ACTOR CrowMP5 : DravenWeaponBase Replaces PlasmaRifle
{
  	Weapon.AmmoType "Cell"
  	Weapon.AmmoGive 50
  	Weapon.AmmoUse 1
  	+WEAPON.NOALERT
  	+FloorClip
  	weapon.bobstyle inversesmooth
    weapon.bobspeed 2.0
  	weapon.bobrangex 0.75
  	weapon.bobrangey 0.75
  	Inventory.Pickupmessage "You got the MP5A3! (Slot 6)"
	inventory.pickupsound "misc/w_pkup"
	Obituary "%o ate %k's bullets."
	Weapon.UpSound "Weapon/switch"
	+WEAPON.NOAUTOAIM
	+FORCEXYBILLBOARD
	+weapon.noautoaim
	Weapon.SelectionOrder 700
	Tag "MP5A3"
	States
	{
	Ready:
		CMP5 A 1 A_WeaponReady(WRF_ALLOWZOOM|WRF_ALLOWRELOAD)
		Loop
	Fire:
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SetPitch(pitch-1)
		TNT1 A 0 A_FireCustomMissile("PistolCaseSpawn",5,0,12,-14)
		TNT1 A 0 A_PlayWeaponSound("mp5/fire")
		CMP5 B 1 Bright A_FireBullets(5,5,1,20,"CrowMachinePuff")
		TNT1 A 0 A_SetPitch(pitch+1)
		CMP5 CD 1
		Goto Ready
	Select:
		CMP5 A 1 A_Raise
		CMP5 AA 0 A_Raise
		Loop
	Deselect:
		CMP5 A 1 A_Lower
		CMP5 AA 0 A_Lower
		Loop
	KickFlash:
		CMP5 A 19
		stop
	Spawn:
		MP5P A -1
		Loop
	}
}
ACTOR MP5Clip : Ammo //Not implemented yet
{
  Inventory.MaxAmount 24 // clip size of pistol
  Inventory.Icon "CLIPA0"
  +IGNORESKILL
}