//Weapon tracers
Actor Tracer_Monster: FastProjectile
{
Projectile
+RANDOMIZE
+FORCEXYBILLBOARD
+DONTSPLASH
//+BLOODSPLATTER 
+NOEXTREMEDEATH
damage 0
radius 2
height 2
speed 100
renderstyle ADD
alpha 0.9
scale .15
states
	{
	Spawn:
		TRAC A 20 BRIGHT
		Stop	//Loop
	Death:
		Stop
	XDeath:
		TNT1 A 0
		Stop
	}
}





Actor Tracer: FastProjectile
{
Projectile
+RANDOMIZE
+FORCEXYBILLBOARD
+DONTSPLASH
//+BLOODSPLATTER 
+NOEXTREMEDEATH
damage 0
radius 2
height 2
speed 100
renderstyle ADD
alpha 0.9
scale .15
states
	{
	Spawn:
		TRAC A 20 BRIGHT
		Stop	//Loop
	Death:
		Stop
	XDeath:
		TNT1 A 0
		Stop
	}
}



Actor SniperTracer: FastProjectile
{
Projectile
+RANDOMIZE
+FORCEXYBILLBOARD
+DONTSPLASH
//+BLOODSPLATTER 
+NOEXTREMEDEATH
damage 0
radius 2
height 2
speed 100
renderstyle ADD
alpha 0.9
scale .25
states
	{
	Spawn:
    HSBM A 0 A_SpawnItemEx("IceTrail",0,0,6,0,0,0,0,32)
//    HSBM A 0 A_SpawnItemEx("IceTrail",-50,0,6,0,0,0,0,32)
		TRAC A 1 BRIGHT
		Loop
	Death:
		Stop
	XDeath:
		TNT1 A 0
		Stop
	}
}







Actor IceTrail
{
	+NOINTERACTION
	+CLIENTSIDEONLY
	Scale 0.065
	Alpha 0.65
	RenderStyle Add
Translation Ice
	+FORCEXYBILLBOARD
	States
	{
		Spawn:
			SMKR A 0 //A_SetScale(scaleX+0.02)
			SMKR A 1 BRIGHT A_FadeOut(0.007)
			Wait
	}
}  

