// --------------------------------------------------------------------------
//
// XM1014 (Demo weapon)
//
// --------------------------------------------------------------------------

ACTOR "XM1014_RAT" : XM1014 //5010
{
	+POWERED_UP 
	Weapon.SisterWeapon XM1014

//+AMMO_OPTIONAL

	Weapon.SelectionOrder 1900

  weapon.ammotype1 "BuckshotAmmo"
  weapon.ammouse1 1
  weapon.ammogive1 7
	obituary "%k killed %o with XM1014."
	+WEAPON.WIMPY_WEAPON
	Inventory.Pickupmessage "Picked up a XM1014."
	Tag "XM1014"
	Weapon.UpSound "XM1014/Ready"
	//AttackSound "XM1014/Fire" 
	Scale 0.125

	States
	{

	
	AltFire:
	TNT1 A 0 ACS_Execute(781, 0, 0, 0, 0)
	Goto Ready
	
	/*

	AltFire:
//				TNT1 A 1 A_ZoomFactor(1.0)
		TNT1 A 0 A_PlayWeaponSound("Knife/Slash")
		W19H ABC 1 A_WeaponReady(WRF_NOFIRE)
//	  TNT1 A 0 A_GiveInventory("RAT_Knife_Activated", 1)
		W19H D 1 A_CustomPunch(32, 0, 0, "KnifePuff2", 128)//, 0.175, 50)//A_GunFlash
		W19H EFGHIJKLMNOPQRS 1 A_WeaponReady(WRF_NOFIRE)
//		W19H LMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE)
		Goto Select_RAT

	Select_RAT:
		TNT1 A 0 A_PlaySound ("XM1014/Ready")
		Goto Select+6	
*/

	Fire:
	
	W40D Q 0 A_JumpIfNoAmmo("Ready")
	
	
		W40D A 1 A_GunFlash
		W40D BCDEFGHIJKLMN 1 A_WEAPONREADY(WRF_NOFIRE)
		W40D OPQRSTUVWXYZ 1 A_WEAPONREADY//(WRF_NOFIRE)
		W40E ABCD 1 A_WEAPONREADY//(WRF_NOFIRE)
		Goto Ready




	}
}