// --------------------------------------------------------------------------
//
// Deagle (Demo weapon)
//
// --------------------------------------------------------------------------


ACTOR "USP_RAT" : USP //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon USP

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "45acpAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 12
	obituary "%k killed %o with USP."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Picked up a USP."
	Tag "R8 USP"
	Weapon.UpSound "USP/Ready"
	//AttackSound "Deagle/Fire" 
	Scale 0.2
	+NOAUTOFIRE

	States
	{

	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready
	
	/*

	AltFire:
//				TNT1 A 1 A_ZoomFactor(1.0)
		TNT1 A 0 A_PlayWeaponSound("Knife/Slash")
		W19H ABC 1 A_WeaponReady(WRF_NOFIRE)
//	  TNT1 A 0 A_GiveInventory("RAT_Knife_Activated", 1)
		W19H D 1 A_CustomPunch(32, 0, 0, "KnifePuff2", 128)//, 0.175, 50)//A_GunFlash
		W19H EFGHIJKLMNOPQRS 1 A_WeaponReady(WRF_NOFIRE)
//		W19H LMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE)
		Goto Select_RAT

	Select_RAT:
		TNT1 A 0 A_PlaySound ("USP/Ready")
		Goto Select+5
		
*/



	Fire:

	W44F H 0 A_JumpIfNoAmmo("Ready")
	TNT1 A 0 A_JumpIfInventory("IsBot",1,"BotFire")
	
		TNT1 A 0 A_JumpIfInventory("USP45AltFire", 1, "FireSilencer")

			44WC A 1 A_GunFlash
		44WC B 1 A_WEAPONREADY(WRF_NOFIRE)
		44WC C 1 A_WEAPONREADY(WRF_NOFIRE)
		//W44D D 1

		//TNT1 A 0 A_Refire
		44WC DEFGHIJKL 1 A_WEAPONREADY

		Goto Ready



	FireSilencer:

	W44F H 0 A_JumpIfNoAmmo("Ready")
	TNT1 A 0 A_JumpIfInventory("IsBot",1,"BotFire")
	
			W44C A 1 A_GunFlash
		W44C B 1 A_WEAPONREADY(WRF_NOFIRE)
		W44C C 1 A_WEAPONREADY(WRF_NOFIRE)
		//W44D D 1

		//TNT1 A 0 A_Refire
		W44C DEFGHIJKL 1 A_WEAPONREADY

		Goto ReadySilencer




	}
}