actor Springman : CustWepClassBase
{
Player.ScoreIcon "C_07E0X"
player.displayname "Springman"
player.soundclass "springmanc"

player.maxhealth 1000
health 1000
player.jumpz 20
player.forwardmove 0.76, 0.76
player.sidemove 0.74, 0.74

player.startitem "CBM_BaseFlagPack"

player.startitem "Springman_W"
player.startitem "GumAmmo", 105


player.startitem "RollingCutterWeakness"
player.startitem "MetalBladeWeakness"
player.startitem "ShadowBladeWeakness"
player.startitem "GyroAttackWeakness"
player.startitem "SlashClawWeakness"//
player.startitem "TenguBladeWeakness"
player.startitem "BlackHoleBombWeakness"
player.startitem "WheelCutterWeakness"

States
{
Spawn:
SPNG A 0
SPNG B 1
SPNG A 1 A_JumpIfInventory("VivifyFlag1",1,"Missile")
Goto Spawn+2
See:
SPNG B 5
SPNG C 5
SPNG D 5
SPNG E 5
Goto Spawn
Missile:
SPNG F 3
SPNG FF 1 A_JumpIfInventory("VivifyFlag1",1,"Missile")
SPNG F 0 A_JumpIfInventory("VivifyFlag1",1,"Missile")
SPNG G 4
goto Spawn
ClassPain:
SPNG H 0
goto MegamanPain
ClassDeath:
SPNG H 0
goto MegamanDeath
}
}