// Rocket
pointlight Flashbang
{
    color 1.0 1.0 1.0
    size 768
}


/*
object FlashbangProjectile
{
//    frame TNT1A { light Flashbang}
    frame TNT1B { light Flashbang}
    frame TNT1C { light Flashbang}
}
*/
flickerlight YellowMediumFlicker2
{
    color 1.0 0.8 0.0
    size 60
    secondarySize 65
    chance 0.4
}


// Weapon flashes
flickerlight2 WEAPONATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object Muzzleflash
{
    frame MUZZA { light WEAPONATK }
    frame MUZZB { light WEAPONATK }
    frame MUZZC { light WEAPONATK }
    frame MUZZD { light WEAPONATK }
    frame MUZZE { light WEAPONATK }
    frame MUZZF { light WEAPONATK }
}

object Muzzleflash2
{
    frame MUZZA { light WEAPONATK }
    frame MUZZB { light WEAPONATK }
    frame MUZZC { light WEAPONATK }
    frame MUZZD { light WEAPONATK }
    frame MUZZE { light WEAPONATK }
    frame MUZZF { light WEAPONATK }
}

object MuzzleflashPost3
{
    frame MUZZA { light WEAPONATK }
    frame MUZZB { light WEAPONATK }
    frame MUZZC { light WEAPONATK }
    frame MUZZD { light WEAPONATK }
    frame MUZZE { light WEAPONATK }
    frame MUZZF { light WEAPONATK }
}