actor Plugman : CustWepClassBase
{
Player.ScoreIcon "C_09D0X"
player.displayname "Plugman"
player.soundclass "plugmanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.75, 0.75
player.sidemove 0.73, 0.73

player.startitem "CBM_BaseFlagPack"

player.startitem "Plugman_W"
player.startitem "YouWaShockAmmo", 21


player.startitem "JewelSatelliteWeakness"//
player.startitem "SparkChaserWeakness"

States
{
Spawn:
PLUM A 0
PLUM A 0 A_JumpIfInventory("PlugmanIsShocking",1,"PlugPower")
PLUM B 1
PLUM A 1
Goto Spawn+3
See:
PLUM BCDE 5
Goto Spawn
Missile:
PLUM F 0 A_JumpIfInventory("PlugmanIsShocking",1,"PlugPower")
PLUM F 5
PLUM G 4 
goto Spawn
PlugPower:
PLUM G 4
PLUM GGG 1 A_JumpIfInventory("PlugmanIsShocking",1,"PlugPower")
goto Spawn
ClassPain:
PLUM H 0
goto MegamanPain
ClassDeath:
PLUM H 0
goto MegamanDeath
}
}