// --------------------------------------------------------------------------
//
// Five-SeVeN (Demo weapon "Appears on weapons training")
//
// --------------------------------------------------------------------------

ACTOR "Fiveseven_RAT" : Fiveseven //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon Fiveseven

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "57mmAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 20
	obituary "%k killed %o with Five-SeveN."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Picked up a Five-SeveN."
	Tag "Five-SeveN"
	Weapon.UpSound "FIVESEVEN/Ready"
	//AttackSound "FIVESEVEN/Fire" 
	Scale 0.2
	+NOAUTOFIRE

	States
	{

	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready
	
	/*
	AltFire:
//				TNT1 A 1 A_ZoomFactor(1.0)
		TNT1 A 0 A_PlayWeaponSound("Knife/Slash")
		W19H ABC 1 A_WeaponReady(WRF_NOFIRE)
//	  TNT1 A 0 A_GiveInventory("RAT_Knife_Activated", 1)
		W19H D 1 A_CustomPunch(32, 0, 0, "KnifePuff2", 128)//, 0.175, 50)//A_GunFlash
		W19H EFGHIJKLMNOPQRSQRS 1 A_WeaponReady(WRF_NOFIRE)
//		W19H LMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE)
		Goto Select_RAT

	Select_RAT:
		TNT1 A 0 A_PlaySound ("FIVESEVEN/Ready")
		Goto Select+6	
		*/


	Fire:

	W11D U 0 A_JumpIfNoAmmo("Ready")
	TNT1 A 0 A_JumpIfInventory("IsBot",1,"BotFire")
	
		W11D A 1 A_GunFlash
		W11D B 1 A_WEAPONREADY(WRF_NOFIRE)
		W11D C 1 A_WEAPONREADY(WRF_NOFIRE)
		//W11D D 1

		//TNT1 A 0 A_Refire
		W11D DEFGHIJKLMNOPQRST 1 A_WeaponReady
		Goto Ready





	}
}