actor DocRobot : ClassBase
{
Player.ScoreIcon "C_03I0X"
player.displayname "DocRobot"
player.soundclass "DocRobotc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"
//player.startitem "ModeWeps"

player.startitem "IsDocRobot_F"
player.startitem "DocRobot_W"
player.startitem "DocVirusAmmo", 54
player.startitem "DocRobotItem"
player.startitem "DocRobotJump_F", 100
player.startitem "DocRobotSpeed_F", 100
player.startitem "DocRobotSpawnStart_P"

player.startitem "NoAmmoPickup"
player.startitem "CopyNerfGiver_P"

States
{
Spawn:
DOCB A 0
DOCB B 1
DOCB A 1
Goto Spawn+2
See:
DOCB BCDE 5
Goto Spawn
Missile:
DOCB F 0 ACS_NamedExecuteWithResult("cbm_DocStatsModifier",0)//Change DocRobot stats
DOCB F 5
DOCB G 4
goto Spawn
ClassPain:
DOCB H 0
goto MegamanPain
ClassDeath:
DOCB H 0
goto MegamanDeath
}
}