// Source SBARINFO before preprocessing
// Actual SBAR commands are inside SBARContents.txt to avoid duplication
monospacefonts true, "0";

#define WEAPON_X 45 + center //205
#define WEAPON_Y -16 //184
#define WEAPON_Y_LOW -10 //190

#define DrawImageIfInventory(item, image, x, y) InInventory item, 1 { DrawImage image, x, y; }
#define DrawArmor(armorActor, image, x, y) DrawSwitchableImage armortype armorActor, image, "", x, y;
#define DrawWeapon(weaponActor, image) { DrawImage image, WEAPON_X, WEAPON_Y; }
#define DrawWeapon_Low(weaponActor, image) IsSelected weaponActor { DrawImage image, WEAPON_X, WEAPON_Y_LOW; }

statusbar fullscreen, fullscreenoffsets
{
    #include "SBARContents.txt"
}

statusbar normal, fullscreenoffsets
{
    #include "SBARContents.txt"
}
