-== Coop Stats - Beta 2 ==-

This is a multiplayer mod. It saves players' weapons, ammunition, health, armor, keys, and position in map (optional) in case they leave the server, and restores everything to them when they come back.

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Coop Stats provides optional features that can be activated/deactivated via console commands:
==Server Commands==
* coopstats_savedatabetweenmaps [values: 0 or 1][default: 0] - If set to 1, the mod keeps players' data even after the map is changed. This doesn't apply for players' positions in the map. This doesn't work if the map is changed via the "map" command - use "changemap" instead.
* coopstats_nosavepos [values: 0 or 1][default: 0] - If set to 1, the mod doesn't save players' positions in the map before they disconnect

==Player Commands==
* coopstats_getnewid [no value] - This mod works by giving each player a unique id, and associating data with that id. The id is the same for all servers. If necessary, use this command to generate a new id for yourself. By doing this you will lose all data on other servers. If executed this command in a server, the player's data in that server won't be lost. The player must be in game for this command to work.

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==Credits==
Author: Konda

Special thanks:
Positron - for making the MD5 hashing function in ACS
The generous folks at #zamapping (Zandronum IRC) for their help around some technical stuff

...and obviously iD Software, ZDoom Team, The Skulltag Team, Torr Samaho & The Zandronum Team, without whom this would have been impossible