ACTOR DravenCrow : MorphedMonster
{
	Health 50
	Radius 16
	Height 22
	Mass 40
	Speed 10
	FastSpeed 15
	Painchance 200
	Monster
	-COUNTKILL
	+WINDTHRUST
	+DONTMORPH
	+SLIDESONWALLS
	+DROPOFF
	+PUSHABLE
	+CANPASS
	BloodType "Blood"
	SeeSound "crow/see"
	AttackSound "crow/attack"
	PainSound "crow/pain"
	DeathSound "crow/death"
	ActiveSound "crow/active"
	Obituary "%o was pecked to death by a crow."
	XScale 1.0
	Yscale 1.0
	+FLOATBOB
	+FLOAT +NOGRAVITY
	States
	{
	Spawn:
		CROW C 10 A_Look
		Loop
	See:
		TNT1 A 0 A_UnsetFloorClip
		CROW AABBCCDD 1 A_Chase
		Loop
	Pain:
		TNT1 AAAA 0 A_ThrowGrenade("CrowFeather",0,random(1,4),random(1,5))
		CROW A 5 A_Pain
		Goto See
	Missile:
	Melee:
		TNT1 A 0 A_PlaySound("Crow/FLY")
		Goto Attack1
	Attack1:
		CROW AA 1
		CROW C 0 A_FaceTarget
		TNT1 A 0 A_Recoil(-1)
		CROW D 0 A_CustomMeleeAttack(10,"crow/hit","crow/miss","Peck")
		CROW BB 1
		CROW C 0 A_FaceTarget
		TNT1 A 0 A_Recoil(-1)
		CROW C 1
		CROW C 0 A_FaceTarget
		TNT1 A 0 A_Recoil(-1)
		CROW D 0 A_CustomMeleeAttack(10,"crow/hit","crow/miss","Peck")
		CROW DD 1
		CROW C 0 A_FaceTarget
		TNT1 A 0 A_Recoil(-1)
		Goto See
	Death:
		TNT1 A 0 A_PlaySound("Crow/die")
		TNT1 A 0 A_CustomMissile("Blood")
		TNT1 AAAAAAAAA 0 A_ThrowGrenade("Blood",0,5,6)
		TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile("CrowFeather",0,random(1,4),random(1,5))
		Stop
	}
}		
ACTOR CrowFeather
{
	Radius 2
	Height 4
	+MISSILE +DROPOFF
	+NOTELEPORT +CANNOTPUSH
	+WINDTHRUST +DONTSPLASH
	Gravity 0.125
	Scale 0.11
	States
	{
	Spawn:
		CFTH ABCBABCB 3
		Loop
	Death:
		CFTH B -1
		Stop
	}
}