actor pistimp_flash {
	scale 0.4
	alpha 1.0
	renderstyle add
	+FORCEXYBILLBOARD
	+NOTELEPORT
	+NOINTERACTION
	states{
		spawn:
			TNT1 A 0 A_Jump(255,"flsh1","flsh2","flsh3","flsh4")
		flsh1:
			IPF3 A 2 bright
			stop
		flsh2:
			IPF3 B 2 bright
			stop
		flsh3:
			IPF3 C 2 bright
			stop
		flsh4:
			IPF3 D 2 bright
			stop
	
	}
}