//Hirestex for generic stuffs
//
remap M_DOOM LOGO_CSD
remap M_DOOM2 LOGO_CSD

remap VICTA0 VICTA0H
remap FFRGA0 FFRGA0H
remap DOMNA0 DOMNA0H
remap TDOMA0 TDOMA0H
remap ACCUA0 ACCUA0H
remap CAPTA0 CAPTA0H
remap PFCTA0 PFCTA0H
remap FISTA0 FISTA0H
remap INCRA0 INCRA0H
remap EXCLA0 EXCLA0H
remap PRECA0 PRECA0H

//Sbarinfo crosshair
define CROSS01 18 18
define CROSS02 18 18
define CROSS03 18 18
define CROSS04 18 18
define CROSS05 18 18
define CROSS06 18 18
define CROSS07 18 18
define CROSS08 18 18
define CROSS09 18 18
define CROSS10 18 18
define CROSS11 18 18
define CROSS12 18 18
define CROSS13 18 18
define CROSS14 18 18
define CROSS15 18 18
define CROSS16 18 18
define CROSS17 18 18
define CROSS18 18 18
define CROSS19 18 18
define CROSS20 18 18

/*
Note: I've did the whole mod using hirestex code. 
However, on mid-development i've discovered that this feature is actually useless, since putting those sprites inside hires folder do the whole stuff automatically, therefore, this will be the last mode using hirestex.
*/

//remap SCOPB0 SCOPB0H
