// --------------------------------------------------------------------------
//
// Bizon (Demo weapon "Appears on weapons training")
//
// --------------------------------------------------------------------------

ACTOR "BIZON_RAT" : BIZON //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon BIZON

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "9mmAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 64
	obituary "%k killed %o with PP-Bizon."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Pickep up a PP-Bizon"
	Tag "PP-Bizon"
	Weapon.UpSound "BIZON/Ready"
	//AttackSound "BIZON/Fire"
	Scale 0.16

	States
	{
	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready



	Fire:

	W04E D 0 A_JumpIfNoAmmo("Ready")
	
	
		W04D A 1 A_GunFlash
		W04D B 1 A_WEAPONREADY(WRF_NOFIRE)
		W04D C 1 A_WEAPONREADY(WRF_NOFIRE)
		TNT1 A 0 A_Refire
		W04D DEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady
		W04E ABCD 1 A_WeaponReady
		Goto Ready



 
	

	}
}