// Texture definitions generated by SLADE3
// on Sun Mar  9 13:03:11 2025

Sprite "BRT2A0", 320, 200
{
	Patch "BRTAA0", 0, 0
	{
		UseOffsets
	}
	Patch "BRTAA0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "BRT2B0", 320, 200
{
	Patch "BRTAB0", 0, 0
	{
		UseOffsets
	}
	Patch "BRTAA0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "BRT2C0", 320, 200
{
	Patch "BRTAC0", 0, 0
	{
		UseOffsets
	}
	Patch "BRTAA0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "BRT2D0", 320, 200
{
	Patch "BRTAD0", 0, 0
	{
		UseOffsets
	}
	Patch "BRTAA0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "BRT2E0", 320, 200
{
	Patch "BRTAE0", 0, 0
	{
		UseOffsets
	}
	Patch "BRTAA0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "BRT2F0", 320, 200
{
	Patch "BRTAF0", 0, 0
	{
		UseOffsets
	}
	Patch "BRTAA0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "BRT2G0", 320, 200
{
	Patch "BRT2B0", 0, 0
	{
		FlipX
	}
}

Sprite "BRT2H0", 320, 200
{
	Patch "BRT2C0", 0, 0
	{
		FlipX
	}
}

Sprite "BRT2I0", 320, 200
{
	Patch "BRT2D0", 0, 0
	{
		FlipX
	}
}

Sprite "BRT2J0", 320, 200
{
	Patch "BRT2E0", 0, 0
	{
		FlipX
	}
}

Sprite "BRT2K0", 320, 200
{
	Patch "BRT2F0", 0, 0
	{
		FlipX
	}
}

Sprite "EDM2A0", 320, 200
{
	Patch "EDM1A0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1A0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "EDM2B0", 320, 200
{
	Patch "EDM1B0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1A0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "EDM2C0", 320, 200
{
	Patch "EDM1C0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1A0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "EDM2D0", 320, 200
{
	Patch "EDM1D0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1A0", -125, 0
	{
		FlipX
		UseOffsets
	}
}

Sprite "EDM2E0", 320, 200
{
	Patch "EDM2B0", 0, 0
	{
		FlipX
	}
}

Sprite "EDM2F0", 320, 200
{
	Patch "EDM2C0", 0, 0
	{
		FlipX
	}
}

Sprite "EDM2G0", 320, 200
{
	Patch "EDM2D0", 0, 0
	{
		FlipX
	}
}

Sprite "CKM1A0", 320, 200
{
	Offset 0, 1
	Patch "WEPKA0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1A0", 0, 0
	{
		UseOffsets
	}
}

Sprite "CKM1B0", 320, 200
{
	Patch "WEPKA0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1B0", 0, 0
	{
		UseOffsets
	}
}

Sprite "CKM1C0", 320, 200
{
	Patch "WEPKA0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1C0", 0, 0
	{
		UseOffsets
	}
}

Sprite "CKM1D0", 320, 200
{
	Patch "WEPKA0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1D0", 0, 0
	{
		UseOffsets
	}
}

Sprite "CKMSA0", 320, 200
{
	Patch "WEPKA0", 0, 0
	{
		UseOffsets
	}
	Patch "EDM1A0", 0, 0
	{
		UseOffsets
	}
}

Sprite "CKMSB0", 320, 200
{
	Patch "WEPKA0", -13, 13
	{
		UseOffsets
	}
	Patch "EDM1A0", 9, 10
	{
		UseOffsets
	}
}

Sprite "CKMSC0", 320, 200
{
	Patch "WEPKA0", -28, 31
	{
		UseOffsets
	}
	Patch "EDM1A0", 24, 30
	{
		UseOffsets
	}
}

Sprite "CKMSD0", 320, 200
{
	Patch "WEPKA0", -39, 40
	{
		UseOffsets
	}
	Patch "EDM1A0", 33, 50
	{
		UseOffsets
	}
}

Sprite "CKMSE0", 320, 200
{
	Patch "WEPKA0", -60, 62
	{
		UseOffsets
	}
	Patch "EDM1A0", 48, 82
	{
		UseOffsets
	}
}

// End of texture definitions
