//This HUD Simulates the Counter-Strike 1.6 HUD Positions...

//height 32;


Mugshot "Normal", Health2
{
	ST00 1;
}

Mugshot "Pain",  Health2, directional 
{
	//{PN01, PN11, PN21} 1;
	{PN02, PN12, PN22} 1;
	//{PN03, PN13, PN23} 1;
	{PN04, PN14, PN24} 1;
	//{PN05, PN15, PN25} 1;
	{PN06, PN16, PN26} 1;
	//{PN07, PN17, PN27} 1;
	{PN08, PN18, PN28} 1;
	//{PN09, PN19, PN29} 1;
	{PN00, PN10, PN20} 1;
}

Mugshot "Rampage", Health2
{
	ST00 1;
}

Mugshot "Ouch", directional 
{
	{PN01, PN11, PN21} 1;
	{PN02, PN12, PN22} 1;
	{PN03, PN13, PN23} 1;
	{PN04, PN14, PN24} 1;
	{PN05, PN15, PN25} 1;
	{PN06, PN16, PN26} 1;
	{PN07, PN17, PN27} 1;
	{PN08, PN18, PN28} 1;
	{PN09, PN19, PN29} 1;
	{PN00, PN10, PN20} 1;
}

Mugshot "Grin"
{
	ST00 1;
}

Mugshot "God"
{
	ST00 1;
}

Mugshot "Death"
{
	ST00 -1;
}



// [BB] For the DoomSphere / TerminatorArtifact
mugshot "Quad", health
{
	ST00 1;
}



statusbar fullscreen, forcescaled
{

//Dynamic Crosshair thing (If you keep firing, it gets bigger)
			inInventory EnableCrosshair,   1 {
			
			inInventory not CrosshairZoom,   1 {				
//			inInventory CrosshairType,   0 {
			inInventory CrosshairGrow,   39 {	drawimage "CROSS20", 160, 100;	} else {
			inInventory CrosshairGrow,   38 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   37 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   36 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   35 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   34 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   33 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   32 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   31 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   30 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   29 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   28 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   27 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   26 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   25 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   24 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   23 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   22 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   21 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   20 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   19 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   18 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   17 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   16 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   15 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   14 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   13 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   12 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   11 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   10 {	drawimage "CROSS05", 160, 100;	} else {
			inInventory CrosshairGrow,   9 {	drawimage "CROSS05", 160, 100;	} else {
			inInventory CrosshairGrow,   8 {	drawimage "CROSS04", 160, 100;	} else {
			inInventory CrosshairGrow,   7 {	drawimage "CROSS04", 160, 100;	} else {
			inInventory CrosshairGrow,   6 {	drawimage "CROSS03", 160, 100;	} else {
			inInventory CrosshairGrow,   5 {	drawimage "CROSS03", 160, 100;	} else {
			inInventory CrosshairGrow,   4 {	drawimage "CROSS02", 160, 100;	} else {
			inInventory CrosshairGrow,   3 {	drawimage "CROSS02", 160, 100;	} else {
			inInventory CrosshairGrow,   2 {	drawimage "CROSS01", 160, 100;	} else {
			inInventory CrosshairGrow,   1 {	drawimage "CROSS01", 160, 100;	} else {
			drawimage "CROSS01", 160, 100;                            	 
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} // 40 braces	
//}
						
			
/*			
			inInventory CrosshairType,   1 {
			inInventory CrosshairGrow,   31 {	drawimage "CROSS20", 160, 100;	} else {
			inInventory CrosshairGrow,   30 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   29 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   28 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   27 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   26 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   25 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   24 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   23 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   22 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   21 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   20 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   19 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   18 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   17 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   16 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   15 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   14 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   13 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   12 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   11 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   10 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   9 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   8 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   7 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   6 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   5 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   4 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   3 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   2 {	drawimage "CROSS05", 160, 100;	} else {
			inInventory CrosshairGrow,   1 {	drawimage "CROSS05", 160, 100;	} else {
			drawimage "CROSS05", 160, 100;                            	 

		
			}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} // 32 braces	
}
*/

}
}


AspectRatio "16:9"
{
 InInventory not RipAndtear_Powerup, 1
 {
	drawimage "hudbase", -52, 0;
	drawnumber 3, indexFONT, white, ammo1, 332, 193;
	drawnumber 3, indexFONT, white, ammo2, 351, 193;
 }

 InInventory RipAndtear_Powerup, 1 
 {
	drawimage "hudbaseb", -52, 0;
	drawnumber 3, indexFONT, white, HEGRENADEAmmo, 351, 182;
	drawnumber 3, indexFONT, white, ammo1, 351, 193;
 }
 
	drawnumber 3, indexFONT, white, health, -30, 193;
	drawnumber 3, indexFONT, white, armor, 14, 193;

	drawbar "bar11", "bar10", health, horizontal, -26, 195;
	drawbar "bar21", "bar20", armor, horizontal, 18, 195;


	DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;



//Money System
	//drawimage "NWNMS", 255, 163;
	//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;



		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", -43, 181; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", -34, 181;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", -25, 181;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", -16, 181;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", -7, 181;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 2, 181;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 11, 181;






	gamemode deathmatch, teamgame
	{
		drawnumber 5, indexFONT, white, frags, 351, 182;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	}
	drawselectedinventory INDEXFON, 284, 127;

}












AspectRatio "4:3"
{

 InInventory not RipAndtear_Powerup, 1
 {
	drawimage "hudbase2", 0, 0;
	drawnumber 3, indexFONT, white, ammo1, 280, 193;
	drawnumber 3, indexFONT, white, ammo2, 299, 193;
 }

 InInventory RipAndtear_Powerup, 1 
 {
	drawimage "hudbas2b", 0, 0;
	drawnumber 3, indexFONT, white, HEGRENADEAmmo, 299, 182;
	drawnumber 3, indexFONT, white, ammo1, 299, 193;
 }

	drawnumber 3, indexFONT, white, health, 22, 193;
	drawnumber 3, indexFONT, white, armor, 66, 193;

	drawbar "bar11", "bar10", health, horizontal, 26, 195;
	drawbar "bar21", "bar20", armor, horizontal, 70, 195;


	DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;



//Money System
	//drawimage "NWNMS", 255, 163;
	//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;



		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 9, 181; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 18, 181;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 27, 181;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 36, 181;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 45, 181;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 54, 181;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 63, 181;






	gamemode deathmatch, teamgame
	{
		drawnumber 5, indexFONT, white, frags, 299, 182;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	}
	drawselectedinventory INDEXFON, 284, 127;
}


}













//Other HUD (Not designed, Default?)

statusbar normal, forcescaled
{

//Dynamic Crosshair thing (If you keep firing, it gets bigger)
			inInventory EnableCrosshair,   1 {
			
			inInventory not CrosshairZoom,   1 {				
//			inInventory CrosshairType,   0 {
			inInventory CrosshairGrow,   39 {	drawimage "CROSS20", 160, 100;	} else {
			inInventory CrosshairGrow,   38 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   37 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   36 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   35 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   34 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   33 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   32 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   31 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   30 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   29 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   28 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   27 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   26 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   25 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   24 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   23 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   22 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   21 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   20 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   19 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   18 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   17 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   16 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   15 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   14 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   13 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   12 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   11 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   10 {	drawimage "CROSS05", 160, 100;	} else {
			inInventory CrosshairGrow,   9 {	drawimage "CROSS05", 160, 100;	} else {
			inInventory CrosshairGrow,   8 {	drawimage "CROSS04", 160, 100;	} else {
			inInventory CrosshairGrow,   7 {	drawimage "CROSS04", 160, 100;	} else {
			inInventory CrosshairGrow,   6 {	drawimage "CROSS03", 160, 100;	} else {
			inInventory CrosshairGrow,   5 {	drawimage "CROSS03", 160, 100;	} else {
			inInventory CrosshairGrow,   4 {	drawimage "CROSS02", 160, 100;	} else {
			inInventory CrosshairGrow,   3 {	drawimage "CROSS02", 160, 100;	} else {
			inInventory CrosshairGrow,   2 {	drawimage "CROSS01", 160, 100;	} else {
			inInventory CrosshairGrow,   1 {	drawimage "CROSS01", 160, 100;	} else {
			drawimage "CROSS01", 160, 100;                            	 
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} // 40 braces	
//}
						
			
/*			
			inInventory CrosshairType,   1 {
			inInventory CrosshairGrow,   31 {	drawimage "CROSS20", 160, 100;	} else {
			inInventory CrosshairGrow,   30 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   29 {	drawimage "CROSS19", 160, 100;	} else {
			inInventory CrosshairGrow,   28 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   27 {	drawimage "CROSS18", 160, 100;	} else {
			inInventory CrosshairGrow,   26 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   25 {	drawimage "CROSS17", 160, 100;	} else {
			inInventory CrosshairGrow,   24 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   23 {	drawimage "CROSS16", 160, 100;	} else {
			inInventory CrosshairGrow,   22 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   21 {	drawimage "CROSS15", 160, 100;	} else {
			inInventory CrosshairGrow,   20 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   19 {	drawimage "CROSS14", 160, 100;	} else {
			inInventory CrosshairGrow,   18 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   17 {	drawimage "CROSS13", 160, 100;	} else {
			inInventory CrosshairGrow,   16 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   15 {	drawimage "CROSS12", 160, 100;	} else {
			inInventory CrosshairGrow,   14 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   13 {	drawimage "CROSS11", 160, 100;	} else {
			inInventory CrosshairGrow,   12 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   11 {	drawimage "CROSS10", 160, 100;	} else {
			inInventory CrosshairGrow,   10 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   9 {	drawimage "CROSS09", 160, 100;	} else {
			inInventory CrosshairGrow,   8 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   7 {	drawimage "CROSS08", 160, 100;	} else {
			inInventory CrosshairGrow,   6 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   5 {	drawimage "CROSS07", 160, 100;	} else {
			inInventory CrosshairGrow,   4 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   3 {	drawimage "CROSS06", 160, 100;	} else {
			inInventory CrosshairGrow,   2 {	drawimage "CROSS05", 160, 100;	} else {
			inInventory CrosshairGrow,   1 {	drawimage "CROSS05", 160, 100;	} else {
			drawimage "CROSS05", 160, 100;                            	 

		
			}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} // 32 braces	
}
*/

}
}


AspectRatio "16:9"
{

 InInventory not RipAndtear_Powerup, 1
 {
	drawimage "hudbase", -52, 0;
	drawnumber 3, indexFONT, white, ammo1, 332, 193;
	drawnumber 3, indexFONT, white, ammo2, 351, 193;
 }

 InInventory RipAndtear_Powerup, 1 
 {
	drawimage "hudbaseb", -52, 0;
	drawnumber 3, indexFONT, white, HEGRENADEAmmo, 351, 182;
	drawnumber 3, indexFONT, white, ammo1, 351, 193;
 }


	drawnumber 3, indexFONT, white, health, -30, 193;
	drawnumber 3, indexFONT, white, armor, 14, 193;

	drawbar "bar11", "bar10", health, horizontal, -26, 195;
	drawbar "bar21", "bar20", armor, horizontal, 18, 195;


	DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;



//Money System
	//drawimage "NWNMS", 255, 163;
	//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;



		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", -43, 181; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", -34, 181;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", -25, 181;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", -16, 181;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", -7, 181;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 2, 181;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 11, 181;






	gamemode deathmatch, teamgame
	{
		drawnumber 5, indexFONT, white, frags, 351, 182;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	}
	drawselectedinventory INDEXFON, 284, 127;

}












AspectRatio "4:3"
{

 InInventory not RipAndtear_Powerup, 1
 {
	drawimage "hudbase2", 0, 0;
	drawnumber 3, indexFONT, white, ammo1, 280, 193;
	drawnumber 3, indexFONT, white, ammo2, 299, 193;
 }

 InInventory RipAndtear_Powerup, 1 
 {
	drawimage "hudbas2b", 0, 0;
	drawnumber 3, indexFONT, white, HEGRENADEAmmo, 299, 182;
	drawnumber 3, indexFONT, white, ammo1, 299, 193;
 }

	drawnumber 3, indexFONT, white, health, 22, 193;
	drawnumber 3, indexFONT, white, armor, 66, 193;

	drawbar "bar11", "bar10", health, horizontal, 26, 195;
	drawbar "bar21", "bar20", armor, horizontal, 70, 195;


	DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;



//Money System
	//drawimage "NWNMS", 255, 163;
	//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;



		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 9, 181; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 18, 181;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 27, 181;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 36, 181;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 45, 181;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 54, 181;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 63, 181;






	gamemode deathmatch, teamgame
	{
		drawnumber 5, indexFONT, white, frags, 299, 182;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	}
	drawselectedinventory INDEXFON, 284, 127;
}


}










statusbar inventory
{
	drawinventorybar Doom, 4, INDEXFON, 110, 0;
}

statusbar inventoryfullscreen
{
	drawinventorybar Doom, 4, INDEXFON, 110, 0;
}
