//Invasion Infernal Fix 2.0

/*
That File contains Original data from earlier Engine (Known as GZDoom 1.2.9 and ZDoom 1.2.0)
To bring compatibilities with newer versions of GZDoom engine.

PS: No longer compatibility with ZDoom due to Graphics enhancements...
*/

//MAPINFO File (Originally located in HIPK3.pk3)

//clearskills






skill easy_human
{
	//DisableCheats
	DropAmmoFactor = 1.0
	aggressiveness = 0.25
	damagefactor = 1.0
	EasyBossBrain
 //NoInfighting
 //InstantReaction
	name = "Easy (humans)"
	SpawnFilter = "Easy"
MustConfirm = "Hey, not too rough. Human monsters (Hitscan). Drops weapons and items. 25% agressiveness."
//	PicName = "M_ROUGH"
	Key = "h"
	
//Doom replacements
	ReplaceActor = "ZombieMan", 		"ZombieManReplacer"
	ReplaceActor = "ShotgunGuy", 		"ShotgunGuyReplacer"
	ReplaceActor = "ChaingunGuy", 		"ChaingunGuyReplacer"
	ReplaceActor = "DoomImp", 			"DoomImpReplacer"
	ReplaceActor = "Demon", 			"DemonReplacer"
	ReplaceActor = "Spectre", 			"SpectreReplacer"
	ReplaceActor = "Cacodemon", 		"CacodemonReplacer"
	ReplaceActor = "LostSoul", 			"LostSoulReplacer"
	ReplaceActor = "PainElemental", 	"CacodemonReplacer"
	ReplaceActor = "Hellknight", 		"HellknightReplacer"
	ReplaceActor = "BaronOfHell", 		"51MAN"//"BaronOfHellReplacer"
	ReplaceActor = "Arachnotron", 		"45AMAN_arach"
	ReplaceActor = "Fatso", 			"84MAN"
	ReplaceActor = "Revenant", 			"RevenantReplacer"
	ReplaceActor = "Archvile", 			"46MAN"
	ReplaceActor = "Cyberdemon", 		"RifleCommando1"
	ReplaceActor = "SpiderMastermind", 	"RifleCommando2"
}

skill normal_human
{
	//DisableCheats
	DropAmmoFactor = 1.0
	aggressiveness = 0.25
	damagefactor = 1.0
 //NoInfighting
 //InstantReaction
name = "Normal (humans)"
	SpawnFilter = "Normal"
MustConfirm = "Hurt me plenty. Human monsters (Hitscan). Drops weapons and items. 25% agressiveness."
//	PicName = "M_HURT"
	Key = "h"
	
//Doom replacements
	ReplaceActor = "ZombieMan", 		"ZombieManReplacer"
	ReplaceActor = "ShotgunGuy", 		"ShotgunGuyReplacer"
	ReplaceActor = "ChaingunGuy", 		"ChaingunGuyReplacer"
	ReplaceActor = "DoomImp", 			"DoomImpReplacer"
	ReplaceActor = "Demon", 			"DemonReplacer"
	ReplaceActor = "Spectre", 			"SpectreReplacer"
	ReplaceActor = "Cacodemon", 		"CacodemonReplacer"
	ReplaceActor = "LostSoul", 			"LostSoulReplacer"
	ReplaceActor = "PainElemental", 	"CacodemonReplacer"
	ReplaceActor = "Hellknight", 		"HellknightReplacer"
	ReplaceActor = "BaronOfHell", 		"51MAN"//"BaronOfHellReplacer"
	ReplaceActor = "Arachnotron", 		"45AMAN_arach"
	ReplaceActor = "Fatso", 			"84MAN"
	ReplaceActor = "Revenant", 			"RevenantReplacer"
	ReplaceActor = "Archvile", 			"46MAN"
	ReplaceActor = "Cyberdemon", 		"RifleCommando1"
	ReplaceActor = "SpiderMastermind", 	"RifleCommando2"

}




skill hard_human
{
	//DisableCheats
	DropAmmoFactor = 1.0
	aggressiveness = 0.25
	damagefactor = 1.0
 //NoInfighting
 //InstantReaction
name = "Hard (humans)"
MustConfirm = "Ultra violence. Human monsters (Hitscan). Drops weapons and items. 25% agressiveness."
	SpawnFilter = "Hard"
//	PicName "M_ULTRA"
	Key = "u"
	
//Doom replacements
	ReplaceActor = "ZombieMan", 		"ZombieManReplacer"
	ReplaceActor = "ShotgunGuy", 		"ShotgunGuyReplacer"
	ReplaceActor = "ChaingunGuy", 		"ChaingunGuyReplacer"
	ReplaceActor = "DoomImp", 			"DoomImpReplacer"
	ReplaceActor = "Demon", 			"DemonReplacer"
	ReplaceActor = "Spectre", 			"SpectreReplacer"
	ReplaceActor = "Cacodemon", 		"CacodemonReplacer"
	ReplaceActor = "LostSoul", 			"LostSoulReplacer"
	ReplaceActor = "PainElemental", 	"CacodemonReplacer"//PainElementalReplacer"
	ReplaceActor = "Hellknight", 		"HellknightReplacer"
	ReplaceActor = "BaronOfHell", 		"51MAN"//"BaronOfHellReplacer"
	ReplaceActor = "Arachnotron", 		"45AMAN_arach"
	ReplaceActor = "Fatso", 			"84MAN"
	ReplaceActor = "Revenant", 			"RevenantReplacer"
	ReplaceActor = "Archvile", 			"46MAN"
	ReplaceActor = "Cyberdemon", 		"RifleCommando1"
	ReplaceActor = "SpiderMastermind", 	"RifleCommando2"

}