//Counter-Strike Doom: Martian Offensive
//Made by AlphaEnt2

//www.youtube.com/alphaent2
//www.taringa.net/perfil/alphaent
//twitter: @alphaent_2
//soundcloud: Pr0totyp3
//Deviantart: Blorc


//Extra decorate ()
#include "progs/EXTRA/PUFF.txt"				//Additional, simplistic bullet puff (replaces the RGAV3 bulletpuff)
#include "progs/EXTRA/TOKEN.txt"				//Thing that gets added to player only if in deathatch mode.



//Generic decorate
#include "progs/ammo/DEAD_ONES.txt"			//Ammo for Each Slot
#include "progs/PICKUPS.txt"				//Things replacer.
#include "progs/PLAYER_T.txt"				//The Terrorist player
#include "progs/PLAYER_CT.txt"				//The Counter-Terrorist player
#include "progs/GLOBAL.txt"					//Just stuff
#include "progs/LIMITER.txt"				//Weapons limiter (plus scripts)
#include "progs/ITEMS.txt"					//Legacy modified decorate



//Weapons decorate
#include "progs/weapons/DEFAULT.txt" 		//Common flags and info.
#include "progs/weapons/BULLETS.txt" 		//Specific Damagetype (include bulletpuff).
#include "progs/weapons/PICKUPS.txt" 		//Weapons pickup (based on RGAV3)

//#include "progs/weapons/DEFAULT_RAT.txt" 	//Common flags and info. (Rip And Tear base)
#include "progs/weapons/RAT.txt" 			//Rip And Tear Mode Activator
#include "progs/weapons/HE_GRENADE.txt"		//W16 rat grenade
#include "progs/weapons/INC_RADIUS.txt"		//incendiary radius
#include "progs/weapons/RAT_MELEE.txt"			//W19 rat melee


#include "progs/weapons/AK47.txt"			//W01
#include "progs/weapons/AUG.txt"			//W02
#include "progs/weapons/AWP.txt"			//W03
#include "progs/weapons/BIZON.txt"			//W04
#include "progs/weapons/C4.txt"				//W05 (Test animation)
#include "progs/weapons/DEAGLE.txt"			//W07
#include "progs/weapons/DECOY.txt"			//W08 (Test animation)
#include "progs/weapons/ELITE.txt"			//W09
#include "progs/weapons/FAMAS.txt"			//W10
#include "progs/weapons/FIVESEVEN.txt"		//W11
#include "progs/weapons/FLASHBANG.txt"		//W12 (Test animation)
#include "progs/weapons/G3SG1.txt" 			//W13
#include "progs/weapons/GALILAR.txt" 		//W14
#include "progs/weapons/GLOCK.txt"			//W15
#include "progs/weapons/HEGRENADE.txt"		//W16
#include "progs/weapons/HKP2000.txt"		//W17
#include "progs/weapons/INCGRENADE.txt"		//W18 (Test animation)
#include "progs/weapons/KNIFE.txt"			//W19
#include "progs/weapons/M4A1.txt"			//W20
#include "progs/weapons/M249.txt"			//W21
#include "progs/weapons/MAC10.txt" 			//W22
#include "progs/weapons/MAG7.txt"			//W23
#include "progs/weapons/MOLOTOV.txt"		//W25 (Test animation)
#include "progs/weapons/MP7.txt" 			//W26
#include "progs/weapons/MP9.txt" 			//W27
#include "progs/weapons/NEGEV.txt" 			//W28
#include "progs/weapons/NOVA.txt" 			//W29
#include "progs/weapons/P90.txt" 			//W30
#include "progs/weapons/P250.txt"			//W31
#include "progs/weapons/SAWEDOFF.txt"		//W32
#include "progs/weapons/SCAR20.txt"			//W33
#include "progs/weapons/SG553.txt"			//W34
#include "progs/weapons/SMOKEGRENADE.txt"	//W35 (Test animation)
#include "progs/weapons/CARUSO.txt"			//Smoke grenade effects
#include "progs/weapons/SSG08.txt"			//W36
#include "progs/weapons/TASER.txt" 			//W37
#include "progs/weapons/TEC9.txt"			//W38
#include "progs/weapons/UMP45.txt" 			//W39
#include "progs/weapons/XM1014.txt" 		//W40
//Expansion weapons
#include "progs/weapons/CZ75A.txt" 		//W43
#include "progs/weapons/USP.txt" 		//W44
#include "progs/weapons/M4A1_SIL.txt" 	//W45
#include "progs/weapons/REVOLVER.txt"	//W46 (revolver)
#include "progs/weapons/MP5SD.txt" 			//W50
#include "progs/weapons/BREACHCHARGE.txt" 			//W50
//#include "progs/weapons/BUMPMINE.txt" 			//W50
#include "progs/weapons/HEALTHSHOT.txt" 			//W50

//Rip And tear Mode
#include "progs/weapons/AK47_RAT.txt"			//W01
#include "progs/weapons/AUG_RAT.txt"			//W02
#include "progs/weapons/AWP_RAT.txt"			//W03
#include "progs/weapons/BIZON_RAT.txt"			//W04
//#include "progs/weapons/C4_RAT.txt"				//W05 (Test animation)
#include "progs/weapons/DEAGLE_RAT.txt"			//W07
//#include "progs/weapons/DECOY_RAT.txt"			//W08 (Test animation)
#include "progs/weapons/ELITE_RAT.txt"			//W09
#include "progs/weapons/FAMAS_RAT.txt"			//W10
#include "progs/weapons/FIVESEVEN_RAT.txt"		//W11
//#include "progs/weapons/FLASHBANG_RAT.txt"		//W12 (Test animation)
#include "progs/weapons/G3SG1_RAT.txt" 			//W13
#include "progs/weapons/GALILAR_RAT.txt" 		//W14
#include "progs/weapons/GLOCK_RAT.txt"			//W15
#include "progs/weapons/HEGRENADE_RAT.txt"		//W16
#include "progs/weapons/HKP2000_RAT.txt"		//W17
//#include "progs/weapons/INCGRENADE_RAT.txt"		//W18 (Test animation)
#include "progs/weapons/KNIFE_RAT.txt"			//W19
#include "progs/weapons/M4A1_RAT.txt"			//W20
#include "progs/weapons/M249_RAT.txt"			//W21
#include "progs/weapons/MAC10_RAT.txt" 			//W22
#include "progs/weapons/MAG7_RAT.txt"			//W23
//#include "progs/weapons/MOLOTOV_RAT.txt"		//W25 (Test animation)
#include "progs/weapons/MP7_RAT.txt" 			//W26
#include "progs/weapons/MP9_RAT.txt" 			//W27
#include "progs/weapons/NEGEV_RAT.txt" 			//W28
#include "progs/weapons/NOVA_RAT.txt" 			//W29
#include "progs/weapons/P90_RAT.txt" 			//W30
#include "progs/weapons/P250_RAT.txt"			//W31
#include "progs/weapons/SAWEDOFF_RAT.txt"		//W32
#include "progs/weapons/SCAR20_RAT.txt"			//W33
#include "progs/weapons/SG553_RAT.txt"			//W34
//#include "progs/weapons/SMOKEGRENADE_RAT.txt"	//W35 (Test animation)
#include "progs/weapons/SSG08_RAT.txt"			//W36
#include "progs/weapons/TASER_RAT.txt" 			//W37
#include "progs/weapons/TEC9_RAT.txt"			//W38
#include "progs/weapons/UMP45_RAT.txt" 			//W39
#include "progs/weapons/XM1014_RAT.txt" 		//W40
//Expansion weapons
#include "progs/weapons/CZ75A_RAT.txt" 		//W43
#include "progs/weapons/USP_RAT.txt" 		//W44
#include "progs/weapons/M4A1_SIL_RAT.txt" 	//W45
#include "progs/weapons/REVOLVER_RAT.txt"	//W46 (revolver)
#include "progs/weapons/MP5SD_RAT.txt" 			//W50



//Ammo decorate (Shared ammo)
#include "progs/ammo/CLIPS.txt"			//For each weapon

#include "progs/ammo/BUCKSHOT.txt" 		//Shells
#include "progs/ammo/338MAG.txt"		//Specific ammotypes
#include "progs/ammo/357SIG.txt"		//
#include "progs/ammo/45ACP.txt"			//
#include "progs/ammo/50AE.txt"			//
#include "progs/ammo/REVOLVER.txt"			//
#include "progs/ammo/556MM.txt"			//
#include "progs/ammo/556MMBOX.txt"		//
#include "progs/ammo/57MM.txt"			//
#include "progs/ammo/762MM.txt"			//
#include "progs/ammo/9MM.txt"			//
#include "progs/ammo/HEGRENADE.txt"		//W16
#include "progs/ammo/FLASHBANG.txt"		//W12
#include "progs/ammo/INCENDIARY.txt"		//W
#include "progs/ammo/MOLOTOV.txt"		//W
#include "progs/ammo/CARUSO.txt"		//W35
#include "progs/ammo/TASER.txt" 		//W37
#include "progs/ammo/C4.txt" 		//W05



//Powerups decorate


//Monsters decorate


#include "actors/csd3/humans/spawner.txt"

#include "actors/csd3/humans/possessed.txt"
#include "actors/csd3/humans/doomimp.txt"
#include "actors/csd3/humans/demon.txt"
#include "actors/csd3/humans/cacodemon.txt"
#include "actors/csd3/humans/painelemental.txt"
#include "actors/csd3/humans/bruiser.txt"
#include "actors/csd3/humans/lostsoul.txt"
#include "actors/csd3/humans/revenant.txt"
#include "actors/csd3/humans/fatso.txt"
#include "actors/csd3/humans/cyberdemon.txt"
#include "actors/csd3/humans/spidermaster.txt"

/*
//#include "actors/csd3/humans/keen.txt"
//#include "actors/csd3/humans/arachnotron.txt"
//#include "actors/csd3/humans/archvile.txt"
*/




ACTOR HostageEntity 10001
{
	Health 500
	Speed 14
	PainChance 180
	Radius 12
	Height 28
	Mass 100
	Monster
	+JUMPDOWN
	ActiveSound "dsempty"//"dog/active"
	AttackSound "imp/melee"//"dog/attack"
	DeathSound "misc/gibbed"//"dog/death"
	PainSound "dsempty"//"dog/pain"
	SeeSound "dsempty"//"dog/sight"
	Obituary "%o was killed by a rabbit."
	States
	{
	Spawn:
		DASY A 10 A_Look
		Loop
	See:
		DASY AABBCCDD 2 A_Chase
		Loop
	Melee:
		DASY EE 6 A_FaceTarget
		DASY F 6 A_SargAttack
		Goto See
	Pain:
		DASY G 2
		DASY G 2 A_Pain
		Goto See
	Death:
		DASY H 5
		DASY I 5 A_Scream
		DASY J 4
		DASY K 4 A_Fall
		DASY L 4
		DASY M -1
		Stop
	}
}


