// --------------------------------------------------------------------------
//
// GALILAR (Weapon)
//
// --------------------------------------------------------------------------

ACTOR "GALILAR_RAT" : GALILAR //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon Galilar

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "556mmAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 35
	obituary "%k killed %o with GALIL AR."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Pickep up a GALIL AR"
	Tag "GALIL AR"
	Weapon.UpSound "GALILAR/Ready"
	//AttackSound "GALILAR/Fire"
	Scale 0.16

	States
	{


	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready
	
	/*
	AltFire:
//				TNT1 A 1 A_ZoomFactor(1.0)
		TNT1 A 0 A_PlayWeaponSound("Knife/Slash")
		W19H ABC 1 A_WeaponReady(WRF_NOFIRE)
//	  TNT1 A 0 A_GiveInventory("RAT_Knife_Activated", 1)
		W19H D 1 A_CustomPunch(32, 0, 0, "KnifePuff2", 128)//, 0.175, 50)//A_GunFlash
		W19H EFGHIJKLMNOPQRSQRS 1 A_WeaponReady(WRF_NOFIRE)
//		W19H LMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE)
		Goto Select_RAT

	Select_RAT:
		TNT1 A 0 A_PlaySound ("GALILAR/Ready")
		Goto Select+6	
*/

	Fire:

	W04E D 0 A_JumpIfNoAmmo("Ready")
	
	
		W14D A 1 A_GunFlash
		W14D B 1 A_WEAPONREADY(WRF_NOFIRE)
		W14D C 1 A_WEAPONREADY(WRF_NOFIRE)
		TNT1 A 0 A_Refire
		W14D DEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady
		W14E A 1 A_WeaponReady
		Goto Ready




	
	}
}