
user int user_custombob = 1;	//0=disable, 1=enable
user int user_customcrosshair = 1;	//0=disable, 1=enable
user int fullscreenhudtype_value = 0;	//0=4.3, 1=16:9

//==============================================================================
//								  Incomplete
//==============================================================================
//	These are not yet complete, and therefore don't do anything.
//	Used to help record the current and previous weapons for preservance.
user string user_currentWeapon 	= "";
user string user_previousWeapon = "";
//user noarchive int user_currentSlot	= -1;
//user noarchive int user_previousSlot = -1;