actor Sparkman : CustWepClassBase
{
Player.ScoreIcon "C_03G0X"
player.displayname "Sparkman"
player.soundclass "sparkmanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "Sparkman_W"
player.startitem "MightyGodAmmo", 28


player.startitem "RollingCutterWeakness"
player.startitem "MetalBladeWeakness"
player.startitem "ShadowBladeWeakness"//
player.startitem "RingBoomerangWeakness"
player.startitem "GyroAttackWeakness"
player.startitem "SilverTomahawkWeakness"
player.startitem "TenguBladeWeakness"
player.startitem "WheelCutterWeakness"
player.startitem "ScrewCrusherWeakness"

States
{
Spawn:
SPAR A 0
SPAR B 1
SPAR A 1
SPAR A 210
SPAR IJ 4
Goto Spawn+4

See:
SPAR BCDE 5
Goto Spawn
Missile:
SPAR F 0 A_JumpIfInventory("VivifyDelay8",1,"Missile2")
SPAR FFFFF 1 A_JumpIfInventory("SparkmanHoldFlag",1,"MissileH")
SPAR G 6
goto Spawn
Missile2:
SPAR L 3
SPAR K 6
goto Spawn
MissileH:
SPAR F 1
goto Missile+3
ClassPain:
SPAR H 0
goto MegamanPain
ClassDeath:
SPAR H 0
goto MegamanDeath
}
}