// --------------------------------------------------------------------------
//
// Tec-9
//
// --------------------------------------------------------------------------

ACTOR "Tec9_RAT" : Tec9 //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon tec9

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "9mmAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 24
	obituary "%k killed %o with Tec-9."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Picked up a Tec-9."
	Tag "Tec-9"
	Weapon.UpSound "Tec9/Ready"
	//AttackSound "Tec9/Fire" 
	Scale 0.15
	+NOAUTOFIRE

	States
	{
	
	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready
	
	/*

	AltFire:
//				TNT1 A 1 A_ZoomFactor(1.0)
		TNT1 A 0 A_PlayWeaponSound("Knife/Slash")
		W19H ABC 1 A_WeaponReady(WRF_NOFIRE)
//	  TNT1 A 0 A_GiveInventory("RAT_Knife_Activated", 1)
		W19H D 1 A_CustomPunch(32, 0, 0, "KnifePuff2", 128)//, 0.175, 50)//A_GunFlash
		W19H EFGHIJKLMNOPQRS 1 A_WeaponReady(WRF_NOFIRE)
//		W19H LMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE)
		Goto Select_RAT

	Select_RAT:
		TNT1 A 0 A_PlaySound ("Tec9/Ready")
		Goto Select+6	
		*/
		
		
	Fire:

	W38D U 0 A_JumpIfNoAmmo("Ready")
	TNT1 A 0 A_JumpIfInventory("IsBot",1,"BotFire")
	
		W38D A 1 A_GunFlash
		W38D B 1 A_WEAPONREADY(WRF_NOFIRE)
		//W38D D 1

		//TNT1 A 0 A_Refire
		W38D CDEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady
		W38E ABCDEFGHIJKLM 1 A_WeaponReady
		Goto Ready




	}
}