actor Jupiter : CustWepClassBase
{
Player.ScoreIcon "C_0VE0X"
player.displayname "Jupiter"
player.soundclass "jupiterc"

player.maxhealth 900
health 900
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "Jupiter_W"
player.startitem "Lit3Ammo", 272
player.startitem "JupiterHoverItem", 1


player.startitem "HyperBombWeakness"
player.startitem "BubbleLeadWeakness"
player.startitem "DrillBombWeakness"
player.startitem "NapalmBombWeakness"
player.startitem "DangerWrapWeakness"
player.startitem "FlashBombWeakness"
player.startitem "RemoteMineWeakness"
player.startitem "LaserTridentWeakness"
player.startitem "CommandoBombWeakness"
player.startitem "BubbleBombWeakness"//
player.startitem "BalladeCrackerWeakness"

States
{
Spawn:
JUPT A 0
JUPT B 1
JUPT A 1 A_JumpIf(z-floorz>0,"See")
Goto Spawn+2
See:
JUPT BBBBBCCCCCDDDDDEEEEE 1
JUPT B 0 A_JumpIf(z-floorz>0,"See")
Goto Spawn
Missile:
JUPT F 1
JUPT F 4 A_JumpIfInventory("JupiterLaunching",1,"Missile2")
JUPT G 6
goto Spawn
Missile2:
JUPT B 3
goto Spawn
ClassPain:
JUPT H 0
goto MegamanPain
ClassDeath:
JUPT H 0
goto MegamanDeath
}
}