//Invasion Infernal Fix 2.0

/*
That File contains Original data from earlier Engine (Known as GZDoom 1.2.9 and ZDoom 1.2.0)
To bring compatibilities with newer versions of GZDoom engine.

PS: No longer compatibility with ZDoom due to Graphics enhancements...
*/


//clearepisodes


episode E1M1 optional
name "Kneep-Deep in the dead"

episode E2M1 optional
name "The shores of hell"

episode E3M1 optional
name "Inferno"

episode E4M1 optional
name "Thy flesh consumed"

episode map01 optional
name "Hell on Earth"

episode level01 optional
name "No rest for the living"


episode CSD1M01
name "(2012) OLD CSD1 remaster"

episode CSDMO01 Optional
name "(2020) CSDMO Campaign"

episode ALPHAFPD Optional
name "(Bots) Offline Skirmish"


//episode ALPHAFPD
//name "CSD3 FY_POOL_DAY"


// MAPINFO for Doom 2
/*
map TITLEMAP lookup "Expansion 1: Living in Hell"
//titlepatch CWILV00
next MAP02
secretnext MAP02
sky1 SKY1 0
cluster 1
par 30

sucktime 1
music BREATHN1



MAP TITLEMAP "MENU"
music "BREATHN1"

*/








//2012 multiplayer
map CSDMP01 lookup "CSDMP(2012): Outside"
//titlepatch WINUM0
next CSDMP02
secretnext CSDMP02

sky1 CITY1 0
cluster 1
par 30

NOCROUCH
ExitPic TITLEPIC

sucktime 1
music D_DDTBLU

map CSDMP02 lookup "CSDMP(2012): Containers"
//titlepatch WINUM0
next CSDMP03
secretnext CSDMP03

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_THE_DA


map CSDMP03 lookup "CSDMP(2012): Backyard"
//titlepatch WINUM0
next CSDMP04
secretnext CSDMP04

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_DOOM

map CSDMP04 lookup "CSDMP(2012): House"
//titlepatch WINUM0
next CSDMP05
secretnext CSDMP05

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_STALKS


map CSDMP05 lookup "CSDMP(2012): Storage"
//titlepatch WINUM0
next CSDMP06
secretnext CSDMP06

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_MESSAG//silence

map CSDMP06 lookup "CSDMP(2012): Streets"
//titlepatch WINUM0
next CSDMP07
secretnext CSDMP07

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_ROMERO

map CSDMP07 lookup "CSDMP(2012): Containers storage"
//titlepatch WINUM0
next ALPHAFPD
secretnext ALPHAFPD
sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_BETWEE





//2020 multiplayer

map CSDMO01 lookup "CSDMO: Dust"
//titlepatch WINUM0
next CSDMO02
secretnext CSDMO02

sky1 DESERT 0

cluster 20
par 330

NOCROUCH
ResetHealth
ResetInventory

ExitPic TITLEPIC

sucktime 1
music D_MESSG2//silence

map CSDMO02 lookup "CSDMO: Dust 2"
//titlepatch WINUM0
next CSDMO03
secretnext CSDMO03

sky1 DESERT 0
cluster 21
par 420

NOCROUCH
ResetHealth
ResetInventory

EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_DOOM//silence


map CSDMO03 lookup "CSDMO: Assault"
//titlepatch WINUM0
next CSDMO04
secretnext CSDMO04

sky1 CITY1 0
cluster 22
par 300

NOCROUCH
ResetHealth
ResetInventory

EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_BETWEE//silence

map CSDMO04 lookup "CSDMO: Backyard"
//titlepatch WINUM0
next CSDMO05
secretnext CSDMO05

sky1 BACK 0
cluster 23
par 330

NOCROUCH
ResetHealth
ResetInventory

EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_STALKS//silence


map CSDMO05 lookup "CSDMO: Office"
//titlepatch WINUM0
next CSDMO06
secretnext CSDMO06

sky1 OFFICE 0
cluster 24
par 360

NOCROUCH
ResetHealth
ResetInventory

EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_THE_DA//silence




map CSDMO06 lookup "CSDMO: Italy"
//titlepatch WINUM0

next CSDMO07
secretnext CSDMO07

sky1 GREEN 0
cluster 25
par 360

NOCROUCH
ResetHealth
ResetInventory

EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_ROMERO//silence


map CSDMO07 lookup "CSDMO: Aztec"
//titlepatch WINUM0
next CSDMP08
secretnext CSDMP08

sky1 DRKG 0
cluster 26
par 360

NOCROUCH
ResetHealth
ResetInventory

EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_COUNTD//silence


map CSDMP08 lookup "CSDMP: Dead simple (CSDMO)"
//titlepatch WINUM0
next CSDMP09
secretnext CSDMP09

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_DOOM


map CSDMP09 lookup "CSDMP: Power Mill (Skulltag)"
//titlepatch WINUM0
next CSDMP10
secretnext CSDMP10

sky1 BACK 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_AMPIE


map CSDMP10 lookup "CSDMP: Arena gate (Quake 3)"
//titlepatch WINUM0
//next CSDMP01
//secretnext CSDMP01
next ALPHAFPD
secretnext ALPHAFPD

sky1 DRKG 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music T_STLKS2


map ALPHAFPD lookup "CSDMO: fy_pool_day"
//titlepatch WINUM0
next FREEDM05
secretnext FREEDM05

sky1 DESERT 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music D_ROMERO







//Freedm ports
map FREEDM05 lookup "FREEDM05: Dense Fields"
//titlepatch WINUM0
next FREEDM08
secretnext FREEDM08

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic INTERPIC
ExitPic INTERPIC

sucktime 1
music D_BETWEE//silence






map FREEDM08 lookup "FREEDM08: Artifact Base"
//titlepatch WINUM0
next FREEDM11
secretnext FREEDM11

sky1 DRKG 0
cluster 1
par 90

NOCROUCH
EnterPic INTERPIC
ExitPic INTERPIC

sucktime 1
music D_DOOM//silence







map FREEDM11 lookup "FREEDM11: Isolated Facility"
//titlepatch WINUM0
next FREEDM18
secretnext FREEDM18

sky1 BACK 0
cluster 1
par 90

NOCROUCH
EnterPic INTERPIC
ExitPic INTERPIC

sucktime 1
music D_STALKS//silence



map FREEDM18 lookup "FREEDM18: Deserted Courtyard"
//titlepatch WINUM0
next CSDMP01
secretnext CSDMP01

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic INTERPIC
ExitPic INTERPIC

sucktime 1
music D_MESSG2//silence







map Q3DM17 lookup "CSDMP: The longest yard (Quake 3)"
//titlepatch WINUM0
//next CSDMP01
//secretnext CSDMP01
next ALPHAFPD
secretnext ALPHAFPD

sky1 BACK 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music T_STLKS2






//2012 coop
map CSD1M01 lookup "CSDCOOP: Outside"
//titlepatch WINUM0
next CSD1M02
secretnext CSD1M02

sky1 CITY1 0
cluster 1
par 30

NOCROUCH
ExitPic TITLEPIC

sucktime 1
music silence

map CSD1M02 lookup "CSDCOOP: Blarco Corp"
//titlepatch WINUM0
next CSD1M03
secretnext CSD1M03

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music silence


map CSD1M03 lookup "CSDCOOP: Backyard"
//titlepatch WINUM0
next CSD1M04
secretnext CSD1M04

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music silence

map CSD1M04 lookup "CSDCOOP: House"
//titlepatch WINUM0
next CSD1M05
secretnext CSD1M05

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music silence


map CSD1M05 lookup "CSDCOOP: You're on big trouble!"
//titlepatch WINUM0
next CSD1M06
secretnext CSD1M06

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music silence

map CSD1M06 lookup "CSDCOOP: Streets of Pain -Elemental-"
//titlepatch WINUM0
next CSD1M01
secretnext CSD1M01

sky1 CITY1 0
cluster 1
par 90

NOCROUCH
EnterPic TITLEPIC
ExitPic TITLEPIC

sucktime 1
music silence



