//Written by TDRR, with additional adjustments by scriptedmarine, and xlightningstorml
monospacefonts true, "0";

// FULLSCREEN
statusbar fullscreen, fullscreenoffsets
{
	DrawSelectedInventory drawshadow, alwaysshowcounter, INDEXFONT, -36, 2, -34, 12, DarkGray;
	
	InInventory not Slasher
	{
	    DrawMugshot 5, -22 + center, -47;
	
	    DrawImage armoricon, -47 + center, -17;

	    drawimage weaponicon, 45 + center , -16;
		DrawNumber 3, HUDFONT_DOOM, DarkRed, Ammo1, whennotzero, alignment(left), drawshadow, 33 + center, -43;
	}

	InInventory Slasher
	{
	    DrawImage "STIMA0", -117 + center, -30;
	    DrawNumber 3, HUDFONT_DOOM, DarkRed, Health, whennotzero, alignment(left), drawshadow, -107 + center, -42;
	
	    DrawImage armoricon, 93 + center, -26;
	    DrawNumber 3, HUDFONT_DOOM, DarkRed, Armor, whennotzero, alignment(left), drawshadow, 107 + center, -42;
	
	    DrawImage "HERTA0", -20, 50;
	    DrawNumber 3, INDEXFONT, DarkGray, Ammo1, -34, 36;
	}
}

// NORMAL
statusbar normal, fullscreenoffsets
{
	DrawSelectedInventory drawshadow, alwaysshowcounter, INDEXFONT, -36, 2, -34, 12, DarkGray;
	
	InInventory not Slasher
	{
	    DrawMugshot 5, -22 + center, -47;
	    
	    DrawImage armoricon, -47 + center, -17;
	    
	    drawimage weaponicon, 45 + center , -16;
		DrawNumber 3, HUDFONT_DOOM, DarkRed, Ammo1, whennotzero, alignment(left), drawshadow, 33 + center, -43;
	}
	
	
	InInventory Slasher
	{
	    DrawImage "STIMA0", -117 + center, -30;
	    DrawNumber 3, HUDFONT_DOOM, DarkRed, Health, whennotzero, alignment(left), drawshadow, -107 + center, -42;
	
	    DrawImage armoricon, 93 + center, -26;
	    DrawNumber 3, HUDFONT_DOOM, DarkRed, Armor, whennotzero, alignment(left), drawshadow, 107 + center, -42;
	
	    DrawImage "HERTA0", -20, 50;
	    DrawNumber 3, INDEXFONT, DarkGray, Ammo1, -34, 36;
	}
}

