//Counter-Strike Doom: Martian Offensive Modified Monsters Includes


#include "actors/csd3/possessed.txt"
#include "actors/csd3/doomimp.txt"
#include "actors/csd3/demon.txt"
#include "actors/csd3/lostsoul.txt"
#include "actors/csd3/cacodemon.txt"
#include "actors/csd3/bruiser.txt"
#include "actors/csd3/revenant.txt"
#include "actors/csd3/arachnotron.txt"
#include "actors/csd3/fatso.txt"
#include "actors/csd3/painelemental.txt"
#include "actors/csd3/archvile.txt"
#include "actors/csd3/cyberdemon.txt"
#include "actors/csd3/spidermaster.txt"
#include "actors/csd3/keen.txt"

//Rip And Tear mode
#include "actors/csd3/possessed_rat.txt"
#include "actors/csd3/doomimp_rat.txt"
#include "actors/csd3/demon_rat.txt"

actor FullscreenHudType : Inventory
{
    inventory.amount 0
    inventory.maxamount 1
}

//PS: This PK3 contains many work from LoganMTM (like projectiles). But the actor folder is mainly designed by AlphaEnt (except some monsters projectiles)

#include "actors/mw2_code/W_DEFAUL.txt" 	//New Sparks
#include "actors/mw2_code/W_BLUE.txt" 		//New Blue Sparks (Pallette changed by AlphaEnt)
#include "actors/mw2_code/W_XPLOD.txt" 		//New Explode (DBThanatos Work)

#include "actors/mw2_code/W_BLOOD.txt" 		//New Aeons6 Blood

//Post Message: Now, The muzleflashes has been fixed by DBThanatos and sprites has been remade by MajorCooke.


#include "actors/keksdose/decorate.txt" 		//New Aeons6 Blood
