Actor Crow_Flare_General
{
+NOINTERACTION
+NOGRAVITY
+CLIENTSIDEONLY
+NOTONAUTOMAP
renderstyle Add
radius 1
height 1
alpha 0.4
scale 0.4
}
Actor Crow_YellowFlare : Crow_Flare_General
{
states
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Jump(128,2)
		LENY A 2 bright
		stop
		TNT1 A 0
		LENY B 2 bright
		stop
	}
}



Actor Crow_YellowFlareSmall : Crow_YellowFlare
{
scale 0.15
}

Actor Crow_YellowFlareMedium : Crow_YellowFlare
{
scale 0.20
}

Actor Crow_YellowFlareLarge1X : Crow_YellowFlare
{
scale 1.0
}