actor Mercury : CustWepClassBase
{
Player.ScoreIcon "C_0VB0X"
player.displayname "Mercury"
player.soundclass "mercuryc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.88, 0.88
player.sidemove 0.87, 0.87

player.startitem "CBM_BaseFlagPack"

player.startitem "Mercury_W"
player.startitem "Mercury_W2"
player.startitem "SeizeAllTheAmmo", 8
player.startitem "MercuryBlobFormAmmo", 140
player.startitem "Merc_BlobOff_F"
player.startitem "IsACommie"
player.startitem "CanSnatch_F"

player.weaponslot 1, "Mercury_W"
player.weaponslot 2, "Mercury_W2"


player.startitem "FireStormWeakness"
player.startitem "AtomicFireWeakness"
player.startitem "PharaohShotWeakness"
player.startitem "StarCrashWeakness"
player.startitem "FlameBlastWeakness"
player.startitem "ScorchWheelWeakness"
player.startitem "MagmaBazookaWeakness"
player.startitem "SolarBlazeWeakness"
player.startitem "BlackHoleWeakness"//

+NOSKIN
States
{
Spawn:
M3RC A 0
M3RC B 1
M3RC A 1
wait
Melee:
M3RC M 0 A_JumpIfInventory("VivifyDelay4",1,"MeleeBlobForm")
M3RC QPONM 2
Goto Spawn+2
MeleeBlobForm:
M3RC MNOPQ 2
Goto Spawn+2
See:
M3RC BCDE 5
Goto Spawn
Missile:
M3RC F 0 A_JumpIfInventory("VivifyDelay5",1,"MissileBlob2")
M3RC F 5
M3RC G 4
goto Spawn
MissileBlob2:
M3RC QQOO 1 A_JumpIfInventory("Mercury_Slammed_F",1,"MissileBlob3")
goto MissileBlob2+1
MissileBlob3:
M3RC PQ 2
goto Spawn

ClassPain:
M3RC H 0
goto MegamanPain
ClassDeath:
M3RC H 0
goto MegamanDeath
}
}