Hollywood Holocaust" {
    levelnum = 2
    next = NEON01
    sky1 = "SKYCIT1"
    music = DUKE3D1
    titlepatch = DUKETIT1
    exitpic = "DANEXPIC"
    intermusic = "DAINTMU"
}

// NEON
map neon01 "Activation" { levelnum = 101 sky1 = "sky2-2" music = "n_activ" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon02" }
map neon02 "Magnum" { levelnum = 102 sky1 = "JDSKY2" music = "n_magnum" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon03" }
map neon03 "SpaceComp1" { levelnum = 103 useplayerstartz music = "n_comp" sky2 = "sky22x" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon04" }
map neon04 "Hidden Dominion" { levelnum = 104 sky1 = "DOORTRAK" music = "n_hidd" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon05" }
map neon05 "Submerged Memory" { levelnum = 105 sky1 = "udrsea_h" music = "n_memo" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon06" }
map neon06 "Krigstempel" { levelnum = 106 useplayerstartz sky1 = "SKYNEO10" music = "n_krig" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon07" }
map neon07 "Project Dark-lite" { levelnum = 107 sky1 = "sky2-2" music = "n_dark" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon08" }
map neon08 "Agent Orange" { levelnum = 108 sky1 = "aosky1" music = "n_orang" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon09" }
map neon09 "Sub Nautical" { levelnum = 109 music = "n_sub" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon10" }
map neon10 "Enter Quetzalcoatl" { levelnum = 110 sky1 = "SKYESSL1" music = "n_enter" exitpic = "DANEXPIC" intermusic = "DAINTMU" clipMidTextures next = "neon11" }
map neon11 "Tokyo Rooftops" { levelnum = 111 sky1 = "aosky1" music = "n_roof" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon12" }
map neon12 "Linear Light" { levelnum = 112 sky1 = "sky2-2" music = "n_linea" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon13" }
map neon13 "Toluene" { levelnum = 113 useplayerstartz sky1 = "NUKAGESK", 0.03 music = "n_tol" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon14" }
map neon14 "Digitality" { levelnum = 114 useplayerstartz music = "n_digit" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "neon15" }
map neon15 "Future Retrospect" { levelnum = 115 useplayerstartz music = "n_future" sky1 = "sky58" exitpic = "DANEXPIC" intermusic = "DAINTMU" next = "aeon01" }

// AEON
map aeon01 "Vanish" { levelnum = 201 sky1 = ccky4 music = a_vanish next = aeon02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon02 "Solitaire" { levelnum = 202 sky1 = solsky music = a_solit next = aeon03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon03 "Echoes of Night" { levelnum = 203 music = a_echo sky1 = sky22 next = aeon04 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon04 "Techno-Junky" { levelnum = 204 music = a_junk sky1 = sky22 next = aeon05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon05 "Swept Away" { levelnum = 205 sky1 = sky22 music = a_swept next = aeon06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon06 "Havoc" { levelnum = 206 music = a_havoc next = aeon07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon07 "Haven" { levelnum = 207 music = a_haven sky1 = SKYESSL1, 5 next = aeon08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon08 "Assault Horizon" { levelnum = 208 music = a_asslt next = aeon09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon09 "Hive" { levelnum = 209 music = a_hive sky1 = HGESKY2 next = aeon10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon10 "Silo" { levelnum = 210 music = a_silo sky1 = SKY22 next = aeon11 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon11 "Spiritual Awakening" { levelnum = 211 sky1 = HGESKY2 music = a_sprtmp next = aeon12 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon12 "Hong Kong Adventure" { levelnum = 212 sky1 = SWSKY2 music = a_china next = aeon13 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon13 "Broken Hearts" { levelnum = 213 music = a_heart next = aeon14 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon14 "Temple of the Warbird" { levelnum = 214 sky1 = HGESKY2 music = a_warbrd next = aeon15 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon15 "Space Warehouse" { levelnum = 215 music = a_whous sky1 = skyessl1 next = aeon16 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon16 "Breakthrough" { levelnum = 216 music = a_breakt sky1 = a_sky22 next = aeon17 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon17 "Midnight Temple" { levelnum = 217 music = a_midni sky1 = sky22 next = aeon18 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon18 "Urban Desolation" { levelnum = 218 music = a_urban sky1 = TNT_CL5 next = aeon19 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon19 "Wrong Number" { levelnum = 219 music = a_numb sky2 = sky22 next = aeon20 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon20 "Quirk of Fate" { levelnum = 220 music = a_quirk sky1 = sp_face1, 1.0 sky2 = skymm next = aeon21 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon21 "Lava Laboratory" { levelnum = 221 music = a_laval next = aeon22 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon22 "Decayed and Conquered" { levelnum = 222 sky1 = fireblu2 music = a_decay next = aeon23 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon23 "Not Vanilla" { levelnum = 223 sky1 = CLOUDSKY music = a_vanil next = aeon24 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon24 "Edrick Citadel" { levelnum = 224 music = a_citad next = aeon25 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon25 "Internal Conflict" { levelnum = 225 music = a_ic sky1 = sky22, 0.2 next = aeon26 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon26 "The Heliomancers" { levelnum = 226 music = a_orion sky1 = solsky next = aeon27 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon27 "Zinbrooks" { levelnum = 227 music = a_zin sky1 = sky22 next = aeon28 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon28 "Thingols Cave" { levelnum = 228 sky1 = hexsky1 music = a_thing next = aeon29 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon29 "Intense Collision" { levelnum = 229 music = a_Coll sky1 = allblack next = aeon30 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon30 "Dusk to Dawn" { levelnum = 230 music = a_bidusk sky1 = SKY12, 1 next = aeon31 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon31 "Blind Corridor" { levelnum = 231 music = a_blind next = aeon32 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon32 "Uncapable Flight Op" { levelnum = 232 music = a_sluml sky1 = sky22 next = aeon33 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map aeon33 "Prismatic" { levelnum = 233 music = a_prisma sky1 = sky22 next = DBAB01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// DBAB
map DBAB01 "Fade" { levelnum = 301 music = "d_fade" sky1 = "sky12" next = DBAB02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB02 "Keep Alive" { levelnum = 302 music = "d_alive" sky1 = "sky12" next = DBAB03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB03 "Corridor Corral" { levelnum = 303 music = "d_corral" sky1 = "sky2" next = DBAB04 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB04 "Mighty Sweep" { levelnum = 304 music = "d_sweep" sky1 = "sky22" next = DBAB05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB05 "Complexed Doom" { levelnum = 305 music = "d_complx" sky1 = "sky2" next = DBAB06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB06 "Take Two" { levelnum = 306 music = "d_take2" sky1 = "sky22" next = DBAB07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB07 "Prosopopoeia" { levelnum = 307 music = "d_harv" sky1 = "sky2" evenlighting next = DBAB08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB08 "Lunar Base" { levelnum = 308 music = "d_lunar" sky1 = "sky22" next = DBAB09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB09 "Chaotic Field" { levelnum = 309 music = "d_field" sky1 = "sky2a" next = DBAB10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DBAB10 "Operation Metal" { levelnum = 310 music = d_xtract sky1 = "dhxsky01" next = UDMX01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// UDMX
map UDMX01 "x factor" { levelnum = 401 next = UDMX02 titlepatch = TIMAP00 sky1 = sky1 music = D_M01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX02 "map of the hour" { levelnum = 402 next = UDMX03 titlepatch = TIMAP01 sky1 = sky1, 0 music = D_M02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX03 "wikid sick" { levelnum = 403 next = UDMX04 titlepatch = TIMAP02 sky1 = udm3sky3, 0 music = D_M03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX04 "outpost delta" { levelnum = 404 next = UDMX05 titlepatch = TIMAP03 sky1 = udm3sky1, 0 music = D_M04 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX05 "plasma grid" { levelnum = 405 next = UDMX06 titlepatch = TIMAP04 sky1 = udm3sky2, 0 music = D_M05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX06 "gridlock" { levelnum = 406 next = UDMX07 titlepatch = TIMAP05 sky1 = sky1, 0 music = D_M06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX07 "valley of the damned" { levelnum = 407 next = UDMX08 titlepatch = TIMAP06 sky1 = udm3sky3, 0 music = D_M07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX08 "miami manslaughter" { levelnum = 408 next = UDMX09 titlepatch = TIMAP07 sky1 = udm3sky1, 0 music = D_M08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX09 "red nose reef" { levelnum = 409 next = UDMX10 titlepatch = TIMAP08 sky1 = udm3sky3, 0 music = D_M09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX10 "triple decker x" { levelnum = 410 next = UDMX11 titlepatch = TIMAP09 sky1 = udm3sky3, 0 music = D_M10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX11 "the atomic dam" { levelnum = 411 next = UDMX12 titlepatch = TIMAP10 sky1 = udm3sky2, 0 music = D_M11 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX12 "gosh darned keep" { levelnum = 412 next = UDMX13 titlepatch = TIMAP11 sky1 = udm3sky1, 0 music = D_M12 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX13 "at the center" { levelnum = 413 next = UDMX14 titlepatch = TIMAP12 sky1 = udm3sky3, 0 music = D_M13 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX14 "quark" { levelnum = 414 next = UDMX15 titlepatch = TIMAP13 sky1 = sky2, 0 music = D_M14 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX15 "ud1m10 flashback" { levelnum = 415 next = UDMX16 titlepatch = TIMAP14 sky1 = udm3sky1, 0 music = D_M15 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX16 "pingabringa" { levelnum = 416 next = UDMX17 titlepatch = TIMAP15 sky1 = udm3sky2, 0 music = D_M16 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX17 "this was e1-themed" { levelnum = 417 next = UDMX18 titlepatch = TIMAP16 sky1 = udm3sky3, 0 music = D_M17 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX18 "the edge flashback" { levelnum = 418 next = UDMX19 titlepatch = TIMAP17 sky1 = udm3sky2, 0 music = D_M18 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX19 "the renaissance" { levelnum = 419 next = UDMX20 titlepatch = TIMAP18 sky1 = udm3sky1, 0 music = D_M19 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX20 "obligatory liam map" { levelnum = 420 next = UDMX21 titlepatch = TIMAP19 sky1 = udm3sky1, 0 music = D_M20 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX21 "the cursed library" { levelnum = 421 next = UDMX22 titlepatch = TIMAP20 sky1 = udm3sky1, 0 music = D_M21 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX22 "the brown insanity" { levelnum = 422 next = UDMX23 titlepatch = TIMAP21 sky1 = udm3sky3, 0 music = D_M22 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX23 "acid jail" { levelnum = 423 next = UDMX24 titlepatch = TIMAP22 sky1 = udm3sky2, 0 music = D_M23 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX24 "shafted flashback" { levelnum = 424 next = UDMX25 titlepatch = TIMAP23 sky1 = udm3sky1, 0 music = D_M24 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX25 "rockafellas mustard" { levelnum = 425 next = UDMX26 titlepatch = TIMAP24 sky1 = udm3sky2, 0 music = D_M25 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX26 "sonic x" { levelnum = 426 next = UDMX27 titlepatch = TIMAP25 sky1 = udm3sky1, 0 music = D_M26 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX27 "castlemania" { levelnum = 427 next = UDMX28 titlepatch = TIMAP26 sky1 = sky3, 0 music = D_M27 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX28 "b-ville" { levelnum = 428 next = UDMX29 titlepatch = TIMAP27 sky1 = udm3sky2, 0 music = D_M28 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX29 "ud3m1 flashback" { levelnum = 429 next = UDMX31 titlepatch = TIMAP28 sky1 = udm3sky3, 0 music = D_M29 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX30 "hall of champions" { levelnum = 430 next = UDMX31 titlepatch = TIMAP29 sky1 = sky3, 0 music = D_M30 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX31 "UDMX10" { levelnum = 431 next = UDMX32 titlepatch = TIMAP30 sky1 = udm3sky1, 0 music = D_M31 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX32 "Flying Buttresses" { levelnum = 432 next = UDMX33 titlepatch = TIMAP31 sky1 = udm3sky1, 0 music = D_M32 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX33 "Phobos Deep" { levelnum = 433 next = UDMX34 titlepatch = TIMAP32 sky1 = udm3sky1, 0 music = D_M33 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX34 "The Cool Map" { levelnum = 434 next = UDMX35 titlepatch = TIMAP33 sky1 = udm3sky1, 0 music = D_M34 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX35 "Grosse Hoseschlange" { levelnum = 435 next = UDMX36 titlepatch = TIMAP34 sky1 = udm3sky1, 0 music = D_M35 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX36 "Kokkenballz" { levelnum = 436 next = UDMX37 titlepatch = TIMAP35 sky1 = udm3sky1, 0 music = D_M36 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX37 "Fetus Gumbo" { levelnum = 437 next = UDMX38 titlepatch = TIMAP36 sky1 = udm3sky1, 0 music = D_M37 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX38 "Sky Fortress" { levelnum = 438 next = UDMX39 titlepatch = TIMAP37 sky1 = udm3sky1, 0 music = D_M38 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX39 "Satyricon" { levelnum = 439 next = UDMX40 titlepatch = TIMAP38 sky1 = udm3sky1, 0 music = D_M39 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX40 "UDMX01" { levelnum = 440 next = UDMX41 titlepatch = TIMAP39 sky1 = udm3sky1, 0 music = D_M40 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX41 "Unidoom Sucks" { levelnum = 441 next = UDMX42 titlepatch = TIMAP40 sky1 = udm3sky1, 0 music = D_M41 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX42 "One Mans Burden" { levelnum = 442 next = UDMX43 titlepatch = TIMAP41 sky1 = udm3sky2, 0 music = D_M42 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX43 "Claustrophobic Place" { levelnum = 443 next = UDMX44 titlepatch = TIMAP42 sky1 = udm3sky2, 0 music = D_M43 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX44 "Fun To Be Had" { levelnum = 444 next = UDMX45 titlepatch = TIMAP43 sky1 = udm3sky2, 0 music = D_M44 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX45 "Nowhere To Hide" { levelnum = 445 next = UDMX46 titlepatch = TIMAP44 sky1 = udm3sky2, 0 music = D_M45 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX46 "Citadel of UD" { levelnum = 446 next = UDMX47 titlepatch = TIMAP45 sky1 = udm3sky2, 0 music = D_M46 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX47 "Hall of Champions" { levelnum = 447 next = UDMX48 titlepatch = TIMAP46 sky1 = udm3sky2, 0 music = D_M47 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX48 "You Cant Shoot" { levelnum = 448 next = UDMX49 titlepatch = TIMAP47 sky1 = udm3sky2, 0 music = D_M48 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX49 "You Cant Dodge" { levelnum = 449 next = UDMX50 titlepatch = TIMAP48 sky1 = udm3sky2, 0 music = D_M49 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX50 "udmtnctte" { levelnum = 450 next = UDMX51 titlepatch = TIMAP49 sky1 = sky3, 0 music = D_M50 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map UDMX51 "zdm map01" { levelnum = 451 next = LOVER01 titlepatch = TIMAP50 sky1 = sky3, 0 music = D_M51 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// LOVER
map LOVER01 "Temple of Love" { levelnum = 501 next = LOVER02 titlepatch = TITMA00 sky1 = sky1, 0 music = D_LOMU01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER02 "Desert Rose" { levelnum = 502 next = LOVER03 titlepatch = TITMA01 sky1 = "SKYEAR1", 0.1 music = D_LOMU02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER03 "Join Me In Death" { levelnum = 503 next = LOVER04 titlepatch = TITMA02 sky1 = SKY4_2B music = D_LOMU03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER04 "Daisy Island" { levelnum = 504 next = LOVER05 titlepatch = TITMA03 sky1 = sky1, 0 music = "D_angel" exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER05 "Castle of Love" { levelnum = 505 next = LOVER06 titlepatch = TITMA04 sky1 = sky1, 0 music = D_LOMU05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER06 "Love Refinery" { levelnum = 506 next = LOVER07 titlepatch = TITMA05 sky1 = "JDSKY2", 0.1 music = D_LOMU06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER07 "Cupids Crucible" { levelnum = 507 next = LOVER08 titlepatch = TITMA06 sky1 = sky1, 0 music = D_LOMU07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER08 "Garden of Cherubim" { levelnum = 508 next = LOVER09 titlepatch = TITMA07 sky1 = sky1, 0 music = D_LOMU08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER09 "You May Kiss" { levelnum = 509 next = LOVER10 titlepatch = TITMA08 sky1 = "CLESKY" music = D_LOMU09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER10 "Canyon of Love" { levelnum = 510 next = LOVER11 titlepatch = TITMA09 sky1 = sky1, 0 music = D_LOMU10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER11 "Lost City of Love" { levelnum = 511 next = LOVER12 titlepatch = TITMA10 sky1 = "sky58", 0.2 music = D_LOMU11 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER12 "Pink Lipstick" { levelnum = 512 next = LOVER13 titlepatch = TITMA11 sky1 = sky2, 0 music = D_LOMU12 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER13 "Right in Two" { levelnum = 513 next = LOVER14 titlepatch = TITMA12 sky1 = sky2, 0 music = D_LOMU13 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER14 "Rock-Bottom" { levelnum = 514 next = LOVER15 titlepatch = TITMA13 sky1 = sky2, 0 music = D_LOMU14 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER15 "From Pecca With Love" { levelnum = 515 next = LOVER16 titlepatch = TITMA14 sky1 = sky2, 0 music = D_LOMU15 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER16 "Love-Hate" { levelnum = 516 next = LOVER17 titlepatch = TITMA15 sky1 = sky2, 0 music = D_LOMU16 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER17 "No Strangers To Love" { levelnum = 517 next = LOVER18 titlepatch = TITMA16 sky1 = sky2, 0 music = D_LOMU17 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER18 "Barentain Garden" { levelnum = 518 next = LOVER19 titlepatch = TITMA17 sky1 = CLOUDSKY, 0.1 music = D_LOMU18 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER19 "PUSSC" { levelnum = 519 next = LOVER20 titlepatch = TITMA18 sky1 = sky2, 0 music = D_LOMU19 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER20 "Pink and Blue" { levelnum = 520 next = LOVER21 titlepatch = TITMA19 sky1 = "CLESKY" music = D_LOMU20 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER21 "Long Walks" { levelnum = 521 next = LOVER22 titlepatch = TITMA20 sky1 = "CLESKY" music = D_LOMU21 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER22 "White Wedding" { levelnum = 522 next = LOVER23 titlepatch = TITMA21 sky1 = udm3sky2, 0 music = D_LOMU22 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER23 "Beachside Brawl" { levelnum = 523 next = LOVER24 titlepatch = TITMA22 sky1 = "CLESKY", 0.1 music = D_LOMU23 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER24 "Heartthrob" { levelnum = 524 next = LOVER25 titlepatch = TITMA23 sky1 = "NUKAGESK", 0.03 music = D_LOMU24 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER25 "Love is Ancient" { levelnum = 525 next = LOVER26 titlepatch = TITMA24 sky1 = "sky58" music = D_LOMU25 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER26 "No Credit Card" { levelnum = 526 next = LOVER27 titlepatch = TITMA25 sky1 = sky3, 0 music = D_LOMU26 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER27 "Seashell Castle" { levelnum = 527 next = LOVER28 titlepatch = TITMA26 sky1 = HGESKY2 music = D_LOMU27 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER28 "Knife Cutting" { levelnum = 528 next = LOVER29 titlepatch = TITMA27 sky1 = "CLESKY", 1 music = D_LOMU28 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER29 "Live Machine" { levelnum = 529 next = LOVER30 titlepatch = TITMA28 sky1 = sky3, 0 music = D_LOMU29 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER30 "Love Letter" { levelnum = 530 next = LOVER31 titlepatch = TITMA29 sky1 = sky3, 0 music = D_LOMU30 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER31 "Disharmony" { levelnum = 531 next = LOVER32 titlepatch = TITMA30 sky1 = udm3sky1, 0 music = D_LOMU31 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map LOVER32 "Pinetown" { levelnum = 532 next = CYC01 titlepatch = TITMA31 sky1 = udm3sky1, 0 music = D_LOMU32 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// CYC
map CYC01 "Cyber Wasteland" { levelnum = 601 next = CYC02 music = D_CYC01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC02 "Darkstudios" { levelnum = 602 next = CYC03 music = D_CYC02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC03 "Nano City STREETS" { levelnum = 603 next = CYC04 music = D_CYC03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC04 "Nano City ROOFTOPS" { levelnum = 604 next = CYC05 music = D_CYC04 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC05 "Solaris Prison" { levelnum = 605 next = CYC06 music = D_CYC05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC06 "CPU Uplink" { levelnum = 606 next = CYC07 music = D_CYC06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC07 "Nano City Subway" { levelnum = 607 next = CYC08 music = D_CYC07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC08 "Web chatroom" { levelnum = 608 next = CYC09 music = n_future exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC09 "Convoy" { levelnum = 609 next = CYC10 music = D_CYC2TT exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CYC10 "World Tournament" { levelnum = 610 next = MNMAP01 music = D_DM2TTL exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// MOTORNERVE
map MNMAP01 "Decontra Center" { levelnum = 701 next = MNMAP02 sky1 = udrsea_h music = D_MNM01 titlepatch = MOTOTI01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP02 "Deadfall" { levelnum = 702 next = MNMAP03 sky1 = DOORTRAK music = D_MNM02 titlepatch = MOTOTI02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP03 "Poison Society" { levelnum = 703 next = MNMAP04 sky1 = SKYESSL1 music = D_MNM03 titlepatch = MOTOTI03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP04 "Homicide Party" { levelnum = 704 next = MNMAP05 sky1 = JDSKY2 music = D_MNM04 titlepatch = MOTOTIT4 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP05 "Panic Room" { levelnum = 705 next = MNMAP06 sky1 = SKYESSL1 music = D_MNM05 titlepatch = MOTOTI05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP06 "Heresyte Machine" { levelnum = 706 next = MNMAP07 sky1 = NUKAGESK music = D_MNM06 titlepatch = MOTOTIT6 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP07 "The Bunker" { levelnum = 707 next = MNMAP08 sky1 = DOORTRAK music = D_MNM07 titlepatch = MOTOTI07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP08 "Wrong Answer" { levelnum = 708 next = MNMAP09 sky1 = sky58 music = D_MNM08 titlepatch = MOTOTI08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP09 "Bulletproof" { levelnum = 709 next = MNMAP10 sky1 = udrsea_h music = D_MNM09 titlepatch = MOTOTI09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP10 "PseudoDoom" { levelnum = 710 next = MNMAP11 sky1 = NUKAGESK music = D_MNM10 titlepatch = MOTOTI10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP11 "Witch Parade" { levelnum = 711 next = MNMAP12 sky1 = JDSKY2 music = D_MNM11 titlepatch = MOTOTI11 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP12 "Dead Air" { levelnum = 712 next = MNMAP13 sky1 = DOORTRAK music = D_MNM12 titlepatch = MOTOTI12 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP13 "Graveyard Shift" { levelnum = 713 next = MNMAP14 sky1 = SKYESSL1 music = D_MNM13 titlepatch = MOTOTI13 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP14 "Mossgrave" { levelnum = 714 next = MNMAP15 sky1 = DOORTRAK music = D_MNM14 titlepatch = MOTOTI14 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP15 "Cataract Canyon" { levelnum = 715 next = MNMAP16 sky1 = NUKAGESK music = D_MNM15 titlepatch = MOTOTI15 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP16 "Roctagon" { levelnum = 716 next = MNMAP17 sky1 = udrsea_h music = D_MNM16 titlepatch = MOTOTI16 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP17 "Human Detergent" { levelnum = 717 next = MNMAP18 sky1 = SKYESSL1 music = D_MNM17 titlepatch = MOTOTI17 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP18 "Avertentia" { levelnum = 718 next = MNMAP19 sky1 = JDSKY2 music = D_MNM18 titlepatch = MOTOTI18 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP19 "Viscera Summit" { levelnum = 719 next = MNMAP20 sky1 = RSKY1 music = D_MNM19 titlepatch = MOTOTI19 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP20 "Degryzor Center" { levelnum = 720 next = MNMAP31 sky1 = JDSKY2 music = D_MNM20 titlepatch = MOTOTI20 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map MNMAP31 "Way Of Entry" { levelnum = 731 next = CRUDRE01 sky1 = sky58 music = D_MNM31 titlepatch = MOTOTI31 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// CRUDREAM
map CRUDRE01 "Verdigris in Limbo" { levelnum = 801 titlepatch = MAPTI00 music = D_CRDR01 sky1 = sky1 next = CRUDRE02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE02 "Final Judgement" { levelnum = 802 titlepatch = MAPTI01 music = D_CRDR02 sky1 = sky1 next = CRUDRE03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE03 "The Great Below" { levelnum = 803 titlepatch = MAPTI02 music = D_CRDR03 sky1 = sky1 next = CRUDRE04 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE04 "Epiphany" { levelnum = 804 titlepatch = MAPTI03 music = D_CRDR04 sky1 = sky1 next = CRUDRE05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE05 "Epitaph" { levelnum = 805 titlepatch = MAPTI04 music = D_CRDR05 sky1 = sky4 next = CRUDRE06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE06 "Chimerical Bombination" { levelnum = 806 titlepatch = MAPTI05 music = D_CRDR06 sky1 = sky1 next = CRUDRE07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE07 "Burn Out" { levelnum = 807 titlepatch = MAPTI06 music = D_CRDR07 sky1 = sky1 next = CRUDRE08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE08 "Slippery Slope" { levelnum = 808 titlepatch = MAPTI07 music = D_CRDR08 sky1 = sky1 next = CRUDRE09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE09 "Disposed" { levelnum = 809 titlepatch = MAPTI08 music = D_CRDR09 sky1 = sky1 next = CRUDRE10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE10 "Anti" { levelnum = 810 titlepatch = MAPTI09 music = D_CRDR10 sky1 = sky1 next = CRUDRE11 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE11 "Tarantism" { levelnum = 811 titlepatch = MAPTI10 music = D_CRDR11 sky1 = sky1 next = CRUDRE12 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE12 "Sperziebonen" { levelnum = 812 titlepatch = MAPTI11 music = D_CRDR12 sky1 = sky1 next = CRUDRE13 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE13 "Tattered and Torn" { levelnum = 813 titlepatch = MAPTI12 music = D_CRDR13 sky1 = sky4 next = CRUDRE14 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE14 "Decadence" { levelnum = 814 titlepatch = MAPTI13 music = D_CRDR14 sky1 = sky2 next = CRUDRE15 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE15 "Oblique Reverie" { levelnum = 815 titlepatch = MAPTI14 music = D_CRDR15 sky1 = sky2 next = CRUDRE31 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE16 "Hydrophobicity" { levelnum = 816 titlepatch = MAPTI15 music = D_CRDR16 sky1 = sky2 next = CRUDRE17 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE17 "Inverse Entropy" { levelnum = 817 titlepatch = MAPTI16 music = D_CRDR17 sky1 = sky2 next = CRUDRE18 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE18 "Tenebrism" { levelnum = 818 titlepatch = MAPTI17 music = D_CRDR18 sky1 = sky2 next = CRUDRE19 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE19 "Entombment" { levelnum = 819 titlepatch = MAPTI18 music = D_CRDR19 sky1 = sky2 next = CRUDRE20 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE20 "Tempest in Your Mind" { levelnum = 820 titlepatch = MAPTI19 music = D_CRDR20 sky1 = sky2 next = CRUDRE21 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE21 "Terra Incognita" { levelnum = 821 titlepatch = MAPTI20 music = D_CRDR21 sky1 = sky3 next = CRUDRE22 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE22 "Massive Bereavement" { levelnum = 822 titlepatch = MAPTI21 music = D_CRDR22 sky1 = sky3 next = CRUDRE23 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE23 "Dacia" { levelnum = 823 titlepatch = MAPTI22 music = D_CRDR23 sky1 = sky3 next = CRUDRE24 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE24 "Fracture" { levelnum = 824 titlepatch = MAPTI23 music = D_CRDR24 sky1 = sky3 next = CRUDRE25 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE25 "Dakyne" { levelnum = 825 titlepatch = MAPTI24 music = D_CRDR25 sky1 = sky3 next = CRUDRE26 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE26 "Faith Erebus" { levelnum = 826 titlepatch = MAPTI25 music = D_CRDR26 sky1 = sky3 next = CRUDRE27 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE27 "Raze the Roots" { levelnum = 827 titlepatch = MAPTI26 music = D_CRDR27 sky1 = sky3 next = CRUDRE28 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE28 "The Stand" { levelnum = 828 titlepatch = MAPTI27 music = D_CRDR28 sky1 = sky3 next = CRUDRE29 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE29 "The Final Cut 1" { levelnum = 829 titlepatch = MAPTI28 music = D_CRDR29 sky1 = sky3 next = CRUDRE30 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE30 "The Final Cut 2" { levelnum = 830 titlepatch = MAPTI29 music = D_CRDR30 sky1 = sky3 next = CRUDRE33 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE31 "Switchback" { levelnum = 831 titlepatch = MAPTI30 music = D_CRDR31 sky1 = sky3 next = CRUDRE32 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE32 "A Certain Trigger" { levelnum = 832 titlepatch = MAPTI31 music = D_CRDR32 sky1 = sky3 next = CRUDRE16 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE33 "Tarantism Vanilla" { levelnum = 833 titlepatch = MAPTI32 music = D_CRDR33 sky1 = sky1 next = CRUDRE34 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE34 "Agitate" { levelnum = 834 titlepatch = MAPTI33 music = D_CRDR34 sky1 = sky2 next = CRUDRE35 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE35 "Slot Herdom" { levelnum = 835 titlepatch = MAPTI34 music = D_CRDR35 sky1 = sky1 next = CRUDRE36 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE36 "Run-Around" { levelnum = 836 titlepatch = MAPTI35 music = D_CRDR36 sky1 = sky3 next = CRUDRE37 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE37 "Blemish" { levelnum = 837 titlepatch = MAPTI36 music = D_CRDR37 sky1 = sky3 next = CRUDRE38 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE38 "Of the Room" { levelnum = 838 titlepatch = MAPTI37 music = D_CRDR38 sky1 = sky1 next = CRUDRE39 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE39 "Crucify This" { levelnum = 839 titlepatch = MAPTI38 music = D_CRDR39 sky1 = sky3 next = CRUDRE40 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE40 "Rawhide" { levelnum = 840 titlepatch = MAPTI39 music = D_CRDR40 sky1 = sky3 next = CRUDRE41 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE41 "Edge of Madness" { levelnum = 841 titlepatch = MAPTI40 music = D_CRDR41 sky1 = sky3 next = CRUDRE99 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map CRUDRE99 "Displaced" { levelnum = 899 titlepatch = MAPTI99 music = D_CRDR99 sky1 = sky1 next = DARK217 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// DARKEN
map DARK217 "Magic Roundabout" { levelnum = 901 next = DARK218 titlepatch = TITLM16 sky1 = SKYESSL1 music = D_DRK217 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK218 "Eye for an Eye" { levelnum = 902 next = DARK219 titlepatch = TITLM17 sky1 = JDSKY2 music = D_DRK218 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK219 "Tight Fight" { levelnum = 903 next = DARK220 titlepatch = TITLM18 sky1 = RSKY1 music = D_DRK219 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK220 "Annihilator" { levelnum = 904 next = DARK221 titlepatch = TITLM19 sky1 = JDSKY2 music = D_DRK220 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK221 "Rest in Pieces" { levelnum = 905 next = DARK222 titlepatch = TITLM20 sky1 = sky58 music = D_DRK221 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK222 "The Edge" { levelnum = 906 next = DARK223 titlepatch = TITLM21 sky1 = udrsea_h music = D_DRK222 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK223 "Banger Hangar" { levelnum = 907 next = DARK224 titlepatch = TITLM22 sky1 = NUKAGESK music = D_DRK223 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map DARK224 "Interrogation Central" { levelnum = 908 next = FREON01 titlepatch = TITLM23 sky1 = sky58 music = D_DRK224 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// FREON
map freon01 "Quiet Storm" { levelnum = 1001 music = "d_quiet" sky1= "skyde_01" next = freon02 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon02 "Eye of Neptune" { levelnum = 1002 sky1 = "jdskyb", 1.8 music = "d_nep" next = freon03 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon03 "Unusual Night" { levelnum = 1003 music = "d_unus" sky1 = "allblack" next = freon04 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon04 "Ice Carved Cavern" { levelnum = 1004 music = "d_carved" next = freon05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon05 "Risk Of Injury" { levelnum = 1005 music = "d_risk" sky1 = "GRAYSKYX" next = freon06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon06 "Frigid Outpost" { levelnum = 1006 music = "d_outp" sky1 = "hticsky2" next = freon07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon07 "Cold Steel" { levelnum = 1007 sky1 = HERESKY3 music = "d_tex" next = freon08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon08 "Winter Seige" { levelnum = 1008 music = "d_seige" sky1 = "skyf58", 0.0 next = freon09 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon09 "Return to Desolation" { levelnum = 1009 music = "d_retrn" sky1 = "CLODSKYG" next = freon10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon10 "Stalking Ground" { levelnum = 1010 music = "d_stalkg" sky1 = "DHXSKYX3", 1 next = freon11 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon11 "Into The Solitude" { levelnum = 1011 music = "d_soli2" next = freon12 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon12 "Ice Bound" { levelnum = 1012 music = "d_icebnd" sky1 = "DHXSKYX3" next = freon13 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon13 "Comet Combat" { levelnum = 1013 music = "D_UTCOM" sky1 = "sky22" next = freon14 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon14 "Winter War" { levelnum = 1014 music = "D_WWAR" sky1 = "DHXSKYX2" next = freon15 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon15 "Otherworldly" { levelnum = 1015 music = "D_HOSPIT" Sky1 = "SKY4_2", 0.5 next = freon16 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon16 "Ruin of Forgotten" { levelnum = 1016 music = "d_ruinfo" sky1 = "STSKY9" next = freon17 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon17 "Slipped By" { levelnum = 1017 music = "D_F_SLIP" sky1 = "sky22", 0.0 next = freon18 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon18 "Scaly" { levelnum = 1018 music = "D_CRESTF" Sky1 = "SKYBOX11", 0.1 next = freon19 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon19 "Industrial Nightfall" { levelnum = 1019 music = "D_innite" sky1 = "SWSKY2", 0.0 next = freon20 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon20 "Skyline Offensive" { levelnum = 1020 music = "d_f_froz" next = freon21 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon21 "Never Ending" { levelnum = 1021 music = "D_Never" sky1 = "sky2-3", 0.45 next = freon22 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map freon22 "Depart" { levelnum = 1022 music = "D_Depart" sky1 = "DHXSKYX4", 0.1 next = WDIDM01 exitpic = "DANEXPIC" intermusic = "DAINTMU" }

map HDEDM01 "Heresy" { levelnum = 1101 UsePlayerStartZ sky1 = "CYCLONE" , 0.0 music = "MEKANIKA" exitpic = "heresy1" intermusic = "endhalo" }
map HDEDM02 "Lockout" { levelnum = 1102 UsePlayerStartZ music = genesong exitpic = "lockup" intermusic = "endhalo" }
map WAR420 "Brutal Vehicle War" { levelnum = 1103 next = BDM01 sky1 = "CLESKY" music = "FJD420" exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map W4R420 "Brutal Mech & Heli" { levelnum = 1104 next = BDM01 sky1 = "CLESKY" music = "FJD420" exitpic = "DANEXPIC" intermusic = "DAINTMU" }

// BRUTAL DM
map BDM01 "Re-Entryway" { levelnum = 1201 next = BDM02 sky1 = "SKYEAR1", 0.1 music = D_RUNNIN exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM02 "Dead Simpler" { levelnum = 1202 next = BDM03 sky1 = "SKYEAR1", 0.1 music = D_SHAWN exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM03 "Nuclear Ashes" { levelnum = 1203 next = BDM04 sky1 = "SKYCIT1" music = D_ADRIAN exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM04 "Hangarmageddon" { levelnum = 1204 next = BDM05 sky1 = "SKYPHO" music = "EDAYB0SS" exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM05 "Sandstorm" { levelnum = 1205 next = BDM06 sky1 = "SKYEAR1", 0.1 music = D_DM05 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM06 "Another One Bites" { levelnum = 1206 next = BDM07 sky1 = "SKYEAR1", 0.1 music = D_DM06 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM07 "Pyramid" { levelnum = 1207 next = BDM08 sky1 = "SKYEAR1", 0.1 music = D_DM07 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM08 "Storage Center" { levelnum = 1208 next = BDM09 sky1 = "SKYEAR1" music = D_DM08 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM09 "Cathedral" { levelnum = 1209 next = BDM10 sky1 = "SKYDEI" music = "EDAYB0SS" exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map BDM10 "Tower of Babel" { levelnum = 1210 next = PSMAP57 sky1 = "SKYDEI" music = D_dM10 exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map PSMAP57 "The Marshes" { levelnum = 1301 next = W4R420 sky1 = "SKYEAR3" music = d_shawn exitpic = "DANEXPIC" intermusic = "DAINTMU" }
map TEST "UAC Testing Center" { levelnum = 1302 next = W4R420 sky1 = "SKYEAR1", 0.1 music = D_RUNNIN exitpic = "DANEXPIC" intermusic = "DAINTMU" }