// --------------------------------------------------------------------------
//
// UMP45 (Demo Weapon)
//
// --------------------------------------------------------------------------

ACTOR "UMP45_RAT" : UMP45 //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon UMP45

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "45acpAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 25
	obituary "%k killed %o with UMP-45."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Pickep up a UMP-45"
	Tag "UMP-45"
	Weapon.UpSound "UMP45/Ready"
	//AttackSound "UMP45/Fire"
	Scale 0.145

	States
	{

	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready
	
	/*

	AltFire:
//				TNT1 A 1 A_ZoomFactor(1.0)
		TNT1 A 0 A_PlayWeaponSound("Knife/Slash")
		W19H ABC 1 A_WeaponReady(WRF_NOFIRE)
//	  TNT1 A 0 A_GiveInventory("RAT_Knife_Activated", 1)
		W19H D 1 A_CustomPunch(32, 0, 0, "KnifePuff2", 128)//, 0.175, 50)//A_GunFlash
		W19H EFGHIJKLMNOPQRS 1 A_WeaponReady(WRF_NOFIRE)
//		W19H LMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE)
		Goto Select_RAT

Select_RAT:
		TNT1 A 0 A_PlaySound ("UMP45/Ready")
Goto Select+6
*/


	Fire:

	W39E D 0 A_JumpIfNoAmmo("ready")
	
	
		W39D A 1 A_GunFlash
		W39D B 1 A_WEAPONREADY(WRF_NOFIRE)
		W39D C 1 A_WEAPONREADY(WRF_NOFIRE)
		TNT1 A 0 A_Refire
		W39D DEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady
		W39E ABCDEFGH 1 A_WeaponReady
		Goto Ready




	
	}
}