actor ClassBase_CBM0 : ClassBase0//Weakness Pain checks
{
States//Sorry for the formatting [Cel]
{

Pain:
"----" H 0 A_GiveInventory("PainHitstun_75_P")
"----" H 0 //A_GiveInventory("PainRecoil_P")
"----" H 0
"----" H 0 A_TakeInventory("SuperEffective",1)
"----" H 0 A_GiveInventory("EternalPainFlag",1)
"----" H 0 A_GiveInventory("CBMPainSound_P")//A_Pain
"----" H 0
goto SuperClassPain

W0:
"----" H 0 A_GiveInventory(WeakPain_P)
goto Pain
W1:
"----" H 0 A_GiveInventory(WeakPain_P)
goto Pain+1
W2:
"----" H 0 A_GiveInventory(WeakPain_P)
goto Pain+2

//MM0

//MM1//MM1//MM1//MM1//MM1
//MM1//MM1//MM1//MM1//MM1
RollingCutter_Weakness:"----" H 0 A_JumpIfInventory(W_RollingCutter_Tag,1,"W0")goto Pain
RollingCutter_Weakness1:"----" H 0 A_JumpIfInventory(W_RollingCutter_Tag,1,"W1")goto Pain+1
RollingCutter_Weakness2:"----" H 0 A_JumpIfInventory(W_RollingCutter_Tag,1,"W2")goto Pain+2

SuperArm_Weakness:"----" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,"W0")goto Pain
SuperArm_Weakness1:"----" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,"W1")goto Pain+1
SuperArm_Weakness2:"----" H 0 A_JumpIfInventory(W_SuperArm_Tag,1,"W2")goto Pain+2

IceSlasher_Weakness:"----" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,"W0")goto Pain
IceSlasher_Weakness1:"----" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,"W1")goto Pain+1
IceSlasher_Weakness2:"----" H 0 A_JumpIfInventory(W_IceSlasher_Tag,1,"W2")goto Pain+2

HyperBomb_Weakness:"----" H 0 A_JumpIfInventory(W_HyperBomb_Tag,1,"W0")goto Pain
HyperBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_HyperBomb_Tag,1,"W1")goto Pain+1
HyperBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_HyperBomb_Tag,1,"W2")goto Pain+2

FireStorm_Weakness:"----" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,"W0")goto Pain
FireStorm_Weakness1:"----" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,"W1")goto Pain+1
FireStorm_Weakness2:"----" H 0 A_JumpIfInventory(W_FireStorm_Tag,1,"W2")goto Pain+2

ThunderBeam_Weakness:"----" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,"W0")goto Pain
ThunderBeam_Weakness1:"----" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,"W1")goto Pain+1
ThunderBeam_Weakness2:"----" H 0 A_JumpIfInventory(W_ThunderBeam_Tag,1,"W2")goto Pain+2

TimeSlow_Weakness:"----" H 0 A_JumpIfInventory(W_TimeSlow_Tag,1,"W0")goto Pain
TimeSlow_Weakness1:"----" H 0 A_JumpIfInventory(W_TimeSlow_Tag,1,"W1")goto Pain+1
TimeSlow_Weakness2:"----" H 0 A_JumpIfInventory(W_TimeSlow_Tag,1,"W2")goto Pain+2

OilSlider_Weakness:"----" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,"W0")goto Pain
OilSlider_Weakness1:"----" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,"W1")goto Pain+1
OilSlider_Weakness2:"----" H 0 A_JumpIfInventory(W_OilSlider_Tag,1,"W2")goto Pain+2
//MM1//MM1//MM1//MM1//MM1
//MM1//MM1//MM1//MM1//MM1
/////////////////////////
//MM2//MM2//MM2//MM2//MM2
//MM2//MM2//MM2//MM2//MM2
MetalBlade_Weakness:"----" H 0 A_JumpIfInventory(W_MetalBlade_Tag,1,"W0")goto Pain
MetalBlade_Weakness1:"----" H 0 A_JumpIfInventory(W_MetalBlade_Tag,1,"W1")goto Pain+1
MetalBlade_Weakness2:"----" H 0 A_JumpIfInventory(W_MetalBlade_Tag,1,"W2")goto Pain+2

AirShooter_Weakness:"----" H 0 A_JumpIfInventory(W_AirShooter_Tag,1,"W0")goto Pain
AirShooter_Weakness1:"----" H 0 A_JumpIfInventory(W_AirShooter_Tag,1,"W1")goto Pain+1
AirShooter_Weakness2:"----" H 0 A_JumpIfInventory(W_AirShooter_Tag,1,"W2")goto Pain+2

BubbleLead_Weakness:"----" H 0 A_JumpIfInventory(W_BubbleLead_Tag,1,"W0")goto Pain
BubbleLead_Weakness1:"----" H 0 A_JumpIfInventory(W_BubbleLead_Tag,1,"W1")goto Pain+1
BubbleLead_Weakness2:"----" H 0 A_JumpIfInventory(W_BubbleLead_Tag,1,"W2")goto Pain+2

QuickBoomerang_Weakness:"----" H 0 A_JumpIfInventory(W_QuickBoomerang_Tag,1,"W0")goto Pain
QuickBoomerang_Weakness1:"----" H 0 A_JumpIfInventory(W_QuickBoomerang_Tag,1,"W1")goto Pain+1
QuickBoomerang_Weakness2:"----" H 0 A_JumpIfInventory(W_QuickBoomerang_Tag,1,"W2")goto Pain+2

CrashBomb_Weakness:"----" H 0 A_JumpIfInventory(W_CrashBomb_Tag,1,"W0")goto Pain
CrashBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_CrashBomb_Tag,1,"W1")goto Pain+1
CrashBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_CrashBomb_Tag,1,"W2")goto Pain+2

TimeStopper_Weakness:"----" H 0 A_JumpIfInventory(W_TimeStopper_Tag,1,"W0")goto Pain
TimeStopper_Weakness1:"----" H 0 A_JumpIfInventory(W_TimeStopper_Tag,1,"W1")goto Pain+1
TimeStopper_Weakness2:"----" H 0 A_JumpIfInventory(W_TimeStopper_Tag,1,"W2")goto Pain+2

AtomicFire_Weakness:"----" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,"W0")goto Pain
AtomicFire_Weakness1:"----" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,"W1")goto Pain+1
AtomicFire_Weakness2:"----" H 0 A_JumpIfInventory(W_AtomicFire_Tag,1,"W2")goto Pain+2

LeafShield_Weakness:"----" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,"W0")goto Pain
LeafShield_Weakness1:"----" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,"W1")goto Pain+1
LeafShield_Weakness2:"----" H 0 A_JumpIfInventory(W_LeafShield_Tag,1,"W2")goto Pain+2
//MM2//MM2//MM2//MM2//MM2
//MM2//MM2//MM2//MM2//MM2
/////////////////////////
//MM3//MM3//MM3//MM3//MM3
//MM3//MM3//MM3//MM3//MM3
NeedleCannon_Weakness:"----" H 0 A_JumpIfInventory(W_NeedleCannon_Tag,1,"W0")goto Pain
NeedleCannon_Weakness1:"----" H 0 A_JumpIfInventory(W_NeedleCannon_Tag,1,"W1")goto Pain+1
NeedleCannon_Weakness2:"----" H 0 A_JumpIfInventory(W_NeedleCannon_Tag,1,"W2")goto Pain+2

MagnetMissile_Weakness:"----" H 0 A_JumpIfInventory(W_MagnetMissile_Tag,1,"W0")goto Pain
MagnetMissile_Weakness1:"----" H 0 A_JumpIfInventory(W_MagnetMissile_Tag,1,"W1")goto Pain+1
MagnetMissile_Weakness2:"----" H 0 A_JumpIfInventory(W_MagnetMissile_Tag,1,"W2")goto Pain+2

GeminiLaser_Weakness:"----" H 0 A_JumpIfInventory(W_GeminiLaser_Tag,1,"W0")goto Pain
GeminiLaser_Weakness1:"----" H 0 A_JumpIfInventory(W_GeminiLaser_Tag,1,"W1")goto Pain+1
GeminiLaser_Weakness2:"----" H 0 A_JumpIfInventory(W_GeminiLaser_Tag,1,"W2")goto Pain+2

HardKnuckle_Weakness:"----" H 0 A_JumpIfInventory(W_HardKnuckle_Tag,1,"W0")goto Pain
HardKnuckle_Weakness1:"----" H 0 A_JumpIfInventory(W_HardKnuckle_Tag,1,"W1")goto Pain+1
HardKnuckle_Weakness2:"----" H 0 A_JumpIfInventory(W_HardKnuckle_Tag,1,"W2")goto Pain+2

TopSpin_Weakness:"----" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,"W0")goto Pain
TopSpin_Weakness1:"----" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,"W1")goto Pain+1
TopSpin_Weakness2:"----" H 0 A_JumpIfInventory(W_TopSpin_Tag,1,"W2")goto Pain+2

SearchSnake_Weakness:"----" H 0 A_JumpIfInventory(W_SearchSnake_Tag,1,"W0")goto Pain
SearchSnake_Weakness1:"----" H 0 A_JumpIfInventory(W_SearchSnake_Tag,1,"W1")goto Pain+1
SearchSnake_Weakness2:"----" H 0 A_JumpIfInventory(W_SearchSnake_Tag,1,"W2")goto Pain+2

SparkShock_Weakness:"----" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,"W0")goto Pain
SparkShock_Weakness1:"----" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,"W1")goto Pain+1
SparkShock_Weakness2:"----" H 0 A_JumpIfInventory(W_SparkShock_Tag,1,"W2")goto Pain+2

ShadowBlade_Weakness:"----" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,"W0")goto Pain
ShadowBlade_Weakness1:"----" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,"W1")goto Pain+1
ShadowBlade_Weakness2:"----" H 0 A_JumpIfInventory(W_ShadowBlade_Tag,1,"W2")goto Pain+2
//MM3//MM3//MM3//MM3//MM3
//MM3//MM3//MM3//MM3//MM3
/////////////////////////
//MM4//MM4//MM4//MM4//MM4
//MM4//MM4//MM4//MM4//MM4
FlashStopper_Weakness:"----" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,"W0")goto Pain
FlashStopper_Weakness1:"----" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,"W1")goto Pain+1
FlashStopper_Weakness2:"----" H 0 A_JumpIfInventory(W_FlashStopper_Tag,1,"W2")goto Pain+2

RainFlush_Weakness:"----" H 0 A_JumpIfInventory(W_RainFlush_Tag,1,"W0")goto Pain
RainFlush_Weakness1:"----" H 0 A_JumpIfInventory(W_RainFlush_Tag,1,"W1")goto Pain+1
RainFlush_Weakness2:"----" H 0 A_JumpIfInventory(W_RainFlush_Tag,1,"W2")goto Pain+2

DrillBomb_Weakness:"----" H 0 A_JumpIfInventory(W_DrillBomb_Tag,1,"W0")goto Pain
DrillBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_DrillBomb_Tag,1,"W1")goto Pain+1
DrillBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_DrillBomb_Tag,1,"W2")goto Pain+2

PharaohShot_Weakness:"----" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,"W0")goto Pain
PharaohShot_Weakness1:"----" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,"W1")goto Pain+1
PharaohShot_Weakness2:"----" H 0 A_JumpIfInventory(W_PharaohShot_Tag,1,"W2")goto Pain+2

RingBoomerang_Weakness:"----" H 0 A_JumpIfInventory(W_RingBoomerang_Tag,1,"W0")goto Pain
RingBoomerang_Weakness1:"----" H 0 A_JumpIfInventory(W_RingBoomerang_Tag,1,"W1")goto Pain+1
RingBoomerang_Weakness2:"----" H 0 A_JumpIfInventory(W_RingBoomerang_Tag,1,"W2")goto Pain+2

DustCrusher_Weakness:"----" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,"W0")goto Pain
DustCrusher_Weakness1:"----" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,"W1")goto Pain+1
DustCrusher_Weakness2:"----" H 0 A_JumpIfInventory(W_DustCrusher_Tag,1,"W2")goto Pain+2

DiveMissile_Weakness:"----" H 0 A_JumpIfInventory(W_DiveMissile_Tag,1,"W0")goto Pain
DiveMissile_Weakness1:"----" H 0 A_JumpIfInventory(W_DiveMissile_Tag,1,"W1")goto Pain+1
DiveMissile_Weakness2:"----" H 0 A_JumpIfInventory(W_DiveMissile_Tag,1,"W2")goto Pain+2

SkullBarrier_Weakness:"----" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,"W0")goto Pain
SkullBarrier_Weakness1:"----" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,"W1")goto Pain+1
SkullBarrier_Weakness2:"----" H 0 A_JumpIfInventory(W_SkullBarrier_Tag,1,"W2")goto Pain+2
//MM4//MM4//MM4//MM4//MM4
//MM4//MM4//MM4//MM4//MM4
/////////////////////////
//MM5//MM5//MM5//MM5//MM5
//MM5//MM5//MM5//MM5//MM5
GravityHold_Weakness:"----" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,"W0")goto Pain
GravityHold_Weakness1:"----" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,"W1")goto Pain+1
GravityHold_Weakness2:"----" H 0 A_JumpIfInventory(W_GravityHold_Tag,1,"W2")goto Pain+2

WaterWave_Weakness:"----" H 0 A_JumpIfInventory(W_WaterWave_Tag,1,"W0")goto Pain
WaterWave_Weakness1:"----" H 0 A_JumpIfInventory(W_WaterWave_Tag,1,"W1")goto Pain+1
WaterWave_Weakness2:"----" H 0 A_JumpIfInventory(W_WaterWave_Tag,1,"W2")goto Pain+2

PowerStone_Weakness:"----" H 0 A_JumpIfInventory(W_PowerStone_Tag,1,"W0")goto Pain
PowerStone_Weakness1:"----" H 0 A_JumpIfInventory(W_PowerStone_Tag,1,"W1")goto Pain+1
PowerStone_Weakness2:"----" H 0 A_JumpIfInventory(W_PowerStone_Tag,1,"W2")goto Pain+2

GyroAttack_Weakness:"----" H 0 A_JumpIfInventory(W_GyroAttack_Tag,1,"W0")goto Pain
GyroAttack_Weakness1:"----" H 0 A_JumpIfInventory(W_GyroAttack_Tag,1,"W1")goto Pain+1
GyroAttack_Weakness2:"----" H 0 A_JumpIfInventory(W_GyroAttack_Tag,1,"W2")goto Pain+2

StarCrash_Weakness:"----" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,"W0")goto Pain
StarCrash_Weakness1:"----" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,"W1")goto Pain+1
StarCrash_Weakness2:"----" H 0 A_JumpIfInventory(W_StarCrash_Tag,1,"W2")goto Pain+2

ChargeKick_Weakness:"----" H 0 A_JumpIfInventory(W_ChargeKick_Tag,1,"W0")goto Pain
ChargeKick_Weakness1:"----" H 0 A_JumpIfInventory(W_ChargeKick_Tag,1,"W1")goto Pain+1
ChargeKick_Weakness2:"----" H 0 A_JumpIfInventory(W_ChargeKick_Tag,1,"W2")goto Pain+2

NapalmBomb_Weakness:"----" H 0 A_JumpIfInventory(W_NapalmBomb_Tag,1,"W0")goto Pain
NapalmBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_NapalmBomb_Tag,1,"W1")goto Pain+1
NapalmBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_NapalmBomb_Tag,1,"W2")goto Pain+2

CrystalEye_Weakness:"----" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,"W0")goto Pain
CrystalEye_Weakness1:"----" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,"W1")goto Pain+1
CrystalEye_Weakness2:"----" H 0 A_JumpIfInventory(W_CrystalEye_Tag,1,"W2")goto Pain+2
//MM5//MM5//MM5//MM5//MM5
//MM5//MM5//MM5//MM5//MM5
/////////////////////////
//MM6//MM6//MM6//MM6//MM6
//MM6//MM6//MM6//MM6//MM6
BlizzardAttack_Weakness:"----" H 0 A_JumpIfInventory(W_BlizzardAttack_Tag,1,"W0")goto Pain
BlizzardAttack_Weakness1:"----" H 0 A_JumpIfInventory(W_BlizzardAttack_Tag,1,"W1")goto Pain+1
BlizzardAttack_Weakness2:"----" H 0 A_JumpIfInventory(W_BlizzardAttack_Tag,1,"W2")goto Pain+2

CentaurFlash_Weakness:"----" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,"W0")goto Pain
CentaurFlash_Weakness1:"----" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,"W1")goto Pain+1
CentaurFlash_Weakness2:"----" H 0 A_JumpIfInventory(W_CentaurFlash_Tag,1,"W2")goto Pain+2

FlameBlast_Weakness:"----" H 0 A_JumpIfInventory(W_FlameBlast_Tag,1,"W0")goto Pain
FlameBlast_Weakness1:"----" H 0 A_JumpIfInventory(W_FlameBlast_Tag,1,"W1")goto Pain+1
FlameBlast_Weakness2:"----" H 0 A_JumpIfInventory(W_FlameBlast_Tag,1,"W2")goto Pain+2

KnightCrush_Weakness:"----" H 0 A_JumpIfInventory(W_KnightCrush_Tag,1,"W0")goto Pain
KnightCrush_Weakness1:"----" H 0 A_JumpIfInventory(W_KnightCrush_Tag,1,"W1")goto Pain+1
KnightCrush_Weakness2:"----" H 0 A_JumpIfInventory(W_KnightCrush_Tag,1,"W2")goto Pain+2

PlantBarrier_Weakness:"----" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,"W0")goto Pain
PlantBarrier_Weakness1:"----" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,"W1")goto Pain+1
PlantBarrier_Weakness2:"----" H 0 A_JumpIfInventory(W_PlantBarrier_Tag,1,"W2")goto Pain+2

SilverTomahawk_Weakness:"----" H 0 A_JumpIfInventory(W_SilverTomahawk_Tag,1,"W0")goto Pain
SilverTomahawk_Weakness1:"----" H 0 A_JumpIfInventory(W_SilverTomahawk_Tag,1,"W1")goto Pain+1
SilverTomahawk_Weakness2:"----" H 0 A_JumpIfInventory(W_SilverTomahawk_Tag,1,"W2")goto Pain+2

WindStorm_Weakness:"----" H 0 A_JumpIfInventory(W_WindStorm_Tag,1,"W0")goto Pain
WindStorm_Weakness1:"----" H 0 A_JumpIfInventory(W_WindStorm_Tag,1,"W1")goto Pain+1
WindStorm_Weakness2:"----" H 0 A_JumpIfInventory(W_WindStorm_Tag,1,"W2")goto Pain+2

YamatoSpear_Weakness:"----" H 0 A_JumpIfInventory(W_YamatoSpear_Tag,1,"W0")goto Pain
YamatoSpear_Weakness1:"----" H 0 A_JumpIfInventory(W_YamatoSpear_Tag,1,"W1")goto Pain+1
YamatoSpear_Weakness2:"----" H 0 A_JumpIfInventory(W_YamatoSpear_Tag,1,"W2")goto Pain+2
//MM6//MM6//MM6//MM6//MM6
//MM6//MM6//MM6//MM6//MM6
/////////////////////////
//MM7//MM7//MM7//MM7//MM7
//MM7//MM7//MM7//MM7//MM7
FreezeCracker_Weakness:"----" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,"W0")goto Pain
FreezeCracker_Weakness1:"----" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,"W1")goto Pain+1
FreezeCracker_Weakness2:"----" H 0 A_JumpIfInventory(W_FreezeCracker_Tag,1,"W2")goto Pain+2

JunkShield_Weakness:"----" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,"W0")goto Pain
JunkShield_Weakness1:"----" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,"W1")goto Pain+1
JunkShield_Weakness2:"----" H 0 A_JumpIfInventory(W_JunkShield_Tag,1,"W2")goto Pain+2

DangerWrap_Weakness:"----" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,"W0")goto Pain
DangerWrap_Weakness1:"----" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,"W1")goto Pain+1
DangerWrap_Weakness2:"----" H 0 A_JumpIfInventory(W_DangerWrap_Tag,1,"W2")goto Pain+2

ThunderBolt_Weakness:"----" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,"W0")goto Pain
ThunderBolt_Weakness1:"----" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,"W1")goto Pain+1
ThunderBolt_Weakness2:"----" H 0 A_JumpIfInventory(W_ThunderBolt_Tag,1,"W2")goto Pain+2

WildCoil_Weakness:"----" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,"W0")goto Pain
WildCoil_Weakness1:"----" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,"W1")goto Pain+1
WildCoil_Weakness2:"----" H 0 A_JumpIfInventory(W_WildCoil_Tag,1,"W2")goto Pain+2

SlashClaw_Weakness:"----" H 0 A_JumpIfInventory(W_SlashClaw_Tag,1,"W0")goto Pain
SlashClaw_Weakness1:"----" H 0 A_JumpIfInventory(W_SlashClaw_Tag,1,"W1")goto Pain+1
SlashClaw_Weakness2:"----" H 0 A_JumpIfInventory(W_SlashClaw_Tag,1,"W2")goto Pain+2

NoiseCrush_Weakness:"----" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,"W0")goto Pain
NoiseCrush_Weakness1:"----" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,"W1")goto Pain+1
NoiseCrush_Weakness2:"----" H 0 A_JumpIfInventory(W_NoiseCrush_Tag,1,"W2")goto Pain+2

ScorchWheel_Weakness:"----" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,"W0")goto Pain
ScorchWheel_Weakness1:"----" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,"W1")goto Pain+1
ScorchWheel_Weakness2:"----" H 0 A_JumpIfInventory(W_ScorchWheel_Tag,1,"W2")goto Pain+2
//MM7//MM7//MM7//MM7//MM7
//MM7//MM7//MM7//MM7//MM7
/////////////////////////
//MM8//MM8//MM8//MM8//MM8
//MM8//MM8//MM8//MM8//MM8
TornadoHold_Weakness:"----" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,"W0")goto Pain
TornadoHold_Weakness1:"----" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,"W1")goto Pain+1
TornadoHold_Weakness2:"----" H 0 A_JumpIfInventory(W_TornadoHold_Tag,1,"W2")goto Pain+2

AstroCrush_Weakness:"----" H 0 A_JumpIfInventory(W_AstroCrush_Tag,1,"W0")goto Pain
AstroCrush_Weakness1:"----" H 0 A_JumpIfInventory(W_AstroCrush_Tag,1,"W1")goto Pain+1
AstroCrush_Weakness2:"----" H 0 A_JumpIfInventory(W_AstroCrush_Tag,1,"W2")goto Pain+2

FlameSword_Weakness:"----" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,"W0")goto Pain
FlameSword_Weakness1:"----" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,"W1")goto Pain+1
FlameSword_Weakness2:"----" H 0 A_JumpIfInventory(W_FlameSword_Tag,1,"W2")goto Pain+2

ThunderClaw_Weakness:"----" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,"W0")goto Pain
ThunderClaw_Weakness1:"----" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,"W1")goto Pain+1
ThunderClaw_Weakness2:"----" H 0 A_JumpIfInventory(W_ThunderClaw_Tag,1,"W2")goto Pain+2

HomingSniper_Weakness:"----" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,"W0")goto Pain
HomingSniper_Weakness1:"----" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,"W1")goto Pain+1
HomingSniper_Weakness2:"----" H 0 A_JumpIfInventory(W_HomingSniper_Tag,1,"W2")goto Pain+2

IceWave_Weakness:"----" H 0 A_JumpIfInventory(W_IceWave_Tag,1,"W0")goto Pain
IceWave_Weakness1:"----" H 0 A_JumpIfInventory(W_IceWave_Tag,1,"W1")goto Pain+1
IceWave_Weakness2:"----" H 0 A_JumpIfInventory(W_IceWave_Tag,1,"W2")goto Pain+2

FlashBomb_Weakness:"----" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,"W0")goto Pain
FlashBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,"W1")goto Pain+1
FlashBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_FlashBomb_Tag,1,"W2")goto Pain+2

WaterBalloon_Weakness:"----" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,"W0")goto Pain
WaterBalloon_Weakness1:"----" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,"W1")goto Pain+1
WaterBalloon_Weakness2:"----" H 0 A_JumpIfInventory(W_WaterBalloon_Tag,1,"W2")goto Pain+2

MegaBall_Weakness:"----" H 0 A_JumpIfInventory(W_MegaBall_Tag,1,"W0")goto Pain
MegaBall_Weakness1:"----" H 0 A_JumpIfInventory(W_MegaBall_Tag,1,"W1")goto Pain+1
MegaBall_Weakness2:"----" H 0 A_JumpIfInventory(W_MegaBall_Tag,1,"W2")goto Pain+2
//MM8//MM8//MM8//MM8//MM8
//MM8//MM8//MM8//MM8//MM8
/////////////////////////
//MMB//MMB//MMB//MMB//MMB
//MMB//MMB//MMB//MMB//MMB
TenguBlade_Weakness:"----" H 0 A_JumpIfInventory(W_TenguBlade_Tag,1,"W0")goto Pain
TenguBlade_Weakness1:"----" H 0 A_JumpIfInventory(W_TenguBlade_Tag,1,"W1")goto Pain+1
TenguBlade_Weakness2:"----" H 0 A_JumpIfInventory(W_TenguBlade_Tag,1,"W2")goto Pain+2

CopyVision_Weakness:"----" H 0 A_JumpIfInventory(W_CopyVision_Tag,1,"W0")goto Pain
CopyVision_Weakness1:"----" H 0 A_JumpIfInventory(W_CopyVision_Tag,1,"W1")goto Pain+1
CopyVision_Weakness2:"----" H 0 A_JumpIfInventory(W_CopyVision_Tag,1,"W2")goto Pain+2

LightningBolt_Weakness:"----" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,"W0")goto Pain
LightningBolt_Weakness1:"----" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,"W1")goto Pain+1
LightningBolt_Weakness2:"----" H 0 A_JumpIfInventory(W_LightningBolt_Tag,1,"W2")goto Pain+2

IceWall_Weakness:"----" H 0 A_JumpIfInventory(W_IceWall_Tag,1,"W0")goto Pain
IceWall_Weakness1:"----" H 0 A_JumpIfInventory(W_IceWall_Tag,1,"W1")goto Pain+1
IceWall_Weakness2:"----" H 0 A_JumpIfInventory(W_IceWall_Tag,1,"W2")goto Pain+2

SpreadDrill_Weakness:"----" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,"W0")goto Pain
SpreadDrill_Weakness1:"----" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,"W1")goto Pain+1
SpreadDrill_Weakness2:"----" H 0 A_JumpIfInventory(W_SpreadDrill_Tag,1,"W2")goto Pain+2

RemoteMine_Weakness:"----" H 0 A_JumpIfInventory(W_RemoteMine_Tag,1,"W0")goto Pain
RemoteMine_Weakness1:"----" H 0 A_JumpIfInventory(W_RemoteMine_Tag,1,"W1")goto Pain+1
RemoteMine_Weakness2:"----" H 0 A_JumpIfInventory(W_RemoteMine_Tag,1,"W2")goto Pain+2

WaveBurner_Weakness:"----" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,"W0")goto Pain
WaveBurner_Weakness1:"----" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,"W1")goto Pain+1
WaveBurner_Weakness2:"----" H 0 A_JumpIfInventory(W_WaveBurner_Tag,1,"W2")goto Pain+2

MagicCard_Weakness:"----" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,"W0")goto Pain
MagicCard_Weakness1:"----" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,"W1")goto Pain+1
MagicCard_Weakness2:"----" H 0 A_JumpIfInventory(W_MagicCard_Tag,1,"W2")goto Pain+2
//MMB//MMB//MMB//MMB//MMB
//MMB//MMB//MMB//MMB//MMB
/////////////////////////
//MM9//MM9//MM9//MM9//MM9
//MM9//MM9//MM9//MM9//MM9
ConcreteShot_Weakness:"----" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,"W0")goto Pain
ConcreteShot_Weakness1:"----" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,"W1")goto Pain+1
ConcreteShot_Weakness2:"----" H 0 A_JumpIfInventory(W_ConcreteShot_Tag,1,"W2")goto Pain+2

TornadoBlow_Weakness:"----" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,"W0")goto Pain
TornadoBlow_Weakness1:"----" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,"W1")goto Pain+1
TornadoBlow_Weakness2:"----" H 0 A_JumpIfInventory(W_TornadoBlow_Tag,1,"W2")goto Pain+2

LaserTrident_Weakness:"----" H 0 A_JumpIfInventory(W_LaserTrident_Tag,1,"W0")goto Pain
LaserTrident_Weakness1:"----" H 0 A_JumpIfInventory(W_LaserTrident_Tag,1,"W1")goto Pain+1
LaserTrident_Weakness2:"----" H 0 A_JumpIfInventory(W_LaserTrident_Tag,1,"W2")goto Pain+2

PlugBall_Weakness:"----" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,"W0")goto Pain
PlugBall_Weakness1:"----" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,"W1")goto Pain+1
PlugBall_Weakness2:"----" H 0 A_JumpIfInventory(W_PlugBall_Tag,1,"W2")goto Pain+2

JewelSatellite_Weakness:"----" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,"W0")goto Pain
JewelSatellite_Weakness1:"----" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,"W1")goto Pain+1
JewelSatellite_Weakness2:"----" H 0 A_JumpIfInventory(W_JewelSatellite_Tag,1,"W2")goto Pain+2

HornetChaser_Weakness:"----" H 0 A_JumpIfInventory(W_HornetChaser_Tag,1,"W0")goto Pain
HornetChaser_Weakness1:"----" H 0 A_JumpIfInventory(W_HornetChaser_Tag,1,"W1")goto Pain+1
HornetChaser_Weakness2:"----" H 0 A_JumpIfInventory(W_HornetChaser_Tag,1,"W2")goto Pain+2

MagmaBazooka_Weakness:"----" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,"W0")goto Pain
MagmaBazooka_Weakness1:"----" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,"W1")goto Pain+1
MagmaBazooka_Weakness2:"----" H 0 A_JumpIfInventory(W_MagmaBazooka_Tag,1,"W2")goto Pain+2

BlackHoleBomb_Weakness:"----" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,"W0")goto Pain
BlackHoleBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,"W1")goto Pain+1
BlackHoleBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_BlackHoleBomb_Tag,1,"W2")goto Pain+2
//MM9//MM9//MM9//MM9//MM9
//MM9//MM9//MM9//MM9//MM9
/////////////////////////
//MM10//MM10//MM10//MM10//MM10
//MM10//MM10//MM10//MM10//MM10
TripleBlade_Weakness:"----" H 0 A_JumpIfInventory(W_TripleBlade_Tag,1,"W0")goto Pain
TripleBlade_Weakness1:"----" H 0 A_JumpIfInventory(W_TripleBlade_Tag,1,"W1")goto Pain+1
TripleBlade_Weakness2:"----" H 0 A_JumpIfInventory(W_TripleBlade_Tag,1,"W2")goto Pain+2

WaterShield_Weakness:"----" H 0 A_JumpIfInventory(W_WaterShield_Tag,1,"W0")goto Pain
WaterShield_Weakness1:"----" H 0 A_JumpIfInventory(W_WaterShield_Tag,1,"W1")goto Pain+1
WaterShield_Weakness2:"----" H 0 A_JumpIfInventory(W_WaterShield_Tag,1,"W2")goto Pain+2

CommandoBomb_Weakness:"----" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,"W0")goto Pain
CommandoBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,"W1")goto Pain+1
CommandoBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_CommandoBomb_Tag,1,"W2")goto Pain+2

ChillSpike_Weakness:"----" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,"W0")goto Pain
ChillSpike_Weakness1:"----" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,"W1")goto Pain+1
ChillSpike_Weakness2:"----" H 0 A_JumpIfInventory(W_ChillSpike_Tag,1,"W2")goto Pain+2

ThunderWool_Weakness:"----" H 0 A_JumpIfInventory(W_ThunderWool_Tag,1,"W0")goto Pain
ThunderWool_Weakness1:"----" H 0 A_JumpIfInventory(W_ThunderWool_Tag,1,"W1")goto Pain+1
ThunderWool_Weakness2:"----" H 0 A_JumpIfInventory(W_ThunderWool_Tag,1,"W2")goto Pain+2

ReboundStriker_Weakness:"----" H 0 A_JumpIfInventory(W_ReboundStriker_Tag,1,"W0")goto Pain
ReboundStriker_Weakness1:"----" H 0 A_JumpIfInventory(W_ReboundStriker_Tag,1,"W1")goto Pain+1
ReboundStriker_Weakness2:"----" H 0 A_JumpIfInventory(W_ReboundStriker_Tag,1,"W2")goto Pain+2

WheelCutter_Weakness:"----" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,"W0")goto Pain
WheelCutter_Weakness1:"----" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,"W1")goto Pain+1
WheelCutter_Weakness2:"----" H 0 A_JumpIfInventory(W_WheelCutter_Tag,1,"W2")goto Pain+2

SolarBlaze_Weakness:"----" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,"W0")goto Pain
SolarBlaze_Weakness1:"----" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,"W1")goto Pain+1
SolarBlaze_Weakness2:"----" H 0 A_JumpIfInventory(W_SolarBlaze_Tag,1,"W2")goto Pain+2
//MM10//MM10//MM10//MM10//MM10
//MM10//MM10//MM10//MM10//MM10
/////////////////////////
//MMV//MMV//MMV//MMV//MMV
//MMV//MMV//MMV//MMV//MMV
SparkChaser_Weakness:"----" H 0 A_JumpIfInventory(W_SparkChaser_Tag,1,"W0")goto Pain
SparkChaser_Weakness1:"----" H 0 A_JumpIfInventory(W_SparkChaser_Tag,1,"W1")goto Pain+1
SparkChaser_Weakness2:"----" H 0 A_JumpIfInventory(W_SparkChaser_Tag,1,"W2")goto Pain+2

GrabBuster_Weakness:"----" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,"W0")goto Pain
GrabBuster_Weakness1:"----" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,"W1")goto Pain+1
GrabBuster_Weakness2:"----" H 0 A_JumpIfInventory(W_GrabBuster_Tag,1,"W2")goto Pain+2

BubbleBomb_Weakness:"----" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,"W0")goto Pain
BubbleBomb_Weakness1:"----" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,"W1")goto Pain+1
BubbleBomb_Weakness2:"----" H 0 A_JumpIfInventory(W_BubbleBomb_Tag,1,"W2")goto Pain+2

PhotonMissile_Weakness:"----" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,"W0")goto Pain
PhotonMissile_Weakness1:"----" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,"W1")goto Pain+1
PhotonMissile_Weakness2:"----" H 0 A_JumpIfInventory(W_PhotonMissile_Tag,1,"W2")goto Pain+2

ElectricShock_Weakness:"----" H 0 A_JumpIfInventory(W_ElectricShock_Tag,1,"W0")goto Pain
ElectricShock_Weakness1:"----" H 0 A_JumpIfInventory(W_ElectricShock_Tag,1,"W1")goto Pain+1
ElectricShock_Weakness2:"----" H 0 A_JumpIfInventory(W_ElectricShock_Tag,1,"W2")goto Pain+2

BlackHole_Weakness:"----" H 0 A_JumpIfInventory(W_BlackHole_Tag,1,"W0")goto Pain
BlackHole_Weakness1:"----" H 0 A_JumpIfInventory(W_BlackHole_Tag,1,"W1")goto Pain+1
BlackHole_Weakness2:"----" H 0 A_JumpIfInventory(W_BlackHole_Tag,1,"W2")goto Pain+2

DeepDigger_Weakness:"----" H 0 A_JumpIfInventory(W_DeepDigger_Tag,1,"W0")goto Pain
DeepDigger_Weakness1:"----" H 0 A_JumpIfInventory(W_DeepDigger_Tag,1,"W1")goto Pain+1
DeepDigger_Weakness2:"----" H 0 A_JumpIfInventory(W_DeepDigger_Tag,1,"W2")goto Pain+2

BreakDash_Weakness:"----" H 0 A_JumpIfInventory(W_BreakDash_Tag,1,"W0")goto Pain
BreakDash_Weakness1:"----" H 0 A_JumpIfInventory(W_BreakDash_Tag,1,"W1")goto Pain+1
BreakDash_Weakness2:"----" H 0 A_JumpIfInventory(W_BreakDash_Tag,1,"W2")goto Pain+2

SaltWater_Weakness:"----" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,"W0")goto Pain
SaltWater_Weakness1:"----" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,"W1")goto Pain+1
SaltWater_Weakness2:"----" H 0 A_JumpIfInventory(W_SaltWater_Tag,1,"W2")goto Pain+2
//MMV//MMV//MMV//MMV//MMV
//MMV//MMV//MMV//MMV//MMV
/////////////////////////
//MMWT//MMWT//MMWT//MMWT//MMWT
//MMWT//MMWT//MMWT//MMWT//MMWT
BusterRodG_Weakness:"----" H 0 A_JumpIfInventory(W_BusterRodG_Tag,1,"W0")goto Pain
BusterRodG_Weakness1:"----" H 0 A_JumpIfInventory(W_BusterRodG_Tag,1,"W1")goto Pain+1
BusterRodG_Weakness2:"----" H 0 A_JumpIfInventory(W_BusterRodG_Tag,1,"W2")goto Pain+2

MegaWaterS_Weakness:"----" H 0 A_JumpIfInventory(W_MegaWaterS_Tag,1,"W0")goto Pain
MegaWaterS_Weakness1:"----" H 0 A_JumpIfInventory(W_MegaWaterS_Tag,1,"W1")goto Pain+1
MegaWaterS_Weakness2:"----" H 0 A_JumpIfInventory(W_MegaWaterS_Tag,1,"W2")goto Pain+2

HyperStormH_Weakness:"----" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,"W0")goto Pain
HyperStormH_Weakness1:"----" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,"W1")goto Pain+1
HyperStormH_Weakness2:"----" H 0 A_JumpIfInventory(W_HyperStormH_Tag,1,"W2")goto Pain+2
//MMWT//MMWT//MMWT//MMWT//MMWT
//MMWT//MMWT//MMWT//MMWT//MMWT
/////////////////////////
//MMK//MMK//MMK//MMK//MMK
//MMK//MMK//MMK//MMK//MMK
MirrorBuster_Weakness:"----" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,"W0")goto Pain
MirrorBuster_Weakness1:"----" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,"W1")goto Pain+1
MirrorBuster_Weakness2:"----" H 0 A_JumpIfInventory(W_MirrorBuster_Tag,1,"W2")goto Pain+2

ScrewCrusher_Weakness:"----" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,"W0")goto Pain
ScrewCrusher_Weakness1:"----" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,"W1")goto Pain+1
ScrewCrusher_Weakness2:"----" H 0 A_JumpIfInventory(W_ScrewCrusher_Tag,1,"W2")goto Pain+2

BalladeCracker_Weakness:"----" H 0 A_JumpIfInventory(W_BalladeCracker_Tag,1,"W0")goto Pain
BalladeCracker_Weakness1:"----" H 0 A_JumpIfInventory(W_BalladeCracker_Tag,1,"W1")goto Pain+1
BalladeCracker_Weakness2:"----" H 0 A_JumpIfInventory(W_BalladeCracker_Tag,1,"W2")goto Pain+2

Sakugarne_Weakness:"----" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,"W0")goto Pain
Sakugarne_Weakness1:"----" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,"W1")goto Pain+1
Sakugarne_Weakness2:"----" H 0 A_JumpIfInventory(W_Sakugarne_Tag,1,"W2")goto Pain+2
//MMK//MMK//MMK//MMK//MMK
//MMK//MMK//MMK//MMK//MMK


}
}


