ACTOR Dog2  
{
	Health 25
	Speed 10
	PainChance 180
	Radius 12
	Height 28
	Mass 100
	Monster
	+JUMPDOWN
	SeeSound "dog2/sight"
	AttackSound "dog2/attack"
	DeathSound "dog2/death"
	Obituary "%o was bitten by a Dog."
	Obituary "$OB_DOG"
		MeleeDamage 2
	Species "DoggoMan"
	States
	{
	Spawn:
		DOGS AB 10 A_Look
		Loop
	See:
		DOGS AABBCCDD 2 A_Chase
		Loop
	Melee:
		DOGS EE 3 A_FaceTarget
		DOGS FF 3 A_MeleeAttack
		DOGS GG 3
		DOGS AA 4
		Goto See
	Pain:
		DOGS H 2
		DOGS H 2 A_Pain
		Goto See

	Pain.FLASHBANGFREEZE:
TNT1 A 0 A_ChangeFlag("NOPAIN", true)
		DOGS H 2
		DOGS H 175 A_Pain
TNT1 A 0 A_ChangeFlag("NOPAIN", false)
		Goto See	
		
	Death:
	//TNT1 A 0 A_GiveToTarget("MoneySystem", 25)
		DOGS I 8
		DOGS J 8 A_Scream
		DOGS K 4
		DOGS L 4 A_Fall
		DOGS M 4
		DOGS N -1
	Raise:
		DOGS NMLKJI 5
		Goto See
	}
}
